kaurik2 Posted January 31, 2011 Report Share Posted January 31, 2011 So hi! Tried to do my best at OCG Monsters- Three most powerful ATK- [img]http://img833.imageshack.us/img833/9836/121971.jpg[/img] [code]This card gains 200 ATK and DEF for each other "Sick Incect" Monster you control and "Insect Disease" Spell you control. When you control a non-Insect Type Monster this card is destroyed. ATK/ 2500 DEF/ 2500[/code] [img]http://img822.imageshack.us/img822/8028/121971r.jpg[/img] [code]This card can only be Ritual Summoned with the Ritual Spell Card, "Fly of the Sick Cricket". Once per turn you can use 1 "Insect Disease" Spell card without its requires. Also, if an Opponent's Monster chooses 1 of your "Sick Insect" as an attack target, you can pay 400 Life Points to change the attack onto this card. ATK/ 2300 DEF/ 2100[/code] [img]http://img824.imageshack.us/img824/9836/121971.jpg[/img] [code]When this card destroys an Opponent's Monster, you can add 1 "Sick Insect" Monster card or "Insect Disease" Spell card from your Graveyard to your Hand. ATK/ 2200 DEF/ 1100[/code] Just Monsters- LIGHT- [img]http://img692.imageshack.us/img692/8018/121971x.jpg[/img] [code]This card can attack your Opponent direcly. One time only, when it succesfully attacks your Opponent direcly you can add 1 "Insect Disease- Ultra Sunray" from your Deck to your Hand. ATK/ 600 DEF/ 1200[/code] [img]http://img696.imageshack.us/img696/9836/121971.jpg[/img] [code]This card cannot be destroyed by Battle. Damage Calculation is applied normally. When this card is destroyed by an Opponent's card Effect, you can add 1 "Sick Insect" Monster card from your Graveyard onto the top of your Deck. ATK/ 800 DEF/ 1OOO[/code] [img]http://img832.imageshack.us/img832/9836/121971.jpg[/img] [code]FLIP: You can add 1 "Insect Disease- Electro Parasite" from your Deck to your Hand. ATK/ 600 DEF/ 1000[/code] DARK- [img]http://img823.imageshack.us/img823/9836/121971.jpg[/img] [code]If you Tribute Summon an Insect-Type Monster, you can treat this 1 Monster as 2 Tributes. When this card is used in a Tribute Summon, you can add 1 "Insect Disease" Spell card from your Graveyard to your Hand. ATK/ 1000 DEF/1000[/code] [img]http://img109.imageshack.us/img109/9836/121971.jpg[/img] [code]The Sickness gives it power. Enough power to eat everyone it meets. ATK/ 1800 DEF/ 1000[/code] [img]http://img716.imageshack.us/img716/9836/121971.jpg[/img] [code]When this card does Battle Damage to an Opponent while in Defense position, you can add 1 "Insect Disease- Infective Shadowbug" Spell card from your Deck to your Hand. ATK/ 300 DEF/ 1900[/code] FIRE- [img]http://img696.imageshack.us/img696/3752/121971c.jpg[/img] [code]Once per turn you can Tribute an other "Sick Insect" Monster to have this card have half of the Tributed cards Attack until your next Standby Phase. ATK/ 1000 DEF/ 1500[/code] [img]http://img696.imageshack.us/img696/8408/121971z.jpg[/img] [code]FLIP: Add one "Nest of the Sick Insects" Spell card or "Sick Insect" Monster card from your Deck to your Hand. ATK/ 500 DEF/ 500[/code] [img]http://img831.imageshack.us/img831/8018/121971x.jpg[/img] [code]When this card does damage to your Opponent you can add 1 "Insect Disease- Flame Cancer" Spell card from your Deck to your Hand. ATK/ 1600 DEF/ 300[/code] WATER- [img]http://img708.imageshack.us/img708/9836/121971.jpg[/img] [code]When this card is destroyed choose one of the following effects: * Add 1 "Insect Disease" Spell card from your Deck to your Hand. * Increase the duration of 1 "Insect Disease" Spell card you control by 1 your turn. ATK/ 900 DEF/ 1500[/code] [img]http://img651.imageshack.us/img651/9836/121971.jpg[/img] [code]By Discarding one card from your hand to the Graveyard you can destroy 1 Spell or Trap card. One time only, when you destroy Opponent's Spell or Trap card with this effect, you can add 1 "Insect Disease- Wet Spellcasting" from your Deck to your hand.[/code] ATK/ 1600 DEF/ 1000 [img]http://img593.imageshack.us/img593/9836/121971.jpg[/img] [code]When this card is Summoned you can Draw 1 card for each "Insect Disease" you control. When this card is destroyed, you get 200 Life Points for each "Insect Disease" you control. ATK/ 1000 DEF/ 1700[/code] WIND- [img]http://img716.imageshack.us/img716/6504/121971s.jpg[/img] [code]When this card attacksyour Opponent direcly, you can put 1 "Wind Traveling Bacterium Token" (Insect-Type/WIND/Level 1/ATK 0/DEF 0) to your Opponent's Side of the Field. Those Tokens can't be used for Tribute for a Tribute Summon. ATK/ 1700 DEF/ 1100[/code] [img]http://img819.imageshack.us/img819/9836/121971.jpg[/img] [code]When this card destoys an Opponent's Monster in Battle, you can add 1 "Insect Disease- Wind Traveling Bacterium" from your Deck to your Hand. ATK/ 1800 DEF/ 500[/code] [img]http://img833.imageshack.us/img833/9589/121971u.jpg[/img] [code]When this card takes damage from Opponent's Monster it will be sent to the Graveyard. Damage Calculation is applied normally. When this card is sent to the Graveyard with it's own Effect you can Special Summon it back in Defense Position in your next Standby Phase. When this card is Special Summoned you can add 1 "Insect Disease" from your Deck to your Hand. ATK/ 1500 DEF/ 1400[/code] EARTH- [img]http://img684.imageshack.us/img684/9836/121971.jpg[/img] [code]This card gets 200 ATK and DEF for each other "Sick Insect" you control. ATK/ 1400 DEF/ 800[/code] [img]http://img684.imageshack.us/img684/9589/121971u.jpg[/img] [code]When this card is destroyed by Battle, equip it to the Monster what destroyed it. Every your Standby Phase, equipped Monster loses 500 ATK and DEF. When the equipped Monster's DEF becomes 0 by this Effect, destroy the Monster and this card. ATK/ 1800 DEF/ 100[/code] [img]http://img402.imageshack.us/img402/829/121971e.jpg[/img] [code]When this card is destroyed by Battle you can add 1 "Insect Disease- Crippling Earth Poison" from your Deck to your hand. ATK/ 500 DEF/ 1700[/code] Spells- "Insect Disease" Spells- [img]http://img684.imageshack.us/img684/3752/121971c.jpg[/img] [code]To activate this card you must control at least 1 "Sick Insect" LIGHT Monster. This card remains on the Field for 3 of your turns. Your Oppnent's Monsters take 200 more damage from Insect Type Monsters. They take 300 more damage from Insect Type Monsters instead if you control "Nest of the Sick Insects".[/code] [img]http://img51.imageshack.us/img51/3752/121971c.jpg[/img] [code]To activate this card you must Control at least 1 "Sick Insect" LIGHT Monster. Once per turn you can change the position of 1 Opponent's Monster. Flip Effects are activated normally. Flip Effects are not activated when changing positions with this card when you control "Nest of the Sick Insects".[/code] [img]http://img402.imageshack.us/img402/6220/121971f.jpg[/img] [code]To activate this card you must Control at least 1 "Sick Insect" DARK Monster. This card remains on the Field for 3 of your turns. Every Opponent's Monster loses 200 ATK and DEF. They lose 300 ATK and DEF instead when you control "Nest of the Sick Insects".[/code] [img]http://img716.imageshack.us/img716/7605/121971q.jpg[/img] [code]To activate this card you must Control at least 1 "Sick Insect" FIRE Monster. This card remains on the Field for 3 of your turns. Every your Standby Phase your Opponent loses 300 Life Points. This card remains on the Field 1 additional your turn when you control "Nest of the Sick Insects".[/code] [img]http://img823.imageshack.us/img823/9554/121971w.jpg[/img] [code]To activate this card you must control at least 1 "Sick Insect" WATER Monster. This card remains on the Field for 5 of your turns. Your Opponent can't play Spell Cards from his/her Hand. He/she has to put them onto his/her Spell and Trap card zone Face Down and wait one turn before she/he can activate it. Your Opponent's Trap cards must wait Face Down 1 additional turn too when you control "Nest of the Sick Insects". P.S. This card has the worst OCG I think. What I meant is that like Traps have to wait 1 turn Face-Down before they can be activated, and with this card so do Spells.[/code] [img]http://img64.imageshack.us/img64/9836/121971.jpg[/img] [code]To activate this card you must control at least 1 "Sick Insect" WIND Monster. This card remains on the Field for 3 of your turns. Special Summon 2 "Wind Bacterium Tokens" (Insect-Type/WIND/Level 1/ATK 0/DEF 0) to your Opponent's Side of the Field. These tokems can't be Tributed for Tribute Summon. When this card is destroyed, destroy the tokems. Special Summon 3 tokems to your Opponent's Side instead if you control "Nest of the Sick Insects". [/code] [img]http://img684.imageshack.us/img684/452/121971i.jpg[/img] [code]To activate this card you must have at least 1 "Sick Insect" EARTH Monster in your Graveyard. Skip your Opponent's next Draw Phase. When you control "Nest of the Sick Insects" skip 2 of Opponent's next Draw Phases instead. [/code] [img]http://img339.imageshack.us/img339/6444/121971j.jpg[/img] [code]To activate this card you must Tribute 2 different "Sick Insect" Monsters with both different Attributes. Everytime you destroy an Opponent's Monster with a "Sick Insect" Monster your Opponent has to discard 1 card to the Graveyard and you have to draw 1 card from your Deck. Every your Standby Phase pay 500 Life Points. You can destroy this card anytime you want. If you control "Nest of the Sick Insects" pay 400 Life Points in your Standby Phases instead.[/code] Just Spells- Field- [img]http://img822.imageshack.us/img822/6444/121971j.jpg[/img] [code]All "Sick Insect" Monsters get 200 ATK and DEF. "Insect Disease" cards get additional Effects.[/code] Ritual- [img]http://img535.imageshack.us/img535/9836/121971.jpg[/img] [code]This card can be used to Ritual Summon "Sick Insect- Summoned Air Cricket". You must alos Tribute "Sick Insect" Mosnters from the Field or your Hand whose total Levels are equal to the Level of the Ritual Monster you are attempting to Ritual Summon. [/code] Normal- [img]http://img291.imageshack.us/img291/9836/121971.jpg[/img] [code]Send to the Graveyard up to 5 of your "Sick Insects" and "Insect Diseases". Do 400 Direct Damage to Opponent for each card sent to the Graveyard this way. [/code] Traps- Continuous- [img]http://img683.imageshack.us/img683/6220/121971f.jpg[/img] [code]On Opponent's Battle Phase you can send to the Graveyard 1 "Insect Disease" Spell card you control to negate 1 Monster's attack.[/code] Counter- [img]http://img703.imageshack.us/img703/8028/121971r.jpg[/img] [code]Negate the effect of a Spell card what would destroy your "Sick Insect" Monster(s) and destroy the Spell Card.[/code] Normal- [img]http://img573.imageshack.us/img573/9836/121971.jpg[/img] [code]When 1 of your "Sick Insect" Monster is destroyed in Battle you can Special Summon "Sick Insect" Level 4 or lower Monster(s) from your Graveyard for each of your "Insect Disease" you control.[/code] So these were the cards. I realllly hope that some1 who is a good YuGiOh card drawer can help me make card picture (images). Link to comment
Bahamut - Envoy of the End Posted February 1, 2011 Report Share Posted February 1, 2011 Lot of cards to review all at once, but will pick out a few that are worth commenting on: God Hornet - Very underwelming boss monster. Not worth bringing out really. Air Cricket - Handy card, nice to see a Ritual, but seems to be a Ritual for the sake of it more than anything. Ant of Doom - Hard to imagine an ant as a powerful monster, but anything with 'Doom' in the name is automatically awesome. Very powerful effect should probably be toned down to one or the other. As for the rest, the lack of synergy between them or any kind of strategy makes it hard to see where to go with them really. Link to comment
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