Mlaxeson Posted January 8, 2011 Report Share Posted January 8, 2011 The point of these cards are to try and make the game a little more interesting by changing the nature of the game. I know I messed up with my first cards, but I've put a lot more thought into these. I hope the images are alright. I'm not really sure where to get good ones. If people could suggest images they think are better/more appropriate I'll be happy consider them. [img]http://img7.imageshack.us/img7/3875/314850d.jpg[/img] Lore: When this card is destroyed, it remains on the field until the end of the opponents draw phase. So long as this card remains face-up on the field, in their respective draw phases, each player may either: *Draw two cards *Draw one card and send the top card of the opponents deck to the graveyard *Send the top two cards of the opponents deck to the graveyard This card is intended to speed up a game and prevent the player's from having empty hands. I added the "When this card is destroyed, it remains on the field until the end of the opponents draw phase." as an afterthought to make the card fair. It is not intended to give a massive advantage to either player. [img]http://img163.imageshack.us/img163/9950/314850p.jpg[/img] Just makes the game more about the monsters. Link to comment Share on other sites More sharing options...
Zektor Posted January 8, 2011 Report Share Posted January 8, 2011 ok first off you can get images from the showcase section in the forum and go to an image archieve. Or if you can make images make them. Also, please post the lore for card 2 even though it is easy to read. Also, Magic cards are spells. errors: extremely bad OCG OCG corrections card 1 When this card is sent from the [b]Field to The Graveyard[/b], it remains on the [b]f[/b]ield until the end of the opponent[b]'[/b]s [b]D[/b]raw [b][b][b]P[/b][/b][/b]hase. [b]As[/b] long as this card remains face-up on the [b]F[/b]ield, [b]During either player's[/b] respective [b]D[/b]raw [b]P[/b]hases, each player may either: *Draw two cards[b].[/b] *Draw one card and send the top card of the opponent[b]'[/b]s [b]D[/b]eck to the [b]G[/b]raveyard[b].[/b] *Send the top two cards of [b]your[/b] opponent[b]'[/b]s [b]D[/b]eck to the [b]G[/b]raveyard[b].[/b] card 2 [b]As[/b] long as this card remains face-up on the [b]F[/b]ield monsters are unaffected by all spell and trap[b]s[/b], except field spell cards played by [b]your[/b] opponent. rating 5/10 because you had such bad OCG, fix it and it will be way better. check my sig to see what 5/10 rating means Link to comment Share on other sites More sharing options...
Mlaxeson Posted January 8, 2011 Author Report Share Posted January 8, 2011 I will amend the changes asap I should point out that I have sever dyslexia so I do my best but I can't see any of the OCG errors until someone points them out to me. I'll look up some new images aswell, though I do like the first one, just wish they were yu-gi-oh cards rather than normal playing cards. Thanks for the review. It's good to know that someone with 5 star thinks my cards are worth commenting on Link to comment Share on other sites More sharing options...
Mlaxeson Posted January 8, 2011 Author Report Share Posted January 8, 2011 I've amended the OCG [img]http://img203.imageshack.us/img203/1329/314850.jpg[/img] Lore: When this card is send from the Field to The Graveyard, it remains on the Field until the end of the opponents Draw Phase. As long as this card remains face-up on the Field, in their respective draw phases, During either player's respective Draw Phases, each player may either: *Draw two cards. *Draw one card and send the top card of the opponents Deck to the Graveyard. *Send the top two cards of your opponents Deck to the Graveyard.And again: [img]http://img109.imageshack.us/img109/1329/314850.jpg[/img] Lore: As long as this card remains face-up on the Field monsters are unaffected by all spell and traps cards played by your opponent, except field spell cards played by your opponent. Link to comment Share on other sites More sharing options...
Mlaxeson Posted January 9, 2011 Author Report Share Posted January 9, 2011 bump Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted January 9, 2011 Report Share Posted January 9, 2011 OCG edit for Might of Monsters: As long as this card remains face-up on the field, each players monsters are unaffected by their opponents Spell and Trap cards, except Field Spells. Card is probably most worthwhile in a Vanilla beatdown Deck. As for Calamity Cascade, I find it interesting and fair enough. Nothing mindblowing but reasonable cards of use I guess. Link to comment Share on other sites More sharing options...
Mlaxeson Posted January 11, 2011 Author Report Share Posted January 11, 2011 "As long as this card remains face-up on the field, each players monsters are unaffected by their opponents Spell and Trap cards, except Field Spells." - Thanks for pointing that out! I'm glad you got the idea of the card effecting both player's though. I'll amend to changes and repost. There nothing special, I just thought it would be interesting to try and make some cards that change the game a bit when their played. I did make a card called End Game, the idea being that on the third standby phase, if you hadn't won using the effect, then you automatically lost. It was supposed to be useful against really powerful cards, or when you know you're on the downhill and are close to losing the duel. But the OCG on that wasn't just bad it was wrong. I'm working on rewording it because I still think it's a good idea. When it's finished I'll post it into this thread. [img]http://img337.imageshack.us/img337/1329/314850.jpg[/img] Link to comment Share on other sites More sharing options...
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