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A few cards from my deck


Paul_MK_II

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I'm into the Norse Mythology, and made a deck of 80+ cards based on it.
The effects of most cards are based on what the beings / items were known for in the Mythology.
Here are a few. Please R&C

[img]http://i151.photobucket.com/albums/s123/Paul_MK_II/Yugioh%20Cards/Naglfar.jpg[/img]
Lore:
The mighy ship Naglfar, piloted by Ran, gains 500 attack and defense for each viking myth monster in the graveyard. You cannot special summon a monster from the graveyard by a card effect until Naglfar is destroyed. Before summoning, you may chose to send all other monsters from your hand to the graveyard.

Useful when I have a handful of monsters and a few in the grave.

[img]http://i151.photobucket.com/albums/s123/Paul_MK_II/Yugioh%20Cards/Ragnarokkr.jpg[/img]
Lore:
Flip to activate.
Sacrifice half of your Life Points. For every card in your graveyard, deal 200 Life Points direct damage to your opponent. After use, remove this card from play. Does not stack with Naglfar

Mostly used as last resort, if I use it at all

[img]http://i151.photobucket.com/albums/s123/Paul_MK_II/Yugioh%20Cards/Sokkvabekkr.jpg[/img]
Lore:
The palace of Saga, in which cool creeks find their way into the Sacred Lands, will poeticly enpower all Viking Myth monsters on the field with 500 extra ATK and DEF, but all female Viking Myth monsters will have their ATK and DEF doubled.
The creeks will carry 1 additional card from the player's deck to his hand at the end phase of every turn. When Surtr is summoned, destroy this field spell. This card does not stack with Hymir's Cauldron.

There are a total of 6 Female monsters in my deck (will show on request)

[img]http://i151.photobucket.com/albums/s123/Paul_MK_II/Yugioh%20Cards/Surtr.jpg[/img]
Lore:
The king of Muspellsheimr was responsible for the destruction of all 12 palaces in Asgard during Ragnarok. He is the only one who can whitstand the sheer cold of the Fimbulvetr. After he attacks, flip a coin, guess right and Surtr can attack again.
As long as this card remains face up on the field, no Field Spells can be active.

So none of my own Field Spells can be active when he's on the field. Has proven its use.

[img]http://i151.photobucket.com/albums/s123/Paul_MK_II/Yugioh%20Cards/Fimbulvetrjpeg.jpg[/img]
Lore:
The entire playing field freezes over for 3 turns, during which both players are restrained from summoning and setting monsters and attacking. Both players still can draw cards and set spells and traps, but not activate them. Monster effects are negated during these 3 turns.

Basically a stall for time card, but it has proven its usefulness all times.

[img]http://i151.photobucket.com/albums/s123/Paul_MK_II/Yugioh%20Cards/Hymirscauldron.jpg[/img]
Lore:
The Sacred Cauldron of Hymir, that never empties, enables the player to draw 1 additional card at the start of each turn. Also the player can hold 5 extra cards in his hand at a time.
This card does not stack with Sokkvabekkr.

Useful in a large deck, trust me.

[img]http://i151.photobucket.com/albums/s123/Paul_MK_II/Yugioh%20Cards/HlinsConsolationtrade.jpg[/img]
Lore:
As Goddess of Consolation, trade this card and 1 card from either your hand or your field with a card from your graveyard and place it in your hand.

Of course there's a time when you'd rather have a card that you've already played, rather than a card you have in your hand and proves to be useless...

[img]http://i151.photobucket.com/albums/s123/Paul_MK_II/Yugioh%20Cards/FeniaMenia.jpg[/img]
Lore:
The enslaved giantesses Fenia and Menia, miners of salt and gold remove a card form the player's graveyard and 1 card form the player's deck and add them to the player's hand.

A very useful card in combination with the card above this one.
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[quote name='Lazer Soldier' timestamp='1296649670' post='4981304']
If there wasnt any fake types i'd like it.
[/quote]


i agree. though they did add in other forms of monsters, but it wasnt asociated in as a type. if i could have a better understanding on some of the effects, i could work with it.

i also like to point out that you shouldnt add stuff that would be on a normal monster in a case clearly for effects. (such as the egiption god cards...) it may put out way too much comfusion on its usage. i know that some are trying to put in a role play for them, but these cards may be seen by actuall creaters gathering ideas. so if so, make a roleplay background about it if thats the case!
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