SunshineSoldier Posted January 23, 2011 Report Share Posted January 23, 2011 [img]http://img651.imageshack.us/img651/7883/342593n.jpg[/img] Lore: If this card is in Defence Position, This card cannot be selected as an attack target. If this card attacks a face-up Attack Position monster, reduce this card's monsters attack to 0 During the Damage Step only. If this card destroys a monster by battle, Discard the top 3 cards of your Deck. This card cannot inflict battle damage to your opponent's Life Points. If this card battles an Attack Position monster, remove from play cards from the top of your opponent's Deck equal to twice the opposing monster's Level. Link to comment Share on other sites More sharing options...
Schrödinger Posted January 23, 2011 Report Share Posted January 23, 2011 If this card is in Defense Position, this card cannot be selected as an attack target. If this card attacks an Attack Position monster, reduce this card's ATK to 0 during the Damage Step only. If this card destroys a monster by battle, send the top 3 cards from your Deck to the Graveyard. When this card battles, any Battle Damage to your opponent becomes 0. If this card battles an Attack position monster, remove from play the cards from the top of your opponent's Deck equal to the opposing Monster's Level. (x2) (Times 2 is a bit broken imo) Fixed minor OCG errors, why not take out the x2, make it a pyro instead of psychic, and make def 200 to support Flamvells? Just a suggestion. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 23, 2011 Report Share Posted January 23, 2011 [quote name='Gunnybear' timestamp='1295756406' post='4953503'] (Times 2 is a bit broken imo) [/quote] I diisagree, it's attack is dropped to zero for that effect, meaning you lose it anyway. Also, I think it's UP'd for a double sacrifice, I think bumping up the attack would make it more useable, I mean, you can't do any battle dammage anyway, and you can't attack ATK position monsters. Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted January 23, 2011 Report Share Posted January 23, 2011 OCG fix: This card cannot be selected as an attack target if it remains in face-up Defense Position. If this card attacks a face-up Attack Position monster, this card's ATK becomes 0 during the Damage Step only. If this card destroys a monster by battle, send the top 3 cards of your Deck to the Graveyard. This card cannot inflict Battle Damage to your opponent. If this card battles with an opponent's face-up Attack Position monster, remove from play the top cards of your opponent's Deck equal to the opposing Monster's Level x 2. I felt like it was OPed because it can't be attacked when it's in Defense Position, but then I looked at its other effects and realized that it's actually UPed, except for one other thing, which I will get to. I'm a bit confused. If you reduce the card's ATK to 0 for damage calculation, then that means that YOU are the one getting all the damage. On top of that, YOU are the one that must mill 3 cards from the Deck. It gets more confusing because of the next effect, which states that it cannot inflict Battle Damage. It's pretty obvious you won't inflict damage to your opponent, because you're the one getting damaged instead. The only beneficial thing is extremely OPed, and that's the last effect, because if you destroy a monster that is at most a low ATK Level 6 (as there are some Level 5s with higher ATK than this card), then they mill 12 cards. That's slightly more than a fourth of an average duelist's Deck. This card is OPed in that it will seriously mill your opponent's Deck. Not that that's a bad thing, but it's an effect that will get very OPed. I suggest toning it down a bit. I'd edit the effect so that you might have to send only the top card of your Deck to the Graveyard, and that any damage inflicted by this card becomes 0. Might want to increase its ATK a bit as well, as 2000 is Level 5 range. With 0 DEF and an effect that prevents it from being attacked while in Defense Position, I suggest you make the ATK at most 2500. Link to comment Share on other sites More sharing options...
SunshineSoldier Posted January 23, 2011 Author Report Share Posted January 23, 2011 Thanks for the Ratings, I'll edit it but I'm to lazy to post it up here. +rep for everyone. (I'll give gunnybear his rep tomorrow because I've Reached my max. today. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted January 23, 2011 Report Share Posted January 23, 2011 [b]Name & Picture: 2/2[/b] Its a nice name and a picture that relates to the name. [b]Creativity: 1/2[/b] A combination of various effects, only the last one feels inspired. [b]OCG: 3/4 [/b](not perfect corrections, but improvements) If this card is in Defence Position, This card cannot be selected as an [b]a[/b]ttack target. If this card [b]a[/b]ttacks a face-up Attack Position monster, [b]r[/b]educe this [b]card's[/b][s] monsters[/s] [b]a[/b]ttack to 0 During the Damage [b]S[/b]tep [s]only[/s]. If this card destroys a monster by battle, Discard the [b]t[/b]op 3 cards of your [b]D[/b]eck. This card cannot inflict [b]b[/b]attle [b]d[/b]amage to your opponent's Life Points. If this card battles an Attack [b]P[/b]osition monster, [b]r[/b]emove from [b]p[/b]lay [b]cards from the top of your opponent's Deck[/b] [b]equal to twice the opposing monster's [/b][b]Level[/b][b]. [/b][s]the top card of your opponent's Deck equal to the opposing Monster's Level. (x2) [/s] [b]Balance: 3/6[/b] Level 7, so 2 tributes. A tad redeeming perhaps. In Defense Position, its basically a staller - something of a lower level could easily pull that off, however not so bad in conjunction with another effect. In Attack Position, If its ATK is reduced to 0, how would it do battle damage/destroy a monster anyway? The effect is perhaps too generous, for example, in attacking a level 7 or 8, you may lose say 3000 life points, but by taking 14/16 cards away from your opponent (40% of a standard deck), potentially win, so this effect is quite overpowered. [b]Playability: 4/6 [/b] It would be useful for lightsworns etc. In the context of that Deck, I'd say very playable. But also quite abusable, it would need limitations... [b]13/20 [/b] C - Good Card.Oh and by lightsworns I meant against them, not in their deck. Useful against any milling deck really. Link to comment Share on other sites More sharing options...
Schrödinger Posted January 23, 2011 Report Share Posted January 23, 2011 I always thought it had to be send top cards to graveyard, not discard from deck. My bad Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted January 23, 2011 Report Share Posted January 23, 2011 [quote name='Gunnybear' timestamp='1295763001' post='4953698'] I always thought it had to be send top cards to graveyard, not discard from deck. My bad [/quote] I think it is actually, but I wasn't too sure so I left it, the guy above me did a better job (but I didn't see that correction until I posted my review..). Link to comment Share on other sites More sharing options...
Schrödinger Posted January 23, 2011 Report Share Posted January 23, 2011 I just looked back and found 3 different OCG fixes XD Link to comment Share on other sites More sharing options...
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