hexcalibrate Posted January 9, 2011 Report Share Posted January 9, 2011 [spoiler='monsters']|Guard of the Heiwa Garden| | Warrior/Effect |Level 3|1100 ATK|300 DEF|Earth| |If a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. If this card battles with your opponent's monster, you can return both monsters to their owner's Decks at the start of the Damage Step (without damage calculation). Then shuffle both players Deck.| |Merchant of the Heiwa Garden| | Warrior/Effect |Level 4|1800 ATK|900 DEF|Earth| | When your opponent Special Summons a monster, can Special Summon this card from your hand. If this card battles with your opponent's monster, you can return both monsters to their owner's Decks at the start of the Damage Step (without damage calculation). Then shuffle both players Deck.| |Bard of the Heiwa Garden| |Warrior/Tuner|Level 4|1500 ATK|1600 DEF|Earth| |If a face-up monster is returned from your side of the field to the Deck, you can Special Summon this card from your hand. If this card battles with your opponent's monster, you can return both monsters to their owner's Decks at the start of the Damage Step (without damage calculation). Then shuffle both players Deck.| |Dancer of the Heiwa Garden| | Warrior/Effect |Level 4|1300 ATK| 600 DEF|Earth| |You can discard 1 card to Special Summon this card from your hand. If this card battles with your opponent's monster, you can return both monsters to their owner's Decks at the start of the Damage Step (without damage calculation). Then shuffle both players Deck.| |Squatter of the Heiwa Garden| | Warrior/Tuner |Level 2|700 ATK|200 DEF|Earth| |When a face-up monster is returned from your side of the field to the Deck, inflict 500 damage to your opponent.| |Gardener of the Heiwa Garden| | Warrior/Tuner |Level 3|700 ATK|200 DEF|Earth| |When a face-up monster is returned from your side of the field to the Deck, remove from play the top card of your opponent's Deck.| |Artist of the Heiwa Garden| | Warrior/Effect |Level 4|1700 ATK|0 DEF|Earth| |If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. If this card battles with your opponent's monster, you can return both monsters to their owner's Decks at the start of the Damage Step (without damage calculation). Then shuffle both players Deck.| [/spoiler] [spoiler='Spells & Traps'] |Heiwa Flower | | Continuous Spell | | When a face-up monster is returned from your side of the field to the Deck, you can draw 1 card.| |Heiwa Sunlight | | Normal Spell | |Return 3 "Heiwa" monsters from your Graveyard to your Deck, then draw 1 card.| |Heiwa Fresh Air | | Continuous Spell | |You can activate this card's effect when your opponent declares an attack. Reveal the top 5 cards of your Deck. Shuffle them back in, if you revealed 3 or more “Heiwa” Monsters, the attacking monster is returned to its owner's Deck. Then shuffle your opponents Deck.| |Heiwa Song | | Normal Spell | |Return all face-up monsters on your side of the field to their owner's Decks. Then shuffle both players Deck. Your opponent selects and executes 1 of the following effects: ● Destroy all Spell and Trap Cards on the field. ● Return all face-up monsters on your opponents side of the field their owner's Decks. Then shuffle both players Deck. The activation of this card cannot be negated.| |Heiwa Spirit| | Normal Trap| |Activate only when a monster you control is returned to its owner's Deck. Special Summon 1 Level 4 or lower "Heiwa" monster from your hand or Deck.| |Heiwa Soul | | Continuous Trap | |While this card is on the field, any Spell or Trap card sent to the Graveyard is to the bottom of their owner’s Deck instead.| |Heiwa Recruitment | | Normal Trap | |This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, you can Special Summon 1 Synchro Monster from your Extra Deck with ATK equal to or less than the Battle Damage you took. | Then shuffle both players Deck.| [/spoiler] [spoiler='Synchros'] |Knight of the Heiwa Garden| | Warrior/Synchro/Effect |Level 5|900 ATK|0 DEF|Earth| | 1 "Heiwa" Tuner + 1 or more non-Tuner monsters This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Any monster that battles this card is placed top of its owner's Deck. | |Warrior of the Heiwa Garden| | Warrior/Synchro/Effect |Level 6|2600 ATK|0 DEF|Earth| | 1 Tuner + 1 or more non-Tuner monsters You can put your opponent's monsters that are destroyed by battle on the top of their owner's Deck instead of sending them to the Graveyard.| |Archer of the Heiwa Garden| | Warrior/Synchro/Effect |Level 7|600 ATK|0 DEF|Earth| | 1 "Heiwa" Tuner + 1 or more non-Tuner monsters Once per turn you can send up to 2 cards from your hand to the Graveyard, to return the same number of cards from the field to their owner’s Deck’s. Then shuffle both players Deck.| |Assassin of the Heiwa Garden| | Warrior/Synchro/Effect |Level 8| ATK|0 DEF|Earth| | 1 "Heiwa" Tuner + 1 or more non-Tuner monsters When this card is Special Summoned, you can return all cards on the field to the owner’s Deck. Then shuffle both players Deck. This card gains 300 ATK for each card returned to their owner’s Deck.| [/spoiler] to be continued Link to comment
hexcalibrate Posted January 11, 2011 Author Report Share Posted January 11, 2011 can i have some opinions please Link to comment
War Chess Posted January 11, 2011 Report Share Posted January 11, 2011 I'm not good at written cards, but let me say : If this is your entry to the Your DEK. Brawl, you must add a decklist with TCG/OCG cards and your custom cards. Read the community. Wait a minute, I'll rate the cards and edit this post. [color="#008000"]~EDIT~ : The monsters are kinda boring, because they all have the same effect. "If this card battles with your opponent's monster, you can return both monsters to their owner's Decks at the start of the Damage Step (without damage calculation). Then shuffle both players Deck." And also, if your style is like this, you really like a bounce and a spin. The cards are individually OK, but together, they can create an annoying lockdown with this bounce/spin effect. But I think its OK to the Your DEK. Community Brawl.[/color] Link to comment
hexcalibrate Posted January 11, 2011 Author Report Share Posted January 11, 2011 i'm still making the cards so i haven't done a deck list yet, and thak you for your opinion. Link to comment
War Chess Posted January 11, 2011 Report Share Posted January 11, 2011 [quote name='Naturia Melon' timestamp='1294755209' post='4927235'] i'm still making the cards so i haven't done a deck list yet, and thak you for your opinion. [/quote] You're welcome. But it would be good to say, Decklist : x normal x effect x spell x trap x extra x side Just to give anyone an idea, it can be even helpful to you. Link to comment
hexcalibrate Posted January 11, 2011 Author Report Share Posted January 11, 2011 updated them. Link to comment
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