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New Archetype: Light-speed


SANDAA BORUTO

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I was bored so I decided to make a whole new archetype instead of just 2 or 3 cards. I present you... the Light-speeds!!

[spoiler=Monsters][spoiler=Effect Monsters]Light-Speed Wild Tiger
Attribute: LIGHT
Type: Beast/Effect
Level: 4
ATK: 1500
DEF: 1400
When this card is used as a Synchro Material Monster for the Synchro Summon of a "Light-speed" monster, you can add 1 non-Tuner LIGHT monster from your Graveyard to your hand.

Light-speed Delta Cyclone
Attribute: LIGHT
Type: Fairy/Spirit/Effect
Level: 3
ATK: 400
DEF: 1500
This card cannot be Special Summoned. This card returns to the owner's hand during the turn it is Normal Summoned or flipped face-up. This card is treated as a Tuner Monster while face-up on the field. This card's Attribute is also treated as WIND.

Light-speed Excavator Drill
Attribute: LIGHT
Level: 7
Type: Machine/Effect
ATK: 3000
DEF: 1200
You can Tribute Summon this card by Tributing 1 face-up "Light-speed" monster you control. If you do, this card's original ATK becomes 2100. When this card is Tribute Summoned, send the top card of your opponent's Deck to the Graveyard.

Light-speed Flaming Veltro
Attribute: LIGHT
Type: Pyro/Tuner/Effect
Level: 4
ATK: 1700
DEF: 1200
FLIP: All monsters on the field are treated as Pyro-Type. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Light-speed" monster. If this card is used as a Synchro Material Monster, destroy 1 card your opponent controls.

Light-speed Decoy Doll
Attirbute: LIGHT
Type: Rock/Effect
Level: 1
ATK: 0
DEF: 0
When this card is selected as an attack target, negate the attack and destroy this card. Then, Special Summon 1 "Light-speed" Synchro Monster from your Graveyard, ignoring the Summoning conditions, and have it battle with the monster that attacked this card.

Light-speed Aresnal Militia
Attribute: LIGHT
Type: Warrior/Effect
Level: 4
ATK: 1200
DEF: 1300
FLIP: Special Summon 1 "Light-speed" monster with an ATK of 1500 or less in face-down Defense Positon, except "Light-speed Arsenal Militia".

Light-speed Dash Dreader
Attribute: LIGHT
Type: Warrior/Effect
Level: 3
ATK: 1800
DEF: 200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Light-speed" monster with an ATK of 1500 or less in face-up Attack Position from your Deck. The Deck is then shuffled.[/spoiler]

[spoiler=Ritual Monsters]Light-speed Master Magician
Attribute: LIGHT
Type: Spellcaster/Ritual/Effect
Level: 5
ATK: 1900
DEF: 2200
This card can only be Ritual Summoned with the Ritual Spell Card "Light-speed Ritual Ceremony". You must also Tribute monsters whose total Level Stars equal 5 or more from the field or your hand. Once per turn, you can Special Summon 1 Tuner Monster from your Graveyard. It loses 400 ATK and its effects are negated.[/spoiler]

[spoiler=Fusion Monsters]Light-speed King Paladin
Attribute: LIGHT
Type: Dragon/Fusion/Effect
Level: 9
ATK: 3000
DEF: 2600
"Light-speed Destroyer Swordsman" + 1 Dragon-Type Synchro Monster
This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, destroy all cards on the field except this card. This card cannot attack during the turn it is Fusion Summoned. When this card inflicts Battle Damage to your opponent, draw 2 cards.

Light-speed Destroyer Swordsman
Attribute: LIGHT
Type: Psychic/Fusion/Effect
Level: 7
ATK: 2700
DEF: 2300
"Light-speed Flaming Veltro" + "Light-speed Dash Dreader"
This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, you can destroy 2 cards on the field. When this card is destroyed and sent to the Graveyard, you can select 1 Synchro Monster in your Graveyard and return it to the Extra Deck.

Light-speed Thunder Magician
Attribute: LIGHT
Type: Thunder/Fusion/Effect
Level: 11
ATK: 2500
DEF: 1800
"Light-speed Master Magician" + "Light-speed Thunder Golem"
This card cannot be Special Summoned except by Fusion Summon (from the Extra Deck). Once per turn, when a Spell Card is activated, increase this card's ATK by 500 points and reduce its Level by 1. Once per turn, you can decrease this card's Level by 2 to have this card attack your opponent directly this turn. If this card's Level is less than 1, destroy this card.[/spoiler]

[spoiler=Synchro Monsters]Light-speed Mind Controller
Attribute: LIGHT
Type: Machine/Synchro/Effect
Level: 6
ATK: 2500
DEF: 1300
1 LIGHT Tuner + 1 or more non-Tuner Monsters
When this card is Synchro Summoned, you can take control of 1 face-up DARK monster on your opponent's side of the field. That monster cannot be Tributed, cannot be used as a Synchro Material Monster and its battle position cannot be changed.

Light-speed Tornado Creator
Attribute: LIGHT
Type: Psychic/Synchro/Effect
Level: 7
ATK: 2600
DEF: 1800
1 "Light-speed" Tuner + 1 or more non-tuner WIND monsters
When this card is Synchro Summoned, you can destroy all monsters on the field. Once per turn you can inflict 700 damage to your opponent for each card in your hand. If you do, this card cannot attack this turn.

Liight-speed Thunder Golem
Attribute: LIGHT
Type: Thunder/Synchro/Effect
Level: 6
ATK: 1400
DEF: 1000
1 "Light-speed" Tuner + 1 or more non-Tuner Thunder-Type monsters
This card can attack your opponent directly. Any Battle Damage this card inflicts to your opponent (except by direct attacks) is doubled. If this card is destroyed and sent to the Graveyard, add 1 "Light-speed" Continuous Spell/Trap Card from your Deck or Gravayard to your hand.

Light-speed Fury Raider
Attribute: LIGHT
Type: Warrior/Synchro/Effect
Level: 9
ATK: 3000
DEF: 2400
1 "Light-speed" Tuner + 2 or more non-Tuner LIGHT monsters
This card cannot be Special Summoned except by Synchro Summon. Once per turn, you can discard 1 random card from your opponent's hand. If it is a Monster Card, inflict damage to your opponent equal to its Level x500.[/spoiler][/spoiler]

[spoiler=Spell Cards]Light-speed Acceleration Teleport
Normal Spell
Return 1 face-up "Light-speed" Synchro Monster to the Extra Deck. Draw 2 cards.

Light-speed Lasergun
Equip Spell
Equip only to a "Light-speed" monster. It gains 500 ATK. If the equipped monster battles a monster whose ATK is equal to or higher than the ATK of the equipped monster, inflict damage to your opponent equal to the attack target's ATK, before applying damage calculation.

Light-speed Quasar Mirror
Continuous Spell
Your opponent takes all Battle Damage from battles involving "Light-speed" monsters you control. "Light-speed" monsters you control cannot declare an attack and cannot be destroyed by battle. Destroy this card during your 3rd Standby Phase after activation.

Light-speed Ritual Ceremony
Ritual Spell
This card can be used to Ritual Summon any "Light-speed" Ritual Monster. You must Tribute monsters from the field or your hand whose total Level Stars are equal to or greater than the Level of the monster you are trying to Ritual Summon. A monster Ritual Summoned through this card has its effect(s) negated until the end of this turn.

Pot of the Light King
Normal Spell
Send 1 "Light-speed" monster you control to the bottom of your Deck. Draw 2 cards.[/spoiler]

[spoiler=Trap Cards]Light-speed Anti-Damage Shield
Trap Monster/Continuous Trap
Activate only when a face-up "Light-speed" monster you control is destroyed by battle and only if you took Battle Damage from that battle. After activation, Special Summon this card in face-up Attack Position (Rock-Type/LIGHT/Level 6/ATK 2400/DEF 1800). It is treated as an Effect Monster Card. As long as this card remains face-up on the field, you do not take any Battle Damage. This card cannot be destroyed by battle. (This card is still treated as a Trap Card).

Light-speed Anti-Reverse Bombardment (aka Delta Crow for Light-speeds)
Normal Trap
Activate only if you control a "Light-speed" monster. If you control exactly 3 "Light-speed" monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.

Light-speed Counter Crest
Normal Trap
Activate only at the start of your opponent's Battle Phase. If a "Light-speed" monster is attacked by an opponent's non-LIGHT monster, destroy that monster after damage calcultion. This card remains face-up on the field until the end of the Battle Phase.

Spark of Light
Normal Trap
Activate only during the Standby Phase. All face-up "Light-speed" monsters gain 700 ATK during the Battle Phase of this turn.[/spoiler]

I will make more when I am bored enough. That is all for now.
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