Jump to content

Fitzgerald Familiar


Lewk

Recommended Posts

[center][spoiler=Here's the actual Frozen Fitzgerald card][img]http://images2.wikia.nocookie.net/__cb20101121084739/yugioh/images/thumb/7/77/FrozenFitzgeraldDDY3-JP-UR.jpg/410px-FrozenFitzgeraldDDY3-JP-UR.jpg[/img]
1 DARK Tuner + 1 non-Tuner Beast-Type monster
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard while you control no other monsters, you can discard 1 card from your hand to Special Summon this card in face-up Defense Position.[/spoiler]
[spoiler=The laws of Affiliation Monsters]They work like any other monster however they cannot be Normal Summoned, Special Summoned or set. They can only be "Affiliation Summoned" when the face-up Affiliated monster is removed from play. Due to the trickness of this summoning, they tend to have broken effects. [i]This one in particular happens to be a better MWC...[/i][/spoiler]

[img]http://img651.imageshack.us/img651/1290/fitzgeraldfamiliar.png[/img]
[b]This card cannot be Normal Summoned, Special Summoned or set. This card can only be Affiliation Summoned via a face-up "Frozen Fitzgerald" being removed from play from the field. This card cannot be destroyed by battle. When this card attacks or is attacked, you may place one "Shard Missile" counter on this card. When this card is removed from the field, inflict 1000 points of damage to your opponent equal to the number of "Shard Missile" counters on this card.[/b][/center]
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...