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Revenge of the Death Lords


Schrödinger

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[img]http://img713.imageshack.us/img713/4331/338590.jpg[/img]

1 "Reaper" Tuner + 1 or more non-Tuner "Reaper" monsters
When this card is Synchro Summoned, remove from play up to 3 Spell or Trap cards on the field. Your opponent draws 2 cards for each card removed by this effect. This card gains 200 ATK for each card, removed until the End Phase.

[img]http://img833.imageshack.us/img833/5654/338590u.jpg[/img]

As long as this card remains on the field, each time your opponent draws a card you can Special Summon a "Ghost Token" (Fiend-Type/Dark/Level 1/ATK 0 /DEF 500) to your opponent's side of the field in Defense Position. The token cannot be used as a Tribute for a Tribute Summon.

[img]http://img257.imageshack.us/img257/4331/338590.jpg[/img]

This card gains 500 ATK for each "Ghost Token" on the field.

[img]http://img577.imageshack.us/img577/4331/338590.jpg[/img]

When this card is Normal Summoned, you can Special Summon up to 2 "Ghost Tokens" (Fiend-Type/Dark/Level 1/ATK 0 /DEF 500) to your opponent's side of the field in Defense Position. The tokens cannot be used as a Tribute for a Tribute Summon

[img]http://img819.imageshack.us/img819/6083/338590z.jpg[/img]

"Reaper's Alchemist + 1 or more "Reaper" monsters
This card cannot be Summoned except by Fusion Summon from the Extra deck. This card gains 1000 ATK and DEF for each "Reaper" monster used as Fusion Material.

[img]http://img831.imageshack.us/img831/6013/338590mi.jpg[/img]

This card can be Special Summoned by destroying 2 "Ghost Tokens" on either side of the field. Once per turn, by discarding a "Reaper" monster, you can add 1 "Reaper" monster from your Graveyard to your Hand.

[img]http://img337.imageshack.us/img337/4713/338590v.jpg[/img]

This card can be Special Summoned by destroying 4 "Ghost Tokens" on the field. You can Tribute 2 "Ghost Tokens" on the field to inflict 1000 damage to your opponent. You can Tribute 2 "Ghost Tokens" on the field to select and destroy 1 card on the field.

[img]http://img819.imageshack.us/img819/7904/338590c.jpg[/img]

Once per turn, you can destroy up to 2 "Ghost Tokens" on the field to inflict 500 damage to both players for each token destroyed.

[img]http://img692.imageshack.us/img692/4331/338590.jpg[/img]

"Ghost Tokens" cannot be removed from the field except by card effects. Once per turn you can Special Summon a "Ghost Token" (Fiend-Type/Dark/Level 1/ATK 0 /DEF 500) to your opponent's side of the field in Defense Position.

[img]http://img255.imageshack.us/img255/4331/338590.jpg[/img]

Pay 1500 Life Points to Special Summon 3 "Ghost Tokens" (Fiend-Type/Dark/Level 1/ATK 0 /DEF 500) to your opponent's side of the field in Defense Position.

[img]http://img337.imageshack.us/img337/6083/338590z.jpg[/img]

When this card is Normal Summoned, select and destroy 3 Spell or Trap Cards on the field.

[img]http://img64.imageshack.us/img64/4331/338590.jpg[/img]

If you control a face-up "Blackwing" monster other than "Blackwing - Leste the Sharpshooter", you can Special Summon this card from your Hand or Graveyard. If this card was Special Summoned this way, remove it from play when it is removed from the field. If this card destroys a monster your opponent controls, it can attack once again in a row.

[img]http://img97.imageshack.us/img97/4331/338590.jpg[/img]

When this card is discarded to the Graveyard by the effect of a Machine-Type monster, you can add up to 2 "Machina Desert Patrols" to your Hand.

[img]http://img821.imageshack.us/img821/7904/338590c.jpg[/img]

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card attacks, your opponent randomly discards 1 card from their Hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Remus".
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let the judging begin, so here you go

Reaper-Deathking
For a level 9 synchro monster, this seem too underpowered since it's a level 9 and it's ATK is only 2500 and again 600 additional ATK. The whole card is ok,not that bad at all, just a little underpowered so either change the level to lv 8 or 7 or change the ATK. Also since it's effect "[i]When this card is Synchro Summoned, remove from play up to 3 Spell or Trap cards on the field. Your opponent draws 2 cards for each card removed by this effect. This card gains 200 ATK for each card, removed until the End Phase[/i]." says that the effect would only kicked in when it's synchro summoned to the field so the spell/trap clearance only applied during the turn it was summoned to the filed, it won't gain any additional ATK after that.SO that's why I'm basically trying to say. Anyway, here's a suggestion OCG fixed(it's only a suggestion so you can ignore it)
-[i]Once per turn, if this card was Synchro Summoned to the field, you can remove up to 3 Spell or Trap card on the field. Each time a card is removed this way, your opponent draws 2 cards.This card gains 200 ATK for each card, removed until the End Phase.[/i]
anyway, I've also used this pic

Originality:6/10
The whole reaper thing is done so basically I seen it a lot. Other than that,the effect on the card are amazingly rare. The combo you could do with this card would be spectacular.So the effect kinda boost up the originality.

Balance:8/10
As far as the balance goes, it quite good except for Reaper-Deathking. All monster really works with each other and I could even create multiple combo with this set. Nothing is too op or too underpowered so everything's fair.

Playability:7.5
As I said, when reading and looking at them, I could already picture the perfect combo for this set and since it doesn't really have much ocg error, it's pretty much playable. Though,more spell and trap support would have help.

Picture:7/10
Ok I guess. Seem fitting enough.

OCG:9/10
The ocg seem flawless enough.

SO overall,I'll give it an 8.5/10 so thank you for being awesome.!!
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Thanks for the tips, Deathking was intended for clearing the field and going for game. The first draft listed 3 cards, but I thought it was OP'd so I changed it. I'm glad you like the idea, and will include more in my next set. What did you think of the existing archetype support at the end?
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