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Anti-meta, negating effects and stealing monsters


Ieyasu Tokugawa

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[quote name='Grand_Hokage_Tsunade' timestamp='1296646819' post='4981259']
Hey dude, great "Void" set. ^^ You gonna be adding some more cards soon?

By the way, I think the Set Prefix for this should be "DOTV" since it's the Set name.
[/quote]
yeah, I just had that thing made, so I haven't updated the set with that yet. Will do though, and thanks for the comment.
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[quote name='Metagross386' timestamp='1295926144' post='4958970']
[center]
Well, I came up with the Void archtype, which was originally going to be an RFP set(sending the cards to the "Void"), but that's been done before. So I decided to make a set that would be based off of negating the opponent's effects to slow them down. Here's what I've made so far.

Also, as of February 5th, I added the Fearsome Void sub-Archtype, dedicated to abuse your opponent's monster levels and use them for effects, which will include more monster theft in the future :D

All pics from Jazin Kay's archive except for Anvaver, who is from Kai Hiwatora's archive (Hope I spelled that right)

Also, there is a reason why I picked the names I did. The only monster that doesn't follow the theme is Void Dragon, and whoever can figure that theme out gets a +rep.

Favorite card so far:

[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/FearsomeVoid-OsoroshiitheStrong.png[/IMG]

[spoiler=Monsters]
[spoiler=Void]
[spoiler=EN001: Vuoto ]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/Vuoto-BeastfromtheVoid.png[/IMG]

Once per turn, during your Main Phase, you can equip this card to a face-up monster your opponent controls as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While this card is equipped to a monster, that monster's effect is negated. (A monster can only be equipped with 1 Union Monster at a time. [b]I[/b]f the equipped monster is removed from the field, you can Special Summon this card in face-up Attack Position.)
[spoiler=Explanation]
I wanted to make a Union monster, but I negate other effects, not mine. Then I got the idea, Union equippable to your opponent's monster! Just something I thought up on the fly.
[/spoiler]
[/spoiler]
[spoiler=EN002: Leere]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/Leere-GuardianoftheVoid.png[/IMG]

When this card is Summoned, select 1 face-up card on the field. That card's effect is negated until your opponent's next End Phase.
[spoiler=Explanation]
The prototype. Designed to give you a temporary advantage, like negating Stardust for the turn.
[/spoiler]
[/spoiler]
[spoiler=EN003: Anvaver]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/Anvaver-VoidSeer.png[/IMG]

Cards in the Graveyard cannot activate their effects. If this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Void" monster from your Deck whose ATK is 1500 or less. This effect cannot be negated by cards you control.
[spoiler=Explanation]
Kills cards like Plaguespreader and Malicious. Also a searcher, but i made it unsearchable by 100 ATK.
[/spoiler]
[/spoiler]
[spoiler=EN006: Vazio]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/Vazio-GoliathoftheVoid.png[/IMG]

If this card is Tribute Summoned, the tributes must be "Void" monsters. As long as this card remains on the field, monsters cannot be targeted by the effects of cards.
[spoiler=Explanation]
Prevents targetting. Might be UP'd because of the slowness of this Deck and the specific tribute requirement, not too sure.
[/spoiler]
[/spoiler]
[spoiler=EN007: Praznina]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/Praznina-WormfromtheVoid.png[/IMG]

This monster can be Tribute Summoned by tributing 2 monsters, except "Praznina - Worm from the Void." This monster gains the effects of all "Void" monsters used to tribute summon this card. If this card is Special Summoned, you can tribute 1 level 3 or lower "Void" monster you control to treat the Special Summon as a Tribute Summon with the Tributed monster as the cost. (You do not lose your Normal Summon for the turn.)
[spoiler=Explanation]
Serves two purposes, space saver, or just a beatstick to replace another monster you control. Also, if you happen to have no Voids on the field, you can still just use it as a beatstick.
[/spoiler]
[/spoiler]
[spoiler=EN008: Wúxiào]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/Wxio-ShamanoftheVoid.png[/IMG]

When this card is Summoned, select 1 face-up card your opponent controls and 1 other face-up card you control. As long as this card remains face-up on the field, both effects are negated. If either card is removed from the field, this effect is negated.
[spoiler=Explanation]
Designed as a stronger version of the above monster, but you have to sacrifice one of your own card effects to use him. Put the last bit so you don't negate an effect of a monster you're just going to tribute anyway.
[/spoiler]
[/spoiler]
[spoiler=EN010: Gwag]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/Gwag-ArcherfromtheVoid.png[/IMG]

Monsters cannot be added from the Deck to the hand by card effects uless they were drawn.
[spoiler=Explanation]
I just screwed Black Wirlwind! Worship me nao!(Bet you can't guess my most hated deck :P)
Anyway, designed to kill hand searchers. Slows down some Decks right there.
[/spoiler]
[/spoiler]
[spoiler=EN011: Kūgeki]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/Kgeki-WarrioroftheVoid.png[/IMG]

As long as this card remains on the field, monster effects cannot be activated from either players hand.
[spoiler=explanation]
Designed to make cards like Honest and Kalut worthless. Problem is, you can't use your own hand monster effects, limiting you as well as your opponent, because it also negates SS cards, Judgement Dragon would be a perfect example, though you probably wouldn't use it in this Deck.
[/spoiler]
[/spoiler]
[/spoiler]
[spoiler=Fearsome Void]
[spoiler=EN004: The Watcher(NEW!)]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/FearsomeVoid-TerrveltheWatcher.png[/IMG]

This monsters gains attack equal to the combined level of all face-up monsters your opponnet controls x100. Once while this card is face-up on the field, if this card is selected as an attack target, you can decrease the level of 1 face-up monster your opponent controls by 2 and negate the attack.
[spoiler=Explanation]
Started with a base of 1000 ATK, but I'm not sure if that's too much or not. Put a 1 time protection that also causes it to lose 200 ATK, but can possibly be abused by your opponent.

NOTE: You cannot decrease a level 2 monster to level 0 to activate this guys effect, that does not happen unless a card specifies that you can.
[/spoiler]
[/spoiler]
[spoiler=EN005: The Swift(NEW!)]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/FearsomeVoid-ZarhurelitheSwift.png[/IMG]

During your Standby Phase, increase the level of 1 monster your opponent controls by 1 (max. 12). If you cannot, this card cannot attack until your next turn. If this card destroys a monster by battle and sends it to the Graveyard, you can send cards from the top of your opponent's Deck to the Graveyard equal to half the level of the destroyed monster, rounded down.
[spoiler=Explanation]
Fuels it's own effect and the effect of other Fearsome Void monsters. The downside is that it helps the opponent get some higher level synchros if they only have low level monsters out, since it's effect is mandatory.

NOTE: Yes, 1/2 rounded down is 0, but since you have to increase a monster's level by one that shouldn't be too much of a problem.
[/spoiler]
[/spoiler]
[spoiler=EN009: The Pitiful(NEW!)]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/FearsomeVoid-TemiblethePitiful.png[/IMG]

Once per turn, you can activate one of the following effects.
*Select 1 face-down monster your opponent controls and declare a level, then flip the monster face-up (flip effects are not activated). If it is the declared level, destroy it. If not, flip the monster face-down and this card cannot attack this turn.
*Your opponent selects 1 face-down monster you control and declares a level, then reveal the selected monster (flip effects are not activated). If it is the declared level, destroy it. If not, change it to attack position and increase its attack by 1000 until the End Phase.
[spoiler=Explanation]
Dunno, good for possible destruction or Attack beef, but gives downsides if you're wrong. Also, for those who can actually read the card, the lore on the card and the posted lore are different, I forgot to flip the opponent's monster face-down after the effect.
[/spoiler]
[/spoiler]
[spoiler=EN012: The Strong(NEW!)]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/FearsomeVoid-OsoroshiitheStrong.png[/IMG]

If you use this card for a Synchro Summon, you can use 1 face-up monster on your opponent's side of the field as a Synchro Material monster. If you do, the Summoned monster's effect is negated and you cannot conduct your Battle Phase this turn.
[spoiler=Explanation]
Steal your opponent's monsters and use it against them, but you can still use some of your own. Due to massive abuse I can see, I put in the two downsides of effect negation and no battle phase, because it's sorta like using soul exchange to tribute summon Jinzo and screw your opponent.
[/spoiler]
[/spoiler]
[/spoiler]

[/spoiler]
[spoiler=Synchros]
[spoiler=EN014: Void Dragon]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/VoidDragon.png[/IMG]

1 Tuner + 1 or more non-Tuner monsters
This card's effect cannot be negated by the effects of your own monsters. When this card attacks, you can discard 1 monster to negate the effects of all monsters your opponent controls until the end of the second Damage Step after this card attacks. If this effect is activated, you must attack with 1 other monster your control. If this card is destroyed by battle and sent to the Graveyard, your opponent selects 1 card they control. That card's effect is negated until your next End Phase.
[spoiler=Explanation]
I saw this, and immediately though SIGNER DRAGON! Made it general so it can be used in any Deck, I can see this being run just as much as Stardust :P That's just me though.
[/spoiler]
[/spoiler]
[spoiler=EN015: Kekosongan]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/Kekosongan-QueenoftheVoid.png[/IMG]

1 "Void" Tuner + 1 or more non=Tuner monsters
This card's effect cannot be negated by "Void" monsters. When this card is Synchro Summoned, you can remove up to 3 "Void" monsters from your Graveyard to add the same number of "Void" monsters from your Deck to your hand. Once per turn, when a card effect is negated by a "Void" monster you control, you can Special Summon 1 of your removed from play "Void" monsters to your side of the field in face-up Attack Position.
[spoiler=Explanation]
First sentence is for future Void monsters I'm making. I know your opponent wouldn't activate effects with these monsters, but remember, Void monsters also negate your effects, so you can use this to your advantage.
[/spoiler]
[/spoiler]
[spoiler=EN016: Bat’ilad]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/Batilad-KingoftheVoid.png[/IMG]

1 "Void" Tuner + 2 or more non-Tuner monsters
This card is unaffected by the effects of "Void" monsters. When this card is Synchro Summoned, you can select up to 2 cards your opponent controls. As long as this card remains face-up on the field, those cards' effects are negated. Any face-down cards selected by this card's effect ccannot be flipped face-up, except by another card effect.
[spoiler=Explanation]
Better version of Wuxiao, need I say more?
[/spoiler]
[/spoiler]
[/spoiler]
[spoiler=Spells and Traps]
[spoiler=EN018: Discovery(NEW!)]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/AbyssmalDiscovery.png[/IMG]

Select 1 monster you control and send it to the Graveyard. Then, Special Summon 1 "Void" monster from your Deck whose level is equal to or less than the selected monster. That monster cannot attack this turn.
[spoiler=Explanation]
Encourages the use of other monsters in the Void Deck, and allows Sangan abuse, provided Anvaver isn't on the field yet. Plus you can send a Void you control to get another Void, so it's not so situational.
[/spoiler]
[/spoiler]
[spoiler=EN017: Gateway]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/GatewaytotheVoid.png[/IMG]

The effects of "Void" monsters cannot be negated by effects of other "Void" monsters. Once per turn, if this card would be destroyed by a card effect, you can tribute 1 monster you control to negate that effect and destroy that card.
[spoiler=Explanation]
Later on, this will provide massive advantages to you by keeping you from hurting yourself with your own monsters. Of course, as it is a field, you opponent can steal one of your monsters and gain the advantage.

NOTE: Activating another field does not count as destroying this card by card effect.
[/spoiler]
[/spoiler]
[spoiler=EN018: Portal]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/PortaltotheVoid.png[/IMG]

The equipped monster is treated as a "Void" monster. Once per turn, if the equipped monster is the only monster you control, you can add 1 "Void" monster from your Deck to your hand. If you do, the first monster you Summon this turn after this effect has been activated has its effect negated until the End Phase.
[spoiler=Explanation]
This is a handy card that will allow you to use other monsters in tandem with the archetype, such and creating your own "Void" tuners. BUT, there is no restriction on what monsters it can be equipped on, meaning you can equip it to a "Void" monster and still get the second search effect. Doesn't work with Gwag on the field, might change some things up to fix that. Let me know what you think on that.
[/spoiler]
[/spoiler]
[spoiler=EN019: Summoning]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/SummoningfromtheVoid.png[/IMG]

Destroy 1 "Void" monster you control. Then Special Summon up to 2 level 4 or lower "Void" monsters from your Deck. Their effects are negated and cannot be tributed or used as Synchro Material Monsters until your End Phase.
[spoiler=Explanation]
Major SS for Voids. The reason I made it so powerful is because it destroys your monster, meaning cards like Stardust will negate this easily. Though if used correctly with this Deck, you won't have to even worry about that possibility.
[/spoiler]
[/spoiler]
[spoiler=EN020: The Void]
[IMG]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/Void/TheVoid.png[/IMG]

Up to twice per turn, when a "Void" monster is Summoned, place 1 Void Counter on this card (max. 12). When this card has at least 3 Void Counters on it, non-"Void" cards you control cannot have their effects negated by "Void" monsters. You can remove a number of Void Counters from this card to Special Summon a "Void" monster from your Graveyard whose level is equal to the number of Void Counters removed. If this card would be destroyed by an opponent's card effect, you can remove 2 Void Counters from this card instead.
[spoiler=Explanation]
This can easily fix the Portal/Gwag problem, but you need to get 3 counters on it first. Reason I put up to twice per turn is because it would be a little slow otherwise, but it doesn't make the secon effect as abusable as "whose level equals twice the number of Counters removed", because there are always times where you can only summon once during your turn.

NOTE: Cards like "Summoning from the Void" only put 1 Counter on this card, because you technically Summoned once so far. Same idea as with "Morphtronic Map" and "Zero Gravity".
[/spoiler]
[/spoiler]
[/spoiler]
[/center]
[/quote]

GMAN (10/10)

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awesome.
The card effects flow together well, allowing for multiple monsters to be set on the field, work together well as a combo and have protection from effects. I especially love kekosongans effect, being able to do that will really make way for your other void monsters.
As for the looks and balance, awesome.
Keep up the great work, and I hope there are more to come =)
Overall, 9.5/10
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You're not very lucky are you? You get very few comments and if you get any, you get lulzed

[quote]
GMAN
[/quote]
So out of pity I'll try to squeeze something contructive out of this brain of mine ;-)

Osoroshii: Ouch, this can really hurt. Remove your opponents beatstick to get your own out. But it has enough drawbacks to make it balanced I think. Very good with the Void synchros as well, as their effects don't get negated.

Vuoto: I don't like Unions, but this one is pretty good actually.

Leere: Simple. As the explanation says, a prototype. Every dack needs a prototype. (I think?)

Anvaver: Well I'm not sure about this... Is more or less dependent of your opponents deck type. However, I think the second effect makes it okay as some sort of Void-Tomato. Just the 1600 ATK of hers are kinda sad as she can't search out herself.

Vazio: I don't think this is UP'ed at all. No monsters can be at all targeted. That balances the specific tribute requirement.

Praznina: And what exactly is this? A beatstick? I don't see much use in this.

Wuxiao: Lol @ name. It helps locking down things, but I guess it can't last on the field for long, making this effect sadly UP.

Gwag: Pretty much a Sangan-killer. However, it is pretty useless in decks that don't do this. And I'd probably take [url="http://yugioh.wikia.com/wiki/Thunder_King_Rai-Oh"]Thunder King Rai-Oh[/url] instead in my side deck, if at all.

Kugeki: Oh. Hell. Yeah. This is epic. And this deck doesn't rely on SS that much anyway. Probably use this in a monarch deck. AND you just screwed blackwing almost completely! Not only do they lose Kalut, but they also can't swarm cards like Bora and Gale! Awesome!

Terrivel: If your opponent plays on synchro summon, he can probably abuse this. I think this is somewhat OP however, very situational. So I'll give it a balanced rating.

Zarhureli: Good combo with Osoroshii imo. I just don't really see the last effect, especially if you're playing against lightsworn this is more a help than anything else to your opponent. Rather have a Shura-like swarm effect, swarming is what this archtype misses (but also stops your opponents from doing so).

Timible: Lovely picture^^ Card effect is very interesting, as you know how many tributes your opponent paid, you know roughly what level it is and you have 25-50% of calling right. Also good combo with book of moon. I don't see the deal for the second effect, it's fine if it's on there if you ever wanna use it but I wouldn't know a situation you would want to.

Void Dragon: Good support for the archtype, it just lacks the power to take advantage of your created lockdown. 2400 ATK on level 8 is mehish. Stardust stops destruction.

Kekosongan: An absolute ace if played correctly, I'll regard this as your key card. This actually works very well. Also good with Osoroshii to get rid of Goyo, as its effect cannot be negated by Osoroshiis drawbacks.

Bat'ilad: Pretty much what your explanation says, better version of Wuxiao. Also, since it's level 9, you can get rid of pretty any opposing high-level monster when used with Osoroshii.

Discovery: Last sentence is pointless as I'd use this in opponents turn anyway. Very good card other than that as it can search for any void monster, especially Osoroshii to counter when your opponent brings out a big monster.

Gateway: A field spell that is good support to the archtype. However, it should give them some ATK cuz that's what they lack most.

Portal: I think this is actually... pretty good searcher. And as you said in explanation, create your own void tuners.

Summoning: Counter Trap? Counter to what. I noticed many people are a bit random with the Counter-sign if they have a trap that does not seem to belong anywhere. This effect is pretty good, but note that this card is not halted by stardust dragon, as destroying a monster is not phrased as a price (if you want it to be a price replace "when" after the price with "to")

The Void: The last card and the most complicated. So this is actually good as far as it can help hybrid-decks supporting void cards. Yet you will probably miss the swarming power to utilize this twince a turn.


Overall: I like how the cards work together and work lika an effect-lockdown. I'd play this with monarchs to utilize that your own effects won't be negated in the majority. And to remain card advantage, something this archtype majorly lacks.

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[quote name='Skythief' timestamp='1297359905' post='5001064']
You're not very lucky are you? You get very few comments and if you get any, you get lulzed

[b]I know, I try to ignore them but the keep coming[/b]

So out of pity I'll try to squeeze something contructive out of this brain of mine ;-)

Osoroshii: Ouch, this can really hurt. Remove your opponents beatstick to get your own out. But it has enough drawbacks to make it balanced I think. Very good with the Void synchros as well, as their effects don't get negated.

[b]It's Soul Exchange in synchro form. I've been wondering why one of these hasn't been made (outside of mind control), so I made this[/b]

Vuoto: I don't like Unions, but this one is pretty good actually.

[b]Really, i just wanted to make a union :P[/b]

Leere: Simple. As the explanation says, a prototype. Every dack needs a prototype. (I think?)

[b]Yes they do, and this was the first card I made, so yeah[/b]

Anvaver: Well I'm not sure about this... Is more or less dependent of your opponents deck type. However, I think the second effect makes it okay as some sort of Void-Tomato. Just the 1600 ATK of hers are kinda sad as she can't search out herself.

[b]Plaguespreader, Sangan, Searchers, Maybe Vayu, not sure if it activates or not, but this kills them all. I think it's versitile enough to screw any opponent, which also explains why I mader her 1600, figure it would be too much of a middle finger if she could bring another one out.[/b]

Vazio: I don't think this is UP'ed at all. No monsters can be at all targeted. That balances the specific tribute requirement.

[b]Thank you very much :D[/b]

Praznina: And what exactly is this? A beatstick? I don't see much use in this.

[b]Yes, and it can reuse effects like Wuxiao and Leere. Just wanted to make a beatstick is all[/b]

Wuxiao: Lol @ name. It helps locking down things, but I guess it can't last on the field for long, making this effect sadly UP.

[b]Epic win if you use his effect on your Monarch. Plus he's a tuner, so he can't be too powerful[/b]

Gwag: Pretty much a Sangan-killer. However, it is pretty useless in decks that don't do this. And I'd probably take [url="http://yugioh.wikia.com/wiki/Thunder_King_Rai-Oh"]Thunder King Rai-Oh[/url] instead in my side deck, if at all.

[b]._. Screw your well thought out logic. And on a serious note, I see your point, though this also kills Black Whirlwind and gets the Void support.[/b]

Kugeki: Oh. Hell. Yeah. This is epic. And this deck doesn't rely on SS that much anyway. Probably use this in a monarch deck. AND you just screwed blackwing almost completely! Not only do they lose Kalut, but they also can't swarm cards like Bora and Gale! Awesome!

[b]I hate Blackwings. Nuff said.[/b]

Terrivel: If your opponent plays on synchro summon, he can probably abuse this. I think this is somewhat OP however, very situational. So I'll give it a balanced rating.

[b]You're opponent can abuse this if you let him, his effect is optional so if you see it coming, you can avoid certain pain. Plus if you're able to keep him from synchro summoning, Osoroshii can also abuse this.

Zarhureli: Good combo with Osoroshii imo. I just don't really see the last effect, especially if you're playing against lightsworn this is more a help than anything else to your opponent. Rather have a Shura-like swarm effect, swarming is what this archtype misses (but also stops your opponents from doing so).

[b]While the milling effect could push Lightsworns closer to winning, they aren't controlling it, you are. This can be hurtful and push them closer to Deck-Out as well. And the mill effect is optional.[/b]

Timible: Lovely picture^^ Card effect is very interesting, as you know how many tributes your opponent paid, you know roughly what level it is and you have 25-50% of calling right. Also good combo with book of moon. I don't see the deal for the second effect, it's fine if it's on there if you ever wanna use it but I wouldn't know a situation you would want to.

[b]Because if the opponent doesn't have any face-downs and you don't have Book, you can set a monster of your own and get them to guess it. If they're wrong, you get an extra 1000 ATK, and that can be painful. Also, you can use it if your opponent doesn't control any monsters at all.[/b]

Void Dragon: Good support for the archtype, it just lacks the power to take advantage of your created lockdown. 2400 ATK on level 8 is mehish. Stardust stops destruction.

[b]I don't get the Stardust comment, Void Dragon doesn't destroy anything. Otherwise, I see you're point.[/b]

Kekosongan: An absolute ace if played correctly, I'll regard this as your key card. This actually works very well. Also good with Osoroshii to get rid of Goyo, as its effect cannot be negated by Osoroshiis drawbacks.

[b]This and the King are the keys. Never thought about it getting rid of Goyo though :D makes me happy.[/b]

Bat'ilad: Pretty much what your explanation says, better version of Wuxiao. Also, since it's level 9, you can get rid of pretty any opposing high-level monster when used with Osoroshii.

[b]Exactly.[/b]

Discovery: Last sentence is pointless as I'd use this in opponents turn anyway. Very good card other than that as it can search for any void monster, especially Osoroshii to counter when your opponent brings out a big monster.

[b]Opponent activates Mirror force/D-prision/Sakuretsu/Bottomless, I think that tells you why you'd use it on your turn. Plus it can recycle a somewhat dead draw, get rid of the monster you drew but don't need to get something useful.[/b]

Gateway: A field spell that is good support to the archtype. However, it should give them some ATK cuz that's what they lack most.

[b]Maybe, probably on the next update[/b]

Portal: I think this is actually... pretty good searcher. And as you said in explanation, create your own void tuners.

[b]Yay for tuners and combo with the field spell![/b]

Summoning: Counter Trap? Counter to what. I noticed many people are a bit random with the Counter-sign if they have a trap that does not seem to belong anywhere. This effect is pretty good, but note that this card is not halted by stardust dragon, as destroying a monster is not phrased as a price (if you want it to be a price replace "when" after the price with "to")

[b]Counter to anything that might kill your monsters. Since it's a counter trap, it can be played after other counter traps, such as Divine Wrath, GB war chariot, etc.[/b]

The Void: The last card and the most complicated. So this is actually good as far as it can help hybrid-decks supporting void cards. Yet you will probably miss the swarming power to utilize this twince a turn.

[b]I might make some ways in the future, still working on stuff[/b]


Overall: I like how the cards work together and work lika an effect-lockdown. I'd play this with monarchs to utilize that your own effects won't be negated in the majority. And to remain card advantage, something this archtype majorly lacks.

[b]Thank you very much for constructive criticism. I really needed that.[/b]
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Well it hits the field with the potential to +2 and then just keeps on plussing each time you do something related to the archetype. It has a max plussing potential of +5. That's pretty potent stuff. It doesn't have to be changed or anything, the huge plus you get from summoning it just surprised me. Kinda like Fabled Leviathan except you get the cards when it's summoned.
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[quote name='Zkaiser' timestamp='1297817811' post='5011360']
Well it hits the field with the potential to +2 and then just keeps on plussing each time you do something related to the archetype. It has a max plussing potential of +5. That's pretty potent stuff. It doesn't have to be changed or anything, the huge plus you get from summoning it just surprised me. Kinda like Fabled Leviathan except you get the cards when it's summoned.
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It only SS once per turn, and you're opponent has to actually activate their monster's effect, or you do it yourself. They don't activate their effects, you don't get the plusses.
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