judedudemude Posted January 19, 2011 Report Share Posted January 19, 2011 [Spoiler=Dark Discreet Archtype] [Spoiler=The Dark Discreet Archtype Mechanics]dont panic zombies and the repestive grave digging buddies that help bring them back cfrom he grave an still remain in tact with this archtype (so an added abuse to the massive abuse of the graveyard) zombies voted and they was not happy just abusing the grave and being a massive swarm and strong dark monsters now they want to abuse the removed from play also all the Dark Discreet Monsters ARE : DARK ZOMBIE DISCREET SUBTYPE EFFECT SUBTYPE Once per turn you can remove from play up to 3 "Dark Discreet" monsters from your Deck. Inflict Direct Damage to your opponent Life Points equal to the combined level of the "Dark Discreet" monsters removed from play by this monsters Effect x 100. Your Deck is then shuffled. If this card was sent to the Graveyard from the field, you can Special Summon this card it in Attack Position. During the End Phase send this monster to the Graveyard. more or less there will be dark discreet that have different effect to surport other Dark Discreet Monsters and there will be Dark Disvreet with stronger or weaker Discreet effect depending on level and so on etc.[/Spoiler] [Spoiler=Dark Discreet Beginning Rambo][img]http://img573.imageshack.us/img573/5958/248746.jpg[/img] Dark Discreet Beginning Rambo lore Once per turn you can remove from play up to 3 "Dark Discreet" monsters from your Deck. Inflict Direct Damage to your opponent Life Points equal to the combined level of the "Dark Discreet" monsters removed from play by this monsters Effect x 100. Your Deck is then shuffled. If this card was sent to the Graveyard from the field, you can Special Summon this card it in Attack Position. During the End Phase send this monster to the Graveyard.[/Spoiler] [Spoiler=Dark Discreet Turner From Beyound The Grave][img]http://img600.imageshack.us/img600/6356/248746o.jpg[/img] Dark Discreet Turner From Beyound The Grave lore Once per turn you can remove from play up to 1 "Dark Discreet" monsters from your Deck. Inflict Direct Damage to your opponent Life Points equal to the level of the "Dark Discreet" monster removed from play by this monsters Effect x 250. Your Deck is then shuffled. If this Was Removed From Play By A "Dark Discreet" Monster Inflict Direct Damage to your Opponent's Life Points equal to the Combined Level Of all Removed From Play "Dark Discreet" monsters x 250. If this card was sent to the Graveyard from the field, you can Special Summon this card it in Attack Position. During the End Phase send this monster to the Graveyard.[/Spoiler][/Spoiler] Link to comment Share on other sites More sharing options...
Justice Master Posted January 19, 2011 Report Share Posted January 19, 2011 OCG-Meh. A lot of minor errors. Worth-UP'd. You could raise it to 300 Life Points because the max damage of 300 is close to nothing. It seems okay right now. It all really depends on the next support of this archtype. 0CG Fix- Once [b]p[/b]er [b]t[/b]urn you can Remove[s]d[/s] From Play up to 3 "Dark Discreet" [b]m[/b]onsters from your Deck[b].[/b] Inflict Damage to your Opponent[s]'s Life Points[/s] [b]e[/b]qual [b]to t[/b]he Combined Level Of the "Dark Discreet" [b]m[/b]onsters Removed From Play by this Monter's Effect x 100[b].[/b] [b]Your Deck is then[/b] Shuffled. [b]I[/b]f this card was sent to the Graveyard from the field, you can Special Summon [s]this card[/s] [b]it[/b] in Attack Position. During the End Phase [b]s[/b]end this [b]m[/b]onster to the Graveyard. I'd say 7/10. Nice start to an archtype. Link to comment Share on other sites More sharing options...
judedudemude Posted January 19, 2011 Author Report Share Posted January 19, 2011 all fixed plus added new card more to come later Link to comment Share on other sites More sharing options...
monty1394 Posted January 19, 2011 Report Share Posted January 19, 2011 i like the idea of having discreet subtype, but i dont really see whats discreet about it XD the out of play effect is really good for burning your opponent every turn then attacking=lots of Life Point loss Good for a golden homunculus/out of play deck; golden homunculus could easily have over 4000 ATK if played late in the game with effects like these I would suggest making a recovery card? to get some of those monsters back from out of play to do twice or even triple the damage Minor OCG errors but im no good with that stuff... all in all, good and creative start Link to comment Share on other sites More sharing options...
judedudemude Posted January 19, 2011 Author Report Share Posted January 19, 2011 there will be a few cards that allow to put removed form play Dark Discreet monster back in the deck or send them in the grave there will be good surport cards with the dark discreet monsters removed and in the grave (in the grave they can bbe return to serve as soldiers again and agian) (removed form play to burn effect and other effects going) zombie / discreet / effect If this card was sent to the Graveyard from the field, you can Special Summon this card it in Attack Position. During the End Phase send this monster to the Graveyard. once per turn : remove from play 2 monsters in your deck discreet If this card was sent to the Graveyard from the field, you can Special Summon this card it in Attack Position. During the End Phase send this monster to the Graveyard monster with the discreetable subtype can discreetly to move from one place to anthor during the standby or during end phase then back again (some can discreetly move form form one spot to anthor though Specail Summon) Link to comment Share on other sites More sharing options...
Classic Posted January 19, 2011 Report Share Posted January 19, 2011 [color="#8B0000"][b][center][u]Ok![/u][/b] [b][u]Dark Discreet Beginning Rambo[/u]:[/b] Starting off the pic is good just has a border and a little burry, nothing a little cropping and sharpening wont fix. Effect is nice ^^ and OCG has lots of minor errors xD [u]OCG Fix[/u]: Once per turn you can [u][b]r[/b]emove[/u] [b]f[/b]rom [b]p[/b]lay up to 3 "Dark Discreet" monsters from your Deck. Inflict[u] [b]Direct[/b] Damage[/u] to your [b]o[/b]pponent Life Points equal to the [b]c[/b]ombined [b]l[/b]evel [b]o[/b]f the "Dark Discreet" monsters [b]r[/b]emoved [b]f[/b]rom [b]p[/b]lay by this monsters Effect x 100. Your Deck is then [b]s[/b]huffled. If this card was sent to the Graveyard from the field, you can Special Summon this card it in Attack Position. During the End Phase send this monster to the Graveyard. Fixes in bold misspells or grammar errors underlined. Other Info below At the end of opponent (same with monsters) the 's is not needed on a card just put the s, ^^. [b][u]Dark Discreet Turner Beyond the Grave[/u]:[/b] Better pic then the first, Name is long xD, reminds me [oh so to much] of the first But a little Stronger. [u]OCG Fix[/u]: Same fixes as the first. My rating: 8/10 [u][b] By the Way[/u]:[/b] For the Discreet subtype you can do this(and if its a tuner do this): http://forum.yugiohcardmaker.net/ycmaker/createcard.php?name=Discreet&cardtype=Monster&subtype=Discreet&attribute=Light&level=12&magictraptype=None&rarity=Common&picture=http://i825.photobucket.com/albums/zz178/JazinKay/Creatures/hfdgdsgshd.jpg&set1=Disc&set2=Reet&inset=false&type=Zombie&description=This%20card%20is%20also%20treated%20as%20a%20Tuner.&circulation=Discreet%20Edition&atk=Inf.&def=Inf.&creator=The%20Mafia&year=2011&serial=24271832 (would not work as IMG :/) [/center][/color] Link to comment Share on other sites More sharing options...
judedudemude Posted January 19, 2011 Author Report Share Posted January 19, 2011 i explain earlier about the discreet subtype and i made all ocg fix Link to comment Share on other sites More sharing options...
judedudemude Posted January 20, 2011 Author Report Share Posted January 20, 2011 COME ON !!! bump for more comments please Link to comment Share on other sites More sharing options...
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