CommanderVolt Posted January 29, 2011 Report Share Posted January 29, 2011 Look at it this way, it takes 10 monsters to be individually sent to the graveyard (unless we're having it that when multiples are sent at the same time it gains for each) could essentially be 10 cards from a players deck. Lifepoint recovery is hardly threatening. I think the 10 counter cost should have a more threatening effect. your greed effect was - Draw 3 cards from your deck then your opponent sends 3 cards from their deck to the graveyard. Draw 3 is quite powerful, but villans need that. How about instead of milling your opponent's deck, why not something like this. ?? - Look at the top 5 cards of your deck. Select 3 of those cards and add them to your hand, the others are sent to the graveyard. Then your opponent sends 1 Monster from their deck to the graveyard. This provides more power to the Evil-doer and helps replenish Darkness Counter. As greed usally has things go wrong, it could be as if the player attempted to draw 5 cards but lost 2 of them in the process. Gluttny's effect was gain 1000-2000 Lifepoints. how about something like. ?? - select 1 monster on the field. The ATK of that monster becomes zero and you gain lifepoints equal to the original ATK of the selected monster. Afterwards Send 1 monster from your hand or deck to the graveyard. This seems more appropriate for the cost of 10 Counters, and yet again helps replenish counters. Lastly, maybe there should be Spell or Trap like this. Uroboros Mark - Eternal Return Spell Card - Continous During each of your Stand-By Phases, select 1 monster in your graveyard and return it to your deck. Then you may send 1 monster from your deck to the graveyard. If this card is destroyed by the effect of an opponent's Spell or Trap card return this card in your graveyard to your deck and place 2 "Darkness Counters" on a face-up "Cathedral of Purgatory" This would allow some slow-recycling as well as the abilty to replenish Darkness Counters. It also forces the opponent to play smart with their Spell and Trap Removal. Just some thoughts. Link to comment Share on other sites More sharing options...
VGVentus Posted January 29, 2011 Report Share Posted January 29, 2011 How about 'Once per turn, take control of monsters on your Opponent's field up to the number of empty zones you have until the end phase.' Link to comment Share on other sites More sharing options...
Justice Master Posted January 29, 2011 Report Share Posted January 29, 2011 Good point. Your versions of the effects are better, I was just throwing stuff out there so it could be changed. I really like the new card and effects. But, do you like the lust effect is what I'd like to know. EDIT:I like that idea CDK. That's good. Link to comment Share on other sites More sharing options...
CommanderVolt Posted January 29, 2011 Report Share Posted January 29, 2011 [quote name='Justice Master' timestamp='1296339581' post='4972155'] Good point. Your versions of the effects are better, I was just throwing stuff out there so it could be changed. I really like the new card and effects. But, do you like the lust effect is what I'd like to know. [/quote] Whoops, forgot that one. Let's see Lust should either allow you to steal control of a monster, similar to Tragoedia's effect, or allow you to take a monster from your deck to your hand. Im not to sure about from the graveyard. I'll think of something. EDIT: CDK, the idea is nice, but that is definitely Game Breaking given the right set up. Link to comment Share on other sites More sharing options...
VGVentus Posted January 29, 2011 Report Share Posted January 29, 2011 Oh! What if the Villain can only obtain a soul if his opponent's life points drop to zero while the field spell is in play? Link to comment Share on other sites More sharing options...
Justice Master Posted January 29, 2011 Report Share Posted January 29, 2011 Yeah thinking about it now if you have no monsters you can get ALL of your opponents. Maybe something along the lines of, Take control of 1 monster your opponent controls. EDIT:CDK, not to be offinsive, but that's kinda lame. That would defeat the purpose of using the "You win" effect. Link to comment Share on other sites More sharing options...
CommanderVolt Posted January 29, 2011 Report Share Posted January 29, 2011 Alright im gonna try this again. Cathedral of Purgatory Spell Card - Field Spell [Card Lore] The activation and effect of this card cannot be negated. Your opponent cannot activate a card effect in response to the activation of this card. This card cannot be removed from the field. When a monster is sent to the graveyard, place 1 "Darkness" Counter on this card. The controller of this card may remove "Darkness" Counters to apply one of the following effects based on the number of counters removed. The loser of the duel must forefit their soul to the winner. 2- Special Summon 1 monster from your hand. Afterwards, send 1 monster from your hand or your deck to the graveyard. - Exravagance 4- Negate the activation of a Spell, Trap or Effect Monsters effect and send that card to the graveyard. Afterwards, send 1 monster from your hand or your deck to the graveyard. - Sloth 5- Select 1 monster on the field or reveal 1 monster in your hand. Add 1 Monster from your graveyard or your deck to your hand whose level is equal to or less then the selected monster. - Lust 6- Send 1 card your opponent controls to the graveyard. Then send 1 monster in your deck to the graveyard - Wrath 8 - Reveal the top 5 cards of your deck. Add 3 of those cards to your hand and send the remaining to the graveyard. Your opponent selects 1 monster in their deck and sends it to the graveyard. - Greed 10- Select 1 monster on the field. Gain lifepoints equal to that monsters ATK. The ATK of the selected monster then becomes zero and your opponent must send monsters of the same name from their hand, deck or their-side of the field with the same name to the graveyard. - Gluttony 20- You win the duel - Pride Note: that i added the effect to replenish Darkness Counters to some of the effects. What do you think? Link to comment Share on other sites More sharing options...
Justice Master Posted January 29, 2011 Report Share Posted January 29, 2011 You left out two things. 1. It cannot be destroyed or Removed from Play. 2.The loser of this duel must forfeit his soul to the winner. Other then that, I love it. Link to comment Share on other sites More sharing options...
CommanderVolt Posted January 29, 2011 Report Share Posted January 29, 2011 Being destroyed counts as being removed from the field. i ninja'd a edit in there. I didn't include the Soul bit because i was using a Written Card format i go by and it wasn't really needed there, but i'll edit it in for ya. Link to comment Share on other sites More sharing options...
Justice Master Posted January 29, 2011 Report Share Posted January 29, 2011 Thank you. I was just making sure it would work in-story. The card seems awesomely unbalenced and exactly how I wanted it when I made the first draft of it in 5 minutes. Link to comment Share on other sites More sharing options...
CommanderVolt Posted January 29, 2011 Report Share Posted January 29, 2011 [quote name='Justice Master' timestamp='1296342279' post='4972247'] Thank you. I was just making sure it would work in-story. The card seems awesomely unbalenced and exactly how I wanted it when I made the first draft of it in 5 minutes. [/quote] XD now we need some nice support and monsters - to symbolize each sin. Link to comment Share on other sites More sharing options...
Justice Master Posted January 29, 2011 Report Share Posted January 29, 2011 I'll start those ideas right away! Link to comment Share on other sites More sharing options...
Hellequin Posted January 29, 2011 Author Report Share Posted January 29, 2011 Nice work on the card guys this is going well. Link to comment Share on other sites More sharing options...
Justice Master Posted January 29, 2011 Report Share Posted January 29, 2011 I had an idea. How about when the evil guy defeats a sin person, the sin person is turned into a card like: The Sinner of Acedia, Dalst blah, details, blah. So what do you think? Link to comment Share on other sites More sharing options...
Hellequin Posted January 29, 2011 Author Report Share Posted January 29, 2011 If this was a fanfic or a tv show that would work, but I wouldn't want to change someone's character like that. However, you can make the cards based off the characters, just as long as the characters don't turn into the cards. So you can still do Sinner of Acedia, Dalst, it is just the evil guy has the card (along with the others) in his deck already. Link to comment Share on other sites More sharing options...
Justice Master Posted January 30, 2011 Report Share Posted January 30, 2011 Indeed, forgot about that one. But, still, it would be interesting for each duelest to fight themself, in a sort of sense. Link to comment Share on other sites More sharing options...
CommanderVolt Posted January 30, 2011 Report Share Posted January 30, 2011 Someone make a Fanfic. ....and don't pick me im busy enough with work >.> Link to comment Share on other sites More sharing options...
Justice Master Posted January 30, 2011 Report Share Posted January 30, 2011 I guess I could try to make a fanfic version of it. Would take a while for chapter 1 though... EDIT: I would also do a lot of copy and pasting. Link to comment Share on other sites More sharing options...
VGVentus Posted January 30, 2011 Report Share Posted January 30, 2011 I would like to assist in the creation of the villain's deck and cards... Also, what should his/her name be? Link to comment Share on other sites More sharing options...
Justice Master Posted January 30, 2011 Report Share Posted January 30, 2011 I dunno, although I did come up with one, Roku. So our team of antagonist card makers currently are: Justice Master Tuatha De Danann Chibi Demon Kid I have no idea who the head honcho of the card makers will be.(That's Hellequin's problem.) All I'm sure of is that the other two will be high in authority about the making of the cards. Link to comment Share on other sites More sharing options...
CommanderVolt Posted February 1, 2011 Report Share Posted February 1, 2011 Troubadour of the Seven Sins Monster/Tuner - Level 4 1500/1500 DARK Spellcaster [Card Lore] - You can discard this card from your hand to add 1 "Cathedral of Purgatory from your Deck or Graveyard to your hand. This card cannot be used as a Synchro Material except for the Synchro Summon of a "Hell Weaver" monster. During your Stand-by Phase while this card is in your graveyard, you can remove 2 "Darkness" Counters from a face-up "Cathadrel of Purgatory" to Special Summon this card in face-up defense position. Hell Weaver of Greed Monster/Synchro/Effect - Level 8 ?/? DARK Fiend 1 "Sins" Tuner Monster + 1 or more Non-Tuner Monsters. [Card Lore] The ATK and DEF of this card is equal to the total number of cards in both players hands x 700. Negate the effects of an opponent's card that would let them draw cards from the deck then draw cards equal to the number of cards they would have drawn. Each time a card is drawn inflict 500 damage to the opponent. When this card is removed from the field by the opponent (Either by battle or card effect) draw 2 cards. Just some Proxies Link to comment Share on other sites More sharing options...
Justice Master Posted February 1, 2011 Report Share Posted February 1, 2011 Let me try one: Final Days of Life Continuous-Spell Each Draw Phase, put 1 "Darkness" counter on this card. You can remove 4 "Darkness" counters from this card to place 4 "Darkness" counters on a face-up "Cathedral of Purgatory" you control. Link to comment Share on other sites More sharing options...
CommanderVolt Posted February 1, 2011 Report Share Posted February 1, 2011 Intresting, intresting. I see where your going with that. Not much for me to say on it for now. Link to comment Share on other sites More sharing options...
Hellequin Posted February 2, 2011 Author Report Share Posted February 2, 2011 Bump. Link to comment Share on other sites More sharing options...
Asriel Dreemurr Posted February 2, 2011 Report Share Posted February 2, 2011 If you would like, I can make up a deck to counter the darkness counters and such. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.