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"SPUNKY SOLDIER" archtype: (12/30). Cards added!


Dandelo

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I see you have taken some of my advice, I am glad you did so. Now my question is, since you have now reached the minimum 10 cards, would you like an Archetype review, or would you still want me to continue to give a review for each card one by one? I can try to do both, but I do have other threads and whatnot to review / do.
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[quote name='Anbu-of-Sand' timestamp='1297216017' post='4998421']
I see you have taken some of my advice, I am glad you did so. Now my question is, since you have now reached the minimum 10 cards, would you like an Archetype review, or would you still want me to continue to give a review for each card one by one? I can try to do both, but I do have other threads and whatnot to review / do.
[/quote]

It really doesn't matter to me, mate. Whatever you have time for.
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For now I'll just review 2 more cards, which shall be edited onto here.

[color=blue][b]Spunky Soldier - Praesio[/b][/color]
The first effect seems somewhat hard to pull off, for so far, I found no signs of swarming in the Archetype (then again, I did only review 2 cards). It's main effect however, is far more useful. Being first to pop a Defense Position monster just like that is quite hurtful to your opponent, and will occur quite often in this Archetype. But then, there's more. After doing so, this card gets to get a direct swing at your opponent's Life Points, going for a decent 700. I can't say it's simple, because it somehow isn't. I l...lo...lov...like the card. I couldn't say I love it, mainly because I haven't seen the rest of the Archetype yet.

[color=blue][b]Spunky Soldier - Zircon[/b][/color]
Hawt Damn our first Level 5+ in the Archetype. It stats are somewhat poor for a Level 5, which means I can only assume that the effect must be very good, but then again, 1950 in a Piercing Deck is quite large compared to majority of the monsters Defense that are under Level 4-5, and sometimes 6+. The first effect is simple presence. It's somewhat like Tribute Summoning though, so for some it may seem useless. I then see the second effect, which explains the 1950 ATK. Although it only gains half of the monster with the lowest DEF on the field, it can still most of them time reach at least 2200 ATK points, which isn't to bad. Then, the turn it was Summoned, the Archetypes main thing comes in; all of your monsters get to Pierce for that turn. The last effect makes a monster you control have forever Piercing as long as this remains in your Grave prior to it being destroyed. Effects for some reason, don't flow together to me. But overall, it's a pretty good card.
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[quote name='Anbu-of-Sand' timestamp='1297217402' post='4998461']
For now I'll just review 2 more cards, which shall be edited onto here.

[color=blue][b]Spunky Soldier - Praesio[/b][/color]
The first effect seems somewhat hard to pull off, for so far, I found no signs of swarming in the Archetype (then again, I did only review 2 cards). It's main effect however, is far more useful. Being first to pop a Defense Position monster just like that is quite hurtful to your opponent, and will occur quite often in this Archetype. But then, there's more. After doing so, this card gets to get a direct swing at your opponent's Life Points, going for a decent 700. I can't say it's simple, because it somehow isn't. I l...lo...lov...like the card. I couldn't say I love it, mainly because I haven't seen the rest of the Archetype yet.

[b]Yeah, I may change it to 1 other "Spunky Soldier" monster, instead. It's funny how you say it's not simple, seeing as that's what I was going for. [/b]

[color=blue][b]Spunky Soldier - Zircon[/b][/color]
Hawt Damn our first Level 5+ in the Archetype. It stats are somewhat poor for a Level 5, which means I can only assume that the effect must be very good, but then again, 1950 in a Piercing Deck is quite large compared to majority of the monsters Defense that are under Level 4-5, and sometimes 6+. The first effect is simple presence. It's somewhat like Tribute Summoning though, so for some it may seem useless. I then see the second effect, which explains the 1950 ATK. Although it only gains half of the monster with the lowest DEF on the field, it can still most of them time reach at least 2200 ATK points, which isn't to bad. Then, the turn it was Summoned, the Archetypes main thing comes in; all of your monsters get to Pierce for that turn. The last effect makes a monster you control have forever Piercing as long as this remains in your Grave prior to it being destroyed. Effects for some reason, don't flow together to me. But overall, it's a pretty good card.

[b]Well, the effects may seem a little choppy... because he was really only created to be one of the first engines of Piercing Damage for the set; so you could say he's like a prototype, and that I may change him soon.[/b][/quote]

One more comment until I add two more cards. Get at it! ;)

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[quote name='Dingo_is_cool' timestamp='1297245126' post='4998946']
These are fantastic cards. The concept of Switching them to defence position just so you can pummel them is actually a very effective Strategy. My favourite is Neon. 9.5/10
[/quote]

I thought so, as well. Glad you approve, my friend. A +rep for you and all your relatives, young and old!

And huzzah, you were the 30th comment, so that means two more cards... eventually... whenever YCM loads up the cards.
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