Classic Posted January 15, 2011 Report Share Posted January 15, 2011 [b][center][color=#1E90FF]Instead of Posting allot of threads for my Single/Contest/Very Small groups of cards, i have decided to make 1 thread and Put them All in.[/color] [color=#1E90FF]● [u][size=medium]Contest Cards[/size][/u] ●[/color] [spoiler=● Contest Single ● Trick Zombie ●] [IMG]http://i677.photobucket.com/albums/vv140/gefhx/00000.png[/IMG] [color="#8B0000"][u]Effect:[/u] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play all face-up Zombie-Type and LIGHT monsters on your side of the field. Neither player can declare a attack on the first 5 turns from when this card was Special Summoned. As long as this card remains face-up on the field all Zombie-Type monsters lose 500 ATK and all LIGHT monsters lose 500 DEF(other than this card). Once per turn this card loses 400 ATK and DEF. When this card's ATK and DEF reach 0 by its own effect, this card gains 3200 ATK and 1200 DEF. When this card's ATK and DEF reach 0 once again destroy this card.[/color][/spoiler][color=#1E90FF][size=large]-------------------------[/size][/color] [color=#32CD32][spoiler=● Contest Single ● Mummified Zombie ●] [IMG]http://i677.photobucket.com/albums/vv140/gefhx/___.png[/IMG] [color="#8B0000"][u]Effect:[/u] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Zombie-Type monster. When this card is Special Summoned switch this card to Defense Position During the turn this card is Special Summoned Spells, Traps and monster effects cannot be activated. This card is also treated as a Fiend-Type monster. As long as this card remains face-up on the field it cannot be selected as an attack target. Once per turn you can flip this card into face-down Defense Position. When this card is Flipped face-up destroy 1 monster on your opponents side of the field and inflict damage to your opponents Life Points equal to half of the destroyed monsters attack +200.[/color][/spoiler][/color][color=#1E90FF][size=large]-------------------------[/size][/color] [color=#4682B4][spoiler=● Contest Single ● Aquatic Bulldozer ●] [IMG]http://i677.photobucket.com/albums/vv140/gefhx/5v5GefhxvsMajortim.png[/IMG] [color="#8B0000"][u]Effect:[/u] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 WATER or Aqua-Type monsters. Once per turn by paying 600 Life Points your opponent cannot activate Spell and Trap Cards that turn. Once per turn this card can attack all face-up monsters on your opponents side of the field. Inflict damage to your opponents Life Points equal to all the destroyed monsters added up DEF divided by 2. If this card destroys all the monsters on your opponents side of the field, halve this cards ATK and this card can attack your opponents Life Points directly this turn. This card cannot attack your opponents Life Points directly except by its own effect. As long as this card remains face-up on the field you only have 3 monster cards zones. Once per turn as long as this card remains face-up on the field inflict 300 damage to your Life Points for every monster on your side of the field.[/color][/spoiler][/color] [color=#1E90FF][size=large]-------------------------[/size] [color=#1E90FF]● [u][size=medium]Single Cards[/size][/u] ●[/color] [color=#FF6347][spoiler=● Single Card ● Semi-Mechanical Fiend ●] [IMG]http://i677.photobucket.com/albums/vv140/gefhx/SMF.png[/IMG] [color="#000080"][u]Effect:[/u] This card is also treated as a Machine-Type monster and as Thunder-Type monster. When this card is Summoned this card is automatically switched to Defense Position. Once per turn whenever your opponent Summons or Sets a monster activate 1 of the following effects, depending on which type of monster is the majority of monsters on the field: Machine -- You and your opponent both discard 1 card. Thunder -- The monster your opponent Summoned or Set is destroyed. Fiend -- This card is destroyed.[/color][/spoiler][/color][color=#1E90FF][size=large]-------------------------[/size][/color] [color=#C71585][spoiler=● Single Card ● Ultimate Combat Mech ●] [IMG]http://i677.photobucket.com/albums/vv140/gefhx/00000000000000000000000000000000000.png[/IMG] [color="#000080"][u]Effect:[/u] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 level 6 or higher Machine-Type monsters. This card is also treated as a Warrior-Type monster. Battles involving this card have no Battle Damage. When this card destroys a monster, your opponent cannot Summon monsters with the same Attribute as the destroyed monster during their next turn. As long as this card remains face-up on the field, you cannot Summon monsters. Once per turn, during your Standby Phase, you can inflict 1000 damage to your opponents Life Points. If you do, skip your Battle Phase this turn.[/color] [/spoiler][/color][color=#1E90FF][size=large]-------------------------[/size][/color] [color=#DAA520][spoiler=● Single Card ● Ultimate Elemental Steed ●] [IMG]http://i677.photobucket.com/albums/vv140/gefhx/000ULS.png[/IMG] [color="#000080"][u]Effect:[/u] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 4 FIRE, WATER, WIND, or EARTH monsters. This card is also treated as a FIRE, WATER, EARTH, WIND, Beast-Type Pyro-Type, Aqua-Type, Plant-Type, Rock-Type, Psychic-Type, Thunder-Type, Fiend, Warrior-Type, and Spellcaster-Type monster. As long as this card remains face-up on the field, all WATER, EARTH, FIRE, or WIND monsters gain 50 ATK and DEF for every star they have, except for this card. Decrease this card's ATK by 100 for every DARK monster face-up on the field or in the Graveyard. Once per turn by tributing 1 FIRE, WATER, EARTH, or WIND monster activate 1 of the following effects: FIRE: Destroy up to 2 monster Cards on your opponents side of the field. WATER: Destroy up to 2 Spell Cards on your opponents side of the field. EARTH: Destroy up to 2 Trap Cards on your opponents side of the field. WIND: Both players discard there hand and draw 3 cards.[/color][/spoiler][/color][color=#1E90FF][size=large]-------------------------[/size][/color] [color=#DAA520][spoiler=● Single Card ● Advanced Assault Guardna ●] [IMG]http://i677.photobucket.com/albums/vv140/gefhx/AdvancedAssaultGuardna.png[/IMG] [color="#000080"][u]Effect:[/u] This card can not be Normal Summoned or set. This card can only be Special Summoned when your opponent declares an attack, negate the attack and place this card in face-up Defense positon. This card's position cannot be changed. This card cannot declare an attack. As long as this card remains face-up on the field your opponent can only select this card as a attack target. Inflict 300 points of damage to your opponents Life Points each turn. [/color][/spoiler][/color][color=#1E90FF][size=large]-------------------------[/size][/color] [color=#DAA520][spoiler=● Single Card ● Metallic Mech ● (Extremely pointless card.. lol ... with japanese version xD)] [IMG]http://i677.photobucket.com/albums/vv140/gefhx/MM-2.gif[/IMG][IMG]http://i677.photobucket.com/albums/vv140/gefhx/MyFirstJapaneseCard.gif[/IMG] [color="#000080"][u]Effect:[/u] This card cannot be Normal Summoned or set. This card can only be Special Summoned by Tributing a Monster equipped with "Atomic Meltdown" or "MetalMorph", This card cannot be destroyed by battle (Damage Calculation is applied normally). This card cannot attack your opponents monsters.[/color][/spoiler][/color][color=#1E90FF][size=large]-------------------------[/size][/color] Now Rate/Hate/C&C.[/color][/center][/b] Link to comment Share on other sites More sharing options...
Classic Posted January 15, 2011 Author Report Share Posted January 15, 2011 Added 2 new card's. Link to comment Share on other sites More sharing options...
judedudemude Posted January 15, 2011 Report Share Posted January 15, 2011 trick zombie seems op'ed you can normal summon (or special summon 1 light zombie then put trick zombie on the flied for massive beat down) but in a way its balanced but still you only need 1 light zombie for this super strong zombie zombie decks have allways been op'ed Link to comment Share on other sites More sharing options...
Classic Posted January 15, 2011 Author Report Share Posted January 15, 2011 Did you read the entire effect? Its not Op'd at all. It loses 400 ATK and DEF every turn it is not that strong at all its fairly balanced. But thanks for your opinion. Link to comment Share on other sites More sharing options...
judedudemude Posted January 15, 2011 Report Share Posted January 15, 2011 what i think make it op'ed isthat you can specail summon it a little easier because all you need is 1 zombie type light attrubrute monster on your side of the field Link to comment Share on other sites More sharing options...
Classic Posted January 16, 2011 Author Report Share Posted January 16, 2011 @ Jude I still disagree :/ but i see your point. BTW BuMp May be adding more cards later. Link to comment Share on other sites More sharing options...
Classic Posted January 17, 2011 Author Report Share Posted January 17, 2011 BuMp Link to comment Share on other sites More sharing options...
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