Xcess Posted January 22, 2011 Report Share Posted January 22, 2011 [spoiler='Dark Boosters'] [img]http://img593.imageshack.us/img593/8780/345641w.jpg[/img] Once per turn, while this card is in Attack Position, your opponent's next attack is negated. Tribute one monster on your side of the field to switch this card to face-up Defence Position. This effect can only be activated during your opponents turn [img]http://img824.imageshack.us/img824/5025/345641l.jpg[/img] This card can atack your opponent directly, when this card atacks, change it to Defense Position. [img]http://img824.imageshack.us/img824/2368/345641.jpg[/img] FLIP: Remove from play 1 monster on the field [img]http://img402.imageshack.us/img402/2368/345641.jpg[/img] -Use this card to Ritual Summon ,,Zherok the Dark One''. You must also tribute monsters from your field or your hand whose total Levels is 8 or more. [img]http://img600.imageshack.us/img600/2368/345641.jpg[/img] This card can only be Ritual Summoned with the Ritual Spell Card, "Rise of the Dark One''. This card gains 200 ATK for every monster it destroys in battle. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. [img]http://img705.imageshack.us/img705/4353/345641t.jpg[/img] -Your opponent skips their next Draw Phase [img]http://img52.imageshack.us/img52/2368/345641.jpg[/img] This monster cannot be Special Summoned or Set. This card cannot be destroyed by battle.This card can only be summoned by tributing 3 or more DARK type monsters.The original ATK and DEF of this card are each 500 x the number of Tributed monsters.This card gains 300 ATK for every DARK monster in your graveyard. [img]http://img62.imageshack.us/img62/2554/345641v.jpg[/img] -''Thousand Eyes Idol'' + ''Armityle the Chaos Phantom '' This card cannot be Special Summoned exept by the effect of ''Super Polymerization''. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by your opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's ATK. This card gains 5000 ATK during your turn only.[/spoiler] Link to comment Share on other sites More sharing options...
Skythief Posted January 22, 2011 Report Share Posted January 22, 2011 Dark Barrier seems good. Demon Blaster is pretty much [url="http://yugioh.wikia.com/wiki/Submarineroid"]Submarineroid[/url]. Zherok is kinda... boring...Zera the Mant and Black Luster Soldier aren't played, why would this one? Haunted Chest is... rendered useless? It doesn't prevent your opponent from drawing. Was it supposed to? And it should not be counter trap as it doesn't have to be chained. Dark Chimera: This monster cannot be Special Summoned or Set. This card cannot be destroyed by battle.This card can only be Tribute Summoned by Tributing 3 or more DARK monsters.The original ATK and DEF of this card is 500 x the number of Tributed monsters.This card gains 200 ATK for every DARK monster removed from play in you hand or in your Graveyard. That should do about the OCG I think. Suggestion: Remove the hand thing. It would force you to show your hand to your opponent to verify the number of monsters in your hand. And that's more of a drawback than the 400-800 points from the possible monsters in your hand. Thousand Eyes: Effect is kinda like Yubel, but a bit stronger due to the 3000 during your turn. Most cards aren't very creative, but the card designs are fantastic. Givin this a 6/10 Link to comment Share on other sites More sharing options...
CDDRodrigo Posted January 22, 2011 Report Share Posted January 22, 2011 I gotta say, they're all weak cards. Would see no play in any deck in the current meta. I'll review each one: [b]Dark Barrier[/b] Negates 1 attack while in atk mode. Okay. But requires 1 tribute, and is only strong when in defense, which is terrible. Plus, to switch it's mode, you gotta tribute 1 monster. It's a -1 for no big advantage. That makes it bad. [b]Demon Blaster[/b] This one is kinda ok, since it can attack directly and then defend itself. But, since it's not a tuner, nobody would use it, unless maybe a Debris Dragon deck. [b]Interdimensional Fiend[/b] You didn't state from WHERE the card will be removed (if it's from the hand, the field or the graveyard.) If it's from the graveyard, it's bad. If not, then it could see a lot of plays, and it could be compared to Ryko. [b]Zherok the Dark One[/b] A Ritual Vanilla is ALWAYS bad. Add a effect to it. [b]Haunted Chest[/b] It doesn't states if it removes BEFORE the draw or AFTER the draw. If it's before, it's similar to Drop Off. If not, it's kinda bad. I'd rather run Neddle Worm. [b]Dark Chimera[/b] It can't be destroyed in battle, but it's max ATK is 2500. Very weak. If you make it 1000 per tribute, then it'd be better. Also, the last part is wrong. It should be "This card gains 200 ATK for each DARK monster removed from play". [b]Therok of the Thousand Eyes[/b] It's summoning is almost impossible, since it requires probably the hardest monster to summon as a fusion material. And nobody would attack it, since it can't be destroyed in battle and you take 0 damage, so the burning effect is useless. Plus, the attack it gains is far too low, Armityle itself gains 10000 ATK, so this should be higher. I hope I didn't sound too rude and hope I've been of help for your next cards. Link to comment Share on other sites More sharing options...
Skythief Posted January 22, 2011 Report Share Posted January 22, 2011 [quote name='CDDRodrigo' timestamp='1295725992' post='4952176'] [b]Therok of the Thousand Eyes[/b] It's summoning is almost impossible, since it requires probably the hardest monster to summon as a fusion material. And nobody would attack it, since it can't be destroyed in battle and you take 0 damage, so the burning effect is useless. Plus, the attack it gains is far too low, Armityle itself gains 10000 ATK, so this should be higher. I hope I didn't sound too rude and hope I've been of help for your next cards. [/quote] 10000? Man I've read that guy wrong all the time, I thought it was 1000 xD Link to comment Share on other sites More sharing options...
Xcess Posted January 22, 2011 Author Report Share Posted January 22, 2011 Well Armityle can be destroyed very easy ... so i add a indestructible efect and reduce ate points, but what to do tnx for the tips[quote name='CDDRodrigo' timestamp='1295725992' post='4952176'] I gotta say, they're all weak cards. Would see no play in any deck in the current meta. I'll review each one: [b]Dark Barrier[/b] Negates 1 attack while in atk mode. Okay. But requires 1 tribute, and is only strong when in defense, which is terrible. Plus, to switch it's mode, you gotta tribute 1 monster. It's a -1 for no big advantage. That makes it bad. [b]Demon Blaster[/b] This one is kinda ok, since it can attack directly and then defend itself. But, since it's not a tuner, nobody would use it, unless maybe a Debris Dragon deck. [b]Interdimensional Fiend[/b] You didn't state from WHERE the card will be removed (if it's from the hand, the field or the graveyard.) If it's from the graveyard, it's bad. If not, then it could see a lot of plays, and it could be compared to Ryko. [b]Zherok the Dark One[/b] A Ritual Vanilla is ALWAYS bad. Add a effect to it. [b]Haunted Chest[/b] It doesn't states if it removes BEFORE the draw or AFTER the draw. If it's before, it's similar to Drop Off. If not, it's kinda bad. I'd rather run Neddle Worm. [b]Dark Chimera[/b] It can't be destroyed in battle, but it's max ATK is 2500. Very weak. If you make it 1000 per tribute, then it'd be better. Also, the last part is wrong. It should be "This card gains 200 ATK for each DARK monster removed from play". [b]Therok of the Thousand Eyes[/b] It's summoning is almost impossible, since it requires probably the hardest monster to summon as a fusion material. And nobody would attack it, since it can't be destroyed in battle and you take 0 damage, so the burning effect is useless. Plus, the attack it gains is far too low, Armityle itself gains 10000 ATK, so this should be higher. I hope I didn't sound too rude and hope I've been of help for your next cards. [/quote] Why would it sound rude i post them so peapole can post possitive and negative comments Link to comment Share on other sites More sharing options...
CDDRodrigo Posted January 22, 2011 Report Share Posted January 22, 2011 Great, then. Link to comment Share on other sites More sharing options...
Xcess Posted January 23, 2011 Author Report Share Posted January 23, 2011 EDITED ... hope these are beter Link to comment Share on other sites More sharing options...
Y.M.R.creator Posted January 23, 2011 Report Share Posted January 23, 2011 Haunted Chest is OP'd Link to comment Share on other sites More sharing options...
Xcess Posted January 23, 2011 Author Report Share Posted January 23, 2011 any ideas to make it less OPéd ? Link to comment Share on other sites More sharing options...
Skythief Posted January 23, 2011 Report Share Posted January 23, 2011 The first 3 cards haven't changed, except Dark Barrier has some more ATK now. On the ritual card, I still don't think rituals in general are very playable, but it's definitely better than the last one. Haunted Chest exists already: [url="http://yugioh.wikia.com/wiki/Time_Seal"]Time Seal[/url] And is forbidden. For in-depth read [url="http://yugioh.wikia.com/wiki/Forum:Why_is_Time_Seal_Banned%3F"]Why is Time Seal forbidden?[/url] To make this less OP, let your opponent draw. Make this card act AFTER he has drawn. Like put the card back under his deck or something. Dark Chimera is pretty creative and much more playable now you don't have to show your opponent your hand. Therok hasn't changed a bit, so it's still underpowered considering armityle is 10000 and not 1000 as I mistakenly understood. Link to comment Share on other sites More sharing options...
Xcess Posted January 23, 2011 Author Report Share Posted January 23, 2011 [quote name='Skythief' timestamp='1295790932' post='4954181'] Therok hasn't changed a bit, so it's still underpowered considering armityle is 10000 and not 1000 as I mistakenly understood. [/quote] Well yeah cose i take down 7000 points to add an indestructible efect + with a monster that cannot be destroyed in battle, you do not take battle damage from it + your opponent gets damaged when it s atacked, i dont think you'll need those unnecessary 10000, 3000 s kinda enough [quote name='Skythief' timestamp='1295790932' post='4954181'] The first 3 cards haven't changed, except Dark Barrier has some more ATK now. [/quote] Well actualy they have, Demon Blaster's now a tuner, Dark Barrier got some atk points (despite it's effect) and Interdimensional Fiend got a slight OCG fix Link to comment Share on other sites More sharing options...
Skythief Posted January 23, 2011 Report Share Posted January 23, 2011 I just noticed Dark Barrier, Interdemensional Fiend and Haunted Chest all miss a period at the end of the description. Nothing big, just some random note. If you think 10000 is unnecessary, make it 4000 or 5000. 3000 is kinda shallow compared to 10000, as you can't crush level 5 defenders with it (Labyrinth Wall and Millenium Shield both have 3000 def). Link to comment Share on other sites More sharing options...
Xcess Posted January 23, 2011 Author Report Share Posted January 23, 2011 Made it 5000 instead of 3000 Link to comment Share on other sites More sharing options...
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