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My new set : MechAngels (Updated again)


The Broken

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Hello, these are new cards i created called the MechAngels. Please take a look and tell me what you think.

[spoiler=Monsters {13/???}] [img]http://img690.imageshack.us/img690/8657/309608k.jpg[/img]
Once per turn, while you have another "MechAngel" monster face-up on your side of the field, switch the Battle Position of 1 monster on your opponent's side of the field.


[img]http://img37.imageshack.us/img37/6299/309608w.jpg[/img]
Once per turn, as long as you have 1 other "MechAngel" face-up on your side of the field, discard 1 Monster card from your hand to the Graveyard to Special Summon 1 "MechAngel" monster with the same level as the discarded card.


[img]http://img833.imageshack.us/img833/4044/309608.jpg[/img]
Once per turn, as long as you have 1 other "MechAngel" face-up on your side of the field, destroy 1 face-up monster on your opponent's side of the field who's ATK points are equal to or more than the DEF of this card.


[img]http://img109.imageshack.us/img109/2596/309608p.jpg[/img]
1 "MechAngel" Tuner + 1 or more non-Tuner monsters.
Once per turn, discard up to 3 cards from your hand to the Graveyard to destroy cards on the field equal to the number of cards you discarded.


[img]http://img268.imageshack.us/img268/4044/309608.jpg[/img]
As long as you have 1 other "MechAngel" face-up on your side of the field, all Machine type monsters gain 600 ATK points and lose 300 DEF points.


[img]http://img13.imageshack.us/img13/265/309608s.jpg[/img]
This card can only be used as Syncro Material for a "MechAngel" Syncro Monster. When this card is Normal Summoned or Set, draw 1 card and send the top card of your opponent's Deck to the Graveyard.


[img]http://img833.imageshack.us/img833/74/309608j.jpg[/img]
1 "MechAngel" Tuner + 1 or more non-Tuner monsters.
As long as this card is face-up on your side of the field, Monster, Spell, and Trap cards cannot be set. During your Standby Phase, pay 500 Life Points to discard 1 random card from your opponent's hand.


[img]http://img109.imageshack.us/img109/74/309608j.jpg[/img]
This card cannot be destroyed in battle. When a Machine type monster you control is destroyed by battle, equip it to this card (Max.1). This card gains ATK and DEF points equal to the equipped card's ATK and DEF.


[img]http://img130.imageshack.us/img130/5780/309608b.jpg[/img]
1 "MechAngel" Tuner + 1 or more non-Tuner monsters.
As long as this card remains face-up on your side of the field, all face-up "MechAngel" monsters on the Field with 2000 or more ATK cannot be destroyed by battle.


[img]http://img130.imageshack.us/img130/2953/309608x.jpg[/img]
1 "MechAngel" Tuner + 1 or more non-Tuner monsters.
When this card is switched from Attack to facedown Defense position, Special Summon 1 "MechAngel" from your Hand in face-up Attack position.

[img]http://img337.imageshack.us/img337/5631/309608r.jpg[/img]
During your opponent's Standby Phase, inflict damage to your opponent equal to the number of "MechAngel" monsters you control x300.


[img]http://img291.imageshack.us/img291/4044/309608.jpg[/img]
This card can be Normal Summoned with 1 tribute. If you do this, This card loses 1000 ATK and DEF points and it's level becomes 6. While this card is face-up on your side of the field, change the effect of all Spell and Trap cards your opponent controls to "Your opponent draws 1 card".


[img]http://img130.imageshack.us/img130/8657/309608k.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 "MechAngel" monster in your Graveyard. This card gains ATK points equal to the combined ATK points of the monsters removed from play.[/spoiler]


[spoiler=Spells {3/???}] [img]http://img15.imageshack.us/img15/228/309608f.jpg[/img]
Increse the ATK and DEF of all Machine type monsters by 500 points. When a Machine type monster is destroyed as a result of battle, both players Special Summon 1 "Gear Token" to their side of the field. This card cannot be destroyed by Spell, Trap, or Monster effects.


[img]http://img833.imageshack.us/img833/8519/309608t.jpg[/img]
This card cannot be activated unless you control one "Mechanical Citadel" Field Spell. When a Machine type monster is destroyed as a result of battle, add 1 Spire Counter to this card (Max.5). Remove 2 Spire Counters to destroy 2 cards on the field.


[img]http://img690.imageshack.us/img690/7475/309608ud.jpg[/img]
Once per turn, during your Standby Phase, both players show their respective Hands. Both players take damage equal to the total number of monsters in both respective Hands x200. [/spoiler]



[spoiler=Traps {1/???}][img]http://img441.imageshack.us/img441/5631/309608r.jpg[/img]
"MechAngel" monsters you control cannot be destroyed by Trap, Spell, or Card Effects. Once per turn, discard 1 card from your hand to increase the ATK of 1 "MechAngel" you control monster by 400 points. [/spoiler]
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