Shizuku Oikawa Posted January 9, 2011 Report Share Posted January 9, 2011 [center]Well, I was just imagining some things in my head, and so I made a set, based off of Nuclear Physics and a couple of other things. The set focuses on destroying your own Spell or Trap Cards for a couple of bonuses, as Fusion gaining a small boost, Nuclear Overload for draw power, etc. [spoiler=Monsters-6] [color="#FF8C00"][b]Nuclear Imperial - Fusion[/b][/color] [Level 3 ***] [EARTH] [Rock/Effect] [ATK/1400][DEF/1700] Once per turn, you can destroy any number of cards in your Spell and Trap Card Zone. This card gains 400 ATK for each card destroyed. When this card attacks or is attacked, at the End Phase of this turn, if this card's ATK is higher than its original ATK, decrease this card's ATK by the difference and inflict damage to your opponent by the amount decreased. [color="#FF8C00"][b]Nuclear Imperial - Fission[/b][/color] [Level 4 ****] [WIND] [Aqua/Effect] [ATK/0][DEF/2000] Once per turn, you can discard 1 card to add 1 "Nuclear" Spell or Trap Card from your Deck to your hand. When this card you control is destroyed and sent to the Graveyard, destroy all Spell and Trap Cards you control and increase the ATK of 1 monster you control by 500 for each card destroyed until the End Phase of your turn. [color="#FF8C00"][b]Nuclear Imperial - Third Component[/b][/color] [Level 2 **] [LIGHT] [Machine/Effect/Union] [ATK/500][DEF/1000] When this card is destroyed, add 1 "Nuclear" Spell or Trap Card from your Graveyard to your hand. Once per turn during your Main Phase, you can equip this card to a face-up "Nuclear" monster you control, except "Nuclear Imperial - Third Component" OR Un-Equip this card to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when it destroys a monster by battle and sends it to the Graveyard, destroy 1 Spell or Trap Card on the field. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [color="#FF8C00"][b]Nuclear Atom[/b][/color] [Level 1 *] [DARK] [Plant/Effect] [ATK/0][DEF/0] When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Nuclear Atom" from your Deck in face-up Attack Position. Once per turn, while this card is in the Graveyard, you can reveal 1 Monster Card in your hand to have this card's name and Type treated as the revealed card while it remains in the Graveyard, until the End Phase. [color="#FF8C00"][b][b]Ultimate Underworld Raven, Manipulator of Nuclear Fusion and Fission[/b][/b][/color] [Level 9 *********] [DARK] [Winged-Beast/Effect] [ATK/2700][DEF/2700] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Nuclear Imperial - Fusion" and 1 "Nuclear Imperial - Fission" from your Graveyard from play. Instead of conducting your normal Draw Phase, you can remove from play 1 "Nuclear" card from your Deck. Add it to your hand during the Standby Phase of your next turn. You can remove from play 1 "Nuclear Imperial" monster and 1 "Nuclear" card from your Graveyard to destroy 1 Spell or Trap Card you control and 1 Spell or Trap Card your opponent controls. [color="#FF8C00"][b]Sun-Man, Champion and Inspiration for the Nuclear Imperial[/b][/color] [Level 9 *********] [LIGHT] [Warrior/Effect] [ATK/3000][DEF/2800] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Sun" card and 1 "Nuclear" monster from your Graveyard while controlling 2 face-up "Nuclear Imperial" monsters with different names. When this card is Summoned, flip all face-down monsters face-up. (Flip effects are not activated at this time.) Once per turn, you can remove from play 1 card in your Graveyard to add 1 "Nuclear" card from your Graveyard to your hand. When this card is sent to the Graveyard, flip all face-up monsters into face-down Defense Position. [color="#FF8C00"][b]Meltdown, Energy Provider of the Nuclear Imperial[/b][/color] [Level 6 ********] [FIRE] [Pyro/Effect] [ATK/2500][DEF/1900] During each of your End Phases, remove from play 1 "Nuclear Reactor" from your Graveyard or destroy this card. Once per turn, you can return 1 removed from play "Nuclear" card to your Graveyard. If this card is Tribute Summoned by Tributing 1 "Nuclear Imperial" monster, destroy 1 card on the field. If this card is destroyed by it's own effect, destroy 1 card you control. [/spoiler] [spoiler=Spells-2] [color="#008000"][b]Artificial Nuclear Sun[/b][/color] [Continuous Spell] During each of your Standby Phase, place 1 Artificial Sun Counter on this card. Decrease the ATK and DEF of all non-"Nuclear" monsters by 200 for every Artificial Sun Counter on this card. When this card is destroyed, increase your Life Points by 400 Life Points for every face-up "Nuclear Imperial" monster you control. [color="#008000"][b]Atomic Explosion[/b][/color] [Normal Spell] Remove from play 1 "Nuclear Imperial" monster, 1 "Nuclear Atom", and 1 "Nuclear Fusion Reactor" in your Graveyard. Destroy all monsters on the field. You cannot Normal Summon or Set the turn you activate this card.[/spoiler] [spoiler=Traps-2] [color="#FF0000"][b]Nuclear Fusion Reactor[/b][/color] [Normal Trap] When this card is destroyed and sent to the Graveyard, add 1 "Nuclear Imperial" monster from your Deck to your hand. [color="#FF0000"][b]Nuclear Overload[/b][/color] [Normal Trap] You can only activate this card when a "Nuclear" card you control is destroyed by a card effect. Return any number of "Nuclear" cards in your Graveyard to your Deck in multiples of 3 (max. 9) and shuffle it. Draw 1 card for every 3 "Nuclear" cards returned by this effect.[/spoiler] [/center] Link to comment
Arksend Posted January 10, 2011 Report Share Posted January 10, 2011 Cool!!!!! I am not an expert in Yugioh but these cards looks promising, I would like to duel with your finished deck.....and mine too XD seeya!! Link to comment
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