Azphreal Posted January 31, 2011 Report Share Posted January 31, 2011 Counter Counters are kinda like the Heralds, if you've seen them, except with different costs. They are a group of Spellcasters that are a bit more specific with the negations, but have greater effects are cost more to use. Anyway~ reps and feedback are appreciated. [spoiler=Monsters] [color="#b26537"]C.C. Healer[/color] LIGHT *** Spellcaster / Effect ATK 500 / DEF 1500 You can activate this card's effect during your opponent's turn. When your opponent activates a card effect that would inflict damage to your Life Points, you can discard this card from your hand negate the effect and increase your Life Points by the negated amount. During the End Phase of a turn you activate this card, increase your opponent's Life Points equal to half the amount your Life Points were increased from card effects this turn. [color="#b26537"]C.C. Necromancer[/color] DARK ******** Spellcaster / Effect ATK 2400 / DEF 1900 You can activate this card's effect during your opponent's turn. Once per turn, when your opponent activates a card effect that targets 1 or more monsters in the Graveyard, you can negate the activation of that card and Special Summon this card to your side of the field with 3100 ATK and DEF. If this card is Summoned this way, remove it from play during your next End Phase. [color="#b26537"]C.C. Torturer[/color] DARK *** Spellcaster / Effect ATK 1500 / DEF 500 You can activate this card's effect during your opponent's turn. When your opponent activates a card effect that would increase their Life Points, you can discard this card from your hand to negate the effect and inflict damage to your opponent's Life Points equal to the negated amount. During the End Phase of a turn you activate this card, inflict damage to your Life Points equal to half the damage inflicted to your opponent's Life Points from card effects this turn. [color="#b26537"]C.C. Trap Master[/color] EARTH **** Spellcaster / Effect ATK 1800 / DEF 800 You can activate this card's effect during your opponent's turn. Your opponent cannot activate Trap Cards in response to this card's Summon. If your opponent would activate a Trap Card(s) that would destroy a monster(s) you control, you can discard this card from your hand to negate the activation of the card and destroy it. You cannot activate Trap Cards during the turn you activate this card's effect. [color="#b26537"]C.C. Spell Weaver[/color] EARTH **** Spellcaster / Effect ATK 1200 / DEF 1600 You can activate this card's effect during your opponent's turn. Your opponent cannot activate Spell Cards in response to this card's Summon. If your opponent would activate a Spell Card(s) that would destroy a monster(s) you control, you can discard this card from your hand to negate the activation of the card and destroy it. You cannot activate Spell Cards during the turn you activate this card's effect.[/spoiler] Oh, and before you get up me about the card's effects being a bit copy-paste, look at the Heralds. Theirs are all the same, except they target different things. Link to comment
Bahamut - Envoy of the End Posted February 2, 2011 Report Share Posted February 2, 2011 Something about Spell Weaver and Trap Masters wording, and that of the Heralds, makes me think you wouldn't be able to discard them during your opponents turn. Like you said, more specific effects to negate, but inflict more damage. Due to the specificness, I don't think you need the End Phase healing/damage on Healer and Torturer, they are fine without. Not liking Necromancer so much, but the other four are good. Link to comment
Azphreal Posted February 2, 2011 Author Report Share Posted February 2, 2011 Thanks. At least some FB... Although, on Reverse of Arcadia, the game lets you activate the Heralds during your opponent's turn. Link to comment
Bahamut - Envoy of the End Posted February 3, 2011 Report Share Posted February 3, 2011 [quote name='Phoenix19' timestamp='1296684227' post='4982878'] Thanks. At least some FB... Although, on Reverse of Arcadia, the game lets you activate the Heralds during your opponent's turn. [/quote] Because the heralds actually say in their card text. 'You can activate this effect during your opponents turn.' Link to comment
Azphreal Posted February 4, 2011 Author Report Share Posted February 4, 2011 Ah. I'll edit them in a bit. Link to comment
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