Canadian Posted February 2, 2011 Report Share Posted February 2, 2011 1 turn protection: [center][img]http://images.wikia.com/yugioh/images/b/b6/WabokuSDZW-EN-C-1E.jpg[/img] Underrated IMO. Great in Glads, Final Countdown, can be used in combination with Flip Effects, and is chainable! Discuss[/center] Link to comment Share on other sites More sharing options...
Solemn Silver Posted February 2, 2011 Report Share Posted February 2, 2011 Fun in scraps with beast Link to comment Share on other sites More sharing options...
~NOiSE~ Posted February 2, 2011 Report Share Posted February 2, 2011 Whoa...I never realized the lore changed. Kind of like the new(ish) version of Ultimate offering that lets you Normal Summon during your opponent's turn...I need to see if I have this one. I'm liking this card more than I used to. Link to comment Share on other sites More sharing options...
The ReBeL Posted February 2, 2011 Report Share Posted February 2, 2011 wab is good. glads love it and it gets them pluses. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted February 2, 2011 Report Share Posted February 2, 2011 It's not underrated. -.- Link to comment Share on other sites More sharing options...
Canadian Posted February 2, 2011 Author Report Share Posted February 2, 2011 [quote name='Jester Head' timestamp='1296624151' post='4980850'] Kind of like the new(ish) version of Ultimate offering that lets you Normal Summon during your opponent's turn[/quote] idgi Link to comment Share on other sites More sharing options...
Zektor Posted February 2, 2011 Report Share Posted February 2, 2011 I have a few, but never thought of running one. Link to comment Share on other sites More sharing options...
~NOiSE~ Posted February 2, 2011 Report Share Posted February 2, 2011 [quote name='Canadian' timestamp='1296654504' post='4981424'] idgi [/quote] What? Link to comment Share on other sites More sharing options...
Canadian Posted February 2, 2011 Author Report Share Posted February 2, 2011 ^ In what way does this even relate to Ultimate Offering other than being a trap? Link to comment Share on other sites More sharing options...
~NOiSE~ Posted February 4, 2011 Report Share Posted February 4, 2011 [quote name='Canadian' timestamp='1296688180' post='4983188'] ^ In what way does this even relate to Ultimate Offering other than being a trap? [/quote] I was commenting on how the lore on the latest edition of the card has changed to make it more effective. [b]Old Waboku:[/b] [i]Make all Battle Damage inflicted by monsters on your opponent's side of the field 0 during this turn.[/i] [b]New Waboku:[/b] [i]You take no Battle Damage this turn. Your monsters cannot be destroyed as a result of battle this turn.[/i] [b]Old Ultimate Offering:[/b] [i]At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set.[/i] [b]New Ultimate Offering:[/b] [i]You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.[/i] Link to comment Share on other sites More sharing options...
Coffee Black Posted February 5, 2011 Report Share Posted February 5, 2011 Waboku is my favorite trap card. A guaranteed turn is always nice. I am running Decree right now, so I can't use it Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted February 5, 2011 Report Share Posted February 5, 2011 The errata helped clarify this card to show how it works to [s]newbs[/s] people who didn't understand the rules. This card is good, just that unless you run [s]Troll[/s]Final.dek, you really wouldn't need this. Glads, maybe, but probably not. Link to comment Share on other sites More sharing options...
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