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Single - Trap Terrorizer


.Ash

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[center][IMG]http://i1206.photobucket.com/albums/bb441/aharrington21/Singles/TrapTerrorizer.jpg[/IMG]
[b]Lore[/b]
When this card is removed from the field, your opponent cannot activate Trap Cards until their next Standby Phase. You can remove this card in your hand from play to negate the activation of a Trap Card your opponent controls and destroy it. Then, you can remove from play all "Trap Terrorizer"'s in your Deck or hand from play to remove from play all Traps in your opponent's Deck or hand with the same name as the destroyed card. This card can be used in response to Counter Traps.[/center]

If somebody posts an OCG fix only, they will be negged.
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[quote name='Blamonchesix' timestamp='1295772730' post='4953878']
This... is not a bad card at all.
"Battle Fader"-like but this one concentrates on traps.
Hope you can activate this card before Continuous traps (such as Skill Drain or Royal Oppression) hit the field.
9/10. Nice Work.
[/quote]

It can be activated in response to both of those Traps, with the ability to remove all copies of the negated Trap that your opponent has.

Also, bump.
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The first effect seems pointless, as this card looks like it mainly acts from your hand. I see no point in summoning it in the first place when the effect that can be used from your hand is better, as it actually removes cards.
The last effect, is intersting, gives this card a creative touch and has many usabilities (Skill Drain, Royal Decree/Opression/etc and, 2 cards I really hate, Icarus Attack and War Chariot).

OCG seems good to me (you said I may not give only an OCG comment, but will it hurt if I add this to a comment?) Can't see any flaws here. The last sentence should in my opinionbe "This card can be chained to Counter Traps" But I could just as well be rong as I could be right. So that's why I said no flaws.

10/10 really awesome card
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First effect is basically there should you ever want to make use of the fact that it's a Tuner.

Synch into Formula Synchron / whatever and you get protection from Traps.

The last effect, I think is almost broken, but there are a lot of practical uses for it.

As for OCG, it was really only there to deter those who only comment with OCG fixes, as I find they provide little help whatsoever. I'm glad you took notice, and provided a real comment on the card.

Also, thanks for the high rate.
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[quote name='The Cake Is A Lie' timestamp='1295903443' post='4957864']
It really terrorizes traps. I like cards what do things similar with theyre names, and this card does. Seems somewhat balanced, and pretty effective. Looks like a Yiliaster member.

9/10 because it would be a 7/10 if I made this card.
[/quote]

Well, the comment had nothing noteworthy, just a slightly disguised +1 post.

Even the rate killed a few of my brain cells while reading.

Anybody else?
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[quote name='Decadence' timestamp='1295909167' post='4958129']
hmmmmm

Love it Snow 10/10
[/quote]

That was extremely helpful. <_<

Is it really too much to ask for someone to rip into the card? This might sound odd but I know this isn't perfect, and I want to know how I could improve / how I could change the card.

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[quote name='Harry Gross' timestamp='1295909495' post='4958154']
you need to either make the effect last longer

[b]I assume you mean the first effect? That is the effect least likely to be used, and regardless of how long it lasts, it would ensure that you would have at least 1 turn in which your opponent can't activate Traps. That is more than enough I think.[/b]

or have an extra effect that brings it back after about 2 turns

[b]Bring back the monster itself? Certainly not. I find it overpowered as it is, being able to bring it back is far too much.

If it were to bring back the Trap, surely you've used this card for nothing - unless of course you've already won by that time.[/b]
[/quote]
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