cooldoode137 Posted January 15, 2011 Report Share Posted January 15, 2011 I have fixed these cards and improved the wording among other things. Comments and suggestions are welcome! Thank you and enjoy!! [img]http://img291.imageshack.us/img291/1438/215921j.jpg[/img] Rarity: Secret Rare Lore: This card cannot be Special Summoned except by Fusion Summon with "Merging the Elements."This card's Attribute is also treated as LIGHT, DARK, WATER, WIND, EARTH, and FIRE. This card's ATK is halved during each of your Standby Phases. When this card is Fusion Summoned successfully, you can roll 1 six-sided die. Activate 1 effect depending on the result: 1-2: Destroy up to 2 cards on your opponent's side of the field 3-4: Discard up to 2 random cards from your opponent's hand. 5-6: Draw 2 cards. [img]http://img203.imageshack.us/img203/4513/215921t.jpg[/img] Rarity: Ultra Rare Lore: This card's name is also treated as "Elemental Mage."This card cannot be Special Summoned. When this card is Tribute Summoned successfully, inflict damage to your opponent for each card on their side of the field x500. Once per turn, you can Special Summon 1 EARTH monster from your Deck. If you do, you take damage equal to its original ATK. [img]http://img441.imageshack.us/img441/7711/215921.jpg[/img] Rarity: Ultra Rare Lore: This card's name is also treated as "Elemental Mage."This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster from your Deck. Once per turn, you can remove from play 1 FIRE monster in your hand to inflict damage to your opponent equal to half of it's original ATK. [img]http://img651.imageshack.us/img651/6185/215921s.jpg[/img] Rarity: Ultra Rare Lore: This card's name is also treated as "Elemental Mage."If there are 7 or more WATER monsters in your Graveyard, you can Special Summon this card from your hand or Deck. When this card is Special Summoned, destroy all monsters your opponents controls. [img]http://img831.imageshack.us/img831/3536/215921y.jpg[/img] Rarity: Ultra Rare Lore: This card's name is also treated as "Elemental Mage."You can Special Summon this card from your Deck by removing from play 5 or more LIGHT monsters from your Graveyard. During each of your Standby Phases, you can Special Summon 1 of your removed from play LIGHT monsters. When this card is destroyed, destroy all monsters Special Summoned with this card's effect. [img]http://img337.imageshack.us/img337/7711/215921.jpg[/img] Rarity: Ultra Rare Lore: This card's name is also treated as "Elemental Mage."This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 3 WIND monsters you control to the Graveyard. Once per turn, you can destroy all Spell and Trap cards your opponent controls and inflict 400 points of damage for each card destroyed. During each of your End Phases, you must Tribute 1 WIND monster you control, except "Chaos-The Storm Mage", if you cannot, this card is destroyed. [img]http://img94.imageshack.us/img94/7711/215921.jpg[/img] Rarity: Secret Rare Lore: This card's name is also treated as "Elemental Mage."This card cannot be Special Summoned except by removing from play 4 DARK monsters from your Graveyard. When this card is Summoned, flip all monsters except "Grimm-The Pitch-Black Mage" into face-down Defense Position. This card gains 300 ATK and DEF for each face-down monster on the field. If this is the only face-up monster on the field, it can attack your opponent directly. [img]http://img820.imageshack.us/img820/9648/215921r.jpg[/img] Rarity: Rare Lore: This card's name is also treated as "Apprentice."You can Tribute this card to add 1 "Grimm-The Pitch-Black Mage" to your hand. You cannot Summon the turn you activate this effect. [img]http://img338.imageshack.us/img338/7711/215921.jpg[/img] Rarity: Rare Lore: This card's name is also treated as "Apprentice."You can Tribute this card to add 1 "Bane-The Flare Mage" to your hand. You cannot Summon the turn you activate this effect. [img]http://img819.imageshack.us/img819/5715/215921u.jpg[/img] Rarity: Rare Lore: This card's name is also treated as "Apprentice."You can Tribute this card to add 1 "Atlantia-The Flood Mage" to your hand. You cannot Summon the turn you activate this effect. [img]http://img831.imageshack.us/img831/4181/215921q.jpg[/img] Rarity: Rare Lore: This card's name is also treated as "Apprentice."You can Tribute this card to add 1 "Chaos-The Storm Mage" to your hand. You cannot Summon the turn you activate this effect. [img]http://img820.imageshack.us/img820/2707/215921v.jpg[/img] Rarity: Rare Lore: This card's name is also treated as "Apprentice."You can Tribute this card to add 1 "Hurl-The Rock Mage" to your hand. You cannot Summon the turn you activate this effect. [img]http://img291.imageshack.us/img291/3536/215921y.jpg[/img] Rarity: Rare Lore: This card's name is also treated as "Apprentice."You can Tribute this card to add 1 "Lumina-The Bolt Mage" to your hand. You cannot Summon the turn you activate this effect. [img]http://img831.imageshack.us/img831/8224/215921vr.jpg[/img] Rarity: Rare Lore: Activate only while "Grimm-The Pitch-Black Mage" is on your side of the field. Your opponent sends 1 card from the top of their Deck to the Graveyard for each face-down monster they control. Inflict damage to your opponent's Life Points for each card sent to the Graveyard x500. Destroy "Grimm-The Pitch-Black Mage" after this card resolves. [img]http://img255.imageshack.us/img255/7711/215921.jpg[/img] Rarity: Super Rare Lore: Special Summon 1 Spellcaster-Type monster from your Graveyard and equip it with this card. As long as this card is on the field, you can activate the following effect(s) according to the Attribute of the monster it is equipped to: LIGHT: Draw 1 card during each of your Standby Phases DARK: Destroy 1 monster your opponent controls during each of your End Phases. EARTH: Destroy 1 Spell or Trap your opponent controls during each of your Standby Phases. WIND: Once per turn, Special Summon 1 WIND monster from your Deck. It's ATK and DEF is halved. WATER: Once per turn, you can return 1 card your opponent controls to the owner's hand. FIRE:Once per turn, select one FIRE monster on the field and inflict damage to your opponent equal to it's Level x300. [img]http://img824.imageshack.us/img824/7711/215921.jpg[/img] Rarity: Ultimate Rare Lore:You can only activate this card while you control 2 or more "Elemental Mage" Monster Cards. Destroy cards on the field equal to the number of "Elemental Mage" monsters you control. Both players take damage equal to the number of cards destroyed x400. [img]http://img339.imageshack.us/img339/7711/215921.jpg[/img] Rarity: Ultimate Rare Lore: Declare 1 Attribute. Draw cards until you draw a Monster Card. If the Monster Card has the Attribute you declared, you can add all cards you drew with this effect to your hand. If the Monster Card does not have the Attribute you declared, send all cards you drew with this card's effect to the Graveyard. [img]http://img823.imageshack.us/img823/3384/215921k.jpg[/img] Rarity: Super Rare Lore: Activate only while you control "Atlantia-The Flood Mage." During this turn, "Atlantia-The Flood Mage" may attack your opponent directly. If you do, your opponent sends the top card of their Deck to the Graveyard."Atlantia-The Flood Mage" is destroyed during your End Phase. [img]http://img291.imageshack.us/img291/7937/215921h.jpg[/img] Rarity: Rare Lore: Activate only when your opponent declares an attack. Negate the attack and end the Battle Phase. You can then Special Summon 1 Level 3 "Apprentice" Spellcaster-type monster from your hand or Deck. If you do, your opponent draws 2 cards. [img]http://img64.imageshack.us/img64/1166/215921g.jpg[/img] Rarity: Rare Lore: Activate only while you control 1 "Apprentice" and 1 "Elemental Mage" of the same Attribute, and you only control those 2 monsters. Draw 2 cards. Skip your next Draw Phase. [img]http://img573.imageshack.us/img573/7711/215921.jpg[/img] Rarity: Super Rare Lore: Activate only while you control 1 Spellcaster-type monster and its the only monster you control. The monster cannot be destroyed by battle and you take no Battle Damage from battles involving that monster while this card is on the field. When this card is destroyed, you can Special Summon 1 "Apprentice" monster from your Deck. [img]http://img257.imageshack.us/img257/4513/215921t.jpg[/img] Rarity: Common Lore: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect monster with this effect: You can send this card and 1 card in your hand to the Graveyard to return 1 FIRE monster that is removed from play to your hand. [img]http://img338.imageshack.us/img338/4181/215921q.jpg[/img] Rarity: Common Lore: During each of your Standby Phases, increase your Life Points by the number of LIGHT monsters you control x500. [img]http://img138.imageshack.us/img138/7711/215921.jpg[/img] Rarity: Rare Lore: This card can attack your opponent directly. While you control 1 or more other WATER monsters, this card cannot be destroyed by battle and you take no Battle Damage in battles involving this card. Once per turn, you can send 1 WATER monster you control to the Graveyard to randomly discard 1 card from your opponents hand. [img]http://img600.imageshack.us/img600/1919/215921p.jpg[/img] Rarity: Ultra Rare Lore: This card cannot be Normal Summoned or Set. You can only Special Summon this card while you control exactly 3 EARTH monsters. When this card is Special Summoned, destroy all other monsters on the field and inflict damage to your opponent equal to number of monsters destroyed x300. You cannot conduct your Battle Phase the turn this card is Special Summoned. [img]http://img138.imageshack.us/img138/4604/215921z.jpg[/img] Rarity: Super Rare Lore: When this card destroys an opponent monster by battle, you can destroy 1 Spell or Trap Card on the field. When this card is destroyed by battle, draw 1 card. [img]http://img291.imageshack.us/img291/2499/215921e.jpg[/img] Rarity: Common Lore: Once per turn, you can flip one face-up monster on the field face-down, except this card. This card gains 200 ATK and DEF for each face-down monster on the field. [img]http://img441.imageshack.us/img441/1919/215921p.jpg[/img] Rarity: Secret Rare Lore: Once per turn, after 1 "Apprentice" monster you control has activated its effect, you can pay 1000 Life Points to summon the "Elemental Mage" you added to your hand, ignoring all other effects. [img]http://img831.imageshack.us/img831/9648/215921r.jpg[/img] Rarity: Secret Rare Lore: This card cannot be Special Summoned. When this card is Tribute Summoned successfully, place 3 Spell Counters on it (max 3). When this card destroys a monster by battle, you can remove 1 Spell Counter from this card to select 1 Spell or Trap Card from your Graveyard and put it in your hand. You cannot activate or Set the selected Spell or Trap Card. Link to comment Share on other sites More sharing options...
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