SANDAA BORUTO Posted February 3, 2011 Report Share Posted February 3, 2011 I was bored so I decided to make a whole new archetype instead of just 2 or 3 cards. I present you... the Light-speeds!! [spoiler=Monsters][spoiler=Effect Monsters]Light-Speed Wild Tiger Attribute: LIGHT Type: Beast/Effect Level: 4 ATK: 1500 DEF: 1400 When this card is used as a Synchro Material Monster for the Synchro Summon of a "Light-speed" monster, you can add 1 non-Tuner LIGHT monster from your Graveyard to your hand. Light-speed Delta Cyclone Attribute: LIGHT Type: Fairy/Spirit/Effect Level: 3 ATK: 400 DEF: 1500 This card cannot be Special Summoned. This card returns to the owner's hand during the turn it is Normal Summoned or flipped face-up. This card is treated as a Tuner Monster while face-up on the field. This card's Attribute is also treated as WIND. Light-speed Excavator Drill Attribute: LIGHT Level: 7 Type: Machine/Effect ATK: 3000 DEF: 1200 You can Tribute Summon this card by Tributing 1 face-up "Light-speed" monster you control. If you do, this card's original ATK becomes 2100. When this card is Tribute Summoned, send the top card of your opponent's Deck to the Graveyard. Light-speed Flaming Veltro Attribute: LIGHT Type: Pyro/Tuner/Effect Level: 4 ATK: 1700 DEF: 1200 FLIP: All monsters on the field are treated as Pyro-Type. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Light-speed" monster. If this card is used as a Synchro Material Monster, destroy 1 card your opponent controls. Light-speed Decoy Doll Attirbute: LIGHT Type: Rock/Effect Level: 1 ATK: 0 DEF: 0 When this card is selected as an attack target, negate the attack and destroy this card. Then, Special Summon 1 "Light-speed" Synchro Monster from your Graveyard, ignoring the Summoning conditions, and have it battle with the monster that attacked this card. Light-speed Aresnal Militia Attribute: LIGHT Type: Warrior/Effect Level: 4 ATK: 1200 DEF: 1300 FLIP: Special Summon 1 "Light-speed" monster with an ATK of 1500 or less in face-down Defense Positon, except "Light-speed Arsenal Militia". Light-speed Dash Dreader Attribute: LIGHT Type: Warrior/Effect Level: 3 ATK: 1800 DEF: 200 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Light-speed" monster with an ATK of 1500 or less in face-up Attack Position from your Deck. The Deck is then shuffled.[/spoiler] [spoiler=Ritual Monsters]Light-speed Master Magician Attribute: LIGHT Type: Spellcaster/Ritual/Effect Level: 5 ATK: 1900 DEF: 2200 This card can only be Ritual Summoned with the Ritual Spell Card "Light-speed Ritual Ceremony". You must also Tribute monsters whose total Level Stars equal 5 or more from the field or your hand. Once per turn, you can Special Summon 1 Tuner Monster from your Graveyard. It loses 400 ATK and its effects are negated.[/spoiler] [spoiler=Fusion Monsters]Light-speed King Paladin Attribute: LIGHT Type: Dragon/Fusion/Effect Level: 9 ATK: 3000 DEF: 2600 "Light-speed Destroyer Swordsman" + 1 Dragon-Type Synchro Monster This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, destroy all cards on the field except this card. This card cannot attack during the turn it is Fusion Summoned. When this card inflicts Battle Damage to your opponent, draw 2 cards. Light-speed Destroyer Swordsman Attribute: LIGHT Type: Psychic/Fusion/Effect Level: 7 ATK: 2700 DEF: 2300 "Light-speed Flaming Veltro" + "Light-speed Dash Dreader" This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, you can destroy 2 cards on the field. When this card is destroyed and sent to the Graveyard, you can select 1 Synchro Monster in your Graveyard and return it to the Extra Deck. Light-speed Thunder Magician Attribute: LIGHT Type: Thunder/Fusion/Effect Level: 11 ATK: 2500 DEF: 1800 "Light-speed Master Magician" + "Light-speed Thunder Golem" This card cannot be Special Summoned except by Fusion Summon (from the Extra Deck). Once per turn, when a Spell Card is activated, increase this card's ATK by 500 points and reduce its Level by 1. Once per turn, you can decrease this card's Level by 2 to have this card attack your opponent directly this turn. If this card's Level is less than 1, destroy this card.[/spoiler] [spoiler=Synchro Monsters]Light-speed Mind Controller Attribute: LIGHT Type: Machine/Synchro/Effect Level: 6 ATK: 2500 DEF: 1300 1 LIGHT Tuner + 1 or more non-Tuner Monsters When this card is Synchro Summoned, you can take control of 1 face-up DARK monster on your opponent's side of the field. That monster cannot be Tributed, cannot be used as a Synchro Material Monster and its battle position cannot be changed. Light-speed Tornado Creator Attribute: LIGHT Type: Psychic/Synchro/Effect Level: 7 ATK: 2600 DEF: 1800 1 "Light-speed" Tuner + 1 or more non-tuner WIND monsters When this card is Synchro Summoned, you can destroy all monsters on the field. Once per turn you can inflict 700 damage to your opponent for each card in your hand. If you do, this card cannot attack this turn. Liight-speed Thunder Golem Attribute: LIGHT Type: Thunder/Synchro/Effect Level: 6 ATK: 1400 DEF: 1000 1 "Light-speed" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. Any Battle Damage this card inflicts to your opponent (except by direct attacks) is doubled. If this card is destroyed and sent to the Graveyard, add 1 "Light-speed" Continuous Spell/Trap Card from your Deck or Gravayard to your hand. Light-speed Fury Raider Attribute: LIGHT Type: Warrior/Synchro/Effect Level: 9 ATK: 3000 DEF: 2400 1 "Light-speed" Tuner + 2 or more non-Tuner LIGHT monsters This card cannot be Special Summoned except by Synchro Summon. Once per turn, you can discard 1 random card from your opponent's hand. If it is a Monster Card, inflict damage to your opponent equal to its Level x500.[/spoiler][/spoiler] [spoiler=Spell Cards]Light-speed Acceleration Teleport Normal Spell Return 1 face-up "Light-speed" Synchro Monster to the Extra Deck. Draw 2 cards. Light-speed Lasergun Equip Spell Equip only to a "Light-speed" monster. It gains 500 ATK. If the equipped monster battles a monster whose ATK is equal to or higher than the ATK of the equipped monster, inflict damage to your opponent equal to the attack target's ATK, before applying damage calculation. Light-speed Quasar Mirror Continuous Spell Your opponent takes all Battle Damage from battles involving "Light-speed" monsters you control. "Light-speed" monsters you control cannot declare an attack and cannot be destroyed by battle. Destroy this card during your 3rd Standby Phase after activation. Light-speed Ritual Ceremony Ritual Spell This card can be used to Ritual Summon any "Light-speed" Ritual Monster. You must Tribute monsters from the field or your hand whose total Level Stars are equal to or greater than the Level of the monster you are trying to Ritual Summon. A monster Ritual Summoned through this card has its effect(s) negated until the end of this turn. Pot of the Light King Normal Spell Send 1 "Light-speed" monster you control to the bottom of your Deck. Draw 2 cards.[/spoiler] [spoiler=Trap Cards]Light-speed Anti-Damage Shield Trap Monster/Continuous Trap Activate only when a face-up "Light-speed" monster you control is destroyed by battle and only if you took Battle Damage from that battle. After activation, Special Summon this card in face-up Attack Position (Rock-Type/LIGHT/Level 6/ATK 2400/DEF 1800). It is treated as an Effect Monster Card. As long as this card remains face-up on the field, you do not take any Battle Damage. This card cannot be destroyed by battle. (This card is still treated as a Trap Card). Light-speed Anti-Reverse Bombardment (aka Delta Crow for Light-speeds) Normal Trap Activate only if you control a "Light-speed" monster. If you control exactly 3 "Light-speed" monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls. Light-speed Counter Crest Normal Trap Activate only at the start of your opponent's Battle Phase. If a "Light-speed" monster is attacked by an opponent's non-LIGHT monster, destroy that monster after damage calcultion. This card remains face-up on the field until the end of the Battle Phase. Spark of Light Normal Trap Activate only during the Standby Phase. All face-up "Light-speed" monsters gain 700 ATK during the Battle Phase of this turn.[/spoiler] I will make more when I am bored enough. That is all for now. Link to comment
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