Sweetie Belle Posted January 19, 2011 Report Share Posted January 19, 2011 So far, the Hyperton Masses are all high-Level Machine-type monsters. And they are all super-massive. They are so massive, and so heavy, that they block your own Zones, and are also difficult to Summon. However, they have powerful effects, and rewarding power. [spoiler=Monsters][spoiler=HRTN-EN000: Hyperton Mass - Radiation][img]http://img696.imageshack.us/img696/8412/176933.jpg[/img] [i][b]2 Tuners + 2 or more non-Tuners The Tuners used for the Synchro Summon of this card must all be the same Level. When this card is Synchro Summoned, add 2 "Hyperton" cards from your Deck to your hand. Once per turn, you can select 1 monster your opponent controls and destroy it. During the End Phase, Special Summon that monster to your opponent's side of the field in face-up Attack Position. 2 of your Monster Card Zones and 1 of your Spell & Trap Card Zones cannot be used, as long as this card remains face-up on the field.[/b][/i] [/spoiler][spoiler=HRTN-EN001: Hyperton Mass - Density][img]http://img337.imageshack.us/img337/8412/176933.jpg[/img] [i][b]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the hand or Graveyard by Tributing 1 or more face-up Level 6 or higher "Hyperton" monsters. The ATK of this card is equal to the number of monsters Tributed x 1500. Once per turn, you can destroy 1 other monster you control. This card gains ATK equal to the Level of the destroyed monster x 300, until the End Phase. 3 of your Monster Card Zones cannot be used.[/b][/i] [/spoiler][spoiler=HRTN-EN040: Hyperton Mass - Force][img]http://img573.imageshack.us/img573/5660/176933g.jpg[/img] [i][b]2 Tuner + 3 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. While this card remains face-up on the field, all Monster Card Zones that are unoccupied when this card was Summoned cannot be used. Your opponent can Normal Summon twice per turn, as long as this card remains face-up. Once per turn, you can destroy 1 card on the field. If the destroyed card is a Monster Card, inflict damage to your opponent equal to the Level of the destroyed monster x 200. When this card is sent to the Graveyard by a card effect, Special Summon 1 "Hyperton" monster from your Graveyard. Its effect is negated.[/b][/i] [/spoiler][/spoiler][spoiler=Spells][spoiler=HRTN-EN020: Hyperton Fortress][img]http://img824.imageshack.us/img824/1606/176933a.jpg[/img] [i][b]1 of your Spell & Trap Card Zones cannot be used. All "Hyperton" monsters you control are not destroyed by battle. If you control a face-up "Hyperton" monster, select 1 Monster Card Zone your opponent controls. That Monster Card Zone is treated as your own, as long as you control a face-up "Hyperton" monster. When this card is destroyed by an opponent's card effect, destroy all monsters on the field.[/b][/i] [/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
1SDAN Posted January 19, 2011 Report Share Posted January 19, 2011 Pretty good, can't wait to see more. Link to comment Share on other sites More sharing options...
Ginko Posted January 19, 2011 Report Share Posted January 19, 2011 love it want more! can't wait to see them Link to comment Share on other sites More sharing options...
..:Spitfire:.. Posted January 19, 2011 Report Share Posted January 19, 2011 The three boss monsters and the field spell, I presume? Honestly, they might [i]look[/i] good, but without a lot of dedicated support, they can't run. But, the idea is very unique, and I like that. Reminds me of Phantom Dragon. Link to comment Share on other sites More sharing options...
monty1394 Posted January 20, 2011 Report Share Posted January 20, 2011 very good and creative set...the effect of taking up your own monster card zones is pretty original, but with the size of these monsters hyperton, i guess they take up some space 7/10 for now. cant wait to see some support! Link to comment Share on other sites More sharing options...
Wrathos Posted January 20, 2011 Report Share Posted January 20, 2011 I approve of these cards. [size="7"][color="#FF0000"]-(*)-[/color][/size] [size="1"]stamp of approval[/size] Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 20, 2011 Report Share Posted January 20, 2011 I'm somewhat questioning whether the effects are worth the costs. I'll use Radiation as an example. *You lose 1 Spell/Trap zone and 2 other Monster zones *It takes 4 monsters to bring out *You get to add 2 Hypertron Monsters, but the only one viable as of yet is Density (or the Spell, which I think is fine). Hopefully you're making more of these. *You get to destroy 1 monster per turn, but it comes back to bother you at the End Phase *The 3400 ATK is a plus, but I don't think it brings it back up. Basically, I'm saying I think these cards are UP'd. If you can bring up something that changes my mind, please do because I like these guys still. Link to comment Share on other sites More sharing options...
Sweetie Belle Posted January 20, 2011 Author Report Share Posted January 20, 2011 [quote name='Metagross386' timestamp='1295511951' post='4946437'] Basically, I'm saying I think these cards are UP'd. If you can bring up something that changes my mind, please do because I like these guys still. [/quote] I thought so too. But then I thought, "I could make support." Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.