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New Archetype


Xcess

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Here's the new Crest Archetype of cards made. Their basicly a line of weak but hard to destroy monsters.
Hope you'll enjoy.

[spoiler='Field Spell']
---------- Dimension of Souls ----------

[img]http://img821.imageshack.us/img821/5025/345641l.jpg[/img]

Every Normal Summoned ''Crest'' monster recieves 1 ''Crest Counter'' (max 2 per monster). Every time a ''Crest'' monster in supposed to be destroyed in battle destroy 1 ''Crest Counter'' instead (Damage Calculation is applied normally). During your Standby Phase, discard 1 card or destroy this card.

[/spoiler]

[spoiler='Monster Cards']

[1] ---------- Crest Spider ----------

[img]http://img703.imageshack.us/img703/1715/345641u.jpg[/img]

As long as ''Dimension of Souls'' is activated this card recieves 1 ''Crest Counter'' during your Standby Phase

[2] ---------- Crest Summoner ----------

[img]http://img203.imageshack.us/img203/2368/345641.jpg[/img]

As long as ''Dimension of Souls'' is activated this card recieves 1 ''Crest Counter'' during your Standby Phase. By Tributing this card you can Special Summon 1 level 5 or below ''Crest'' monster from your hand.

[3] ---------- Crest Chainer ----------

[img]http://img717.imageshack.us/img717/1715/345641u.jpg[/img]

As long as ''Dimension of Souls'' is activated this card recieves 1 ''Crest Counter'' during your Standby Phase. When this card is destroyed, you can equip this card to 1 face-up monster your opponent controls. That monster loses 400 ATK

[4] ---------- Crest Clawer ----------

[img]http://img692.imageshack.us/img692/5986/345641em.jpg[/img]

As long as ''Dimension of Souls'' is activated this card recieves 1 ''Crest Counter'' during your Standby Phase. When this card successfully destroys a monster in battle, draw 1 card

[5] ---------- Crest Doomscyther ----------

[img]http://img833.imageshack.us/img833/2368/345641.jpg[/img]

As long as ''Dimension of Souls'' is activated this card recieves 1 ''Crest Counter'' during your Standby Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

[6] ---------- Crest Sorcerer ----------

[img]http://img692.imageshack.us/img692/4271/345641j.jpg[/img]

As long as ''Dimension of Souls'' is activated this card recieves 1 ''Crest Counter'' during your Standby Phase. As long as this card is on the field ,,Dimension of Souls'' cannot be destroyed by Spells, Traps and Effect Monsters' effects

[7] ---------- Crest Protector ----------

[img]http://img831.imageshack.us/img831/7048/345641ig.jpg[/img]

As long as ''Dimension of Souls'' is activated this card recieves 1 ''Crest Counter'' during your Standby Phase. While you control this face-up Defense Position card, your opponent cannot select another monster as an attack target.

[8] ---------- Crest Shadowfiend ----------

[img]http://img11.imageshack.us/img11/4353/345641t.jpg[/img]

As long as ''Dimension of Souls'' is activated this card recieves 1 ''Crest Counter'' during your Standby Phase. This monster gains 200 ATK for every "Crest'' monster on your side of the field. Toss a coin
● Heads: This card gains 200 ATK
● Tails: This card loses 200 ATK

[9] ---------- Crest Dark Eye ----------

[img]http://img823.imageshack.us/img823/4353/345641t.jpg[/img]

FLIP: Look at the top card in your Deck. If the card is a level 4 or below ''Crest'' monster Special Summon it to the field. If not return the card and Shuffle your Deck.

[/spoiler]

[spoiler='Spells']

[1] ---------- Crest Destruction ----------

[img]http://img831.imageshack.us/img831/9236/345641k.jpg[/img]

Infict 200 damage to your opponent for every ''Crest'' monster you control

[2] ---------- Crest Recharge ----------

[img]http://img692.imageshack.us/img692/833/345641bm.jpg[/img]

Gain 500 Life Points for each "Crest" monster you control.

[3] ---------- Crest Reincornation ----------

[img]http://img823.imageshack.us/img823/6638/345641r.jpg[/img]

Special Summon 1 ''Crest'' monster from either player's Graveyard to your side of the field.

[/spoiler]

[spoiler='Traps']
---------- Extra Counter ----------

[img]http://img402.imageshack.us/img402/7606/345641m.jpg[/img]

Select 1 monster on the field. The selected monster recieves 1 ''Crest Counter''[/spoiler]

This is it for now. Know that i'll make and post some more cards from this archetype.
Please rate and comment :)

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Where do i begin.....

First off, i like these cards and their effects. I understand what your trying to do with the effects but in my [i][u][/u][/i]OPINION[i][u][/u][/i] some of them are broken :P. The effects are OP'ed and UP'ed at the same time. There needs to be better regulation with the counters and as an archetype the card need to work together and not just have similar effects.

Suggestion:
[i][/i]I would suggest that you give each of the monster that gives them a counter immediately after being summon and also to add a little balance allow them to be destroyed at the endphase if there is no counter present on them. Also it needs some more support to regulate the counters, maybe a card like "Magical Citadel of Endymion" to retrieve the counters that would disappear if the monsters would be destroyed by card effects and redistribute them in a similar fashion as the field spell. Also make their effects revolve more around the archetype than just some random effects :D [u][/u]
6/10

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[quote name='Powerbond' timestamp='1295979187' post='4959904']
i did say that i was adding more :D im thinking of removing the counter plus on the field but the filed is supposed to help the opponent as well, otherwise even it would be to OPéd and it s OPéd as it is ... your appenion on that idea ?
[/quote]

well..you wanted the cards to be hard to get rid of so i dnt think the +1 counter is a bad idea. But i suggest adding a limit on how many counters each card can hold, given their annoying effects 1 or 2 counters max should be fine. but thats up to you...

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Limit sounds good, idk why i never fought of it ... :D tnx for the idea

EDITED (added counter limit)

[quote name='Optikz' timestamp='1295978780' post='4959893']
Also make their effects revolve more around the archetype than just some random effects :D
[/quote]


Some of the cards have effects involving other ''Crest'' cards, just not all, i cant make it like this: I summon my monster, it s special ability allows me to special summon a 2nd monster and the 2 nd monster s special ability allows me to summon 2 more ... :lol: so i made random effects to a few of them

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I forgot to mention that your field spell card can come back to haunt you because its lacking some basic restrictions. If im reading it correctly you opponents monsters will benefit from this effect and thats not a good thing. the archetype needs a little more flow to it, i suggest making the spell card something like: Each time a "Crest" Monster is Normal Summoned [color="#FF0000"]to your side of the field[/color] place 1 "Crest Counter" on it. If a "Crest" monster would be destroyed by battle, you can remove 1 "Crest Counter" from that monster instead.(Damage Calculation is applied normally.) During your Standby Phase discard 1 card, if you do not destroy this card. that should get the field spell under your control. You can remove the red text above to make it a more general card(all crest monsters regardless of owner).
Also the restrictions should be placed on the individual monsters. and not the field spell.
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The big problem with this set is that if Dimension of Souls isn't on the field, you're screwed over. Don't make an archetype that relies on 1 card, rather, make the archetype without the field spell, then just make the fied as support.

Also, your field's pic is from Gateway to Dark World, which is a real card. Try to find a different pic.
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