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The Crows


GreyCat

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A small set I made revolving around crows. Granted, there aren't many true crows in it. Please comment and rate.

[spoiler=1 to 10][img]http://img513.imageshack.us/img513/680/354119.jpg[/img]

[img]http://img403.imageshack.us/img403/680/354119.jpg[/img]

[img]http://img403.imageshack.us/img403/4977/354119l.jpg[/img]

[img]http://img508.imageshack.us/img508/680/354119.jpg[/img]

[img]http://img255.imageshack.us/img255/680/354119.jpg[/img]

[img]http://img823.imageshack.us/img823/2351/354119o.jpg[/img]
[spoiler=lore]This monster can also be treated as Fiend-Type. This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from your hand when 'Moonlit Crow' is destroyed. When this card is Special Summoned, destroy one monster on the field. This card cannot declare an attack the turn it was Summoned.[/spoiler]

[img]http://img51.imageshack.us/img51/680/354119.jpg[/img]
[spoiler=lore]This monster can also be treated as Winged Beast-Type. This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from your hand when 'Mythic Crow' is destroyed. By discarding 1 Spell card, you can activate the effect of any monster in the Graveyard.[/spoiler]

[img]http://img407.imageshack.us/img407/680/354119.jpg[/img]
[spoiler=lore]This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from your hand when 'Night Crow' is destroyed. When this monster destroys another as a result of battle, deal damage equal to half the destroyed monster's ATK points to your opponents Life Points.[/spoiler]

[img]http://img508.imageshack.us/img508/4286/354119n.jpg[/img]
[spoiler=lore]This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from your hand when 'Mistress of the Crow' is destroyed. As long as this card remains in Face-up Defense position, you cannot be affected by your opponents monster effects, Spell or Trap Cards.[/spoiler]

[img]http://img411.imageshack.us/img411/680/354119.jpg[/img]
[spoiler=lore]This monster can also be treated as Warrior-Type. This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from your hand when 'Crow's Corpse' is destroyed. You can discard 1 card to draw an equip Spell Card and equip it to this monster.[/spoiler][/spoiler]

[spoiler=Key Monsters][img]http://img513.imageshack.us/img513/4286/354119n.jpg[/img]
[spoiler=lore]3 Level 6 or higher 'Crow' monsters
This monster can also be treated as Spellcaster-Type. Remove from play all monsters with 'Crow' in their name in the Graveyard, excluding the ones used as fusion material. As long as this monster remains on the field, monsters with levels equal to or lower than the number of removed monsters are destroyed during your standby phase.[/spoiler][/spoiler]

[b]New[/b]

[img]http://img651.imageshack.us/img651/680/354119.jpg[/img]
[spoiler=lore]This card cannot be destroyed in battle. Whenever monster is engaged in battle, increase it's ATK and DEF by the battle damage done. During each of your standby phases, increase this monster's level by 1.[/spoiler]

[img]http://img508.imageshack.us/img508/5896/354119b.jpg[/img]
[spoiler=lore]During your standby phase, tribute this monster to summon 'Native Crow lvl 7' to the field in Attack position. [/spoiler]

[img]http://img263.imageshack.us/img263/680/354119.jpg[/img]
[spoiler=lore]This card can only be Summoned through the effect of 'Native Crow lvl 4.' During the turn this card was summoned, special summon two 'Crow' monsters from your hand to the field in Defense position. At the end of your turn, return those monsters to your deck. Your deck is then shuffled.[/spoiler]

[img]http://img440.imageshack.us/img440/680/354119.jpg[/img]
[spoiler=lore]Activate only when a monster you control is destroyed and sent to the graveyard. Special Summon 1 'Crow' monster from your hand to the field. [/spoiler]

[img]http://img684.imageshack.us/img684/680/354119.jpg[/img]
[spoiler=lore]Activate when you opponent draws a card. As long as this card remains in effect, each time your opponent gains or loses a card, you most do the same.[/spoiler]

[img]http://img254.imageshack.us/img254/680/354119.jpg[/img]
[spoiler=lore]As long as this monster remains on the field, increase the ATK and DEF of all other 'Crow' monsters by half monsters ATK and DEF during your opponent's Battle Phase.[/spoiler]

[img]http://img341.imageshack.us/img341/680/354119.jpg[/img]
[spoiler=lore]The equipped monster loses 200 ATK and DEF points for each monster you control.[/spoiler]

[img]http://img262.imageshack.us/img262/680/354119.jpg[/img]
[spoiler=lore]Each turn, you can activate the effect of a monster card in your hand. The effect is treated as this monster's effect until you choose another or until the monster chosen is removed from your hand.[/spoiler]

[img]http://img440.imageshack.us/img440/4871/354119a.jpg[/img]
[spoiler=lore]Take 1 monster you control on the field and exchange with a 'Crow' monster of equal level from your hand or deck. The monster exchanged is treated as a Special Summon.[/spoiler]
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Now the vanillas... The are kinda bad. Stat-wise. They have support, of course, but that's no reason to rip them off their stats. That's what vanillas are for, of after all. They don't all have to be beatdown or heavy defence, just make their stats more reasonable and thus playable.

Now the effect monsters...

First some tips... First, I see that all effect monsters have an effect that treats them as another type. One of two types is always Winged Beast. Instead, I'd recommend making their actual type whatever you want them to be, and make the type referred to by the effect Winged Beast. If it's one way sometimes, sometimes the other way, there is a missing flow. You might know what I mean once taking into account cards like Skill Drain. While we're at that, you can just make them all Winged Beast to begin with, but that would be boring ;-)
Second, how about making them the same attribute as their "original form"?
So why am I telling you this? Because it can be details like this that can make cards original.
I'm not forcing you to do those things, of course, and I'm not allowed to to begin with, since they're your cards after all, those are just tips.

Now the flow, it's pretty good, I can see the clue in the set and all, as well as key cards (the fusion monster for one). What I would like are some support cards to bring in your vanillas faster.
Also, some drawing support would be nice as you need 2 cards to bring in 1 good monster, the vanillas not being treated as "good monsters" simply for their bad stats and increadably low playability.

As for now, this set has HUGE potential, seems rather unique and creatieve, but not all of that potential is seen in the current cards. I'm hoping for more for sure. 8/10

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