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[CC Your.Dek] Dimension Jumpers


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[b]Format has changed. Base Effect is now at the top, in the place where synchro materials would appear on a synchro monster.[/b]

[center]Dimension Jumpers is just a Deck based for an idea I've expressed previously. I've advanced that idea a bit further and thought it would be good to add them to this.
My idea is Jumper monsters. Mechanics are below.[/center]
[Spoiler=Jumper Mechanics]
[list]
[*]Placed in the Main Deck.
[*]Normal Summoned from the hand.
[*]All Jumper monsters have the base effect "When this card is selected as an attack target, remove it from play. During the End Phase of this turn, Special Summon this card in the same Battle Position."
[*]When a Jumper monster is removed from play by it's base effect, the attack is considered to be negated. Therefore, the attacking monster cannot attack again unless by Spell, Trap, or Monster card effect.
[/list][/spoiler]
[Center]Decklist is provided at the bottom and is subject to change.

[hr]


[Spoiler=Monster Cards]
[IMG]http://i56.tinypic.com/2cqgo7n.jpg[/IMG]
[i]During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Damage to your opponent. You can remove this card you control from play to Special Summon 1 Level 4 or lower Jumper monster from your Graveyard.[/i]

[IMG]http://i51.tinypic.com/rs7zo6.jpg[/IMG]
[i]When this card is Summoned, you can select 1 monster you control and double it's Level. Once per duel, you can send the top card of your Deck to the Graveyard to return this card to the top of your Deck.[/i]

[IMG]http://i52.tinypic.com/2806rra.jpg[/IMG]
[i]When this card is Normal Summoned, you can select 1 Level 3 or lower Tuner monster in your Graveyard and return it to the top of your Deck. When this card destroys a monster by battle, it is removed from play until your opponent's Battle Phase.[/i]
[size="2"]Note: To Avoid Confusion: When this card destroys a monster by battle, this card is removed from play until your opponent's battle phase.[/size]

[IMG]http://i51.tinypic.com/281eazc.jpg[/IMG]
[i]You can Special Summon this card from your hand. If you do, this card's ATK and DEF become 0 and this card's Level is halved. When this card is selected as an attack target, remove it from play. During the End Phase of this turn, Special Summon this card in the same Battle Position.[/i]

[IMG]http://i53.tinypic.com/25gwiab.jpg[/IMG]
[i]This card is also treated as a Tuner monster. If this removed from play card is Special Summoned, you can remove 1 "Synchron" monster in your Graveyard from play to have this card's name treated as that monster's name. When this card is selected as an attack target, remove it from play. During the End Phase of this turn, Special Summon this card in the same Battle Position.[/i]
[size="2"]Note: This includes "Fleur Synchron".[/size]

[IMG]http://i52.tinypic.com/205eemb.jpg[/IMG]
[i]You can Special Summon this card from your hand by removing 1 Jumper monster in your Graveyard from play. When this card is removed from the field, you can flip 1 face-up monster to face-down Defense Position. When this card is selected as an attack target, remove it from play. During the End Phase of this turn, Special Summon this card in the same Battle Position.[/i]
[/spoiler]
[Spoiler=Spell Cards]
[IMG]http://i51.tinypic.com/vl0z7.jpg[/IMG]
[i]Activate this card when a Jumper monster is removed from play. Monsters your opponent controls cannot be removed from the field (except by battle) until the End Phase of this turn.[/i]
[/spoiler]
[Spoiler=Trap Cards]
[IMG]http://i52.tinypic.com/dxejqh.jpg[/IMG]
[i]You can remove 1 Jumper monster you control from play to negate the activation of a Spell, Trap, or Monster Card effect and destroy it. During the End Phase of that turn, Special Summon the Jumper monster removed by this card's effect. [/i]

[IMG]http://i56.tinypic.com/2vkncqa.jpg[/IMG]
[i]Negate the activation of a card that would negate the effect of a monster you control during the Battle Phase, and destroy it. Then send 1 face-down card on the field to the Graveyard.[/i]
[/spoiler]

[Spoiler=Extra Deck]
[IMG]http://i55.tinypic.com/2ldvgja.jpg[/IMG]
[i]1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can select 1 monster in your Graveyard and remove it from play. During the start of your opponent's Battle Phase, Special Summon that card in face-up Attack Position. Once per turn, you can send 1 card from your hand to the Graveyard to remove 1 monster your opponent controls from play.[/i]
[/spoiler]

[hr]
[size="4"][u][b]Decklist[/size][/u][/b]
[b][u]Monster Cards[/u][/b]
Vermillion Archfiend x1
Heavy Leveler x2
Thunderous Buster x1
Blast-Wing Dragon x2
Generator Synchron x2
Lady Dark Raize x1
Dandylion x1
Caius the Shadow Monarch x1
Plaguespreader Zombie x1
Quickdraw Synchron x1

[b][u]Spell Cards[/u][/b]
Gravital Grappler x2
Book of Moon x2
Forbidden Graveyard x2
Burial from a Different Dimension x1
Monster Reborn x1

[b][u]Trap Cards[/b][/u]
Back Track Transporter x1
Flash Step x2
Solemn Judgement x1
Solemn Warning x1
Return from a Different Dimension x1
Zero Force x2

[b][u]Extra Deck[/b][/u]
Ally of Justice Catastor x1
Stardust Dragon x2
Junk Archer x2
Goyo Guardian x1
Fleur de Chevalier x1
Drill Warrior x2
Brionac x1
Black Rose Dragon x1
Judgement Honor x1

[hr]
Formatting them later
[/center]
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I was thinking of doing a set just like this! Although, you have done a better job than I would have done.
I'm not to good with OCG, so can't comment on that but from what I've seen, it looks fine.
The only balancing issue I have is with Blast-Wing Dragon. From what I get from it's effect, you can SS it to your side of the field with 0 ATK, then when it is selected as an attack target, it is removed and then SS at the end phase with 2500 ATK? If this is the case then it is basically a free 2500 monster. I would get rid of the first SS and have it be Normal Summoned with 0/0.
Apart from the Dragon, a impressive set so far.
9/10
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[quote name='judedudemude' timestamp='1294982380' post='4933696']
normal
effect
fusion
ritual
tuner
sychro
reverser
reverse
jumper

i do not accept exceed as a new type but i do accept jumper as a new type
[/quote]

What the **** is a "Reverse"/"Reverser" monster?
And Dark Synchros should be there with Excess. At least they've been hinted at.

I like the idea of Jumpers, though. They look fairly good, too.
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[quote name='Phoenix19' timestamp='1294998487' post='4933845']
What the **** is a "Reverse"/"Reverser" monster?
And Dark Synchros should be there with Excess. At least they've been hinted at.

I like the idea of Jumpers, though. They look fairly good, too.
[/quote]
i didnt think any one would count dark sychros
but yeah i made my own reverse monster and or reverser monster set
the reverse and reverser monster is just not as popular as the exceed and the sychros that all

hey is it all right if i mix a jumper / reverser combo ???

(doing a jumper /revesre would mess the reverse part all up)

i just pm it to you and you can tell me what you think of it ok ???
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IMO, really doesn't warrant a sub-type. Just having it in the name like "Jumper - X" and treating it as an archtype would be better. Also, more compatible with YVD.

Blast-Wing feels a little possibly broken. It can be dropped for no cost or conditions and if your opponent attacks it, it negates it and leaves you a 2400 ATK level 6 beater. Almost forces removal and is really versatile.

Raize might be too good later. It's really easy to drop for a 2500 ATK monster. With only the current number of Jumpers, it's probably just too inconsistent.

Flash Step feels too situational.
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