Bronzegoldquake Posted January 31, 2011 Report Share Posted January 31, 2011 [font="Helvetica, Arial, sans-serif"][img]http://img716.imageshack.us/img716/4871/274409x.jpg[/img][/font] [font="Helvetica, Arial, sans-serif"]Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 face-up "Oblivion" monsters. During your End Phase, if your opponent controls a Synchro Monster, inflict damage equal to half the Synchro Monster's original ATK.[/font] [font="Helvetica, Arial, sans-serif"] [/font] [font="Helvetica, Arial, sans-serif"]The OCG of the Card above is a little screwed up. [/font] [font="Helvetica, Arial, sans-serif"] [/font] [font="Helvetica, Arial, sans-serif"] [/font] [font="Helvetica, Arial, sans-serif"][img]http://img831.imageshack.us/img831/2029/274409.jpg[/img][/font] [font="Helvetica, Arial, sans-serif"]Lore: This card can only be Normal Summoned if you control 1 face-up "Oblivion" monster on your side of the field. All face-up Synchro Monsters on the field are changed to Defense Position. Destroy any face-up Synchro Monster this card attacks at the end of the Damage Step.[/font] [font="Helvetica, Arial, sans-serif"] [/font] [font="Helvetica, Arial, sans-serif"][img]http://img834.imageshack.us/img834/8022/274409l.jpg[/img][/font] [font="Helvetica, Arial, sans-serif"]Lore:This card can only be Special Summoned, in face-up Attack Position, if your opponent controls a Synchro Monster. If this card attacks an opponent's Synchro Monster, this card gains ATK equal to that difference during damage calculation only.[/font] Link to comment Share on other sites More sharing options...
Bronzegoldquake Posted January 31, 2011 Author Report Share Posted January 31, 2011 bummpittydoda Link to comment Share on other sites More sharing options...
KumoriShadow Posted January 31, 2011 Report Share Posted January 31, 2011 Looks great for destroying Synchros; can't wait for more. Link to comment Share on other sites More sharing options...
Bronzegoldquake Posted January 31, 2011 Author Report Share Posted January 31, 2011 thanks. support cards will be posted soon(either today or tomorrow) Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted January 31, 2011 Report Share Posted January 31, 2011 I'd prefer Synchro control over these. The last card (which I'm assuming is the 1st card made) is heavily out classed by Honest. With this card, both monsters will always be destroyed because no matter what monster it attacks, this card's ATK gain will always have it's ATK equal the opposing Synchro Monster. (Stardust) 2500 - 1200 = 1300 1300 + 1200 =2500 (Oblivion) (Brionac) 2300 -1200 = 1100 1100 + 1200 = 2300 (Oblivion) (Ally of Justice Catastor) Actually forget AoJ Catastor. His effect destroys this anyways. You get the point. The middle card is better but still UP. It requires the first card to be on the field (which it most likely wont be if you use it). Neither this nor your first card will last more than turn. Your final card is UP too. It needs cards 1 and 2 which wont be out unless you use double summon or SS them from the Graveyard. Then even with that you'll have 1 chance to use the effect before it's destroyed. UP set. It's too slow and is only really good for 1 turn. Link to comment Share on other sites More sharing options...
duel tester Posted January 31, 2011 Report Share Posted January 31, 2011 These oblivion mechs are overpowered, but think to balance them out you made summoning restrictions to make it harder for them to be summoned. i would like to see more monsters,spell and trap support to balance them out and i would like to see maybe a Fusion or exceed monster to be one of the trump cards until then 6.5/10 pretty good but you need to make more balanced cards. Link to comment Share on other sites More sharing options...
Bronzegoldquake Posted February 1, 2011 Author Report Share Posted February 1, 2011 hahah mixed singles. one persons telling me there underpowered the other says its over powered...well ya-these aren't the best cards. but I liked making them and I will try to make them more balanced, I just don't know what to do.[quote name='♥Łövëły-Ċħän♥' timestamp='1296506355' post='4977161'] I'd prefer Synchro control over these. The last card (which I'm assuming is the 1st card made) is heavily out classed by Honest. With this card, both monsters will always be destroyed because no matter what monster it attacks, this card's ATK gain will always have it's ATK equal the opposing Synchro Monster. (Stardust) 2500 - 1200 = 1300 1300 + 1200 =2500 (Oblivion) (Brionac) 2300 -1200 = 1100 1100 + 1200 = 2300 (Oblivion) (Ally of Justice Catastor) Actually forget AoJ Catastor. His effect destroys this anyways. You get the point. The middle card is better but still UP. It requires the first card to be on the field (which it most likely wont be if you use it). Neither this nor your first card will last more than turn. Your final card is UP too. It needs cards 1 and 2 which wont be out unless you use double summon or SS them from the Graveyard. Then even with that you'll have 1 chance to use the effect before it's destroyed. UP set. It's too slow and is only really good for 1 turn. [/quote] I see what you mean. I was planning on making more cards in the archtype and support cards, so it would be easier to summon the first one and the second one. I'll try to post some soon. Do you have any ideas of how I could change the already existing cards effects? Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted February 2, 2011 Report Share Posted February 2, 2011 [quote name='Bronzegoldquake' timestamp='1296600280' post='4979516'] [b]but I liked making them[/b] [/quote] Good~! No point in making cards if you dont like them. Well for the first one, you could make it more threatening, by making it gain ATK whenever it battles a Synchro Monster instead of just when he attacks one. Or to make it stronger, you could say "this attacking card cannot be destroyed by battle" that way using it's effect wont destroy it. For the second card, if you really want it to have Summon requirements, I'd go the whole yard saying that it cant be normal summoned or set and it can be special summoned if you control Oblivion. Since this set is so slow, in it's current state it's to hard to pull off since they'd be destroyed next turn meaning they need speed. By switching it to SS you can get this out faster. Notice I didn't say "[b]only[/b] be ss if you control oblivion". That way, it can still be SS through other means. Last card mainly I'd just boost the attack to maybe 2400 at least. The first 2 are the main issues because they wouldnt stay long in their current state. Link to comment Share on other sites More sharing options...
Bronzegoldquake Posted February 2, 2011 Author Report Share Posted February 2, 2011 [quote name='♥Łövëły-Ċħän♥' timestamp='1296611001' post='4980161'] Good~! No point in making cards if you dont like them. Well for the first one, you could make it more threatening, by making it gain ATK whenever it battles a Synchro Monster instead of just when he attacks one. Or to make it stronger, you could say "this attacking card cannot be destroyed by battle" that way using it's effect wont destroy it. For the second card, if you really want it to have Summon requirements, I'd go the whole yard saying that it cant be normal summoned or set and it can be special summoned if you control Oblivion. Since this set is so slow, in it's current state it's to hard to pull off since they'd be destroyed next turn meaning they need speed. By switching it to SS you can get this out faster. Notice I didn't say "[b]only[/b] be ss if you control oblivion". That way, it can still be SS through other means. Last card mainly I'd just boost the attack to maybe 2400 at least. The first 2 are the main issues because they wouldnt stay long in their current state. [/quote] thanks I'll work on them Link to comment Share on other sites More sharing options...
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