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Reptillianne Monsters Support


CommanderVolt

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Favorite Archetype.

[center][Spoiler= Monsters]

As you know, Reptilanne monsters are an archetype that gain there effects or have effects which revolve around having 0 ATK for various different things. I try to explain why a card's effect is as it is in a text message after the card effect.

[b][center]Reptilianne Familar - Level 1
Reptile/DARK - 0/0 Effect [/center][/b]

[b][Card Lore] When this card you control is destroyed and sent to the graveyard, you can Special Summon 1 Level 4 or lower "Reptilianne" monster from your deck to your side of the field.[/b]
- Debating if it should include a "Except a Reptilianne Familiar." I think it's fine as it is, any comments? It's a recruiter for Reptilanne monsters, so it's used should be obvious. 0 ATK so can be Vaskii/Echidna fodder.

[color="#0000FF"][center]Reptilianne Siren - Level 4
Reptile/WATER - 1200/1800 Effect[/center][/color]

[b][Card Lore] Once per turn, while you control a face-up "Reptilianne" monster besides this card, you can change the battle position of one monster your opponent controls. Your opponent cannot select a "Reptillianne" monster as an attack target except for "Reptillianne Siren."[/b]
- Like Reptilanne Gardna, this one was made to be a WATER type instead of a DARK. It's effect fits what an actual Siren what do, luring monsters in either controlling their Attack target or changing their positions. Wondering if it should be without the "control another face-up Reptilanne" monster for its first effect to work. Lemme know what you think.
[b]
[center]Reptilianne Lamia - Level 4
Reptile/DARK 1900/0 Effect[/center][/b]

[b][Card Lore] Once per turn if this card destroys a monster as a result of battle, special summon a "Reptillanne Token" (Reptile-Type/EARTH/Level 1 ATK 0/Def 0) to either side of the field in-face up defense position. [/b]
- Concept is based off of Cactus Fighter only it can summon tokens to either side of the field, and only works once per turn as to avoid All-Out Attacks abuse. Provides Vaskii/Echidna Fodder.

[b][center]Retpilianne Python - Level 3
Reptile/DARK 0/0 Tuner[/center]
[/b]
[b][Card Lore] When this card is Normal Summoned or Special Summoned activate it's effect by selecting 1 "Reptillianne" Monster you control (Except this card) and 1 monster your opponent controls. The ATK and DEF of the selected monsters swap. This effect lasts untill the end phase. [/b]
- Useful in summoning Vaskii/Echidna. Being a level 3 tuner means it can be tuned with Gorgon to make Hydra. Also, im not positive on the OCG for the swapping of two monsters ATK and DEF. Help would be appreciated.

[b][center]Reptilianne Basilisk - Level 7
Reptile/DARK 2500/1400 Effect[/center][/b]

[b][Card Lore] You can Tribute Summon this card in face-up attack position if you tribute a "Reptilianne" monster. Your opponent cannot use monsters with 0 ATK as tributes or as a Synchro Material monster for as long as this card remains face-up on the field. When this card is sent from the field to the graveyard, select 1 "Reptilianne" Monster in your graveyard (Except this card) and add it to your hand.[/b]
- Im Really unsure about this one, i really could not think of a nice-enough effect for this one. Any Ideas?

[b][center]Reptilianne Echidna - Level 8
Reptile/DARK 2600/0 Effect[/center][/b]

[b][Card Lore] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn you can Special Summon a "Reptilianne" monster from your graveyard to either player's side of the field. [/b]
- Takes the same concept as Vaskii. This card revives monsters and Vaskii destroys them. Also, it's revival effect can be somewhat appropriate as the "Echidna" in mytholgy is sometimes called the Mother of Monsters.

[color="#0000FF"][center]Reptilianne Charybdis - Level 8
Reptile/WATER 3000/2400 Synchro/Effect[/center][/color]

[Card Lore] 1 "Reptilianne" Tuner + 1 or more non-Tuner Reptile-Type monsters.
When this card is Synchro Summoned, change all non-"Reptilianne" monsters on the field to face-up Attack Position and those monsters have their ATK become 0. When this card is destroyed (Either by battle or by card effect) Special Summon 1 Level 4 or lower "Reptillianne" Monster from your graveyard to your side of the field. [/b]
- Another Reptilanne Synchro which changes all other monsters to ATK and drops their ATK to zero. Can allow for finishing blows, combo's well with other Reptilanne cards.
[/Spoiler]

[Spoiler=Spells and Traps]
The Spells and Traps don't all directly effect Reptilanne monsters but would work in conjunction with them.

[color="#00FF00"][center]Medusa's Embrace - Normal Spell[/center][/color]

[Card Lore] Select 1 face-up"Reptilianne" Monster you control and 1 face-up Monster your opponent controls. The ATK of both monsters become 0.
Cunning of the Naga - Continous Spell
- Makes for Vaskii/Echidna fodder.
[Card Lore] Battle Damage you would recieve from battles involving "Reptilanne" monsters is reduced to zero.

[center][color="#00FF00"]Vaskii's Aura - Quick-Play Spell[/color][/center]

[Card Lore] Select 1 monster on the field with 0 ATK and send it to the graveyard.

[color="#9932CC"][center]Golden Scale - Normal Trap[/center][/color]

[color="#9932CC"][center][Card Lore] Discard 1 Reptile-Type monster to draw 2 cards. You cannot activate this card if there is a non Reptile-Type monster in your graveyard.
- Draw support for Reptiles. Nothing to discuss.

Echidna's Slow-Curse - Normal Trap[/center][/color]

[Card Lore] Activate only if you control a "Reptilanne" Monster. During your 2nd Stand-By Phase after activation, the ATK of all monsters on the field become 0.
- Obvious what this does. Perhaps "Zero Force" is faster. Any comments?

[color="#9932CC"][center]Viper's Poison - Normal Trap[/center][/color]

[Card Lore] Activate by selecting a monster whose ATK is 0 then apply one of the following effects.

[*]Increase the level of that monster by up to 2
[*]Decrease the Level of that monster by up 2
[/list]
- OCG greatly needed. Not much to say about this one.

[color="#9932CC"][center]Gorgon's Lore - Counter-Trap[/center][/color]

[Card Lore] Negate the activation and effect of an opponent's Spell or Trap Card. You cannot activate this card if your opponent doesn't control a 0 ATK monster.
- It's uses are obvious. If you've managed to knock the ATK of an opponent's monster (or if they happen to use Battlefader ettc) you get a free Spell or Trap Negation. Overpowered? Or just Situational?
[/Spoiler][/center]

OCG Fixing, comments, suggestions all greatly appreciated.
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