Classic Posted January 13, 2011 Report Share Posted January 13, 2011 [b][center][color=#FF6347]Well i found allot of good pics, and i made this Archtype so here are the cards: BTW Avoid the weird spell and trap Star/ Attribute glitches o.o BTW immense fire storm is a continuous spell. [size=medium][u]Cards:[/u][/size] [spoiler=● Cyber Flare Titan ● Monster Card ● FIRE ●] [IMG]http://i677.photobucket.com/albums/vv140/gefhx/U4E1-EN001.png[/IMG] [spoiler=Effect] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 FIRE or Pyro-Type monsters. This card is also treated as a Pyro-Type monster. This card cannot declare an attack. Whenever this card is selected as a attack target, destroy the attacking monster and inflict damage equal to half of the destroyed monsters ATK to your opponents Life Points. As long as this card remains face-up on the field, you only have 3 monster card zones. Once per turn as long as this card remains face-up on the field, you lose 500 life points, if you cannot destroy this card.[/spoiler][/spoiler] [spoiler=● Solar Flare Titan ● Monster Card ● FIRE ●] [IMG]http://i677.photobucket.com/albums/vv140/gefhx/U4E1-EN002.png[/IMG] [spoiler=Effect] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 Pyro-Type monsters. Once per turn, as long as this card remains face-up on the field, you can lose Life Points in multiples of 50(MAX: 500), for every 50 Life Points lost place 1 Solar Counter on this card(MAX: 50). Once per turn, by removing 5 Solar Counters from this card, you can draw up to 2 cards. Once per turn, by removing 15 Solar Counters from this card, you can destroy up to 3 Spell or Trap Cards on your opponents side of the field. Once per turn, by removing 25 Solar Counters from this card, you can destroy up to 2 monsters on your opponents side of the field. Once per turn, by removing 35 Solar Counters from this card, inflict 2500 points of damage to your opponents Life Points. Once per turn, by removing 45 Solar Counters from this card, destroy all monster cards on your opponents side of the field and inflict damage to your opponents Life Points equal to all the destroyed cards x150. Once per turn, by removing 50 Solar Counters from this card, destroy all cards on your opponents side of the field and inflict damage to your opponents Life Points equal to the number of card's destroyed x200.[/spoiler][/spoiler] [spoiler=● Reptilian Flare Titan ● Monster Card ● FIRE ●] [IMG]http://i677.photobucket.com/albums/vv140/gefhx/U4E1-EN003.png[/IMG] [spoiler=Effect] This card cannot be Special Summoned. As long as this card remains face-up on the field, decrease the level of all monsters in your hand with "Flare Titan" in their name by 1(other than this card).This card is also treated as a Pyro-Type Monster. Once per turn by discarding 1 card and paying 500 Life Points, destroy 1 monster on your opponents side of the field. Once per turn during your opponents Battle Phase, when 1 of your opponents monsters declares an attack you can discard 1 card and pay 500 Life Points to negate the attack.[/spoiler][/spoiler] [spoiler=● Demonic Flare Titan ● Monster Card ● FIRE ●] [IMG]http://i677.photobucket.com/albums/vv140/gefhx/U4E1-EN004.png[/IMG] [spoiler=Effect] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 level 4 or higher FIRE monsters. This card is also treated as a Pyro-Type monster. This card cannot attack your Opponents Life Points directly. Battles involving this card have double the normal amount of Battle Damage. As long as this card remains face up on the field, all FIRE monsters gain 300 ATK(Other than this card).[/spoiler][/spoiler] [spoiler=● Ancient Flare Inscriptions ● Trap Card ● Counter Trap ●] [IMG]http://i677.photobucket.com/albums/vv140/gefhx/U4E1-EN005.png[/IMG] [spoiler=Effect] This card is activated by paying 1000 Life Points and when your opponent attacks a Pyro-Type or FIRE monster.. Destroy the attacking monster and Special Summon 2 Inferno Bird Tokens (Winged Beast-Type/Level 4/FIRE/ATK 1500/DEF 1000) in face-up Attack Position. The Special Summoning of these Inferno Bird Tokens cannot be negated. The Inferno Bird Tokens cannot be used as Tributes.[/spoiler][/spoiler] [spoiler=● Immense Fire Storm ● Spell Card ● Field Spell ● NEW ●] [IMG]http://i677.photobucket.com/albums/vv140/gefhx/U4E1-EN006.png[/IMG] [spoiler=Effect] This card is activated by paying 2000 Life Points. When this card is activated, destroy all level 6 or higher monsters other than Pyro-Type or FIRE monsters. As long as this card remains face-up on the field, neither player can Summon monsters other than Pyro-Type or FIRE monsters without paying 600 Life Points. As long as this card remains face-up on the field, all Pyro-Type or FIRE monsters gain 150 ATK and DEF. As long as this card remains face-up on the field all level 3 or lower Pyro-Type or FIRE monsters are not affected by Spells Traps, or monster effects.[/spoiler][/spoiler] _______________________________________________________________________________ So Now Rate/Hate/C&C/Whatever you prefer, just no useless comments. [/color][/center][/b] Link to comment Share on other sites More sharing options...
Soul Saint Posted January 13, 2011 Report Share Posted January 13, 2011 Your monsters have MANY effects...they are lengthy, and some parts seem un-needed...the bit about "Solar-Counters" on Solar Flare Dragon is, in my opinion, entirely too much. Dumb-down the counters to be something more alike to...perhaps, this: "As long as this card remains face-up on the field once per turn you pay 500 life points in place of damage you would have taken. Each time you do so, add one Sol-Counter to this card. Once per turn, by removing 1 Solar Counters from this card, you can draw up to 2 cards. Once per turn, by removing 3 Solar Counters from this card, you can destroy up to 3 Spell or Trap Cards on your opponents side of the field. Once per turn, by removing 5 Solar Counters from this card, you can destroy up to 2 monsters on your opponents side of the field. Once per turn, by removing 7 Solar Counters from this card, inflict 2500 points of damage to your opponents Life Points. Once per turn, by removing 9 Solar Counters from this card, destroy all cards on your opponents side of the field and inflict damage to your opponents Life Points equal to the number of card's destroyed x200." "Cyber Flare Titan" seems to me to be a pointless sort of card...you lose 500 life points per round it is out, and there isn't much it can do unless you have a combo such as "Patrician of Darkness" and "Spirit Barrier" out on the field, along with a card that forces cards to attack...which I can not think of one right now. The card itself seems very inconvenient, even more so by the limited card zones that come with summoning it. It's like a "Solar Flare Dragon" put into reverse with "Spellbinding Circle" on it, and a free one turn "Fairys Meteor Crush" if someone plays "Zero-Gravity" correctly as it has 0 ATK and 0 DEF. As far as "Reptilian Flare Titan" goes, choose one of the payment effects. Personally, I would choose the first payment. From there...maybe a bonus to other FIRE attribute monsters on your side of the field, 200-300 point boost. Your "Demonic Flare Titan" is my favorite. I don't have any issue with the card, though maybe a downsize on it's DEF would be more to others likings if they were to have a problem with it. For your trap card...I do not dislike it, but then again I do not entirely like it. It seems to me to be a waste really...especially if you were to have "Cyber Flare Titan" out, and no way to create the situation into an advantage in a duel... Keep the tokens, though instead of paying life points, why not just reduce battle damage to 0 and summon weaker tokens to the field in defense mode? I have no real problem with this card, though it may be more beneficial to make it a field spell rather than a continuous spell card. Up the increase to just 200 outright ATK/DEF, maybe just ATK even. Until I am more confident in my own OCG, I won't judge you for it, so my rating is... 5/10. There were some good parts to your cards, and you showed you are a creative person. Just need to settle down on balancing and making things a bit less complicated in how your effects work/can be activated, in my opinion. Link to comment Share on other sites More sharing options...
Classic Posted January 13, 2011 Author Report Share Posted January 13, 2011 Ooh long critique xD Actually the best i have had with many points. But on lots a i disagree xD anyways thanks for the great critique. And creativity and long effects are what keep me from getting 1-6 out of ten =P So how dare you! lol jk Link to comment Share on other sites More sharing options...
Classic Posted January 14, 2011 Author Report Share Posted January 14, 2011 BuMp Link to comment Share on other sites More sharing options...
chuerta6 Posted January 14, 2011 Report Share Posted January 14, 2011 i read all your cards and there effects are very fun, except solar flare titan wich is extremely OP 9/10 Link to comment Share on other sites More sharing options...
Classic Posted January 14, 2011 Author Report Share Posted January 14, 2011 xD thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.