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Three different cards I put together in an hour.


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Backstory is simple. Haven't made cards for a while due to focusing on other areas, so had a look through JazinKay's archive, found the first suitable Monster/Spell/Trap card pictures that caught my eye, and came up with these three. They have nothing in common, other than I hope they all do something a bit different and would see play in certain decks.

[center][img]http://img823.imageshack.us/img823/4929/258150o.jpg[/img]

Lore: During each players Draw Phase, before the turn player draws a card, flip a coin (this is not optional). If the result is tails, destroy the top card of the turn players Deck, then commence the Draw Phase as normal.


[img]http://img11.imageshack.us/img11/3723/258150k.jpg[/img]

Lore: You can only activate this card if two or more cards you control have been destroyed and sent to the Graveyard by your opponents card effects this turn. Draw a number of cards equal to the number of your cards that were destroyed this turn.


[img]http://img11.imageshack.us/img11/3441/258150kw.jpg[/img]

Lore: Pay 1000 Life Points to negate the Synchro Summoning of your opponents Synchro Monster, and return it to the Extra Deck. After this effect is activated successfully, each player selects 1 monster in the Graveyard that was used to summon the Synchro Monster (if they exist in the Graveyard) and Special Summon it to their side of the field (your opponent chooses first).[/center]

Usually I would expect the next comment to me making a pointless bump in 24 hours time, but I have a sneaking suspicion that one of these is going to get called overpowered repeatedly. Maybe.
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