Spoon Posted January 9, 2011 Report Share Posted January 9, 2011 Before we start, some words of introduction: This Set is inspired by the 9 Muses, who, somehow ironically, are the godesses who inspire the creation of literature and the arts. All have their specific domain, and my personal favourite (if you can call it that) is the Muse who's responsible for Epic Poetry, Calliope. As a self-proclaimed writer, I often strive for a muse that inspires me. Every artist knows this in one shape or form, so why not make something creative out of the godesses of creativity? The Set mainly focusses around the sentence: "If you have no monsters in your Graveyard (...)". This condition can also be found on one of my favourite cards, [url="http://yugioh.wikia.com/wiki/Guardian_Eatos"]Guardian Eatos[/url], which would also work with this set quite well (and will most likely be part of the deck that I enter for this contest). So the key to play this Archetype properly is, in gaming terms, Graveyard control. That, however, is not restricted to your own Graveyard, but also extends to that of your opponent. As we all know, the Graveyard and the term "Milling" (sending cards from your Deck directly to the Graveyard to have access to them) have become widely popular in the current Meta Game. All "Muse" monsters are LIGHT and Fairy-Type, making them work with cards like [url="http://yugioh.wikia.com/wiki/Valhalla,_Hall_of_the_Fallen"]Valhalla, Hall of the Fallen[/url], [url="http://yugioh.wikia.com/wiki/Shining_Angel"]Shining Angel[/url] and many, many more. However, there are already a lot of cards that completely shut down the Graveyard of both players, like [url="http://yugioh.wikia.com/wiki/Macro_Cosmos"]Macro Cosmos[/url], [url="http://yugioh.wikia.com/wiki/Dimensional_Fissure"]Dimensional Fissure[/url] or [url="http://yugioh.wikia.com/wiki/Banisher_of_the_Radiance"]Banisher of the Radiance[/url]. I didn't want to go that way, mainly because it's too easy. You won't find any cards with a similar effect in this Set, and you won't find one of them in the final deck. I know that those cards exist, but for the sake of... well... me, they won't be included. For now, I'll show you the Muses with their effects. Support Cards are soon to come. It's a basic idea, but since this is the first time I create a realistic Archetype from scratch, there probably will be a lot wrong with the balancing on those cards. Therefor, any constructive criticism is appreciated and could even be awarded with a +Rep So without further ado, let's get started: [center][spoiler=Monsters (11/??)][img]http://img717.imageshack.us/img717/1981/234848o.jpg[/img] [spoiler=Lore:]If you have no monsters in your Graveyard, you can Special Summon this card. When this card is used for a Synchro Summon, return it to your Deck.[/spoiler] [img]http://img255.imageshack.us/img255/9260/234848l.jpg[/img] [spoiler=Lore:]If this card is returned to your Deck by a card effect except by it's own effect, you can Special Summon 1 "Muse" monster from your hand. If you have no monsters in your Graveyard when this card is used for the Synchro Summon of a "Muse" monster, you can return this card to your Deck, then draw 1 card.[/spoiler] [img]http://img833.imageshack.us/img833/8125/234848dg.jpg[/img] [spoiler=Lore:]Once per turn, you can return 1 "Muse" monster in your hand to your Deck to return up to 2 cards in either player's Graveyard to their deck, then draw 1 card. If this card is destroyed by your opponent (either by battle or by a card's effect), if it's the only monster in your Graveyard, you can return it to your Deck, then draw 1 card.[/spoiler] [img]http://img402.imageshack.us/img402/2628/234848k.jpg[/img] [spoiler=Lore:]If there are no monsters in your Graveyard, and if your opponent controls a monster on the field while you control no monsters, you can Special Summon this card in face-up Defense Position. If this face-up card is selected as an attack target, you can return this card to your Deck and remove 1 monster in either player's Graveyard from play to negate the attack and end the Battle Phase.[/spoiler] [img]http://img717.imageshack.us/img717/4971/234848i.jpg[/img] [spoiler=Lore:]If you have no monsters in your Graveyard, this card can attack your opponent directly. When this card inflicts battle damage to your opponent, it gains 600 ATK and has it's Level increased by 1. When this card is destroyed by battle and sent to the Graveyard, you can select and Special Summon 1 "Muse" monster from your hand or Graveyard whose Level is lower than this monsters Level when it was destroyed, except "Muse of Comedy - Thalia".[/spoiler] [img]http://img52.imageshack.us/img52/8392/234848t.jpg[/img] [spoiler=Lore:]If this card was Normal or Flip Summoned, you can Tribute this face-up card to return 1 "Muse" monster in your Graveyard or Removed from Play Zone to your hand. When this card is removed from play, Special Summon it. You can then return 1 monster on the field to its owner's Deck. When this card is Special Summoned by it's own effect, it is treated as a Tuner monster.[/spoiler] [img]http://img19.imageshack.us/img19/3073/234848n.jpg[/img] [spoiler=Lore:]When this card is Normal Summoned, select 1 Level 4 or lower "Muse" monster in your Graveyard and Special Summon it. If there are no monsters in your Graveyard when this card is Normal Summoned, Special Summon 1 Level 4 or lower non-Tuner "Muse" monster from your Deck instead. When this card destroys a monster by battle, that monster is returned to it's owner's Deck instead of being send to the Graveyard.[/spoiler] [img]http://img831.imageshack.us/img831/2628/234848k.jpg[/img] [spoiler=Lore:]If you have no monsters in your Graveyard, you can Special Summon this card by removing 1 "Muse" monster you control from play. When this card attacks, while you have 1 or more "Muse" monsters in your Graveyard, it gains 500 ATK during Damage Step only. When a card that was attacked by this card is sent to the Graveyard, it is removed from play.[/spoiler] [img]http://img97.imageshack.us/img97/6441/234848c.jpg[/img] [spoiler=Lore:]When this card is Normal or Flip Summoned, switch it to Defense Position. Once per turn, you can remove from play 2 monsters in your Graveyard to Special Summon 1 "Muse Token" (Fairy-Type/LIGHT/Level 5/2200 ATK/300 DEF). These Tokens cannot be Tributed except for this card's effect or be used as Synchro Material Monsters. Once per turn, if there are no monsters in your Graveyard, you can Tribute 1 "Muse Token" you control to Special Summon 1 of your removed from play "Muse" monsters.[/spoiler] [img]http://img121.imageshack.us/img121/6642/234848w.jpg[/img] [spoiler=Lore:]1 "Muse" Tuner + 1 or more non-Tuner monsters While there are no monsters in your Graveyard, this card gains 1000 ATK. Once per turn, you can remove from play 1 monster in either player's Graveyard to gain Life Points equal to it's Level x 400. During your End Phase, if you have no monsters in your Graveyard, you can pay 2000 Life Points to return all monsters on the field to their owner's Deck.[/spoiler] [img]http://img573.imageshack.us/img573/7373/234848li.jpg[/img] [spoiler=Lore:]1 "Muse" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, return up to 5 monsters in either player's Graveyard to their owner's Deck. This card gains 300 ATK for each card returned this way until the End Phase. At the start of your Battle Phase, you can remove up to 2 "Muse" monsters in your hand from play to return the same number of Spell and Trap Cards your opponent controls to their owner's Deck. During your End Phase, if you have no monsters in your Graveyard, you can return this face-up card to your Extra Deck to Special Summon up to 2 of your removed from play "Muse" monsters in face-up Attack Position.[/spoiler][/spoiler] [spoiler=Spells (06/??)][img]http://img97.imageshack.us/img97/2536/234848j.jpg[/img] [spoiler=Lore:]This card can only be equipped to a Fairy-Type monster you control. If there are no monsters in your Graveyard, the equipped monster cannot be destroyed by battle. Once per turn, you can return 1 of your removed from play monsters to your Graveyard and have the equipped monster gain ATK equal to half of that monsters ATK. If the returned monster was a "Muse" monster, return it to your Deck instead, then draw 1 card.[/spoiler] [img]http://img291.imageshack.us/img291/6642/234848w.jpg[/img] [spoiler=Lore:]Each time you Summon a "Muse" monster, place 2 Gift Counters on this card (max. . If a "Muse" monster you control is sent to the Graveyard, you can remove Gift Counters from card's you control equal to it's Level to return it to your Deck instead. If you have no monsters in your Graveyard, you can send this face-up card from your field to the Graveyard to select 1 "Muse" Synchro Monster in your Extra Deck whose Level is equal to or lower than the number of Gift Counters on this card and remove the required monsters in your hand or Deck from play (This Special Summon is treated as a Synchro Summon). The Summoned monster is returned to your Extra Deck during your next Standby Phase.[/spoiler] [img]http://img402.imageshack.us/img402/1905/234848.jpg[/img] [spoiler=Lore:]Select 1 "Muse" Synchro Monster you control. Special Summon all monsters that were used for that monsters Synchro Summon and are removed from play or in your Graveyard. After this effect resolved, you cannot Special Summon until the End Phase of your next turn.[/spoiler] [img]http://img203.imageshack.us/img203/4971/234848i.jpg[/img] [spoiler=Lore:]Return 1 face-up monster you control to your Deck. If you have no monsters in your Graveyard, add 1 "Muse" monster from your Deck to your hand. If you have exactly 1 monster in your Graveyard, and if that monster is a "Muse" monster, Special Summon it.[/spoiler] [img]http://img703.imageshack.us/img703/6642/234848w.jpg[/img] [spoiler=Lore:]If you control 2 or more face-up "Muse" monsters, return cards your opponent controls equal to the number of face-up "Muse" monsters you control to their Deck. Any Damage your opponent takes becomes 0 until the End Phase.[/spoiler] [img]http://img833.imageshack.us/img833/8392/234848t.jpg[/img] [spoiler=Lore:]This card can only be equipped to a Fairy-Type monster you control by sending 1 "Muse" monster in your hand to the Graveyard. When the equipped monster inflicts Battle Damage to your opponent, you can select 1 non-Synchro "Muse" monster in your Graveyard or hand whose ATK is equal to or lower than the amount of damage and Special Summon it. The Summoned monster's ATK is halved and it is removed from play during the end of the Battle Phase. Each time this effect is activated, place 1 Gift Counter on this card. The equipped monster loses 300 ATK for each Gift Counter on this card.[/spoiler][/spoiler] [spoiler=Traps (04/??)] [img]http://img291.imageshack.us/img291/1840/234848b.jpg[/img] [spoiler=Lore:]While you control a face-up "Muse" monster, your opponent must remove 1 monster in their Graveyard from play to declare an attack. When this Set card is destroyed by your opponent's card effect, remove from play up to 3 monsters in either player's Graveyard.[/spoiler] [img]http://img717.imageshack.us/img717/6642/234848w.jpg[/img] [spoiler=Lore:]Send 1 "Muse" monster from your Deck to the Graveyard to negate the activation of an effect that targets a monster in the Graveyard, activates in the Graveyard or removes from play a monster in either player's Graveyard, and destroy that card. Neither player can activate effects of cards in the Graveyard or an effect that affects a card(s) in the Graveyard until the End Phase.[/spoiler] [img]http://img832.imageshack.us/img832/2628/234848k.jpg[/img] [spoiler=Lore:]Activate only if you have exactly 2 or 3 monsters in your Graveyard. Select 2 "Muse" monsters in your Graveyard, then send 1 Fairy-Type monster in your hand and 1 in your Deck to the Graveyard to Special Summon the selected monsters. Those monsters cannot be Tributed or used for a Synchro Summon except for that of a "Muse" Synchro Monster. During the End Phase, if both monsters Summoned this way are face-up on the field, remove them from play, then destroy 2 cards your opponent controls.[/spoiler] [img]http://img573.imageshack.us/img573/773/234848u.jpg[/img] [spoiler=Lore:]Activate only if you have exactly 1 monster in your Graveyard, and if that monster is a LIGHT Fairy-Type monster. Special Summon it. It's effect is negated and it's ATK and DEF are doubled until the End Phase. During the End Phase of the turn that monster was Summoned this way, take damage equal to its original ATK and remove it from play OR return 1 face-up "Muse" monster other than the Summoned monster to your Deck.[/spoiler] [/spoiler][/center] That's it for now, Spoon over and out. [spoiler=Current decklist:] [u][b]Monsters (20):[/b][/u] 3x Muse of Dance - Terpsichore 3x Muse of Music - Euterpe 2x Muse of History - Clio 2x Muse of Hymns - Polyhymnia 2x Muse of Sculpting - Kiana 1x Muse of Painting - Siena 1x Muse of Tragedy - Melpomene 1x Muse of Astronomy - Urania 1x Muse of Comedy - Thalia 3x Guardian Eatos (TCG) 1x Dimensional Alchemist (TCG) [u][b]Spells (10):[/b][/u] 3x Gift of a Goddess 2x Holy Cross 1x Beauty of All 1x Dance of the Muses 1x Artistic Guidance 1x Dark Hole (TCG) 1x Monster Reborn (TCG) [u][b]Traps (10):[/b][/u] 2x Modern Divinity 2x Divine Intervention 2x Overwhelming Light 1x An Artists Dilemma 1x Mirror Force (TCG) 1x Solemn Warning (TCG) 1x Solemn Judgment (TCG) Extra Deck (15): 3x Muse of Lyric - Erato 3x Muse of Epic Poetry - Calliope 1x Ancient Sacred Wyvern (TCG) 1x Ally of Justice Catastor (TCG) 1x Black Rose Dragon (TCG) 1x Brionac, Dragon of the Ice Barrier (TCG) 1x Trishula, Dragon of the Ice Barrier (TCG) 1x Mist Wurm (TCG) 1x Stardust Dragon (TCG) 1x Scrap Dragon (TCG) 1x Goyo Guardian (TCG)[/spoiler] Link to comment Share on other sites More sharing options...
-Griffin Posted January 9, 2011 Report Share Posted January 9, 2011 The generally don't seem all that bad, but the last one seems too much of a pain to Summon, and I don't think anyone would bother running Melpo or Thalia. They just seem like if they get off to a bad start, things would start to snowball for them since some of their return effects won't be as easy/possible to access without an empty Graveyard. Not to mention since you're aiming to keep it empty, you'll rarely have enough targets to run Pot of Avarice, and most other ways to clear your Grave are -1y. I guess you can tech Bazoo, but Bazoo doesn't RFG/return itself. Generally, the Deck seems really hard to tech for since monsters are already out of the question. Link to comment Share on other sites More sharing options...
Spoon Posted January 10, 2011 Author Report Share Posted January 10, 2011 [quote name='-Griffin' timestamp='1294603554' post='4923383'] The generally don't seem all that bad, but the last one seems too much of a pain to Summon, and I don't think anyone would bother running Melpo or Thalia.[/quote] I wanted to give them at least some variety, but I know what you mean, compared to the rest they (especially Thalia) are utterly useless. I'll think about changing their effects a little. About Calliope: Yep, to achieve Level 7 isn't exactly easy in this deck. I actually didn't think about it... maybe I should change the Level of the Synchro Monsters to 5 and 6? [quote]They just seem like if they get off to a bad start, things would start to snowball for them since some of their return effects won't be as easy/possible to access without an empty Graveyard. Not to mention since you're aiming to keep it empty, you'll rarely have enough targets to run Pot of Avarice, and most other ways to clear your Grave are -1y. I guess you can tech Bazoo, but Bazoo doesn't RFG/return itself. Generally, the Deck seems really hard to tech for since monsters are already out of the question.[/quote] The snowball effect could, indeed, be a problem. Polyhymnia can provide some pluses while clearing the Graveyard, but it's probably not enough and doesn't activate from the hand, so it can easily be canceled. I'll have to balance that out with the Spell and Trap support, which is soon to come. Either way, thanks for the insight, I'll adjust some things accordingly Edit: Thalia and Melpomene got a major overhaul and a new card was added! Link to comment Share on other sites More sharing options...
Spoon Posted January 11, 2011 Author Report Share Posted January 11, 2011 *bump* Link to comment Share on other sites More sharing options...
Spoon Posted January 13, 2011 Author Report Share Posted January 13, 2011 More cards added. I guess I have to think about a deck now... *bump* Link to comment Share on other sites More sharing options...
Nazryl Posted January 13, 2011 Report Share Posted January 13, 2011 I like this set and if they were released, I'd play them. The art for them is quite stunning, Erato being sublime! I don't have any fixes, so just a rating 10/10 Link to comment Share on other sites More sharing options...
Spoon Posted January 13, 2011 Author Report Share Posted January 13, 2011 [quote name='Nazryl' timestamp='1294941514' post='4932293'] I like this set and if they were released, I'd play them. The art for them is quite stunning, Erato being sublime! I don't have any fixes, so just a rating 10/10[/quote] The art is from Jazin Kay's Archive, as always And I know what you mean, Erato really looks stunning. Thanks for the rating I juggle with the idea of adding another monster, even though there are no more Muses to use... Link to comment Share on other sites More sharing options...
Spoon Posted January 14, 2011 Author Report Share Posted January 14, 2011 A quite illegal *bump* But I think it's absolutely justified, I changed a lot of the effects, added a ton of new cards. All I need now is a deck idea and comments Link to comment Share on other sites More sharing options...
Spoon Posted January 15, 2011 Author Report Share Posted January 15, 2011 *bump* Link to comment Share on other sites More sharing options...
Spoon Posted January 17, 2011 Author Report Share Posted January 17, 2011 *bump* Link to comment Share on other sites More sharing options...
Spoon Posted January 18, 2011 Author Report Share Posted January 18, 2011 *yawn* Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted January 18, 2011 Report Share Posted January 18, 2011 Sorry for the lack of a review yet D: I'm somewhat lacking time to give some. Be prepared for me to give one soon though. Link to comment Share on other sites More sharing options...
Spoon Posted January 19, 2011 Author Report Share Posted January 19, 2011 [quote name='Anbu-of-Sand' timestamp='1295392783' post='4943594'] Sorry for the lack of a review yet D: I'm somewhat lacking time to give some. Be prepared for me to give one soon though.[/quote] *Gets helmet, kevlar vest and a gun* Armed and ready for review, sir! No, seriously, even if you don't review it, thanks for... just appologizing for not doing it, because that means you care Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted January 19, 2011 Report Share Posted January 19, 2011 [color=blue][b]Muse of History - Clio[/b][/color] Simple effect, but very effective. Although the sentence the Archetype is based on makes it somewhat hard to use, when used, this can pretty much get you anything you want with the correct monsters on the field. With it being Level 1, I thought of Formula Synchron when reading this card. Being able to recycle it when using it for a Synchro Summon is a pretty good effect as well. Not the most original like stated in the beginning, but seems very useful. That one sentence though, can hinder the card to becoming underpowered in some / most cases, which I am afraid of. [color=blue][b]Muse of Music - Euterpe[/b][/color] Oh look another Tuner. The card when returned to the Deck, lets you get out any Muse monster from your hand, that is, if it isn't returned to the Deck by it's own effect. I'm starting to see already they have some recycling tactic to them as well. Then, when this card is used for a Synchro Summon for a Muse, AND when there is no monsters in your Graveyard, this lets you like the above, recycle it, but also gets you a free draw. Downside is, if you don't draw a Fairy, it goes to the Grave. In my opinion, that last effect makes it somewhat 'meh' to me. I don't think the drawback for the last part is necessary. But for now, if I had to choose one out of the two Tuners, I'm not entirely sure which to use. Link to comment Share on other sites More sharing options...
Spoon Posted January 20, 2011 Author Report Share Posted January 20, 2011 [quote name='Anbu-of-Sand' timestamp='1295479785' post='4945466'] [color=blue][b]Muse of History - Clio[/b][/color] Simple effect, but very effective. Although the sentence the Archetype is based on makes it somewhat hard to use, when used, this can pretty much get you anything you want with the correct monsters on the field. With it being Level 1, I thought of Formula Synchron when reading this card. Being able to recycle it when using it for a Synchro Summon is a pretty good effect as well. Not the most original like stated in the beginning, but seems very useful. That one sentence though, can hinder the card to becoming underpowered in some / most cases, which I am afraid of.[/quote] Without being able to test it, I'll guess I can never say if it would work properly. I added a lot of support that removes from play in, sends cards to and returns cards from the Graveyard, that are supposed to work together, trying to keep the balance in your Graveyard (you'll see it in my later attempts with sentences like "If you have exactly 2 or 3 monsters in your Graveyard"). Since I want to make this archetype work without cards like Macro Cosmos, this is absolutely mandatory. And yes, this effect is very simple, I wanted to start out slow [quote][color=blue][b]Muse of Music - Euterpe[/b][/color] Oh look another Tuner. The card when returned to the Deck, lets you get out any Muse monster from your hand, that is, if it isn't returned to the Deck by it's own effect. I'm starting to see already they have some recycling tactic to them as well. Then, when this card is used for a Synchro Summon for a Muse, AND when there is no monsters in your Graveyard, this lets you like the above, recycle it, but also gets you a free draw. Downside is, if you don't draw a Fairy, it goes to the Grave. In my opinion, that last effect makes it somewhat 'meh' to me. I don't think the drawback for the last part is necessary. But for now, if I had to choose one out of the two Tuners, I'm not entirely sure which to use.[/quote] This Set only has 2.5 Tuners, so you have it almost Recycling is part of the strategy, yes, though I don't know if it works. As stated, keeping the balance could be very difficult. But you're right, I guess that drawback isn't really needed. Cards like Tuningware and Mine Mole also draw with ease, and this card already has severe conditions on it. I'll fix it right away. Oh and about your choice: I (obviously) would run both, but more Euterpes than Clios. Still, without any testing, it's really hard to say if the premise on the cards doesn't kill themselves off faster than a Fish OTK Thanks for that first evaluation Link to comment Share on other sites More sharing options...
Zektor Posted January 20, 2011 Report Share Posted January 20, 2011 good cards, balanced for the most part, a few OCG errors too many cards to rate each individually, so basically I give it a 9/10 OCG errors: hand should be capitalized can't find anymore check my sig to see what a 9/10 means Link to comment Share on other sites More sharing options...
â™ >:Stick-Man:<â™ Posted January 20, 2011 Report Share Posted January 20, 2011 I like and the idea of your arch-type very much. Very effective and I would use these cards to win, i repeat win a duel easily. To bad there not official ): Anyways I give a 10 since they seem excellent to me. They support one another which also is great about the cards, good job and keep it up. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted January 20, 2011 Report Share Posted January 20, 2011 [quote name='Spoon' timestamp='1295482478' post='4945575'] Without being able to test it, I'll guess I can never say if it would work properly. I added a lot of support that removes from play in, sends cards to and returns cards from the Graveyard, that are supposed to work together, trying to keep the balance in your Graveyard (you'll see it in my later attempts with sentences like "If you have exactly 2 or 3 monsters in your Graveyard"). Since I want to make this archetype work without cards like Macro Cosmos, this is absolutely mandatory. And yes, this effect is very simple, I wanted to start out slow [b]No problem with starting out slow, it's how an Archetype progresses.[/b] This Set only has 2.5 Tuners, so you have it almost Recycling is part of the strategy, yes, though I don't know if it works. As stated, keeping the balance could be very difficult. But you're right, I guess that drawback isn't really needed. Cards like Tuningware and Mine Mole also draw with ease, and this card already has severe conditions on it. I'll fix it right away. Oh and about your choice: I (obviously) would run both, but more Euterpes than Clios. Still, without any testing, it's really hard to say if the premise on the cards doesn't kill themselves off faster than a Fish OTK [b]Now we don't want these cards killing themselves now do we?[/b] Thanks for that first evaluation [b]No problem.[/b] [/quote] More reviews may be edited onto this post, seeing I have a few more threads to leave some reviews on and whatnot. Link to comment Share on other sites More sharing options...
Spoon Posted January 22, 2011 Author Report Share Posted January 22, 2011 [quote name='Genex Firefox' timestamp='1295484120' post='4945624'] good cards, balanced for the most part, a few OCG errors too many cards to rate each individually, so basically I give it a 9/10 OCG errors: hand should be capitalized can't find anymore check my sig to see what a 9/10 means[/quote] Besides of the fact that hand is NOT capitalized, thanks [quote name='♣Master♣' timestamp='1295484524' post='4945640'] I like and the idea of your arch-type very much. Very effective and I would use these cards to win, i repeat win a duel easily. To bad there not official ): Anyways I give a 10 since they seem excellent to me. They support one another which also is great about the cards, good job and keep it up.[/quote] Thank you [quote name='Anbu-of-Sand' timestamp='1295495317' post='4946171'] More reviews may be edited onto this post, seeing I have a few more threads to leave some reviews on and whatnot.[/quote] Take your time with it, we don't want to rush anything *bump* Link to comment Share on other sites More sharing options...
-Griffin Posted January 22, 2011 Report Share Posted January 22, 2011 -Sees number in title- Any archtype with more than 10 cards should either have multiple, distinct, definable Decks, or have cards cut out. Just saying, this seems to have loads of redundancy. Also, Dance of the Muses could be very much broken (I only skimmed quickly, too many cards.) If you can't build a Deck that: #1) Uses all these cards #2) I can't replace any card/pair of cards with better ones from this set/the TCG OR You can't define multiple Decks that, together, fulfil that condition. Then you've got redundancy and should scrap some cards. Link to comment Share on other sites More sharing options...
Spoon Posted January 22, 2011 Author Report Share Posted January 22, 2011 [quote name='-Griffin' timestamp='1295700181' post='4950860'] -Sees number in title- Any archtype with more than 10 cards should either have multiple, distinct, definable Decks, or have cards cut out. Just saying, this seems to have loads of redundancy. Also, Dance of the Muses could be very much broken (I only skimmed quickly, too many cards.) If you can't build a Deck that: #1) Uses all these cards #2) I can't replace any card/pair of cards with better ones from this set/the TCG OR You can't define multiple Decks that, together, fulfil that condition. Then you've got redundancy and should scrap some cards.[/quote] You're right. That's all I can say. Won't fix anything because of that, I never had much hope to win anything in this contest anyway. I'll just continue it, and maybe try to go in a different direction with some cards without loosing focus. The Set changes constantly anyway, and if I come up with another idea, I might inherite it. Link to comment Share on other sites More sharing options...
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