Dandelo Posted February 2, 2011 Report Share Posted February 2, 2011 [center][size="5"]Set Info:[/size] This archtype features Warrior-Type monsters of various Attributes whose effects revolve around and take advantage of your opponent's monsters while in Defense Position. Their effects vary, and can be used in conjunction with themselves quite easily. The effects usually deal with the following: - Switching your opponent's monsters to Defense Position. - Stat manipulation, i.e. decreasing your opponent's DEF, and increasing your own ATK. - The most vital aspect of the archtype is inflicting Piercing Damage ([i]During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Damage to your opponent[/i]). - And an assortment of other, mostly offense-orientated, effects. This set will feature 30 (or possibly more) cards. There will be no Tuner, Sychro, Fusion, or Excess Monsters involved, just simple stuff, like Effect Monsters and a few Spell and Trap Card support. And for trivia fun, the monsters are all named after chemical elements, just for the hell of it. [size="4"]Comments and, better yet, reviews are greatly appreciated, and will be rewarded with +reps. It's kind of my goal to have this be the first archtype I actually continue and finish, but I need your support for that. Cards will be added semi-regularly, depending on the amount of activity on this thread. Thanks for taking the time to look, and enjoy.[/size][/center] [size="1"][u][b]Disclaimer:[/b][/u] I am aware of the pictures being from Mega Man; but obviously, it is not my intent to have this be a Mega Man set. Any complaints about the pictures, or opinions of the this-should-be-moved-to-Pop-Culture variety, will be negged accordingly, simply because [u][b]images do not make the cards[/b][/u]. Thanks, and image credit goes to [i].:Kai Hiwatari:.[/i][/size] [spoiler=Effect Monsters: 10/??] [center][img]http://img577.imageshack.us/img577/4016/212065u.jpg[/img] [img]http://img522.imageshack.us/img522/3987/212065k.jpg[/img] [b]Magnese:[/b] Once per turn, your opponent must attack this card with the monster they control with the lowest ATK. Damage inflicted by this card (except Piercing Damage) is reduced to 0. A monster destroyed during battle with this card is not sent to the Graveyard. Instead, it is switched to Defense Position and its battle position cannot be changed, except by card effect. Also, its effect is negated while this card is face-up on the field. [b]Neon:[/b] When this card is Summoned, select a number of your opponent's monsters equal to the number of "Spunky Soldier" monsters you control, and switch them to Defense Position. Then, you can discard 1 Warrior-Type monster to roll 1 six-sided die. While this card is face-up on the field, monsters your opponent controls lose DEF equal to the result x 150. Monsters Summoned after this effect's activation are excluded. [img]http://img338.imageshack.us/img338/4413/212065g.jpg[/img] [IMG]http://i763.photobucket.com/albums/xx280/waters27/7-16.jpg[/IMG] [b]Praesio:[/b] While you control 2 or more other "Spunky Soldier" monsters, once per turn, this card cannot be destroyed by battle. (Damage calculation is applied normally.) If this card attacks a Defense Position monster, you can destroy the monster immediately with this card's effect without applying damage calculation. Then, this card can attack again directly. [b]Zircon:[/b] You can Special Summon this card from your hand if your opponent controls only Defense Position monsters. During the turn this card is Summoned, monsters you control inflict Piercing Damage. If this card is destroyed by battle and sent to the Graveyard, select 1 monster you control. The selected monster inflicts Piercing Damage. [IMG]http://i763.photobucket.com/albums/xx280/waters27/5-12.jpg[/IMG] [IMG]http://i763.photobucket.com/albums/xx280/waters27/2-40.jpg[/IMG] [b]Oxy:[/b] When this card is Summoned, switch it to Defense Position. Once per turn, when your opponent Summons a monster, you can switch it to Defense Position. While this card is face-up on the field, when a monster you control destroys a Defense Position monster, you can return it to the top of your opponent's Deck instead of sending it to the Graveyard. [b]Atom:[/b] If your opponent controls at least 1 Defense Position monster, during either player's turn, this card gains ATK equal to the number of "Spunky Soldier" monsters you control x 100, during the Battle Phase only. During your Main Phase, you can Tribute this card you control to Special Summon 1 "Spunky Soldier" monster from your Graveyard. The Summoned monster inflicts Piercing Damage. [IMG]http://i763.photobucket.com/albums/xx280/waters27/3-33.jpg[/IMG] [img]http://img443.imageshack.us/img443/7248/212065.jpg[/img] [b]Caes:[/b] If your opponent controls only Defense Position monsters, you can Special Summon this card from your hand by Tributing 2 face-up Defense Position monsters your opponent controls. If Summoned in this way, this card inflicts Piercing Damage. This card cannot declare an attack the turn it is Summoned. When this card inflicts Piercing Damage, you can return it to your hand to Special Summon 1 "Spunky Soldier" monster from your Graveyard. [b]Tungst:[/b] When this card destroys a Defense Position monster by battle, select 1 other monster you control. The selected card gains ATK equal to half the destroyed monster's DEF, until the End Phase. If this card inflicts Piercing Damage, all other monsters you control gain ATK equal to the Piercing Damage inflicted by this card, until the End Phase.[/center] [center][IMG]http://i763.photobucket.com/albums/xx280/waters27/6-12.jpg[/IMG] [IMG]http://i763.photobucket.com/albums/xx280/waters27/4-13.jpg[/IMG] [b]Ruthen:[/b] When a "Spunky Soldier" is attacked by a monster your opponent controls, you can discard or Tribute this card you control to select 1 Defense Position monster your opponent controls. The selected monster becomes the attack target. You can remove this card from play to have the attacking monster inflict Piercing Damage. [b]Curi:[/b] When 1 or more "Spunky Soldier" monsters you control would be destroyed by the effect of an opponent's Spell or Trap Card, you can remove this card you control or in your hand from play instead. If you do, the effect of the Spell or Trap Card becomes "Select 1 monster you control and switch it to Defense Position."[/center][/spoiler] [spoiler=Spell Cards: 1/?] [center][IMG]http://i763.photobucket.com/albums/xx280/waters27/8-17.jpg[/IMG] [b]Sunder Shooter:[/b] You can discard a number of Warrior-Type monsters to equip this card to an equal number of "Spunky Soldier" monsters you control. The equipped monster(s) inflict Piercing Damage. If the equipped monster(s) inflict Piercing Damage due to another effect while equipped with this card, double any damage inflicted by the monster(s) through Piercing Damage. If this card would be destroyed, you can Tribute 1 "Spunky Soldier" monster you control instead. You can add this card in your Graveyard to your hand instead of conducting your normal Draw Phase.[/center][/spoiler] [spoiler=Trap Cards: 1/?] [center][img]http://img526.imageshack.us/img526/7248/212065.jpg[/img] [b]Cleave Cannon:[/b] Activate only when a monster you control inflicts Piercing Damage. Double the damage that was inflicted. Then, destroy all Defense Position monsters your opponent controls with equal to or less DEF than the doubled damage.[/center] [/spoiler] Link to comment Share on other sites More sharing options...
Bronzegoldquake Posted February 3, 2011 Report Share Posted February 3, 2011 Hmm I think the OCG is mainly correct but I'm not very good at OCG. I like the cards, they have interesting effects. 10/10 P.S. What's with everyone using megaman images for cards? Link to comment Share on other sites More sharing options...
Dandelo Posted February 5, 2011 Author Report Share Posted February 5, 2011 162 views, one comment. Jesus Christ, bump. Link to comment Share on other sites More sharing options...
Zear Zen Posted February 5, 2011 Report Share Posted February 5, 2011 Wow! That's awesome! I'd say about 9.5/10. After all, there's no such thing as perfect. Link to comment Share on other sites More sharing options...
Dandelo Posted February 6, 2011 Author Report Share Posted February 6, 2011 [quote name='Zear Zen' timestamp='1296947062' post='4990934'] Wow! That's awesome! I'd say about 9.5/10. After all, there's no such thing as perfect. [/quote] Thanks for the comment, you're practically the first. +rep for that. Link to comment Share on other sites More sharing options...
Dandelo Posted February 7, 2011 Author Report Share Posted February 7, 2011 And another bump... Link to comment Share on other sites More sharing options...
Zane Truesdale 26 Posted February 7, 2011 Report Share Posted February 7, 2011 These cards are very good! Their effects are original and the pictures fit well. 10/10 Link to comment Share on other sites More sharing options...
Dandelo Posted February 8, 2011 Author Report Share Posted February 8, 2011 Thanks... Link to comment Share on other sites More sharing options...
judedudemude Posted February 8, 2011 Report Share Posted February 8, 2011 spunky soidler hhhhmmmm indifferent name Link to comment Share on other sites More sharing options...
Dandelo Posted February 8, 2011 Author Report Share Posted February 8, 2011 [quote name='judedudemude' timestamp='1297132502' post='4996429'] im jsut going ahead and ask you this "what is with you and megaman ??? i guess you are a megaman fan then ???" that okay if you are or not im just asking waters27 [/quote] I'm not. I'm just a fan of these pictures; they're well-done and flow well together, which makes for a good archtype. Now, do you have any comments on the cards themselves? That'd be appreciated. Link to comment Share on other sites More sharing options...
judedudemude Posted February 8, 2011 Report Share Posted February 8, 2011 well the megaman pic are well drawn so i can see why you would use them Link to comment Share on other sites More sharing options...
Dandelo Posted February 8, 2011 Author Report Share Posted February 8, 2011 I'll take that as a no to the comment-on-the-cards question. Also, three cards added. Link to comment Share on other sites More sharing options...
Dusk_Frenzy Posted February 8, 2011 Report Share Posted February 8, 2011 Wow! These are awesome! There effects are pretty sweet. Overall 10/10 Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted February 8, 2011 Report Share Posted February 8, 2011 First thing first, you were told right about starting a thread with an Archetype and / or Set will lack of reviews if started with too many cards. But, there are two ways (that I know of) that can help you get comments. The first one is my way. First, think of how many cards you are going to aim for the Archetype / Set. All of my Archetypes will most likely in the future will have 40 cards in them. Second, look think of a 'goal' for the Archetype. I find a good goal to be to reach a certain amount of pages / reps. My goal for all my Archetypes is 10 reps. Then, you just divide the number of cards you are aiming for by the number of pages / reps you aim for. In my case, that is 4. So every new page, I add 4 new cards. This gives the reviewer plenty of time to review the 4 cards prior to the addition of the newer ones. It may be harder when your goal is reps though. The second way is a comment kind of way, where you have a list on the first post. The list would have a number of goals you are going for, along with what will be added to the Archetype / Set when that goal is achieved. This works best with people who are known for cards / have a really good Archetype / Set going on. It makes people who may have already commented, want to comment more just to see some new releases. This may lead to some spam-ish / +1-ish posts though, so be warned. Also, if you do do it this way, make sure you have a decent amount of cards made prior to the list, for some certain threads can achieve things fast. Here's a simple example to what it can look like: 10 Comments (excluding cards) = 1 New Card 4 Reps on Main Post / First Post / Whatever = 2 New Cards / The name of a card(s) to intrigue reviewers more 2 Pages = 2 New Cards And so on. Now, back to your Archetype. More reviews may be added overtime. [color=blue][b]Spunky Soldier - Magnese[/b][/color] The card makes for a simple beatstick, and is quite unique. It fits the image quite well, which I like. If your opponent ends up losing a monster / taking damage when forced to attack this with their monster with the lowest ATK, they may feel happy they don't lose the monster / take any damage. Then, they see the other effect. Switching it to Defense Position and keeping that way will most likely be very beneficial for this Archetype. Not being able to change the Position except by a card effect makes it even more challenging. However, this pretty much lets your opponent use it as fodder / still lets them use it's effect. So the effect may be good on paper, but then again, may not. Perhaps if the effect were to be negated as well? That's all I can think of at the moment. [color=blue][b]Spunky Soldier - Neon[/b][/color] First effect is most likely very, very beneficial to the Archetype. However, it being somewhat specific that how the monsters you change their Positions to have to be equal to the number of Spunky Soldiers, this can make it somewhat hard to use. Being able to then discard a Warrior and roll 2 dice, decreasing the DEF of all your opponent's monsters equal to the number rolled x100 is quite hindering. The last effect somewhat balances it out, but at the same time, is unneeded, in my opinion that is. I also find 2 dice far too much. You might as well make it 1 dice then x 200 rather then 2 dice and x 100. Or just 1 dice and x 100. Maybe even 150 for the lulz. Anyways, needs re-tweaking here and there. Link to comment Share on other sites More sharing options...
Dandelo Posted February 8, 2011 Author Report Share Posted February 8, 2011 [quote name='Anbu-of-Sand' timestamp='1297135964' post='4996569'] First thing first, you were told right about starting a thread with an Archetype and / or Set will lack of reviews if started with too many cards. But, there are two ways (that I know of) that can help you get comments. The first one is my way. First, think of how many cards you are going to aim for the Archetype / Set. All of my Archetypes will most likely in the future will have 40 cards in them. Second, look think of a 'goal' for the Archetype. I find a good goal to be to reach a certain amount of pages / reps. My goal for all my Archetypes is 10 reps. Then, you just divide the number of cards you are aiming for by the number of pages / reps you aim for. In my case, that is 4. So every new page, I add 4 new cards. This gives the reviewer plenty of time to review the 4 cards prior to the addition of the newer ones. It may be harder when your goal is reps though. The second way is a comment kind of way, where you have a list on the first post. The list would have a number of goals you are going for, along with what will be added to the Archetype / Set when that goal is achieved. This works best with people who are known for cards / have a really good Archetype / Set going on. It makes people who may have already commented, want to comment more just to see some new releases. This may lead to some spam-ish / +1-ish posts though, so be warned. Also, if you do do it this way, make sure you have a decent amount of cards made prior to the list, for some certain threads can achieve things fast. Here's a simple example to what it can look like: 10 Comments (excluding cards) = 1 New Card 4 Reps on Main Post / First Post / Whatever = 2 New Cards / The name of a card(s) to intrigue reviewers more 2 Pages = 2 New Cards And so on. Now, back to your Archetype. More reviews may be added overtime. [color=blue][b]Spunky Soldier - Magnese[/b][/color] The card makes for a simple beatstick, and is quite unique. It fits the image quite well, which I like. If your opponent ends up losing a monster / taking damage when forced to attack this with their monster with the lowest ATK, they may feel happy they don't lose the monster / take any damage. Then, they see the other effect. Switching it to Defense Position and keeping that way will most likely be very beneficial for this Archetype. Not being able to change the Position except by a card effect makes it even more challenging. However, this pretty much lets your opponent use it as fodder / still lets them use it's effect. So the effect may be good on paper, but then again, may not. Perhaps if the effect were to be negated as well? That's all I can think of at the moment. [b]Negating the effect as well was part of its original effect, though I didn't know if it would be considered overpowered or not. I'll consider adding that., or something along the lines of it not being able to be Tributed, etc.[/b] [color=blue][b]Spunky Soldier - Neon[/b][/color] First effect is most likely very, very beneficial to the Archetype. However, it being somewhat specific that how the monsters you change their Positions to have to be equal to the number of Spunky Soldiers, this can make it somewhat hard to use. Being able to then discard a Warrior and roll 2 dice, decreasing the DEF of all your opponent's monsters equal to the number rolled x100 is quite hindering. The last effect somewhat balances it out, but at the same time, is unneeded, in my opinion that is. I also find 2 dice far too much. You might as well make it 1 dice then x 200 rather then 2 dice and x 100. Or just 1 dice and x 100. Maybe even 150 for the lulz. Anyways, needs re-tweaking here and there. [b]Well, there will be a swarming aspect to the archtype, so that first bit may not be as hard as you may think. Also, I didn't want it to be "change all monsters your opponent controls to Defense Position", cause I thought of it as overpowered. Usually, when I have to question if something is overpowered, it makes it seem like it [i]is[/i] overpowered, if that makes sense. And yeah, 1 dice than x 200 seems a little more... plausable.[/b] [/quote] Thanks for the reviews, my friend. Link to comment Share on other sites More sharing options...
♫♪GoldenBoy♪♫ Posted February 8, 2011 Report Share Posted February 8, 2011 I think these are some very good creative and extremely well thought out cards the pictures fit well together, the effects all revolve around the idea of piercing damage, which I like btw, the flow of the cards is nice I would love to see more soon, I also noticed that all the card's names are elements off the periodic table I'll rate all these cards as a whole: Set Synergy: 9/10 Names: 8/10 Effects: 10/10 OCG: 10/10 Pictures: 9/10 Creativity: 9/10 Total Rate = 9.2/10 Also I feel bad for asking but would you mind commenting on my Lords of the Forge set xP Link to comment Share on other sites More sharing options...
Dandelo Posted February 8, 2011 Author Report Share Posted February 8, 2011 [quote name='.::Gold::.' timestamp='1297155313' post='4996828'] I think these are some very good creative and extremely well thought out cards the pictures fit well together, the effects all revolve around the idea of piercing damage, which I like btw, the flow of the cards is nice I would love to see more soon, I also noticed that all the card's names are elements off the periodic table I'll rate all these cards as a whole: Set Synergy: 9/10 Names: 8/10 Effects: 10/10 OCG: 10/10 Pictures: 9/10 Creativity: 9/10 Total Rate = 9.2/10 Also I feel bad for asking but would you mind commenting on my Lords of the Forge set xP [/quote] Haha, yes. I mentioned their names being based off chemical elements in the beginning. Glad you like them, and hopefully you'll be around to see more when I create them. And sure, I don't mind taking a look at your thread, seeing as you so graciously commented on mine. Link to comment Share on other sites More sharing options...
Manpole Posted February 8, 2011 Report Share Posted February 8, 2011 "Activate only when a monster you control inflicts Piercing Damage. Double the damage that was inflicted. Then, destroy all Defense Position monsters your opponent controls with equal to or less DEF than the [b]damage dealt[/b]." - That was the only thing I saw that needed correcting after my first quick read through. Overall the cards are very unique and the pictures are very good. However, the cards seem quite OP, I'm not sure why nobody has pointed that out yet... A lot of them need a few drawbacks to make them "average" cards. I like what you're doing and you should keep up with this set, but keep in mind that not all cards in the set need to have mind blowing effects! (not all cards are OP, but as a whole it seemed that most were, imo) Anyways, they are some pretty sweet cards! edit: Also if you could comment on my "Normal Monster Support" thread that would be great. Link to comment Share on other sites More sharing options...
Dandelo Posted February 8, 2011 Author Report Share Posted February 8, 2011 [quote name='Manpole' timestamp='1297156085' post='4996839'] "Activate only when a monster you control inflicts Piercing Damage. Double the damage that was inflicted. Then, destroy all Defense Position monsters your opponent controls with equal to or less DEF than the [b]damage dealt[/b]." - That was the only thing I saw that needed correcting after my first quick read through. Overall the cards are very unique and the pictures are very good. However, the cards seem quite OP, I'm not sure why nobody has pointed that out yet... A lot of them need a few drawbacks to make them "average" cards. I like what you're doing and you should keep up with this set, but keep in mind that not all cards in the set need to have mind blowing effects! (not all cards are OP, but as a whole it seemed that most were, imo) Anyways, they are some pretty sweet cards! edit: Also if you could comment on my "Normal Monster Support" thread that would be great. [/quote] Haha, I do see where you're coming from. A few cards need a little toning down, which I may get to, when and if I recieve other opinions. I'm glad you stopped to view my thread, and i'll gladly repay it by looking at yours. Link to comment Share on other sites More sharing options...
â™ >:Stick-Man:<â™ Posted February 8, 2011 Report Share Posted February 8, 2011 Excellent cards with great pictures. I like the whole concept of switching to DEF Position and what not with the cards because I have never seen a set have this type of strategy and by the looks of these cards; it shall be one heck of a set. I really don't see any huge OCG errors but it seems like you have solid OCG; as do all the great card makers. Good job with these cards, 10' Link to comment Share on other sites More sharing options...
Dandelo Posted February 8, 2011 Author Report Share Posted February 8, 2011 [quote name='♣Master♣' timestamp='1297161355' post='4996901'] Excellent cards with great pictures. I like the whole concept of switching to DEF Position and what not with the cards because I have never seen a set have this type of strategy and by the looks of these cards; it shall be one heck of a set. I really don't see any huge OCG errors but it seems like you have solid OCG; as do all the great card makers. Good job with these cards, 10' [/quote] The inspiration for the set was the "Spider" archtype, whose effects revolve around changing the opponent's monsters into Defense Position and taking advantage of your opponent's monsters while they are in that position. Although I always thought of that archtype as incomplete, since there's so few cards, so I decided to make my own, but with a more offensive twist. I'm glad you like it, because i've always enjoyed your threads, which i'll be checking out again soon. ________________________________________________________________________________________________ [size="5"]I plan on adding at least two more cards when this thread reaches 30 or so comments.[/size] Link to comment Share on other sites More sharing options...
â™ >:Stick-Man:<â™ Posted February 8, 2011 Report Share Posted February 8, 2011 Well I never heard of that archetype but I will go look to it. And offensive is always better in my opinion so great idea. Also thanks for liking my threads as well, and I'll appreciate you checking them out. Link to comment Share on other sites More sharing options...
Dandelo Posted February 8, 2011 Author Report Share Posted February 8, 2011 Ber-bump. Link to comment Share on other sites More sharing options...
Dragon_Creater Posted February 8, 2011 Report Share Posted February 8, 2011 i like the effects im not rreally good at OCG ether and i like the mega man them and how it goes together 9.9/10 Link to comment Share on other sites More sharing options...
damormon234 Posted February 9, 2011 Report Share Posted February 9, 2011 get a tuner and some synchros 4 that set and then is is good. Link to comment Share on other sites More sharing options...
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