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[War's Singles] Time's Up !


War Chess

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Well, this card may have OCG mistakes as the effect is quite strange. I also think there's something wrong with the balance/playability thing, but whatever. I'm here to learn.

[spoiler=IMAGE CREDIT].Buddha
The image's colors were modified by me, but you can find the original and much more here : http://forum.yugiohcardmaker.net/topic/231545-buddhas-images/[/spoiler]
[img]http://i52.tinypic.com/21aj0hk.png[/img]
Lore: End the current turn and draw 3 cards. During your 2nd Standby Phase after this card's activation, discard 2 cards or take 1000 damage. You cannot Summon during a turn you took damage by this card's effect.

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If you liked this card, give me an internet.
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I think the trouble is that I can't see any benefit of playing the card. If I play it I end my turn but I get to draw 3 cards, fine, a little OP but not too much. But then on my 2nd Standby phase I have to discard two cards or take 1000 damage and not be able to attack. That drawback makes the card so underpowered that I don't think anyone in their right mind would have it in their deck.

Potentially you could activate it in the opponents turn as it is a trap card (I'm guessing this is what you intended it for) their turn ends and I get to draw three, good, OP, but good. The drawback is that two turns later I have to discard two cards or take 1000 damage and not be able to attack. In this instance I still think that's a little under powering. Maybe take off the not able to attack and reduce the points cost to 500 or discard one card????

I'm not sure, this card is a little odd. I hope I've got the right idea and not totally misread it. Sorry I can't help with OCG otherwise, my dyslexia would only make it worse :)

Hope that helps. 4/10 - make it playable and this will go up :)

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Activating this in your main phase 2 means completely nothing would happen. As long as you keep 2 cards in your hand for discarding, you won't be stopped from attacking. Which makes it basically a new Graceful Charity, even better, since you can wait 2 turns and sort out the cards you don't want. And if you aren't going to attack anyway, you can still chose for card advantage, making this a situational +2.

So this card definitly seems OP, as you get to chose your drawback.
Now for the design I'm gonna give you a big compliment, good name, great picture and they fit together like pitch and sulfur. Which gives the card a small bonus.

Overall rate 6/10
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[quote name='Skythief' timestamp='1295443297' post='4944583']
Activating this in your main phase 2 means completely nothing would happen. As long as you keep 2 cards in your hand for discarding, you won't be stopped from attacking. Which makes it basically a new Graceful Charity, even better, since you can wait 2 turns and sort out the cards you don't want. And if you aren't going to attack anyway, you can still chose for card advantage, making this a situational +2.

So this card definitly seems OP, as you get to chose your drawback.
Now for the design I'm gonna give you a big compliment, good name, great picture and they fit together like pitch and sulfur. Which gives the card a small bonus.

Overall rate 6/10
[/quote]

Thanks for rating. Yes, this is not my best card, but I just made this effect because of the image.
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[color=blue][b]Time Twister[/b][/color]
Like everyone else had said, the card is very overpowered. Drawing 3 cards and in return either taking 1000 or discarding 2 wouldn't be much, since this can help get an OTK / FTK much faster. Also like everyone else have said, using this during your Main Phase 2 would hardly affect you at all. I suggest having this card activate during your Standby Phase or Draw Phase, along with decreasing it's drawing 3 to a drawing 2, and perhaps increasing the 1000 damage take to possibly 2000. This might make it underpowered though, probably not. The card is somewhat original, but slightly reminds me of Pot of Duality, for it seems quite splashable in many Decks. Overall, [b]5.7/10[/b]
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The image and name are good. The card is not bad, it's overpowered and underpowered as well. It's overpowered, because as stated before, you can use it in your main phase 2 and nothing will happen. It's underpowered too, because you can't attack 2 turns after you activated the card.


I suggest an effect like this, I think it would be less overpowered [b]and[/b] underpowered : This card can only be activated during your Main Phase 1. End the current turn and draw 3 cards. Then discard 2 cards or take 2000 damage.

I hope this helped.
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Its like an upgraded fairer Graceful Charity.

I like it overall, great pic the OCG is fine i think and it's very ballanced. The only thing I will say is that if I used this card, obviously I would only play it in the Main Phase 2. In the card it states "End the current turn and draw 3 cards" I think the idea you were going for (correct me if i'm wrong though) is that you use this card in your main phase 1 and your turn ends, which adds another drawback to the card as you cant conduct you battle phase. However in real terms i would have my main phase 1 conduct my battle phase and play it at then end of my main phase 2. If the idea was to add another drawback, perhaps you should specify that a player can't attack in the same turn this card is used, or this card can only be activated in main phase 1.

Good card though very interesting
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