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Ghost (3/??)


Nazryl

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[center] This is my newest set, but in order for me to make any more cards, I need clarification on the OCG.
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[img]http://img573.imageshack.us/img573/337/315901.jpg[/img]

When this card is Summoned, send the top card of your deck to the graveyard and apply the following effect based on the card sent.
Monster: This card gains 1700 ATK
Spell: look at the top three cards of your deck and rearrange them in any order.
Trap: Your opponent can only declare an attack with 1 monster during their turn.

[img]http://img833.imageshack.us/img833/4881/315901w.jpg[/img]

When this card is Summoned, send the top card of your deck to the graveyard and apply the following effect based on the card sent.
Monster: This card can not be destroyed as a result of battle.
Spell: Inflict 500 damage to your opponent for each card in their hand.
Trap: Add 1 FIRE type "Ghost" monster from your deck to your hand.

[img]http://img25.imageshack.us/img25/337/315901.jpg[/img]

This card can not be destroyed as long as you control a "Ghost" monster. Any battle damage you take from battles involving "Ghost" monsters, is halved. [/center]
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Ghost of Warrior: I don't really understand it's effect, care to explain?

Ghost of Fire: Pretty much the same for this one too.

Spirit Realm: This card cannot be destroyed as long as you control a face-up "Ghost" monster on the field. Any battle damage you take from battles involving a face-up "Ghost" monster you control is halved. It's a pretty balanced and okay effect when corrected, dat's all. Original: 6.5/10 Corrected: 8.5/10
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Well, one of the three effects is applied by sending the top card of your deck to the graveyard and applying which type of card was sent.
Spell, apply the effect after spell and the same for trap.
I didn't realise it was so confusing XD
Sorry
And thanks for the OCG
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[quote name='Young Money Boi' timestamp='1294773091' post='4927634']
Ghost of Warrior: I don't really understand it's effect, care to explain?

Ghost of Fire: Pretty much the same for this one too.

Spirit Realm: This card cannot be destroyed as long as you control a face-up "Ghost" monster on the field. Any battle damage you take from battles involving a face-up "Ghost" monster you control is halved. It's a pretty balanced and okay effect when corrected, dat's all. Original: 6.5/10 Corrected: 8.5/10
[/quote]
Really? Send the top card of your Deck to the Graveyard then activate the corrisponding effect, depending on if the card you send was a spell, trap or monster card. Not too hard.

I think your first Trap effect was supposed to be only during the opponent's next turn, the way it's written makes it permanent.

Otherwise, can't really find any use for these except mabey throwing them into a Lightsworn deck, and the field is pointless without more Ghost monsters. Hopefully they get better as you add new cards.

Also, capitalize Deck and Graveyard, and it's not FIRE type, just FIRE.
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[quote name='Metagross386' timestamp='1294775848' post='4927733']
Really? Send the top card of your Deck to the Graveyard then activate the corrisponding effect, depending on if the card you send was a spell, trap or monster card. Not too hard.

I think your first Trap effect was supposed to be only during the opponent's next turn, the way it's written makes it permanent.

Otherwise, can't really find any use for these except mabey throwing them into a Lightsworn deck, and the field is pointless without more Ghost monsters. Hopefully they get better as you add new cards.

Also, capitalize Deck and Graveyard, and it's not FIRE type, just FIRE.
[/quote]

I didn't think it was lol.
Thanks for the comment. There will be more Ghost cards, I just wanted to make sure there wasn't any glaringly big OCG errors before I move on to the set as a whole as then I'd have to spend hours going through and correcting each one.
Ah, the FIRE thing is what's wrong. I keep looking at the card and thinking "Something isn't right..." But couldn't work it out.
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"Ghost of warrior" sounds a bit off . . . maybe something like "ghost of [i]a[/i] warrior" would be better?
[quote]Trap: Your opponent can only declare an attack with 1 monster during their turn.[/quote]
i think "their next turn" might be better.

[quote]Trap: Add 1 FIRE type "Ghost" monster from your deck to your hand. [/quote]
I think "add one FIRE "ghost" monster . . . " would suffice, and the FIRE is the attribute.

this part is a bit tricky . . . there are monsters that include "ghost" in their names already, so you could put in a clause against them (such as ghost gardna; forgive my spelling), or you could just let it fly.

7/10
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[quote name='Drakus1111' timestamp='1294780357' post='4927913']
I think "add one FIRE "ghost" monster . . . " would suffice, and the FIRE is the attribute.

this part is a bit tricky . . . there are monsters that include "ghost" in their names already, so you could put in a clause against them (such as ghost gardna; forgive my spelling), or you could just let it fly.

7/10
[/quote]
I haven't seen a FIRE "Ghost" monster yet, so I think it's fine as it is.
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