MystirMeme Posted January 25, 2011 Report Share Posted January 25, 2011 [center][b][size="7"][font="Arial Black"]At long last, the Spiritual Force has arrived!!![/font][/size][/b][/center] [center]Yes, here they are. After a long while of not doing much about it, and a whole lot of screw-ups (seriously, it took me 4-5 attempts before I could get this done), I have finally gotten around to posting the Spiritual Soul archetype. However, they will become apart of something bigger than themselves, the Spiritual Force. After having gotten started with this archetype, I have finally improved upon it and expanded it. The entire archetype focuses on using Tokens as a main means of offense, with effects ranging from powering them up to turning regular Effect Monsters to Tokens. Each archetype will have it's own individual strategies and cards, some of which can be blended into other Spiritual archetypes if used correctly. Anyway, without further ado (and hopefully with out anymore mistakes <.<), here it is. Enjoy. [spoiler='Awakening the Spirits']This story starts within the peaceful village of Anshin Village. The people in this village knew no war or violence, just the peace and prosperity that they had. Then, one day, a wicked demon decended upon their village and, followed by a horde of demons, began to take over the village, with plans to spread its conquest across the globe. One lone man, the hero of this tale, sneaks out of the village to find the Sacred Reiteki Moutains which house the legendary Spiritual Force, a powerful group that managed to seal away the demon once before. After a long journey, the man finally finds the mountain where the Spiritual Force slumbers. Upon entering the temple, he finds multiple tombstones, which include a giant stone sphere. Using the amulet that his grandfather had given him, he awakens the sealed spirit within the giant rock. The spirit then proceeds to awaken the spirits within the temple and soon, all of the tombstones are replaced with powerful beings. The spirit then transforms the hero into a warrior of the Spiritual Force. Now a soldier for their great cause, our hero prepares for the war against the great demon which will determine the fate of the world. The battle for the fate of humanity has begun...[/spoiler] [spoiler='The Spiritual Souls'][spoiler='The Story']Within the sacred Atsuta Jingu Forest, there is said to be a group of spirits that govern and guard the forest. They see to the protection and balance of this forest and would punish those that would harm it or use it for malicious intentions. These spirits are known as the Spiritual Souls. One day, a shockwave awakens them from the rock which had sealed them. Realizing the urgency of their awakening, they rush to the fray to protect the world from darkness.[/spoiler] [spoiler='Spiritual Soul - Tranquility of Earth'][img]http://img291.imageshack.us/img291/9983/35239h.jpg[/img] When a Token would be Special Summoned to your side of the field, you can Special Summon this card instead. When this card is Special Summoned this way, it is treated as a Token and this card's original ATK and DEF become equal to the Token that would have been Summoned +500 and it gains the following effects. * Once per turn, you can negate the effect of a card that includes an effect that would destroy a card on the field and return it to the top of owner's Deck.[/spoiler] [spoiler='Spiritual Soul - Passion of Fire'][img]http://img291.imageshack.us/img291/2361/35239i.jpg[/img] When a Token would be Special Summoned to your side of the field, you can Special Summon this card instead. When this card is Special Summoned this way, it is treated as a Token and this card's original ATK and DEF become equal to the Token that would have been Summoned +500 and it gains the following effects. * When this card destroys an opponent's monster by battle, your opponent loses 800 Life Points.[/spoiler] [spoiler='Spiritual Soul - Calmness of Water'][img]http://img291.imageshack.us/img291/1796/35239v.jpg[/img] When a Token would be Special Summoned to your side of the field, you can Special Summon this card instead. When this card is Special Summoned this way, it is treated as a Token and this card's original ATK and DEF become equal to the Token that would have been Summoned +500 and it gains the following effects. * When this card is Special Summoned, you can destroy 1 Spell or Trap Card on the field. This card is unaffected by the effects of cards of the same card type that was destroyed.[/spoiler] [spoiler='Spiritual Soul - Power of Thunder'][img]http://img402.imageshack.us/img402/1735/35239q.jpg[/img] When a Token would be Special Summoned to your side of the field, you can Special Summon this card instead. When this card is Special Summoned this way, it is treated as a Token and this card's original ATK and DEF become equal to the Token that would have been Summoned +500 and it gains the following effects. * Negate the effects of face-down monsters on the field that this card attacks.[/spoiler] [spoiler='Spiritual Soul - Burning Soul'][img]http://img202.imageshack.us/img202/1989/35239g.jpg[/img] You can release 1 Token you control to Special Summon this card from your hand. When this card is Special Summoned this way, you can have this card's level equal the level of the released Token. While this card is on the field, all "Spiritual Soul" monsters on your side of the field gain 100 ATK for each face-up "Spiritual Soul" monster in your Graveyard.[/spoiler] [spoiler='Spiritual Soul - Pure Heart'][img]http://img37.imageshack.us/img37/4483/35239o.jpg[/img] You can release 1 Token you control to Special Summon this card from your hand. When this card is Special Summoned this way, you can have this card's level equal the level of the released Token. Once per turn, you can pay 500 Life Points to Special Summon 1 "Spiritual Soul Token" (Fairy-Type/LIGHT/Level 3/ATK 1200/DEF 900) to your side of the field. That Token cannot be used as Synchro Material.[/spoiler] [spoiler='Spiritual Soul - Dimensional Imbalance'][img]http://img202.imageshack.us/img202/4483/35239o.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing up to 3 "Spiritual Soul" monsters on the field. The ATK and DEF of this card becomes equal to half the combined original ATK and DEF of the monsters Tributed to Summon this card. When this card is Special Summoned, Special Summon "Spiritual Imbalance Tokens" (Fairy-Type/DARK/Level 3/ATK 0/Def 0) equal to the number of monsters released to Summon this card. Those Tokens gain ATK and DEF equal to this card's.[/spoiler] [spoiler='Spiritual Soul - Universal Balance'][img]http://img37.imageshack.us/img37/1796/35239v.jpg[/img] 1 "Spiritual Soul" Tuner + 1 or more non-Tuner Fairy-Type monsters This card's ATK and DEF are equal to the total number of non-Tuner monsters used to Synchro Summon this card x 1000. Once per turn, you can add 1 "Spiritual Soul" monster in your Graveyard to your hand, OR Special Summon 1 "Spiritual Balance Token" (Fairy-Type/LIGHT/Level 4/ATK 1900/DEF 1600) to your side of the field.[/spoiler] [spoiler='Spiritual Resonance'][img]http://img171.imageshack.us/img171/8735/35239c.jpg[/img] Activate only by selecting up to 4 face-up "Spiritual Soul" monsters on your side of the field that were Speciall Summoned by their own effects. Tribute those cards to send a number of cards on the field to the Graveyard up to the number of "Spiritual Soul" monsters that were Tributed. You can then Special Summon 1 "Resonance Soul Token" (Fairy-Type/LIGHT/Level 1/ATK 1200/DEF 1200) To your side of the field.[/spoiler] [spoiler='Rebirth of Soul'][img]http://img441.imageshack.us/img441/2705/35239yv.jpg[/img] Discard 1 "Spiritual Soul" monster. Draw 2 cards, then you can Special Summon 1 "Reborn Soul Token" (Fairy-Type/LIGHT/Level 2/ATK 1000/DEF 1000).[/spoiler][/spoiler] [spoiler='The Spiritual Beasts'][spoiler='The Story']Within the sacred walls of a monastery located deep in the himalayan mountains, there exist two sacred statues, the Golden Tigers of Taijitsu. These statues were said to help balance the body and soul when training within their presence. The students there were said to be the strongest in the world. When the shockwave had reached out across the world, the tigers within awoke from their slumber. After they had awoken, they had immediately rushed to the Sacred Reiteki Moutains, where their master, Reaper Taiji, awaited. As the trio left, they began to search for the Spirit Animals which would give the Spiritual Force much power.[/spoiler] [spoiler='Spiritual Beast - Yin Tiger'][img]http://img713.imageshack.us/img713/5977/35239w.jpg[/img] If a Token would be Summoned to your field, you can Special Summon this card from your hand instead. This card is treated as that Token. When this card is Normal Summoned, You can Special Summon 1 "Yang Token" (Beast-Type/DARK/Level 4/ATK 1800/DEF 1200). That Token cannot be Tributed for a Tribute Summon and cannot used as a Synchro Material Monster. If this card is treated as a Token, this card gains 300 DEF and cannot be destroyed by card effects and your opponent cannot select another "Spiritual" monster on the field as an attack target.[/spoiler] [spoiler='Spiritual Beast - Yang Tiger'][img]http://img338.imageshack.us/img338/4061/35239m.jpg[/img] If a Token would be Summoned to your field, you can Special Summon this card from your hand instead. This card is treated as that Token. When this card is Normal Summoned, You can Special Summon 1 "Yin Token" (Beast-Type/DARK/Level 4/ATK 1200/DEF 1800). That Token cannot be Tributed for a Tribute Summon and cannot used as a Synchro Material Monster. If this card is treated as a Token, this monster cannot be destroyed by battle while attacking and monsters this card attacks are destroyed at the end of the Damage Step.[/spoiler] [spoiler='Spiritual Beast - Sacred Scarab'][img]http://img338.imageshack.us/img338/9983/35239h.jpg[/img] If your opponent controls a monster and you control no monsters, you can discard this card in your hand to Special Summon 1 "Sacred Seed Token" (Insect-Type/LIGHT/Level 2/ATK 0/DEF 1000). That Token cannot be used as a Synchro Material Monster. If a Token you control would be destroyed by a card effect, you can remove this card in your Graveyard instead.[/spoiler] [spoiler='Spiritual Beast - Reaper Taiji'][img]http://img819.imageshack.us/img819/9983/35239h.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 "Spiritual" Tokens. Once per turn, you can Tribute 1 Token on your field and inflict damage to your opponent equal to half that Token's ATK or DEF. If this card is destroyed and sent to the Graveyard, Special Summon 1 "Taiji's Yin Token" (Beast-Type/LIGHT/Level 3/ATK 1000/DEF 1500) and 1 "Taiji's Yang Token" (Beast-Type/LIGHT/Level 3/ATK 1500/DEF 1000).[/spoiler][/spoiler] [spoiler='The Spiritual Fiends'][spoiler='The Story']Deep within the middle east, there exists a secret cult focused on worshiping the god of darkness, Zenubis, believed to be the greatest darkness fiend in existance. While this is semi-true, all is not what they seem. Zenubis did exist, but he was apart of the main Spiritual Force. His mission: purify all those that had been infected by the darkness. He had sealed all of the darkness within his body in order to stop it from infecting the earth. He had sealed himself and his power by doing this, and he has remained that way ever since; that is, until the shockwave came along. When it hit, Zenubis rose from his metallic crux and stoof for the first time in 1000 years, tainted black by the very dark magic he had sealed away. Seeking to regain his Holy power, Zenubis sets off on a quest for power; followed, of course, by his loyal subjects, whom would do anything to see him rise in power.[/spoiler] [spoiler='Spiritual Fiend - Zenubis LV5'][img]http://img820.imageshack.us/img820/7600/35239xj.jpg[/img] You can Tribute 1 Token to Special Summon this card. Once per turn, you can Tribute 1 Token and increase this cards ATK by 500 until the End Phase and put 1 Ascension Counter to this card (max 3). If this card destroys a monster by battle, put 1 Ascension Counter to this card. If this card has 3 Ascension Counters on it, during the Main Phase of your turn, by sending this face-up card with 3 Ascension Counters on it to the Graveyard, Special Summon 1 "Spiritual Fiend - Zenubis LV7" from your hand or Deck.[/spoiler] [spoiler='Spiritual Fiend - Zenubis LV7'][img]http://img821.imageshack.us/img821/1972/35239cx.jpg[/img] If this card was Special Summoned by the effect of Spiritual Fiend - Zenubis LV5, this card cannot be destroyed by card effects. Once per turn, you can Tribute 1 Token to reduce the ATK of 1 monster your opponent controls by 500 and put 1 Ascension Counter on this card (max 5). If this card destroys a monster by battle, put 1 Ascension Counter on this card. If this card has 5 Asscension Counters on it, during your Main Phase, by sending this face-up card with 5 Ascension Counters on it to the Graveyard, Special Summon 1 "Spiritual Force - Zenubis LV10" from your hand or Deck.[/spoiler] [spoiler='Spiritual Force - Zenubis LV10'][img]http://img338.imageshack.us/img338/1989/35239g.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Spiritual Fiend - Zenubis LV7". If this card was Special Summoned by the effect of "Spiritual Fiend - Zenubis LV7", this card cannot be destroyed by card effects. Once per turn, you can discard 1 card to reduce the ATK of 1 monster your opponent controls by 1000 and Special Summon 1 "Life Force Token" (Fairy-Type/LIGHT/Level 3/ATK 1000/DEF 1000). You can release 1 "Life Force Token" to inflict 1000 damage to your opponent's Life Points.[/spoiler] [spoiler='Shade of the Fiend'][img]http://img832.imageshack.us/img832/8735/35239c.jpg[/img] Activate only if you control a monster with "Zenubis" in it's name. Add 1 "Spiritual Fiend" monster in your Graveyard to your hand, destroy 1 face-down Spell or Trap card on the field, and add 1 Ascension Counter to a face-up card that you can place an Ascension Counter on.[/spoiler][/spoiler] [spoiler='The Spirit Animals'][spoiler='The Story']Cute, innocent, and teaming with hidden power, these animals represent the main conduit between the members of the Spiritual Force and the original Spiritual Force themselves. Using these animals, along with their own power, they are able to unlock there latient powers and call upon the Spiritual Force in their most dire of times. It is no wonder that the Spirit Animals are so important.[/spoiler] [spoiler='Spirit Wolf'][img]http://img202.imageshack.us/img202/8302/35239x.jpg[/img] During your Main Phase, or when your opponent declares a direct attack, if your opponent controls a monster and you control no monsters, you can send this card from your hand to the Graveyard to Special Summon 1 "Wolf Soul Token" (Beast-Type/EARTH/Level 2/ATK 800/DEF 400). This Token cannot be Tributed for a Tribute Summon or used as a Synchro Material Monster the turn it was Special Summoned. Once per turn, the Token Special Summoned by this effect cannot be destroyed by battle.[/spoiler] [spoiler='Spirit Giraffe'][img]http://img51.imageshack.us/img51/7031/35239f.jpg[/img] During your Main Phase, or when your opponent activates a Spell or Trap Card, if your opponent controls a monster and you control no monsters, you can send this card from your hand to the Graveyard to Special Summon 1 "Giraffe Soul Token" (Beast-Type/EARTH/Level 2/ATK 500/DEF 1300). This Token cannot be Tributed for a Tribute Summon or used as a Synchro Material Monster the turn it was Special Summoned. While that Token is on the field, Your opponent cannot select another monster you control as the target of a Spell or Trap Card.[/spoiler] [spoiler='Spirit Sea Dragon'][img]http://img163.imageshack.us/img163/4061/35239m.jpg[/img] During your Main Phase, or when you take effect damage, if your opponent controls a monster and you control no monsters, you can send this card from your hand to the Graveyard to Special Summon 1 "Sea Dragon Soul Token" (Beast-Type/EARTH/Level 2/ATK 0/DEF 500). This Token cannot be Tributed for a Tribute Summon or used as a Synchro Material Monster the turn it was Special Summoned. When this Token is Special Summoned, you gain Life Points equal to the amount of effect damage you took this turn.[/spoiler] [spoiler='Spirit Squirrel'][img]http://img819.imageshack.us/img819/8302/35239x.jpg[/img] During your Main Phase, or if your opponent adds a card(s) to their hand, if your opponent controls a monster and you control no monsters, you can send this card from your hand to the Graveyard to Special Summon 1 "Squirrel Soul Token" (Beast-Type/EARTH/Level 2/ATK 300/DEF 0). This Token cannot be Tributed for a Tribute Summon or used as a Synchro Material Monster the turn it was Special Summoned. When this Token is Special Summoned, your opponent discards the same number of cards added to their hand.[/spoiler][/spoiler] [spoiler='Support'][spoiler='Spells'] [spoiler='Island of Lost Souls'][img]http://img11.imageshack.us/img11/3052/35239z.jpg[/img] This card cannot be activated unless you have at least 1 level 3 or lower monster in your Graveyard. When this card is activated, remove all Monster Cards in your Graveyard from play. Once per turn, you can return 1 of your level 3 or lower removed from play monsters to your Graveyard to Special Summom 1 "Lost Soul Token". The Token's ATK, DEF, level, attribute, and type are equal to the monster sent to the Graveyard by this card's effect. If you have no level 3 or lower monsters that are removed from play, send this card to the Graveyard.[/spoiler] [spoiler='Resting Ground of the Spirits'][img]http://img822.imageshack.us/img822/5826/35239a.jpg[/img] If a "Spirit" card in your hand is sent to the Graveyard by the cost or effect of a "Spirit" or "Spiritual" monster, the owner of that monster draws 1 card. If this card is sent to the Graveyard by your opponent's card effect, add 1 level 3 or lower "Spirit" monster in your Graveyard to your hand.[/spoiler] [spoiler='Kusanagi-no-Tsurugi'][img]http://img64.imageshack.us/img64/1989/35239g.jpg[/img] This card can only be activated by sending 1 "Spiritual Soul" monster in your hand to the Graveyard. Equip this card to a face-up monster you control. The equipped monster gains 1000 ATK and cannot be destroyed by the effects of monsters whos level is less than the equipped monsters. If this card on the field is sene to the Graveyard, you can discard 1 "Spiritual Soul" monster in your hand to add this card in your Graveyard to your hand.[/spoiler][/spoiler] [spoiler='Traps'] [spoiler='Soul-Stealing Mirror'][img]http://img832.imageshack.us/img832/2361/35239i.jpg[/img] Activate when your opponent Special Summons a monster. While this card is face-up on the field, that selected monster cannot change it's battle positon or attack, and it cannot use it's effects. Special Summon 1 "Stolen Soul Token". The Token's ATK, DEF, Level, and name are equal to the Special Summoned monsters original ATK, DEF, Level, and name and it cannot attack, it cannot be Tributed for the Tribute Summon of a monster, and it cannot be used as a Synchro Material Monster. If this card is destroyed, the Token Special Summoned by this effect is destroyed. If the Token is removed from the field by an effect other than this card's, the Special Summoned monster's ATK and DEF become 0, it's level becomes 1, it cannot change it's battle positon or attack, and it cannot use it's effects. [/spoiler][/spoiler][/spoiler] There will be more eventually, so keep a watch for some new cards. Coming Soon: the Spiritual Soldiers/Dragons [font="Arial Black"][the Spiritual Sea (NEW)][/font] the Spiritual Force Maybe some more support [/center] Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 25, 2011 Report Share Posted January 25, 2011 Alright, I'm commenting because I hate how everybody ccomments on bad cards but not on stuff like this. The only problem with this set that I see is the lack of being able to summon the tokens you need. I know you have the Spiritual animals, but it would be better if you had cards that allowed you to bring out tokens without having to lose that monster. It's a decent set right now that I see, but I didn't really take a lot of time reading through the cards since it's almost 1:00 am here. I'll hopefully be able to read a little more later on. Link to comment Share on other sites More sharing options...
MystirMeme Posted January 25, 2011 Author Report Share Posted January 25, 2011 [quote name='Metagross386' timestamp='1295938088' post='4959272'] Alright, I'm commenting because I hate how everybody ccomments on bad cards but not on stuff like this. The only problem with this set that I see is the lack of being able to summon the tokens you need. I know you have the Spiritual animals, but it would be better if you had cards that allowed you to bring out tokens without having to lose that monster. It's a decent set right now that I see, but I didn't really take a lot of time reading through the cards since it's almost 1:00 am here. I'll hopefully be able to read a little more later on. [/quote] Well there ARE other cards to summon tokens, Scapegoat, Fires of Doomsday, Jam-Breeding Machine. Those that would summon themselves as tokens summon themselves as the ACTUAL token, so technically you could use them with Scapegoat. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted January 25, 2011 Report Share Posted January 25, 2011 [quote name='Dragon Master Zero' timestamp='1295960112' post='4959444'] Well there ARE other cards to summon tokens, Scapegoat, Fires of Doomsday, Jam-Breeding Machine. Those that would summon themselves as tokens summon themselves as the ACTUAL token, so technically you could use them with Scapegoat. [/quote] The problem there is most generic tokens do not offer great ATK and DEF. However this is a great set. A few too many sub-divisions (my interest began to wane at the fiends) and needs more Spell and Trap support, but it is really inventive and well made. You obviously put some hard thought and work into these and they came out well. Link to comment Share on other sites More sharing options...
MystirMeme Posted January 25, 2011 Author Report Share Posted January 25, 2011 [quote name='Bahamut ZERO' timestamp='1295961057' post='4959456'] The problem there is most generic tokens do not offer great ATK and DEF. However this is a great set. A few too many sub-divisions (my interest began to wane at the fiends) and needs more Spell and Trap support, but it is really inventive and well made. You obviously put some hard thought and work into these and they came out well. [/quote] I know I need more Spell / Trap support. This is just the beginning though. I just need to sort everything out first cuz it is a big archetype. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted January 25, 2011 Report Share Posted January 25, 2011 This is the Archetype you wanted me to review, correct? You had two threads, but the other one seemed outdated. I also plan on giving some of the cards a review afterschool today, seeing I get a three day break off and I don't have the time as of right now. Link to comment Share on other sites More sharing options...
MystirMeme Posted January 25, 2011 Author Report Share Posted January 25, 2011 [quote name='Anbu-of-Sand' timestamp='1295963875' post='4959517'] This is the Archetype you wanted me to review, correct? You had two threads, but the other one seemed outdated. I also plan on giving some of the cards a review afterschool today, seeing I get a three day break off and I don't have the time as of right now. [/quote] Nice. Yes this is the one I wanted you to review, but I figured I would get what I planned done first. Enjoy your 3 days. Link to comment Share on other sites More sharing options...
MystirMeme Posted January 26, 2011 Author Report Share Posted January 26, 2011 [Update]: 4 new support cards. Link to comment Share on other sites More sharing options...
{VNS}MKCyrax Posted January 26, 2011 Report Share Posted January 26, 2011 why is my set so unattractive http://forum.yugiohcardmaker.net/topic/237486-total-disintergrationset/ Link to comment Share on other sites More sharing options...
MystirMeme Posted January 26, 2011 Author Report Share Posted January 26, 2011 I understand your dislike that no one will post in your topic, but please dont post in mine just to advertize yours. Proper ratings are prefered. Link to comment Share on other sites More sharing options...
{VNS}MKCyrax Posted January 26, 2011 Report Share Posted January 26, 2011 9/10 -1 because some card like Spirit Wolf Spirit Giraffe Spirit Sea Dragon Spirit Squirrel have art that don't match with their name Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 26, 2011 Report Share Posted January 26, 2011 [quote name='{VNS}MKCyrax' timestamp='1296023133' post='4961650'] 9/10 -1 because some card like Spirit Wolf Spirit Giraffe Spirit Sea Dragon Spirit Squirrel have art that don't match with their name [/quote] Wait, wut? How do you think so? Because to me the pics match just fine. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted January 26, 2011 Report Share Posted January 26, 2011 [quote name='Metagross386' timestamp='1296053192' post='4961976'] Wait, wut? How do you think so? Because to me the pics match just fine. [/quote] They are fine. VNS just didn't want to get in trouble for advertising (which he did), so just skimmed through the cards really quick (most likely not even reading the effects), and just slapped on a 'review'. Problem is, even the 'attempt' at the review was well, stupid. The images fit the monsters perfectly, and removing a mark because of an image to name thing, means that you care more about looks then anything. Well looks aren't everything in a card, you don't see people going around like "I'd run that card but it's picture is horrible". No, they run the card based on how the card can benefit them. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 26, 2011 Report Share Posted January 26, 2011 [quote name='Anbu-of-Sand' timestamp='1296053644' post='4961987'] They are fine. VNS just didn't want to get in trouble for advertising (which he did), so just skimmed through the cards really quick (most likely not even reading the effects), and just slapped on a 'review'. Problem is, even the 'attempt' at the review was well, stupid. The images fit the monsters perfectly, and removing a mark because of an image to name thing, means that you care more about looks then anything. Well looks aren't everything in a card, you don't see people going around like "I'd run that card but it's picture is horrible". No, they run the card based on how the card can benefit them. [/quote] Well I knock off a point because of a bad pic sometimes, but that's usually it. I mean, we are on a Card Maker forum, people should try to get some good pics or post in the written section, or just say that they know the pic is bad and for us not to rate the pic at all. But I can see where you're coming from.Oh crap! I was supposed to review this topic still too! I'll get right to it. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted January 26, 2011 Report Share Posted January 26, 2011 Dragon Master Zero, you don't mind if I just give a giant review for the Archetype as a whole, do you? Link to comment Share on other sites More sharing options...
{VNS}MKCyrax Posted January 26, 2011 Report Share Posted January 26, 2011 [quote name='Anbu-of-Sand' timestamp='1296054481' post='4962017'] Dragon Master Zero, you don't mind if I just give a giant review for the Archetype as a whole, do you? [/quote] I like to see your review (don't misunderstand me, i just like to read review) Link to comment Share on other sites More sharing options...
MystirMeme Posted January 26, 2011 Author Report Share Posted January 26, 2011 [quote name='Anbu-of-Sand' timestamp='1296054481' post='4962017'] Dragon Master Zero, you don't mind if I just give a giant review for the Archetype as a whole, do you? [/quote] Go ahead. The archetype, no matter how divided, is always a whole. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted January 26, 2011 Report Share Posted January 26, 2011 [color=blue][b]Spirit(ual) Archetype Review[/b][/color] Hawt damn that's a decent amount of cards. Now the 'main' Archetype, the Souls, seem intriguing. Although they heavily rely on Tokens if you want to use them effectively, they may (or may not) be worth it, seeing their stats will be a tad more impressive then the Tokens, and have some possible bonus effects, if the Token that would have gotten out had had an effect. My question is, most of the Spiritual Souls don't say where they can get Special Summon from in replace of a Token, anywhere I am assuming? If so, I am not sure if this makes them overpowered, being somewhat weak. They also have a few typos / OCG errors here and there. Also, on another note, some of them seem underpowered, so I suggest fixing that as well. The Spiritual Beasts seem to be the more aggressive part of the Archetype, seeing they have much, much better stats then the Spiritual Souls. But once again, they rely on Tokens for too often. This worries me a lot for the Archetype, even though some of the Spirit monsters (so far) help support the need for the Tokens. But then again, this makes them swarm, or at the least, Special Summon like crazy. This makes cards like Royal Oppression a big threat. The Spiritual Fiends are more related to ATK manipulation and once again, rely on Tokens a bit too much. But I have a question, when you Summon a Spiritual Monster instead of a Token, would that monster's name be treated as the Token as well, otherwise, I don't find much use on that Level 7 Fiend. The Spirit Animals on the other hand, seem to relate to protecting you in certain scenarios. Which is somewhat simple, but quite helpful. There Support Cards are quite helpfu, and their Field Spell looks like the heart and soul of the Archetype. This is where Tokens become somewhat easy to pull off in the Deck. The problem is, with all the different tactics there are here, it may, or may not, be hard to just pick one. Mashing all of them together doesn't seem like it would work at all, and end up with just a big mess. This also makes cards that Summon a decent amount of Tokens quite overpowered / abused fairly (Dandylion, Scapegoat, etc.). Overall, the Archetype has a few minor mistakes / errors that need fixing here and there, but are decent overall. Seem a tad more fun then competitive though. [b]6.8/10[/b] Link to comment Share on other sites More sharing options...
MystirMeme Posted January 26, 2011 Author Report Share Posted January 26, 2011 [quote name='Anbu-of-Sand' timestamp='1296063513' post='4962431'] [color=blue][b]Spirit(ual) Archetype Review[/b][/color] Hawt damn that's a decent amount of cards. Now the 'main' Archetype, the Souls, seem intriguing. Although they heavily rely on Tokens if you want to use them effectively, they may (or may not) be worth it, seeing their stats will be a tad more impressive then the Tokens, and have some possible bonus effects, if the Token that would have gotten out had had an effect. My question is, most of the Spiritual Souls don't say where they can get Special Summon from in replace of a Token, anywhere I am assuming? If so, I am not sure if this makes them overpowered, being somewhat weak. [font="Arial Black"]Supposed to be from the hand.[/font] They also have a few typos / OCG errors here and there. Also, on another note, some of them seem underpowered, so I suggest fixing that as well. [font="Arial Black"]How so?[/font] The Spiritual Beasts seem to be the more aggressive part of the Archetype, seeing they have much, much better stats then the Spiritual Souls. But once again, they rely on Tokens for too often. This worries me a lot for the Archetype, even though some of the Spirit monsters (so far) help support the need for the Tokens. But then again, this makes them swarm, or at the least, Special Summon like crazy. This makes cards like Royal Oppression a big threat. [font="Arial Black"]Meh, I havent seen much of it lately.[/font] The Spiritual Fiends are more related to ATK manipulation and once again, rely on Tokens a bit too much. But I have a question, when you Summon a Spiritual Monster instead of a Token, would that monster's name be treated as the Token as well [font="Arial Black"]Yes.[/font], otherwise, I don't find much use on that Level 7 Fiend. The Spirit Animals on the other hand, seem to relate to protecting you in certain scenarios. Which is somewhat simple, but quite helpful. There Support Cards are quite helpfu[font="Arial Black"]l[/font], and their Field Spell looks like the heart and soul of the Archetype. This is where Tokens become somewhat easy to pull off in the Deck. The problem is, with all the different tactics there are here, it may, or may not, be hard to just pick one. Mashing all of them together doesn't seem like it would work at all, and end up with just a big mess. [font="Arial Black"]Which is why the Archetypes are seperated. They each have different strategies that rely on Tokens. Some of the archetypes can support one another (Spiritual Soul, for example) in some way.[/font]This also makes cards that Summon a decent amount of Tokens quite overpowered / abused fairly (Dandylion, Scapegoat, etc.). Overall, the Archetype has a few minor mistakes / errors that need fixing here and there, but are decent overall. Seem a tad more fun then competitive though. [b]6.8/10[/b] [/quote] Oh well then, I had planned some more support anyways. I plan on ironing out the bugs in this archetype and making them as good as my Nova Force archetype. Thanks for the informative review. +rep. Link to comment Share on other sites More sharing options...
Bronzegoldquake Posted January 26, 2011 Report Share Posted January 26, 2011 these are really great cards. They have extremely creative effects, and I like how they rely on tokens. There a new kind of card that I have never seen before-good job 10/10 Link to comment Share on other sites More sharing options...
MystirMeme Posted January 27, 2011 Author Report Share Posted January 27, 2011 [quote name='Bronzegoldquake' timestamp='1296071863' post='4962795'] these are really great cards. They have extremely creative effects, and I like how they rely on tokens. There a new kind of card that I have never seen before-good job 10/10 [/quote] Thanks. I got the idea a long while ago and it just gradually built up. Link to comment Share on other sites More sharing options...
MystirMeme Posted January 29, 2011 Author Report Share Posted January 29, 2011 Bump. Note that if anyone has any suggestions on what some of the upcoming Spiritual archetypes should be based on, you are free to suggest them. Link to comment Share on other sites More sharing options...
MystirMeme Posted January 30, 2011 Author Report Share Posted January 30, 2011 Bump. Link to comment Share on other sites More sharing options...
MystirMeme Posted February 5, 2011 Author Report Share Posted February 5, 2011 Bump. Link to comment Share on other sites More sharing options...
Kage (Shadow) Posted February 9, 2011 Report Share Posted February 9, 2011 I think the cards that I've seen are really great! Can u reupload the spiritual souls though? The pictures don't work.I think the cards that I've seen are really great! Can u reupload the spiritual souls though? The pictures don't work. 10/10 Link to comment Share on other sites More sharing options...
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