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Accel-Stigma monsters that never stood still, dodgable when Spell and Traps springed out on the field.


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this is Accel-Stigma in different term, they have ability of evading traps that spring on them, but at the price of that, they become absent on the field however there always a chance that another can appear in their places. this been inspired by Freezing due to their speedy battle "Double Accel" skills.
please comment, criticize and rate, thank you!

[spoiler= Monsters ~New~]
[img]http://img641.imageshack.us/img641/6604/214336.jpg[/img]

This card cannot be Normal Summoned. When a "Accel-Stigma" monster you control return to your Hand by its effect. you can Special Summon this card in Defense Position. When this card is Summoned, Spell and Trap Cards on the field are negated and cannot be activated until the End Phase of your next turn. When a Spell or Trap Card on the field activate, you can return this card to your hand.

[img]http://img341.imageshack.us/img341/6604/214336.jpg[/img]

This card can only be Normal Summoned if your opponent control a face-up monster. this card can attack directly. When a Spell or Trap Card on the field activate,, return this card to your hand.

[img]http://img257.imageshack.us/img257/3551/214336lz.jpg[/img]

When a "Accel-Stigma" monster you control return to your Hand by its effect on your opponent's turn. you can Special Summon this card. When this card is Summoned, send 1 Spell or Trap card on your Spell and Trap Card Zone to the Graveyard to destroy 1 monster your opponent control. When a Spell or Trap Card on the field activate, return this card to your hand.

[img]http://img263.imageshack.us/img263/6604/214336.jpg[/img]

This card cannot be Normal Summoned. When a "Accel-Stigma" monster you control return to your Hand by its effect, you can Special Summon this card. If this card is Summoned on your opponent turn, it is not destroyed by battle until the End Phase. Once per turn, Discard any number of card in your Hand, destroy 1 monster for each card discarded this way. When a Spell or Trap Card on the field activate, you can return this card to your hand.

[img]http://img256.imageshack.us/img256/6604/214336.jpg[/img]

This card can only be Tribute Summoned by tributing 1 "Accel-Stigma" monster you control while your opponent control a face-up monster. once per turn this card cannot be destroy by battle. when this card battle with a monster, that monster lose ATK equal to the ATK of the monster that was used as a Tribute for this card before Damage Calculation. When a Spell or Trap Card on the field activate, you can return this card to your hand.

[img]http://img502.imageshack.us/img502/7351/214336r.jpg[/img]

When a "Accel-Stigma" monster you control return to your Hand by its effect and your opponent control 2 face-up monsters you can Special Summon this card. If this card is Summoned on your opponent's turn, your opponent must select 2 monsters they control and attack this card. If your opponent played a Spell or Trap card this turn, this card gain 800 ATk until the End Phase. When a Spell or Trap Card on the field activate, return this card to your Hand.

[img]http://img819.imageshack.us/img819/7137/214336a.jpg[/img]

This card can only be Normal Summoned if your opponent control a face-up monster. This card must attack and it is not destroy by Battle. When this card battle with a monster and you takes Battle Damage, destroy 1 Trap card on the field. When a Spell or Trap Card on the field activate, you can return this card to your Hand.

[img]http://img11.imageshack.us/img11/1329/214336b.jpg[/img]

This card cannot be Normal Summoned. This card can be Special Summoned or used for a Synchro Summon(on either turn) when a Spell or Trap Card on the field activate and draw 1 card. When this card is used for a Synchro Summon of an "Accel-Stigma" Synchro Monster, your opponent must discard 1 for each non-WIND monster your opponent controls.

[img]http://img822.imageshack.us/img822/2117/214336j.jpg[/img]

When a Spell or Trap card on the field activate, you can return this card to your Hand, select 1 non-WIND monster your opponent controls, that monster cannot attack this turn and its lose 300 ATK and DEF.

[img]http://img443.imageshack.us/img443/6604/214336.jpg[/img]

This card can only be used in a Synchro Summon on either turn when a card on the field activate. When this card is used in a Synchro Summon of an "Accel-Stigma" Synchro Monster on your opponent's turn, equip this card to that monster. That Equipped Monster can destroy non-WIND or Machine-Type monsters without Damage Calculation.
[/spoiler][spoiler= Spells ~New~]
[img]http://img696.imageshack.us/img696/5436/214336t.jpg[/img]

Return all monsters you control to your Hand, for each monster returned this way, return 1 Spell or Trap Cards your opponent control to their Hand, your opponent cannot set Spell and Trap card until the End Phase of your opponent's turn.

[img]http://img171.imageshack.us/img171/6604/214336.jpg[/img]

During the End Phase of your turn, if an "Accel-Stigma' monster you control returned your hand this turn, you can Special Summon 1 "Accel-Stigma" monster that cannot be Normal Summoned, to Attack Position. When this card is destroyed, destroy 1 monster you control.

[img]http://img411.imageshack.us/img411/6604/214336.jpg[/img]

This card can only be activate at the End Phase of either turn and both players control 2 or more monster (you must have at least 2 "Accel-Stigma" monsters you control). The End Phase change to an additional Battle Phase of that turn, Both players shuffle those monsters they control and randomly set 1 of those cards face-down in Attack Position. Both player flip them face-up and must attack, the effects of both monsters are negated until the End Phase. The controller of the destroyed monster have their monsters returns to their Hand and the controller of the other monster have their monsters return to their original positions on the field, also, the turn ends.

[img]http://img831.imageshack.us/img831/3913/214336d.jpg[/img]

This card can only be activate when you control an "Accel-Stigma" monster with the higher ATK than other monsters on the field and pay 1000 life points. Remove from play all Accel-Stigma" monsters from your Graveyard, the "Accel-Stigma" monster with the highest ATK by gains 400 ATK for each card removed this way until the End Phase. When that monster attack, you can send 3 card from the top of your Deck for each set card in your opponent's Spell and Trap Card Zone, they cannot be activate during the Battle Phase. At the End Phase after that monster attacked, destroy it and takes Damage equal to its original ATK.
[/spoiler][spoiler= Trap ~New~]
[img]http://img163.imageshack.us/img163/7351/214336r.jpg[/img]

After activation, equip this to 1 face-up "Accel-Stigma" monster you control, when the equipped monster destroy a monster, your opponent takes 500 Damage. when the equipped monster is return to your Hand by its effect, return this card to your Hand. When this card is return to your Hand, draw 1 card, if that card is a "Accel-Stigma" reveal it to your opponent and set this card on the field.

[img]http://img163.imageshack.us/img163/5436/214336t.jpg[/img]

This card can only be activate when you control 1 or more "Accel-Stigma" monster. Once per turn, when your opponent activate a card effect that would destroy a monster(s) or an 'Accel-Stigma" monster would be destroyed in a battle, that monster(s) is not destroyed. you can reveal 1 "Accel-Stigma" monster in your Hand and pay 800 life points to Set this card face-down again instead of sending it to the Graveyard.

[img]http://img411.imageshack.us/img411/6255/214336n.jpg[/img]

When an "Accel-Stigma" monster you controls attack a monster, if its in Attack Postion, double the Battle Damage, if its in Defense Postion, the attacking monster gain piercing Damage. You can reveal 2 "Accel-Stigma" monsters with different name to return this card from your Graveyard to your Hand and your opponent draw 1 card.
[/spoiler][spoiler= Synchro Monsters ~New~]

[img]http://img821.imageshack.us/img821/1403/214336ng.jpg[/img]

"Accel-Stigma, Undasonum Frequencer" + 1 or more non-Tuner "Accel-Stigma" monsters
When this card is Synchro Summoned, and a Spell or Trap card on the field activate this turn, remove from play 1 "Accel-Stigma" monster from your Hand, Deck and Graveyard, return all non-WIND or monsters your opponent control to their Hand. Once per turn If an activation of a Spell or Trap Card on the field is your opponent's card, Negate the activation of that card and destroy it then inflict 700 Damage to your opponent.

[img]http://img573.imageshack.us/img573/4665/214336u.jpg[/img]

"Accel-Stigma, Undasonum Frequencer" + 2 or more non-Tuner "Accel-Stigma" monsters
When this card is Synchro Summoned, and a Spell or Trap card on the field activate this turn, for each non-Tuner monster used for a Synchro Summoned of this card, you can Special Summon 1 level 4 or lower "Accel-Stigma" monster from your Hand or Graveyard and they cannot attack. your opponent must select this card as an attack target. When this card is destroyed (either by battle or card effect), send 1 "Accel-Stigma" monster you control to the Graveyard to Special Summon this card in Attack Position.

[img]http://img340.imageshack.us/img340/1329/214336b.jpg[/img]

1 "Accel-Stigma" Tuner + 1 or more non-Tuner "Accel-Stigma" monsters
When this card is Synchro Summoned, for each "Accel-Stigma" monster in your Graveyard, this card gain 100 ATK and DEF. As long as this card is on the field, Spell Cards must be set and cannot be activate until the next turn.
[/spoiler]

new cards are Raitelum Stunner, Ventlatus Burner, Azuresonum Enforcer, Sunset of the Showdown, Empowered Burst!, Retilus Phoenix mode and Impact of Impalement.

enjoy ^_^

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[quote name='judedudemude' timestamp='1295155036' post='4937531']
cards like hand destuction must be a pain for a deck / set like this

coold effect idea i had if i have no cards in my hand reveal the top card in my deck depending on the type of card a differnet effect take place (its in fate hand)
[/quote]


yeah i will be looking for some pics for support cards but the problem is it's hard to find good one like the trap card i have. normally i would have written a lot more in written card format but i dun get any response from there when some of my thread here get a lot.
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[quote name='Lord Smeagle' timestamp='1295158816' post='4937626']
Other than the minor grammar errors that make reading the otherwise fun effects a bit irritating, these are very cool and I should like to play them.
[/quote]

perhaps the error was in their last effect? basically i need to see an example of OCG of spell & Trap cards activate after they been set on the field, their effects require the one on the field not in the hand. and pretty much Hand or card destruction will be a pain but then again, you never know that you would a hand with no monster at all.
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  • 2 weeks later...
[quote name='Shadow Artist' timestamp='1296525086' post='4977926']
i just have a question... did you create these pictures? or did you find them... im trying to find out how people create pictures like these =/ it would be really helpful for me xD

BTW great set
[/quote]

Jazan Kay host a site for various picture albums, so they may be made by other people but of course they're artists by long shot. perhap they would be good to replace the Beast of Talwar in your first tuner you had ;D
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[quote name='Scheath&Thanatos' timestamp='1296525521' post='4977944']
Jazan Kay host a site for various picture albums, so they may be made by other people but of course they're artists by long shot. perhap they would be good to replace the Beast of Talwar in your first tuner you had ;D
[/quote]

cool
and what tuner? i only have 2 cards and they are both spells O.o
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[quote name='Shadow Artist' timestamp='1296530059' post='4978113']
xD no problem. im curious though... what is their username? i would like to see it if you mistook mine for theirs =P
[/quote]

sorry i wasn't exactly paying attention completely as i was viewing this in my class via watching the lecture in the same time, but I was mistaken you for Nexus Grave's Thread.
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