Ginko Posted January 19, 2011 Report Share Posted January 19, 2011 ok, so here i am with my second archetype released on the forums: the Twilight Warriors its an incomplete set that so far i think is pretty balanced, all i need is some tips on what cards i should make next, and what these cards need to become better. have fun, please rate and comment, and please give me any critiques neccessarry first, my few synchros: [spoiler= Twilight Warrior Synchros] 1. Twilight Warrior Ragnarok, 8 stars, dark Warrior / Synchro / Effect, ATK:3200 DEF:2400 1 "Twilight Warrior" Tuner + 1 or more non-tuners For every "Twilight Warrior" use as a synchro material monster for the synchro summoning of this monster, show your opponent the top card of their deck, then send the card to the bottom of their deck. pretty decent effect, i could just straight-up mill the card to the grave, but i thought "naaah, i got more of those, besides, this way makes it more frustrating to the opponent knowing the card he (possibly) needed is on the bottom of their deck" 2. Twilight Warrior Konata, 9 Stars, Light Warrior / Synchro / Effect, ATK 3200 DEF:2800 1 "Twilight Warrior" Tuner + 1 or more non-tuner mosnters When a "Twilight Warrior" is normal summoned to the field while this monster is face-up, you can select one card in your opponent's hand and sent it to the bottom of your opponent's deck. When this monster is sent from the field to the graveyard you may send the top two cards from your opponent's deck to the graveyard. once again, could've milled it, but what the hey, aggrivate them some more then mill them when they kill konata 3.Twilight Princess Dimna (no copyright infringement here!!!) 11 Stars, Dark Warrior / Synchro / Effect, ATK: 3500 DEF:3400 1 "Twilight Warrior" Tuner + 1 or more "Twilight Warrior" non-tuners When this monster is synchro summoned, for each "Twilight Warrior" in your graveyard you can send the top card of your opponent's deck to the graveyard. This monster cannot be destroyed by the effects of your opponent's magic and trap cards. overkill effect is it not? great for a late(r) game summoning, hard to defeat in battle, but still not as broken as some cards i know *cough cough* shooting star dragon *cough* [/spoiler] now for the other monsters i have so far [spoiler= Twilight Warrior Monsters] 1. Twilight Warrior Imp, 4 Stars, Dark Warrior / Tuner ATK:300 DEF:1700 Your opponent cannot choose another "Twilight Warrior" as an attack target. If there is another "Twilight Warrior" on the field this monster gains 500 DEF points. alright, i bet you can see it now, a milling lockdown deck. and that is exactly what i'm going for. hard to bring down when in defense mode, and definitely obnoxious in general. 2. Twilight Warrior King of the Night, 12 Stars, Dark Warrior / Effect, ATK:? DEF:2550 This card cannot be normal summoned or set. This card can only be special summoned from your hand when there is a "Twilight Princess Dimna" in your graveyard. This monster's ATK is equal to the number of "Twilight Warrior" monsters in your graveyard X400. This monster cannot be destroyed by the effects of spell, trap, or monster cards. definitely a jerk am i right? at having a minimum 1200 ATK (dimna and the two synchro materials) this monster will be just tough in general to bring down, that's why i didn't give it a milling effect as to make it that much more banable 3. Twilight Warrior Miyuki, 2 stars, Light Warrior / Tuner, ATK:400 DEF:300 If there is another "Twilight Warrior" monster on your side of the field, once per turn you can negate activation and the effect of one spell or trap card on your opponent's side of the field and destroy it. here's the spell/trap lockdown part of the deck. designed to be weak (for obvious reasons) it can't take a hit, but definitely can stop you from using a much needed spell or trap card 4. Twilight Warrior Sakura, 3 Stars, Light Warrior / Tuner, ATK:1300 DEF:700 FLIP: For every "Twilight Warrior" on your side of the field and in your hand, send 1 card from the top of your opponent's deck to the graveyard. here comes the milling, having some of these in play will definitely make your opponent mad. purposely weak, flip effect also on purpose (no flip summon required duh) just so in the future your opponent second guesses himself 5. Twilight Warrior Shirahama, 4 Stars, Dark Warrior / Effect, ATK:1600 DEF:1200 When this card is normal summoned, flip summoned, or special summoned you can special summon one level 4 or lower "Twilight Warrior" tuner monster from your deck or graveyard. made as to swarm (the only swarming card of this deck) and put a monster with a mill effect on the field (i thought this archetype should have all aspects of an annoying deck but also have one main effect, in my case, milling and lockdown) 6. Twilight Warrior Tenma, 6 Stars, Dark Warrior / Effect, ATK:2200 DEF:1200 If you control no monsters on the field this card can be special summoned from your hand. If this card is special summoned in any way, select one card in your opponent's hand and send it to the graveyard. Once per turn, you can tribute one "Twilight Warrior" on your side of the field to destroy one card on the field. here's another mill card. self explanatory, no other explanation needed..... the game...... next card!! 7. Twilight Warrior Tsukasa, 4 Stars, Dark Warrior / Effect, ATK:1750 DEF:1600 When this card destroys your opponent's monster by battle send the top card of your opponent's deck to the graveyard. mill, that's it [/spoiler] now for the supporting spell and trap cards [spoiler= Twilight Warrior spell and traps] 1. Castle of Twillight, Continuous Trap All "Twilight Warrior" monsters on your side of the field gain 500 defense points. If a "Twilight Warrior" on your side of the field is declared as an attack target and is not destroyed by battle, your opponent sends one spell or trap card from their side of the field to the graveyard. idk really what to say about this card... [your opinion here] 2.Twilight Storm, Continuous Spell Every time a "Twilight Warrior" Monster is special summoned, you can send one card from the top of your opponent's deck to the graveyard. You can only use this effect once per turn. a supporting mill card, good to pull out first turn, then put tenma on the field, hahahah 3. Twilight's Darkness, Trap For every "Twilight Warrior" monster that was destroyed by battle during your opponent's battle phase, your opponent sends the top card(s) of their deck to the graveyard. another mill card, great effect if you're getting your butt handed to you 4. Twilight's Fury, Continuous Trap When your opponent destroys a "Twilight Warrior" monster and sends it to the graveyard, send the top two cards of your opponent's deck to the graveyard. coupled with twilight's darkness, a very good combo, makes your opponent hesitant to attack, and even with an imp in attack mode just waiting to die they'll still say nay when this is on the fiel 5. World of Twilight, Field Spell All "Twilight Warriors" on your side of the field gain 300 ATK and DEF. Every time a "Twilight Warrior" monster is normal summoned, you can discard one card from your hand to special summon another "Twilight Warrior" monster. For every monster summoned in this way your opponent sends one card in his hand to the graveyard. good support physically, and effect wise, making your opponent wanna kill himself because of the swarming, the milling, and the power [/spoiler] milling, lockdown, and a bit of swarming, even my friend says that the idea for this deck is disgusting and broken beyond belief. if this deck were actually to be created, not only would it break blackwings and gladiator beasts, but also beat out watts and naturias in the lockdown battle, as well as destroy spell counter decks with the insane milling (that has yet to come) i think so far this deck is amazing on its own, and would definitely be a top-tier deck. please rate, comment, click my profile, like it, up my reputation, etc etc, (hahaha, naah, just the first two) and thank you for reading my cards take care and have a good day Link to comment Share on other sites More sharing options...
Ginko Posted January 20, 2011 Author Report Share Posted January 20, 2011 bump Link to comment Share on other sites More sharing options...
Ginko Posted January 21, 2011 Author Report Share Posted January 21, 2011 bump dammit! Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted January 21, 2011 Report Share Posted January 21, 2011 Reported, [b]but don't take this the wrong way.[/b] The reason I am reporting is these cards should be in the Written Cards section, seeing that they are well, written. You'll get some reviews there, rather then some people snapping at you for not posting cards. A mod will / should move this thread sooner or later, or if you want, you can request it to get locked, and post the cards again, but in the right section. Link to comment Share on other sites More sharing options...
Mr.Robot Posted January 21, 2011 Report Share Posted January 21, 2011 This should be on the written card section! But since I'm here, let's review it anyway. OK, GO! For the Twilight Warrior Synchros The synchro is pretty great. Not much to say since it seem like it's flawless, except for Twilight Princess Dimna since it's pretty op like what if you have more than 10 "Twilight Warrior" monster in your Graveyard, than kaboom goes your opponent's deck so I think you should tone it down since it already have a massive 3500 ATK. So this is my suggested OCG fixed and since it's a suggestion you could ignore it if you didn't like it. -[i]When this monster is synchro summoned to your side of the field, you can send cards from the top of your opponent Deck equal to the number of "Twilight Warrior" monster used as Synchro Material Monster to Synchro Summoned this card. This monster cannot be destroyed by the effects of your opponent's Spell and Trap cards.[/i] For Twilight Warrior Monsters -There's a few ocg error but not the big one, just some like spell, trap or monster card should be Spell, Trap or Effect Monster card. Other than that it's quite fine and it actually a pretty cool deck destruction deck!! For the Twilight Warrior spell and traps -Just need to fix some minor ocg here, that's all. OK, READY, GO [b]Castle of Twillight[/b] All "Twilight Warrior" monsters on your side of the field gain 500 [b]DEF[/b]. If a "Twilight Warrior" on your side of the field is [b]selected[/b] as an attack target and is not destroyed by battle, destroy 1 Spell or Trap Card on your opponent side of the field. (I really love this card) [b]Twilight Storm, Continuous Spell[/b] [b]Each[/b] time a "Twilight Warrior" Monster is special summoned, you can send one card from the top of your opponent's deck to the graveyard. You can only use this effect once per turn. (I don't know but this card should be a Continuous Trap Card instead..just feel like it but it's your card so it's up to you actually also since Fusion and Synchro summon is also a Special Summon, that this would be like a killer Trap card and an awesome killer combo.) [b]Twilight's Darkness, Trap[/b] Activate only during Damage Step when 1 or more "Twilight Warrior"monster you control is destroy and sent to the Graveyard. Your opponent must send the top card(s) of their deck equal to the number of "Twilight Warrior" monster destroy the turn this card is activated to the Graveyard. (perfect card for this deck actually but it's biggest enemy is a monster that can deal piercing damage like Red Dragon Archfiend) [b]Twilight's Fury, Continuous Trap[/b] Yeah..not gonna do this one since it's already perfect as it is so..there you go. [b]World of Twilight, Field Spell[/b] All "Twilight Warriors" on your side of the field gain 300 ATK and DEF. Every time a "Twilight Warrior" monster is normal summoned, you can discard one card from your hand to Special Summon [b]1 Level 4 or lower[/b] "Twilight Warrior" monster [b]from your hand[/b]. For every monster summoned in this way your opponent sends one card in [b]their[/b] hand to the graveyard. ( not much to say here...) so there you go mate. Anyway, check out my canolies here [color="#483D8B"][url="http://forum.yugiohcardmaker.net/topic/237013-testing-testing-123/page__p__4948232__fromsearch__1#entry4948232"]my new cards[/url][/color] Link to comment Share on other sites More sharing options...
Ginko Posted January 21, 2011 Author Report Share Posted January 21, 2011 oh, im terribly sorry for not putting these in the right section, i didn't fully understand the rules because i saw other people posting their cards here and thought that i could too, but i guess i did it the wrong way Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 21, 2011 Report Share Posted January 21, 2011 You can post cards here too, but they have to have the picture, template and everything. Just repost in Written Cards and you'll get a bit more feedback. Link to comment Share on other sites More sharing options...
Ginko Posted January 21, 2011 Author Report Share Posted January 21, 2011 ah, ok. thanks Link to comment Share on other sites More sharing options...
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