Monkeymadman Posted January 18, 2011 Report Share Posted January 18, 2011 [img]http://img833.imageshack.us/img833/4656/96551m.jpg[/img] LORE: While this card is in your Graveyard, all face-up monsters you control are also treated as Aqua-Type. You can remove this card and one other monster from play from your Graveyard to activate one of the following effects, based on the Type of the other removed from play monster Aqua- Add this card to your Deck instead of removing it from play. Beast- Select 1 monster you control. When that monster battles a face-up Defense Position monster, it gains 300 ATK, until the end of Damage Step. Beast-Warrior- Select 1 monster you control. When that card destroys a monster, you can Set 1 Spell or Trap card from your hand. Dinosaur- Select 1 Effect Monster you control. That monsters effect is negated, and it gains 1000 ATK and DEF. Dragon- Select 1 Level 7 or higher monster with an original ATK of less than 2500. Its original ATK becomes 2500. Fairy- Discard 1 monster. Gain Life Points equal to that cards original ATK or DEF. Fiend- Tribute 1 face-up monster. Inflict damage to the opponent of that cards controller equal to the Tributed cards original ATK. Fish- Select 1 face-up Fish-Type monster. Its Type becomes another Type, selected by the controller of the card. Insect- Select 1 face-up monster you control. Special Summon as many possible monsters with the same Type as the selected monster from your Deck. Machine- Select 1 face-up monster you control. When your opponent activates a Spell or Trap card, you can discard 1 card to negate the effect of that card and destroy it. Plant- Select 1 face-up monster you control. Summon 2 "Copy Token"(s)(N/O/Level 1/ATK 0/DEF 0). With N being the Type of the selected monster and O being the Attribute of the selected monster. Psychic- Pay 800 Life Points. 1 face-up monster you control is treated as another Type. Pyro- Select 1 face-up monster you control. When Battle Damage is inflicted to your opponent, it is treated as Effect Damage. When Effect Damage is inflicted to your opponent, it is treated as Battle Damage. Reptile- Place 1 Generic Reptile Counter on a monster your opponent controls. Monsters with Generic Reptile Counter(s) on them cannot declare an attack and have their ATK decreased by 1000. Rock- Select 1 face-up monster. Its ATK becomes 0 and it gains DEF equal to the ATK decreased. Sea Serpent- 1 face-up Fish-Type monster you control gains 1000 ATK and is also treated as Sea Serpent- Type. Spellcaster- All Counters on the field become Spell Counters. Thunder- Destroy 1 face-up monster you control. Select 1 face-up monster you control. That monster cannot declare an attack this turn. Warrior- 1 face-up Normal Monster you control gains the effect of a Effect Monster in your Graveyard Winged Beast- Select 1 face-up monster you control. Its original ATK becomes 1000 and it can attack your opponent directly. Zombie- Select 1 face-up monster on the field. Special summon 1 card from your Graveyard with the same Type as the selected monster. Link to comment Share on other sites More sharing options...
The Borg Posted January 18, 2011 Report Share Posted January 18, 2011 Hardly realistic, OCG errors all over, and Plant tokens will always be plants. Link to comment Share on other sites More sharing options...
Communityreborn Posted January 18, 2011 Report Share Posted January 18, 2011 WHAT THE F! What kind of card is this? You can't see the print on that card, unless you have a microscope, first of all. There are just TOO many effects going on at once. Also, this is most likley not the kind of card you would put into a type-specific deck, unless it's Aqua. The text it too unappealing to the holder, and just reading it's effect will most likley drag on the duel. I mean, it's a nice concept and all, but this would be much better if you a had a Specific card for each type. Of course such a task would take a long time, but in the end, you're left with more pats on the back. For now, SHORTEN this card's effect so that it can effect Aqua monsters only, and nothing else. Later on, make more cards for more card types. For now: 3/10. Nice effort, but it sucks...for now. Link to comment Share on other sites More sharing options...
Monkeymadman Posted January 18, 2011 Author Report Share Posted January 18, 2011 [quote name='Communityreborn' timestamp='1295388663' post='4943414'] I mean, it's a nice concept and all, but this would be much better if you a had a Specific card for each type. Of course such a task would take a long time, but in the end, you're left with more pats on the back. [/quote] I plan on making a card for every Type, this is just the first one, but are you saying for Dragon, it would just support Dragon? Because the point of the Set is that some of the cards focus on changing and adding on to other cards Types and the other cards focus on having effects by discarding, Tributing, selecting different monster Types. Link to comment Share on other sites More sharing options...
Communityreborn Posted January 19, 2011 Report Share Posted January 19, 2011 [quote name='Monkeymadman' timestamp='1295391195' post='4943531'] I plan on making a card for every Type, this is just the first one, but are you saying for Dragon, it would just support Dragon? Because the point of the Set is that some of the cards focus on changing and adding on to other cards Types and the other cards focus on having effects by discarding, Tributing, selecting different monster Types. [/quote] Yes, this is exactly what I mean. If you're going to make an aqua, make it for aquas only, for beasts, beasts only, and so on. Link to comment Share on other sites More sharing options...
TheBigCheese Posted January 19, 2011 Report Share Posted January 19, 2011 It's safe to say that you do take after your name monkey[b]madman[/b]!!! It's an interesting concept, however highly impractical but who am I to ignore creativity. Unless they start producing novelty sized yu-gi-oh cards I imagine that this one probably wouldn't work. Link to comment Share on other sites More sharing options...
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