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[⓿.⓿] Low Level monster's/Support 11/???


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[b][center][color=Purple]
A random set of low level support made out of boredom waiting for the late pizza guy xD


[size="4"]Monster's:[/size]
[Spoiler= Underling of Darkness]

[img]http://img822.imageshack.us/img822/2705/131224.jpg[/img]
Effect:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing from play 1 trap card, 1 spell card, and 1 monster card, either from your hand, field, or Graveyard. This card gains a ability for each card discarded: Monster(1-3 Stars): This card gains 300 ATK and 150 DEF. Monster(1-5 Stars): This card gains 600 ATK and 300 Def. Monster(6-8.): This card gains 900 ATK and 400 DEF. Monster(9+ Stars): This card gains 1400 ATK and 800 DEF. Spell(Continuos & Quick-Play): This card can attack your opponents life points directly for 400 damage. Spells:(Counter & Field): This card negates 1 attack of choice against this Monster during your opponents Battle Phase. Spells(Ritual): No Spells or Trap's can be activated when this monster declares an attack. Trap(continuos & Quick-Play): This card cannot be attacked by DARK Monster's. Trap(Counter & Field): This card cannot be attacked by LIGHT Monster's. Trap(ritual): This card cannot be attacked by WATER monsters.
[/spoiler]
[Spoiler= Underling of Light]

[img]http://img593.imageshack.us/img593/2705/131224.jpg[/img]
Effect:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by remove from play the top 3 cards of your Deck. This card gains a ability for each card drawn. Monster: This card Gains 400 ATK and 600 DEF. Spell: This card cannot be Attacked by Fiend or Fairy Monster's. Trap: As long as this card remains face-up on the field you draw 1 extra card per turn and once per turn you can put 1 card from your graveyard at the bottom of your deck.
[/spoiler]
[Spoiler= Underling of Inferno]

[img]http://img600.imageshack.us/img600/2705/131224.jpg[/img]
Effect:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play the bottom 3 cards of your Graveyard. This card gains abilities for each card discarded. Monster: This card gains 550 ATK and DEF. Spell: This card can not be affected by enemy Monster card effects. Trap: When this unit is destroyed all Battle Damage is prevented and the Battle phase is ended.
[/spoiler]
[Spoiler= Underling of Stone]

[img]http://img833.imageshack.us/img833/2705/131224.jpg[/img]
Effect:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play the bottom 3 cards of your Deck. This card gains abilities for each card discarded. Monster: This card gains 50 ATK and 1850 DEF. Spell: This card Cannot be destroyed by battle. Trap: Battles involving this card have no battle damage. This card cannot declare an attack. On every third turn while this card is in play your opponent loses 400 Life Points.
[/spoiler]
[Spoiler= Underling of Water]

[img]http://img338.imageshack.us/img338/1050/131224h.jpg[/img]
Effect:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play the bottom top 3 cards of your Graveyard. This card gains abilities for each card discarded. Monster: This card gains 1150 ATK and 50 DEF. Spell: On every other one of your Battle Phases you can half the attack of 1 Monster your Opponent controls. Trap: Once every 3 turns you can Summon 1 Aquatic Parasite WATER/Fish/ATK:650/DEF:300.
[/spoiler]
[spoiler= Samurai Guardian]

[img]http://img291.imageshack.us/img291/469/131224f.jpg[/img]
Effect:
This card can be equipped to any level 3 or lower monster, the equipped monster gains 200 ATK and 2000 DEF. As long as this card remains face-up on the field and is not equipped to another Monster your opponent can only select this card as an attack target. This card cannot be destroyed by battle. After this card has been in play for 5 turns it is destroyed.[/spoiler]
[spoiler=Chainbreaker]

[img]http://img832.imageshack.us/img832/3885/131224b.jpg[/img]
Effect:
This card cannot be selected as an attack target by level 5 or higher Monster's. This card is not affected by Monster card effects. Every time this card destroys a monster or would be affected by a Monster effect you lose 100 Life Points.
[/spoiler]
[spoiler= Underling of Gale]

[img]http://img255.imageshack.us/img255/7458/131224k.jpg[/img]
Effect:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 random cards from your deck then shuffle your deck. This card gains abilities for each card discarded. Monster: This card gains 1450 ATK and 50 DEF. Spell: Once per turn reveal 1 face-down card on your Opponents side of the field then return it to its original position Trap: Once per turn, reveal 1 card in your opponents hand, then return it to its original position.[/spoiler]
[size=4]Spell's:[/size]

[spoiler=Draining Blade]

[img]http://img255.imageshack.us/img255/2705/131224.jpg[/img]
Effect:
By paying 500 Life Points equip this card to one to our opponents Monster with the highest ATK, its attack and defense are swapped and then halved. For every turn this card remains on your opponents Monster you lose 100 Life Points. If the equipped monster is destroyed this card is placed on your opponents next Monster With the Now Highest ATK, if your opponent does not control any monsters this card is destroyed. At the end of every turn you have the option to destroy this card but you still have to pay 100 Life Points.
[/spoiler]
[spoiler=Righteous Confrontation]

[img]http://img832.imageshack.us/img832/1162/131224c.jpg[/img]
Effect:
As long as this card remains face-up on the field, by Tributing 1 level 3 or lower Monster you control. Your opponents Monster's cannot declare an attack against level 3 or lower Monster's for 5 turns. For 3 turns after this effect where's off all battle damage is doubled.
[/spoiler]

[size=4]Trap's:[/size]
[spoiler=From Down Below]

[img]http://img255.imageshack.us/img255/7618/131224e.jpg[/img]
Effect:
By paying 500 Life Points activate, when a level 3 or lower Monster is selected as a attack target the attack is negated and the attacking monster's ATK is halved for 3 turns. After this card is activated it becomes a continuous trap card with this effect: As long as this card remains face up on the field all level 3 or lower Monster's gain this effect: By paying 100 Life Points before battle damage switch this card to defense mode and it is not destroyed. The fee of using this effect increases by 50 Life Points for each time it is used on the same Monster.[/spoiler]
[/b][/center][/color]
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HOLY SH--!

*Cough* The first monster card on this nearly killed me with how many parts are in it's effect...would suggest you just sum up the bonuses into these categories: Monster, Trap, Spell. Or even have something along the lines of bonuses according to the monster chosen(Normal, Effect, Union, Tuner, Spirit, etc etc), according to the Trap(Continuous, Counter, Normal), or according to the Spell(Quick-Play, Continuous, Equip, Field, Normal). As for the summoning requirement, just remove one card from play choosing one of the above categories...else in a remove from play deck, that would be OP as hell. Having a "Jack Of All Trades"(JOAT) card is smart, but it is OP or pointless. Static bonuses you can choose from or are really just underpowered...not a great job on it.

Your second card is much better than the first, and I completely see where you're going with it. Bit of a risky card...but with the right strategy, might just work out amazingly. Screws you over, badly, against a remove from play deck. Especially if it is a mixed deck of removing from play, and eating up your cards(Needle Worms, Gravekeepers Servent, etc etc).

Third card, nice work, but this is a fix for your OCG on the 'Trap' part: Trap: When this [u]monster[/u] is destroyed by battle, all battle damage is prevented and the Battle phase is ended.

Fourth card, not a huge fan of the "Once per every 3 turns, your opponent loses 400 life points." bit, due to my OCD! Nicely made, but it can get very OP defense-wise...I haven't an issue with it, as there are many ways to destroy it other than by battle.

Fifth card, again my OCD is driving me nuts with this 'every 3 turns...' bit! No problem with the card really, it is balanced.

Sixth card, balanced. Nothing else to say about it...but my OCD hates you, very much at the moment...

Seventh card, nice job with this card! Balanced out, not a lengthy effect yet again! Hope you keep them short and sweet like the past few ones! Though, it would be much more appropriate as a 'Spellcaster' than 'Warrior'. Seems to be a battle mage of some fashion, really. Could start a new card type: "Gandalf".

Eight card, balanced, yet it has some OCG needing to be cleared up: Spell: Once per turn reveal 1 face-down card on your Opponents side of the field then return it to its original position. If a monster with a flip effect was chosen, it is not activated at this time. Trap: Once per turn, reveal 1 card in your opponents hand.

Ninth card, balanced enough to me.

Tenth card, not balanced very much...also, some OCG errors: [u]As long as this card remains face-up on the field it effect may be activated. By Tributing 1 level 3 or lower monster you control, your opponents monster's cannot declare an attack against level 3 or lower monster's for 5 turns.[/u] [b]After this effect where's off, all battle damage is doubled.[/b] (<-My personal change, up to you if you want it or not. Can always reactivate the card. But in my opinion you should consider changing it so the cost read: "By Tributing 1 level 3 or lower monster you control and 1000 life points, your opponents monster's cannot declare an attack against level 3 or lower monster's for 5 turns.")

Eleventh card, you do not need for it to be a Counter Trap. You can just make it a Continuous Trap with that requirement for activation you have there, anyway. As an OCG fix: "By paying 100 Life Points, before damage calculation takes place switch this card to defense mode and it is not destroyed. The fee of using this effect increases by 50 Life Points for each time it is used on the same Monster."

Overall, decent job with these. The pictures to me all fit, except for the picture of your Trap card. That is more from the side, or from behind, than "From Down Below". 7/10, OCG included for a change. Hope my critique was helpful for you! As well as some of my suggestions!
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Ya overdoing it on the first is the understatement of the year (really the year just begun almost 15 days ago..) xD

Lol @ OCD comments.. My dad has OCD but to the next level..

And from down below i meant it jumped out of the swamp.

BTW Goddamn longer than your critque on the titans xD

Will consider suggestions and fix OCG when im on my new comp (on my old one so i cane edit xD)
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