Azphreal Posted January 18, 2011 Report Share Posted January 18, 2011 The Accelerated Warriors, or Accel Warriors, are about Synchro swarming - even more so than a repeated Junk Synchron / Quillbolt Hedgehog combo. In addition, the majority of their Synchros are also Tuners, allowing them to repeated Synchro with their Synchros - Accel Summoning. Because they rely on Synchros, the monsters themselves aren't that strong. Maybe a tired old thought, but maybe the cards will make up for it... [spoiler=Monsters - Accel Warriors][spoiler=Kala][img]http://img821.imageshack.us/img821/6482/206849.jpg[/img] When this card is Summoned, you can Special Summon 1 Level 2 or lower Warrior-Type monster from your hand.[/spoiler][spoiler=Jorha][img]http://img821.imageshack.us/img821/7057/206849p.jpg[/img] When this card is declared as an attack target, you can Special Summon 1 Synchro Monster from your Graveyard and change the attack target to the Summoned monster.[/spoiler][spoiler=Axil][IMG]http://i803.photobucket.com/albums/yy320/kilimow/Untitled-1-1.png[/IMG] When this card is used as a Material Monster for the Sychro Summon of a "Accelerated Warrior" monster, the Summoned monster gains the following effect: [list][*]-During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Damage to your opponent.[/list][/spoiler][spoiler=Monia][img]http://img684.imageshack.us/img684/6482/206849.jpg[/img] When this card is Normal Summoned, you can add 1 "Acceleration" Spell Card from your Deck to your hand.[/spoiler][spoiler=Norimar][img]http://img163.imageshack.us/img163/1613/206849y.jpg[/img] When this card is Special Summoned from your hand or Deck, you can Special Summon as many "Accel Warrior - Norimar" monsters from your hand or Deck as possible. The Special Summoned monsters cannot be Tributed, except for the Tribute Summon or Synchro Summon of an "Accel Warrior" monster.[/spoiler][/spoiler] [spoiler=Spells - Acceleration Spells]The spells involve accelerating the changes happening to the Accel Warriors, such as Synchroing and getting stat boosts.[spoiler=Summoning][img]http://img703.imageshack.us/img703/6482/206849.jpg[/img] Select 1 Synchro Monster in your Extra Deck or Graveyard. Send Material Monsters listed on the selected Synchro Monster to the Graveyard and Special Summon the selected card (This Summon counts as a Synchro Summon).[/spoiler][spoiler=Release][img]http://img257.imageshack.us/img257/3493/206849u.jpg[/img] Special Summon 2 Level 4 or lower Warrior-Type Synchro Tuner monsters from your Graveyard or Extra Deck. You cannot Synchro Summon this turn.[/spoiler][/spoiler] [spoiler=Traps - Decceleration Traps]These cards involve slowing down the Warriors, stopping Synchroing, but can inflict massive damage or destruction to the enemy. In addition, these cards can only be used while a face-up Accel monster is available - these include the [b]Accel[/b]erated Warriors as well.[spoiler=Fire][img]http://img833.imageshack.us/img833/1739/206849c.jpg[/img] Activate this card when your opponent Summons a monster with 2000 or less ATK. Destroy the Summoned monster. You cannot Synchro Summon any monsters during your next turn. I need a picture for this one. Anyone that finds one will get a +rep.[/spoiler][/spoiler] [spoiler=Extras - Accelerated Warriors]The heightened and sped-up versions of the Accel Warriors.[spoiler=Barino][img]http://img339.imageshack.us/img339/6482/206849.jpg[/img] 1 "Accel Warrior" Tuner monster + 1 or more non-Tuner "Accel Warrior" monsters. This card cannot be destroyed by battle. When this card is Special Summoned from your Extra Deck or Graveyard, you can destroy Spell or Trap Cards equal to or less than the number of "Accelerated" cards in your Graveyard.[/spoiler][spoiler=Lynil][img]http://img684.imageshack.us/img684/6344/206849l.jpg[/img] 1 "Accel Warrior" Synchro Tuner monster + 1 "Accel Warrior" Tuner monster + 1 "Accel Warrior" non-Tuner monster. This card cannot be targeted by Trap Cards. If this card destroys an opponent's monster by battle, flip a coin. If heads, if the destroyed monster was in Defense Position, inflict the difference between the defending monster's DEF and this card's ATK as Battle Damage to your opponent's Life Points. If tails, decrease the ATK of this card by 1000 until the End Phase, and this card must attack all monsters your opponent controls once each this turn.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Azphreal Posted January 18, 2011 Author Report Share Posted January 18, 2011 3 cards added! Link to comment Share on other sites More sharing options...
Azphreal Posted January 20, 2011 Author Report Share Posted January 20, 2011 Bumpity. Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted January 20, 2011 Report Share Posted January 20, 2011 Pretty go so far. I like how some cards are simple and effective and I also like the theme of your arch-type. 10' P.S. Do you mind commenting on my "Viking" set? Link to comment Share on other sites More sharing options...
Azphreal Posted January 20, 2011 Author Report Share Posted January 20, 2011 Thanks, sure. Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted January 20, 2011 Report Share Posted January 20, 2011 No problem good sire, and thank you. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.