Jump to content

Anti Orichalcos


Mlaxeson

Recommended Posts

This is my attempt to design a card that could counter any spell or trap (included the Orichalcos cards) played by the opponent, even if it would normally negate and destroy a card that would destroy it. Tell me what you think???
[img]http://img573.imageshack.us/img573/1329/314850.jpg[/img]
Lore:
When this card is activated select one face-up Spell or Trap card on the Field. This card doesn't target the Spell or Trap card. This card's effect cannot be negated. This card can only be destroyed/removed from Play if the selected card is destroyed. After the effect of the selected card resolves this cards effect is activated. Monster’s Summoned or Set as a result of the selected cards effect are returned to the owners hand/graveyard/discard pile/deck respectively (the deck is shuffled). All increase/decreases to ATK and DEF as a result of the selected cards effect are reversed. All changes to life points as a result of the selected cards effect are reversed. All Spell and Trap cards Activated/Played as a result of the selected cards effect are returned to their original positions or the owner’s graveyard/hand/discard pile respectively and their effects are not activated. If the effect of the selected card negates/destroys a Spell/Trap/Summon/Monster Effect, after your card is negated/destroyed, Play the card as though it had not been negated/destroyed. If the selected cards effect allows the Player to use Spell/Trap card zones as monster card zones, they may not use them as monster card zones after this effect resolves.

PS I know the image is *again* rubbish, I'm in the process of looking for good images for my cards. When I find appropriate ones I will repost.

Come on someone give a reply, I want to know if you think this would work, if the OCG's alright and any suggestions for the sort of images that would better illustrate the card
Link to comment
Share on other sites

Well, nice idea, but there are some OCG errors: spells and traps are capitalized, anyways is not a term use in yugioh, opposite and cancelling out are not terms in yugioh, play not Play:

When this card is activated select one face-up [b]Spell or Trap[/b] card on the Field.[b]This card doesn't target the Spell or Trap card[/b].[b]This card's effect cannot be negated[/b].[u]This cards effect becomes the opposite of the selected cards effect cancelling each other out. Play continues as though neither card is in play.[/u]

Well, the underlined are completely wrong so you should say that remove this card, i dunno i couldnt understand what you meant,
Though the card is nice, the OCG is way off, so 5/10, sorry but if i had to rate on the effect i would give you a 8/10!
Link to comment
Share on other sites

I think I've fixed most of the OCG, in the end I gave up trying to write short hand and spelt out the entire effect. Please can you check for further OCG mistakes:
[img]http://img573.imageshack.us/img573/1329/314850.jpg[/img]
Lore:
When this card is activated select one face-up Spell or Trap card on the Field. This card doesn't target the Spell or Trap card. This card's effect cannot be negated. This card can only be destroyed/removed from Play if the selected card is destroyed. After the effect of the selected card resolves this cards effect is activated. Monster’s Summoned or Set as a result of the selected cards effect are returned to the owners hand/graveyard/discard pile/deck respectively (the deck is shuffled). All increase/decreases to ATK and DEF as a result of the selected cards effect are reversed. All changes to life points as a result of the selected cards effect are reversed. All Spell and Trap cards Activated/Played as a result of the selected cards effect are returned to their original positions or the owner’s graveyard/hand/discard pile respectively and their effects are not activated. If the effect of the selected card negates/destroys a Spell/Trap/Summon/Monster Effect, after your card is negated/destroyed, Play the card as though it had not been negated/destroyed. If the selected cards effect allows the Player to use Spell/Trap card zones as monster card zones, they may not use them as monster card zones after this effect resolves.
Link to comment
Share on other sites

Right, I'm out of ideas. I've bitten off more than I can chew. As an effect this card works fine but is there anyway that it can be worded so that the OCG is correct and it matches all the game rules?????

Help, anyone, please. I know that this card can be made to work, but I've not idea how to make the OCG any clearer?????
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...