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Spell-Charmed


1SDAN

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Here's a new archtype, it's all about getting your monsters into a Spell card zone to activate their second effect and make way for even higher level monsters. So far, I have 2 Synchro Monsters and three support spell cards, and more is to come that manipulates the powers of the "Spell-Charmed" monsters. The Synchro monsters are only able to be Synchro Summoned with "Spell-Charmed" monsters, and Synchro Material monsters are placed in Spell card zones, letting them activate their "Spell-Charmed" effect. Also, the first four monsters have a cool colored color scheme. Remember, while in Spell/Trap zones, they can only use their Spell/Trap abilities. You can also see that these can work in Lightsworn decks, for their Deck milling abilities, and a few work well with Solemn Wishes. Well, here's some cards:


[img]http://img820.imageshack.us/img820/4764/27867i.jpg[/img][img]http://img703.imageshack.us/img703/3526/27867o.jpg[/img]
[img]http://img339.imageshack.us/img339/4628/27867j.jpg[/img][IMG]http://i53.tinypic.com/205zebq.jpg[/IMG]
[img]http://img819.imageshack.us/img819/7942/27867.jpg[/img][img]http://img831.imageshack.us/img831/4628/27867j.jpg[/img]
[img]http://img824.imageshack.us/img824/519/27867d.jpg[/img][img]http://img692.imageshack.us/img692/7942/27867.jpg[/img]
[img]http://img716.imageshack.us/img716/7942/27867.jpg[/img][img]http://img291.imageshack.us/img291/4430/27867p.jpg[/img]

Ace
When this card is Normal Summoned, look at the top card of your Deck, if it is a "Spell-Charmed" monster, place it in your Spell or Trap card zone as a Continuous Spell card. Once per turn, while this is in a Spell or Trap card zone you can send the top card of your Deck to the Graveyard to Special Summon one "Spell-Charmed" continuous Spell Card from your Spell or Trap card zone.

Queen
This card cannot be Normal Summoned or Set. This card can be Special Summoned by sending two "Spell-Charmed" Continuous Spell cards you control to the Graveyard. If this card is used in a Synchro Summon, you can make this card's Level equal to the amount of cards in your hand. If this card is in a Spell or Trap card zone, other Continuos Spell cards you control cannot be destroyed.

Princess
When this card is Normal Summoned, you can send the top card of your Deck to the Graveyard to Special Summon one Level 4 or lower "Spell-Charmed" monster from your Deck in Attack Position. You can set this card in a Spell or Trap card zone as a Counter Trap Card. You can only activate this Face-Down Trap card when your opponent Sets a card. When this trap card is activated, send the top card of your Deck to the Graveyard to destroy the Set card and Special Summon this card in Attack Position

Spade
When this card is Special Summoned, you can place this card in the Spell and Trap card zone as a Continuous Spell card to draw one card. Once per turn, you can Special Summon a "Spell-Charmed" Continuous Spell card from a Spell or Trap card zone to add one "Spell-Charmed" card from your Graveyard to your Hand. Once per turn, while this card is in a Spell or Trap card zone, you can send the top card of your Deck to the Graveyard to increase your Life Points by 500.

Valkerie
You can send one Continuous Spell card you control to the Graveyard to Special Summon this card. If you Summon this card by it's effect, Special Summon one Level 4 or lower monster from your deck. Once per turn, you can reveal this card in your hand to add one Continuos Spell card from your deck to your hand.

Spellbound Curse
Draw one card, then activate the corresponding effect:
* "Spell-Charmed" monster: Put it in a Spell or Trap card zone as a Continuos Spell card.
* Spell card: Add it to your deck and put a "Spell-Charmed" monster you control in a Spell or Trap card zone as a Continuos Spell Card.
* Other: Discard one card.

Professer
1 "Spell-charmed" Tuner monster + 1 or more non-Tuner "Spell-Charmed" monsters
All Synchro Material Monsters for this card are put in a Spell or Trap card zone as Continuos Spell cards. Once per turn, you can send the top card of your Deck to the Graveyard to put one "Spell-Charmed" monster you control into your Spell or Trap card zone as a Continuos Spell card. Once per turn, while this card is in a Spell or Trap card zone, you can send one "Spell Charmed" continuos Spell card to the Graveyard to draw one card.

King
Spell-Charmed Ace + 1 or more non-Tuner "Spell-Charmed" monsters
All Synchro Material Monsters for this card are put in a Spell or Trap card zone as Continuos Spell cards. Battle Damage this card inflicts to your opponent is halved. Once per turn, you can select one "Spell-Charmed" Continuos Spell card, send it to the Graveyard and inflict 700 points of damage to your Opponent.

Rebound Curse
Select one "Spell-Charmed" monster in your Graveyard, then send the top card of your Deck to the Graveyard and place the selected card in a Spell or Trap card zone as a Continuos Spell card.

Unbound Curse
Select one "Spell-Charmed" continuos Spell card, then send the top card of your Deck to the Graveyard and Special Summon the selected card.
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Ace: Good, looks like the basic of this system, just plain old good. Every set needs a bottom to stop it from sinking.

Queen: How are you gonna integrate that dice-rolling in realtime play? What if none of the rolls is to your favor, meaning the Synchro summon cannot proceed? Does this card get moved to the graveyard anyway? Does nothing happen? What?

Princess: Too easy to summon, not only that, but you get another summon for free. Make the first effect so it only applies when the monster is normal summoned, and instead of being brought to the field after applying the second effect, make it turn into a continuous card instead and staying in the Spell/Trap zone for further archtype support.

Spade: I'm really not sure what this card is actually saying. Does this mean once per turn, you can recycle 1 Spell-Charmed from the Spell/Trap to the monster zone AND bring one back from the graveyard to your hand? If so, it's OP. Make one effect per turn possible instead of both, and add a price to it (Life Points, discard...)

Valkerie: EITHER make it 1800 ATK and remove the additional summon, or make it 1200-1500-like and make it summon from your hand only. The way it is now, it's kinda easy to bring out, + one free summon. You know the last effect doesn't really work the way I think you were supposing it to do. Until your cards are placed in the Spell/Trap zone, they aren't treated as a Spell card. So rather make it search for Spell-Charmed cards (level 4 or lower Spell-charmed cards if you wanna make it fair).

Curse: Fairly. BUT:[quote] Spell card: Add it to your deck and [b]put a "Spell-Charmed" monster in a Spell or Trap card zone as a Continuos Spell Card[/b].[/quote] from where? From your hand? Deck? Graveyard? I wouldn't say all 3, that would be a bit... much.

Professor: Fair enough I think. Nothing to say here.

King: Remove the second sentence. It's underpowered. Also increase the stats a bit. In his current state, he's not really good for anything.

Rebound Curse:
[quote]Select one "Spell-Charmed" monster in your Graveyard,[b] then send the top card of your Graveyard[/b] and place the selected card in a Spell or Trap card zone as a Continuos Spell card.[/quote] Send it where?

Unbound Curse: Probably the best card from all that's here, because it's simple and is one of the few cards that REALLY helps the flow of the archtype.

All of this needs to be refined. For now it's 6.5/10
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Valkarie was meant to only add Continuos Spell cards bcause that way you can add the upcoming Continuos Cards to your hand. I'll make her 1400 ATK.

Curse was meant to add one that you control.

Rebound was meant to say that you mill the top card of the Deck.

Spade can only Special Summon a Spell-Charmed from the Spell/Trap card zone IF he's in one. So he's pretty much a card that would let you draw 1 card once per turn. I'll remove the add one from the Graveyard 2 hand thing.

I'll change Queen to "If this card is used in a Synchro Summon, you can make this card's Level equal to the amount of cards in your hand."

If king's 2nd sentence was removed, he'd just be another Dark Strike Fighter. I will make his ATK 3000 though.
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