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Esper Deck


Ta1you

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Ok Here's the corrections I've made so far to the Esper deck the first correction I made was make the monster cards into an Archtype, the second was fix the effects so they weren't OP and then I threw in another spell card so you didn't have to rely on just one support spell to help play the Espers I also managed to find some better pictures. Tell me what you think:


[img]http://img11.imageshack.us/img11/3183/322178o.jpg[/img]

Title: The Laws of Ivalice

Card Type: Support Spell

Description/Effect(S):

Once per turn, you can Special Summon 1 Esper-type monster from your Graveyard. If the Summoned monster is level 5 or 6, you must remove 1 Counter from the field. If the Summoned monster is level 7 or higher, remove 2 Counters from the field. You cannot Normal Summon or Set during the turn you activate this effect.

[img]http://img13.imageshack.us/img13/7523/322178n.jpg[/img]

Title: License Board

Card Type: Support spell

Description/Effect(s):
Distribute 5 License Counters on any cards you control. During the End Phase, you must tribute 1 monster you control.(This is not optional) If you cannot, discard your hand.


[img]http://img832.imageshack.us/img832/7571/322178.jpg[/img]

Title: Esper-Belias the Gigas

Card Type: Fire

Card Rarity: Rare

Description/Effect(s):
This card can be Normal Summoned by removing 1 Counter from the field. If this card is Summoned by the effect of "The Laws of Ivalice" place 1 Counter on this card. Once per turn, you can pay 1000 Life Points and tribute one monster on the field of either yours or your opponents to have this card attack your opponent directly.

ATK: 2100/ DEF: 1500

[img]http://img197.imageshack.us/img197/2695/322178k.jpg[/img]

Title: Esper-Cúchulainn the Impure

Card Type: Light

Card Rarity: Rare

Description/Effect(s):
This card can be Normal Summoned by removing 1 counter from the field. If this card is Summoned by the effect of "The Laws of Ivalice" place 2 counters on this card.
If Cúchulainn the Impure succeeds in destroying one of your opponent's monster all monsters on your side of the field that share the same attribute with the destroyed monster recieve an extra 1,000 ATK points.

ATK: 3000/ DEF: 2500

[img]http://img203.imageshack.us/img203/8053/322178e.jpg[/img]

Title: Esper-Exodus the Judge-Sal

Card Type: Light

Card Rarity: Super Rare

Description/Effect(s):
This Card can be Normal Summoned by removing 1 counter from the field. If this card is Summoned by the effect of "The Laws of Ivalice" place 2 counters on this card.
When this card destroys a monster the difference between the two monsters ATK points is added to your Life Points.

ATK: 3000/ DEF: 2500

[img]http://img821.imageshack.us/img821/526/322178r.jpg[/img]

Title: Esper-Famfrit the Darkening Cloud

Card Type: Water

Card Rarity: Super Rare

Description/Effect(s):
This card can be Normal Summoned by removing 1 counter from the field. If this card is Summoned by the effect of "The Laws of Ivalice" place 2 counters on this card.
When this card is on the field all battle damage the controller of this card recieves is reduced by half.

ATK: 3000/ DEF: 3000


[img]http://img339.imageshack.us/img339/7571/322178.jpg[/img]

Title: Esper-Chaos Walker of the Wheel

Card Type: Wind

Card Rarity: Rare

Description/Effect(s):
This card can be Normal Summoned by removing 1 counter from the field. If this card is Summoned by the effect of "The Laws of Ivalice" place 2 counters on this card.
Upon being summoned to the field all of your Opponent's monsters ATK and DEF points are flipped.

ATK: 3100/ DEF: 3000
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[quote name='Dementuo' timestamp='1294638536' post='4924894']
Where are the Aeon Espers? Like Bahamut, Shiva, Titan, and Ifrit?
[/quote]

Actually for each different game they're called different names and these are the Espers from Final Fantasy XII I'm still working on all of the other Aeons, Summons, Eidolons and what not this is just the Esper arc for right now.
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the man says the truth, the other ones are in this game too, if i remember correctly, w.e

if you can manage to put backgrounds on them, that would be great, White is almost never a good background

OCG needs a lot of work, but the concept is nice i guess, kinda

also, some of them are OP, actually almost all of them are OP, even though you kinda need the one support card it has, most of them are pretty OP...

w.e 5/10
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[quote name='Dementuo' timestamp='1294705005' post='4926251']
Well, in the actual OCG, they need a lot of work.

And about the Espers, I know they're from XII. I've played it before. But the others I mentioned are still in XII.
[/quote]


[quote name='krazyxgamer' timestamp='1294710669' post='4926534']
the man says the truth, the other ones are in this game too, if i remember correctly, w.e

if you can manage to put backgrounds on them, that would be great, White is almost never a good background

OCG needs a lot of work, but the concept is nice i guess, kinda

also, some of them are OP, actually almost all of them are OP, even though you kinda need the one support card it has, most of them are pretty OP...

w.e 5/10
[/quote]

Thanks for criticism but as I've been currently playing the Final Fantasy XII the only references I've seen so far with Bahamut, Ifrit, and all of the other summons are airships I have yet to see an actual summon of Bahamut but then again I've only gotten barely more than halfway of the game unless you guys are talking about a different XII that I don't know of. As far as OCG I'm still working on that and I've also gotten better images for like 4 of the cards but I still need to do a lot of work to them if any of you guys know any websites that have better images then pm me and I'll take a look at it.
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Then here are some Trap cards I've made to go with my Esper Deck that I think are pretty balanced out:

[img]http://img819.imageshack.us/img819/5465/322178i.jpg[/img]

Title: 1,000 Needles

Card Type: Trap

Description/ Effect(s):
Inflicts 1,000 points of damage to your opponent's Life Points.

Then these next three trap cards I made in mind to be more of a combo:

[img]http://img197.imageshack.us/img197/4239/322178s.jpg[/img]

Title: Carbuncle's Ruby Light

Card Type: Trap

Description/ Effect(s):
Activate this card and place Three Counters on this card. Upon being attacked by an Opponent you are allowed to Quick-Play this card to reflect the Enemy's Monster's attack back onto the Monster. This reflect is cast on all of your ally Monsters on the field as well but you are only allowed to use this card up to three times and then it must be sent to the Graveyard.

[img]http://img197.imageshack.us/img197/5465/322178i.jpg[/img]

Title: Odin's Gunge Lance

Card Type: Trap

Description/Effect(s):
Upon being attacked you can automatically Quick-Play this card to attack your Opponent directly dealing a total damage of 500 Life Points.

[img]http://img600.imageshack.us/img600/2295/322178v.jpg[/img]

Title: Odin's Steel-Bladed Sword

Card Type: Trap

Description/Effect(s):
Quick-play this card and destroy all of your opponent's monsters on the field.

[quote name='krazyxgamer' timestamp='1294719811' post='4926819']
well i didn't finish XII on the PS2
but i did finish the DS one lol
that one had all the other ones, so i was guessing they would be in the original too, not sure though

as for images, XII images are hard to come by when it comes to the Espers so yeah
[/quote]

Yeah they are hard to come by I had to dig deep for the images in Bing.com and well I've never played the version on DS is that the Revenant Wings one? I guess that would explain things since I haven't seen Bahamut as something other than an airship in XII.
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