judedudemude Posted January 14, 2011 Report Share Posted January 14, 2011 (new card idea effect monster cards of "Jester Fiend Unit Head" "Jester Fiend Unit Body" "Jester Fiend Unit Left Arm" "Jester Fiend Unit Right Arm" "Jester Fiend Unit Left Leg" "Jester Fiend Unit Right Leg" "Jester Fiend Unit Jester Hat" "Jester Fiend Unit Tail" "Jester Fiend Unit Armor" that will be like union cards) all the body parts and etc become equiped to the "Jester Fiend Unit Head" the body parts give the Jester Fiend Unit Head immune to spell, trap, and monster effects one inflict damage to your opperents life points during every standby phase while the last limb one gives you life points during every standby phase and etc. "Jester Fiend Unit Body" give the jester fiend unit head immune all monster effects Except the monster effects of monster with Jester Fiend Unit in its name "Jester Fiend Unit Left Arm" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Eaffect :This Monster is Uneffected by spell card effects Except the effects of spell cards with Jester Fiend Unit in its name "Once per turn, you can equip this card to 1 "Jester Feind Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." "Jester Fiend Unit Right Arm" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Eaffect :This Monster is Uneffected by Trap card effects Except the effects of spell cards with Jester Fiend Unit in its name "Once per turn, you can equip this card to 1 "Jester Feind Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." "Jester Fiend Unit Left Leg" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Eaffect : 300 inflict damage to your opperents life points during every standby phase Fiend Unit in its name "Once per turn, you can equip this card to 1 "Jester Feind Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." "Jester Fiend Unit Right Leg" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Effect : you gain 300 life points during every standby phase "Once per turn, you can equip this card to 1 "Jester Feind Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." "Jester Fiend Unit Jester Hat" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Effect : Once Per Turn you can Special Summon 1 "Jester Fiend Unit" Monster from your deck in Face Up Defense Postion "Once per turn, you can equip this card to 1 "Jester Feind Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." "Jester Fiend Unit Tail" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Effect : "During battle between "Jester Fiend Unit Head" the attacking card and a Defense Position monster whose DEF is lower than the ATK of "Jester Fiend Unit Head" card, inflict the difference as Battle Damage to your opponent." "Once per turn, you can equip this card to 1 "Jester Feind Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." "Jester Fiend Unit Armor" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Effect : Once Per Turn you can Return 1 "Jester Fiend Unit" Card from your side of the Field to your Deck then you can Select 1 "Jester Fiend Unit" Card to Your Hand then your Deck is Shuffled "Once per turn, you can equip this card to 1 "Jester Feind Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." "Jester Fiend Unit Head" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Effect : Once Perturn 300 inflict direct damage to your opperents life points for every "jester Fiend Unit" Monster on the Field and in your Graveyard "Once per turn, you can equip this card to 1 "Jester Feind Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." gains attack for every "Jester Fiend Unit" on the field and gains def for every "Jester Fiend Unit" equiped to it "Jester Fiend Unit Vapor Jiro" This Card"s name is treated as "Jester Fiend Unit Head" while on the field graveyard and, Removed From Play "Jester Fiend Unit Vapor Giro" This Card"s name is treated as "Jester Fiend Unit Body" while on the field graveyard and, Removed From Play "Jester Fiend Unit Vapor Tiro" This Card"s name is treated as "Jester Fiend Unit Left Leg " while on the field graveyard and, Removed From Play "Jester Fiend Unit Vapor Miro" This Card"s name is treated as "Jester Fiend Unit Right Leg " while on the field graveyard and, Removed From Play "Jester Fiend Unit Vapor Piro" This Card"s name is treated as "Jester Fiend Unit Left Arm " while on the field graveyard and, Removed From Play "Jester Fiend Unit Vapor Kiro" This Card"s name is treated as "Jester Fiend Unit Right Arm " while on the field graveyard and, Removed From Play "Jester Fiend Unit Vapor Liro" This Card"s name is treated as "Jester Fiend Unit Armor" while on the field graveyard and, Removed From Play "Jester Fiend Unit Vapor Biro" This Card"s name is treated as "Jester Fiend Unit Hat" while on the field graveyard and, Removed From Play sorry about do not adding the equip and un equip effect and special summon effect sooner but i fix it i change the effect so they are not union cards but like union cards i know i made alot ocg with this so please help me on the ocg there more to come Turst me Link to comment
judedudemude Posted January 19, 2011 Author Report Share Posted January 19, 2011 bump for commnents Link to comment
judedudemude Posted January 20, 2011 Author Report Share Posted January 20, 2011 BUMP Link to comment
judedudemude Posted January 23, 2011 Author Report Share Posted January 23, 2011 bump Link to comment
duel tester Posted January 23, 2011 Report Share Posted January 23, 2011 i think i know what your trying to make it sounds like you making a kind of machine emperor monster that also uses union cards strategy ? but the jester fiend unit cards are missing 4 things 1 type 2 attribute 3 attack points and defense points 4 level heres what i would do (Example:) "Jester Fiend Unit Head" TYPE FIEND ATTRIBUTE DARK ATK 0 DEF 0 LEVEL 1 "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Effect : Once Per turn 300 inflict direct damage to your opponents life points for every "jester Fiend Unit" Monster on the Field and in your Graveyard "Once per turn, you can equip this card to 1 "Jester Feind Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." gains attack for every "Jester Fiend Unit" on the field and gains def for every "Jester Fiend Unit" equipped to it BTW you misspelled opponents and equipped. i would do the rest but since you made them its your job. ps i would like to see some spell and trap support for these cards. Link to comment
judedudemude Posted January 23, 2011 Author Report Share Posted January 23, 2011 i change my mine about the union thing (you can oly equip 1 union monster so it stop there) so now they are effect monsters that equip unequip with / only with their archtype i just need help with the ocg that all Link to comment
duel tester Posted January 24, 2011 Report Share Posted January 24, 2011 this is the spelling Grammar errors i could find but ass i said add the 4 things in my last post for this to seem like a actual card instead of just posting just a name and a effect. you have to give a lot of thought to what your creating remember post these for things when making a monster 1 type of the monster. 2 attribute of the monster. 3 attack points and defense points how strong are each monster is it good for defense or attack? 4 level do you want it to have a higher attack or defense points? you have to take in the factor of how hard or easy it is to summon. "Jester Fiend Unit Body" give the jester fiend unit head immune all monster effects Except the monster effects of monster with Jester Fiend Unit in its name "Jester Fiend Unit Left Arm" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Effect :This Monster is Unaffected by spell card effects Except the effects of spell cards with Jester Fiend Unit in its name "Once per turn, you can equip this card to 1 "Jester Fiend Unit" you control, OR unequipped it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." "Jester Fiend Unit Right Arm" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Effect :This Monster is Unaffected by Trap card effects Except the effects of spell cards with Jester Fiend Unit in its name "Once per turn, you can equip this card to 1 "Jester Fiend Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." "Jester Fiend Unit Left Leg" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Effect : 300 inflict damage to your opponents life points during every standby phase Fiend Unit in its name "Once per turn, you can equip this card to 1 "Jester Fiend Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." "Jester Fiend Unit Right Leg" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Effect : you gain 300 life points during every standby phase "Once per turn, you can equip this card to 1 "Jester Fiend Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." "Jester Fiend Unit Jester Hat" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Effect : Once Per Turn you can Special Summon 1 "Jester Fiend Unit" Monster from your deck in Face Up Defense Position "Once per turn, you can equip this card to 1 "Jester Fiend Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." "Jester Fiend Unit Tail" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Effect : "During battle between "Jester Fiend Unit Head" the attacking card and a Defense Position monster whose DEF is lower than the ATK of "Jester Fiend Unit Head" card, inflict the difference as Battle Damage to your opponent." "Once per turn, you can equip this card to 1 "Jester Fiend Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." "Jester Fiend Unit Armor" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Effect : Once Per Turn you can Return 1 "Jester Fiend Unit" Card from your side of the Field to your Deck then you can Select 1 "Jester Fiend Unit" Card to Your Hand then your Deck is Shuffled "Once per turn, you can equip this card to 1 "Jester Fiend Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." "Jester Fiend Unit Head" "this card can only be Equip to a "Jester Fiend Unit" Monster" "while Equip to a "Jester Fiend Unit" Monster that monster Gain this Effect : Once Per-turn 300 inflict direct damage to your opponents life points for every "jester Fiend Unit" Monster on the Field and in your Graveyard "Once per turn, you can equip this card to 1 "Jester Fiend Unit" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 400 points. If the equipped monster would be destroyed (in battle), destroy this card instead." gains attack for every "Jester Fiend Unit" on the field and gains def for every "Jester Fiend Unit" equipped to it "Jester Fiend Unit Vapor Jiro" This Card"s name is treated as "Jester Fiend Unit Head" while on the field graveyard and, Removed From Play "Jester Fiend Unit Vapor Giro" This Card"s name is treated as "Jester Fiend Unit Body" while on the field graveyard and, Removed From Play "Jester Fiend Unit Vapor Tiro" This Card"s name is treated as "Jester Fiend Unit Left Leg " while on the field graveyard and, Removed From Play "Jester Fiend Unit Vapor Miro" This Card"s name is treated as "Jester Fiend Unit Right Leg " while on the field graveyard and, Removed From Play "Jester Fiend Unit Vapor Piro" This Card"s name is treated as "Jester Fiend Unit Left Arm " while on the field graveyard and, Removed From Play "Jester Fiend Unit Vapor Kiro" This Card"s name is treated as "Jester Fiend Unit Right Arm " while on the field graveyard and, Removed From Play "Jester Fiend Unit Vapor Liro" This Card"s name is treated as "Jester Fiend Unit Armor" while on the field graveyard and, Removed From Play "Jester Fiend Unit Vapor Biro" This Card"s name is treated as "Jester Fiend Unit Hat" while on the field graveyard and, Removed From Play just go back and use this spell checked copy of this monster list and correct it . 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judedudemude Posted January 28, 2011 Author Report Share Posted January 28, 2011 bump for comments plus any one wanna help me with the ocg and the pic i need to make this into cards ??? Link to comment
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