judedudemude Posted February 4, 2011 Report Share Posted February 4, 2011 [Spoiler=the spawner monsters and spawn monsters back story:] spawners are weak timid but wicked group unlike other weak monsters the weak give in to the stronger the weak makes stronger these weak monster actually feed on stronger more dangerous monsters using the engery they gain from eating on the corpse of strong monsters (like Sychro Monsters for example) they give life to wicked spawn that are stronger than the ones that gave birth to them but anthor weird side note there some sense of child / parent realationship among the spawners and the spawns could it be there some scerret behind it ??? or like the spawners the spawn require bigger game than itself to feed ???[/Spoiler] [Spoiler=how to Spawn Summon] you need a sychro monster in your extra deck, a spawner monster on your side of the field and, 1 or more non spawner monster on your side of the field so now you got the spawner monster and 1 or more non spawner monster on your side of the field and a sychro in your extra deck so it time to spawn summon you send the spawner monster on your side of the field send it to the grave then select 1 sychro monster in your extra deck and send it to the graveyard then finally send 1 or more non spawner monster on your side of the field to the graveyard to spawn summon 1 spawn monster in your hand to spawn summon the combined level of spawner monster, 1 or more non spawner monsters on your side of the field and, 1 sychro monster in your extra deck have to be double of level of the spawn monster in your hand i was thinking the color for background for spawners maybe a dark red but i might just keep it the same what do you think about that ??? spawners will have the same effect monster background color a new archtype / subtype i came up with when watching a old rerun of futurerama and looking at my malefic truth dragon card it run sort like a sychro summon but uses sychro monsters for them [/Spoiler] [Spoiler=Zeneeu Force Truth Bringer] [img]http://img593.imageshack.us/img593/8418/248746p.jpg[/img] Zeneeu Force Truth Bringer lore 1 "Zeneeu Force Spawner Guru" + 1 Sychro Monster in your Extra Deck + 1 or more Non Spawner Monster "This card cannot be Normal Summoned or Set, this card cannot be Special Summoned except by Spawn Summon or its own effect. If a face-up Spawn Monster, except "Zeneeu Force Truth Bringer", is destroyed by battle or a card effect, you can pay 1000 Life Points to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Zeneeu Force Truth Bringer" Monster on the Field. If there is no face-up Spawner monster on the field, destroy this card. If this Card destroys an opponent's monster by battle and sends it to the Graveyard, destroy all face-up monsters your opponent controls."[/Spoiler] [Spoiler=Zeneeu Force Spawner Guru] [img]http://img249.imageshack.us/img249/5958/248746.jpg[/img] Zeneeu Force Spawner Guru lore "If this Card was used as spawn material for the Spawn Summon of a monster and sent to the Graveyard, you can Special Summon this card from your Graveyard in face-up Attack Postion. Once per turn you can discard 1 card to the graveyard have your opponent return 1 card from their hand to their Deck Then, shuffle both players' decks."[/Spoiler] [Spoiler=Zeneeu Force Outlash] [img]http://img267.imageshack.us/img267/5958/248746.jpg[/img] Zeneeu Force Outlash lore This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Sending 2 Dark monster in your hand to your Deck, then your Deck is Shuffled. Once Per Turn you can Special Summon 1 level 2 or lower Dark Monster in Attack Postion from your Deck. This card gains effects based on the number of Dark monsters you control (other than this card). ● 1+: Your opponent cannot select this card as an attack target. ● 2+: This card gains 500 ATK and DEF for every other Dark monster you control. ● 3+: Other Dark monsters you control cannot be selected as targets from your opponents Spells and Traps. ● 4: All Dark monsters you control gain 500 ATK and DEF[/Spoiler] [Spoiler=Zeeneu Force Wrath Silenter] [img]http://img255.imageshack.us/img255/2093/248746g.jpg[/img] Zeeneu Force Wrath Silenter lore 1 "Zeneeu Force Outlash" + 1 Sychro Monster in your Extra Deck + 1 or more Non Spawner Monster "This card cannot be Normal Summoned or Set, this card cannot be Special Summoned except by Spawn Summon or its own effect. If a face-up Spawn Monster, except "Zeneeu Force Wrath Silenter", is destroyed by battle or a card effect, you can Special Summon this card from your hand or Graveyard.If this Card destroys an opponent's monster by battle and sends it to the Graveyard, Inflict Direct Damage to your opponent's Life Points equal to the Half of the Combined Oringial Attack Points and Defense Points of your opponent's monster that was Destoryed by battle and was sent to the Graveyard by Battling "Zeeneu Force Wrath Silenter"[/Spoiler] [Spoiler=Sychro Out Of My Mind Feind] [img]http://img267.imageshack.us/img267/7126/248746b.jpg[/img] Sychro Out Of My Mind Feind lore Once Per Turn both players can return 1 Attack Positon Turner Monster on thier side of the Field to their Deck then their Deck is Shuffled to return 1 Sychro Monster in their Graveyard to their Extra Deck.[/Spoiler] i will make more surrport card and other card that will go with this idea plus there will be monters / and other cards that send only your sychro monsters in the graveyard back to your extra deck (a way to "refuel" or "recycle") any question or comments please post them rate / tell me what you think have any sugestion let me know Link to comment Share on other sites More sharing options...
Expelsword Posted February 5, 2011 Report Share Posted February 5, 2011 I'm not sure these count as realistic, first of all. Second, the OCG needs a bit of work... other then that I dunno what to say... Link to comment Share on other sites More sharing options...
judedudemude Posted February 5, 2011 Author Report Share Posted February 5, 2011 its a 2 new Subtypes plus a new Archtype and the ocg is correct (as far as i know dude) its like sychro summoning but you need 1 Spawner Monster + 1 Sychro Monster form your Extra Deck + 1 or more Non Spawner Monsters to Spawn Summon the background story spawners are weak timid but wicked group unlike other weak monsters the weak give in to the stronger the weak makes stronger these weak monster actually feed on stronger more dangerous monsters using the engery they gain from eating on the corpse of strong monsters the give life to wicked spawn that are stronger than the ones that gave birth to them but anthor weird side note there some sense of child / parent realationship among the spawners and the spawns could it be there some scerret behind it ??? or like the spawners the spawn require bigger game than itself to feed ??? Link to comment Share on other sites More sharing options...
Expelsword Posted February 5, 2011 Report Share Posted February 5, 2011 [quote name='judedudemude' timestamp='1296869135' post='4988177'] its a 2 new Subtypes plus a new Archtype and the ocg is correct (as far as i know dude) [/quote] "This card cannot be Normal Summoned or Set, this card cannot be Special Summoned except by Spawn Summon or its own effect. If a face-up Spawn Monster, except "Zeneeu Force Truth Bringer", is destroyed by battle or a card effect, you can pay 1000 Life Points to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Zeneeu Force Truth Bringer" Monster on the Field. If there is no face-up Spawner monster on the field, destroy this card. If this Card destroys an opponent's monster by battle and sends it to the Graveyard, destroy all face-up monsters your opponent controls." "If this Card was used as spawn material for the Spawn Summon of a monster and sent to the Graveyard, you can Special Summon this card from your Graveyard in face-up Attack Postion. Once per turn you can pay 1000 Life Points to have your opponent place one card from their hand on top of their Deck. Then, shuffle both players' decks." Link to comment Share on other sites More sharing options...
judedudemude Posted February 5, 2011 Author Report Share Posted February 5, 2011 thanks for the ocg help dude that earns you some rep plus an invite hahahahahahaha i fix the ocg issue so what do you think qbout it ??? Link to comment Share on other sites More sharing options...
judedudemude Posted February 5, 2011 Author Report Share Posted February 5, 2011 bump for comments please Link to comment Share on other sites More sharing options...
Justice Master Posted February 6, 2011 Report Share Posted February 6, 2011 Interesting idea, excuted good. I'd say... 7/10 Link to comment Share on other sites More sharing options...
Archelaus Posted February 6, 2011 Report Share Posted February 6, 2011 Guru is quite OP'ed. Change the 1000 cost to a discard. The concept seems ok, change the part that you have to send Synchro monsters. It should let you send any monster in your extra deck. Link to comment Share on other sites More sharing options...
judedudemude Posted February 6, 2011 Author Report Share Posted February 6, 2011 thanks justice bringer and Archelaus what kind of discard ??? there going to be a spawner monster or spawn monster that send sychros in your graveyard back to your extra deck (i was going to have the sychros rfp but changed the idea) plus spawners are not tuners so they can be used for sychro summoning as well well i kinda wanted it go with the spawner monsters and spawn monsters back story (and the yugioh 5d story if possible) (some villian or something or one of the good guys go evil and use thier sychro just as lunch meat for the spawners and spawns) but well put Archelaus any more comments ocg fix or suggestion are happly welcome Link to comment Share on other sites More sharing options...
Archelaus Posted February 6, 2011 Report Share Posted February 6, 2011 [quote name='judedudemude' timestamp='1296959273' post='4991434'] what kind of discard ??? [/quote] Like this: Once per turn, you can discard (1 or 2. You decide.) card to have your opponent return 1 card from their hand to their Deck. Link to comment Share on other sites More sharing options...
judedudemude Posted February 6, 2011 Author Report Share Posted February 6, 2011 there all kinds of different discards effects but i will fix it ............... and i did ........... (a little fast for my taste hhhhhhhhmmmmmmmmmmm) Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted February 6, 2011 Report Share Posted February 6, 2011 I don't really like the Spawn Summon idea, it requires you to send synchro monsters to the grave, thus preventing them from being brought out until you use something like Pot of Avarice and just take up space, and they can lead to quite a few dead draws, since if you draw a Spawn monster and don't have the Spawners, it's about as useful as and Assault mode monster being in your hand. And if you tried to fix that by putting them in the Extra Deck, it would just take up space there and limit your options. Without a LOT of support, this doesn't look like it will work out like you're planning on. Feel free to try to prove me wrong though Link to comment Share on other sites More sharing options...
judedudemude Posted February 6, 2011 Author Report Share Posted February 6, 2011 you like sychro summoning right ??? basicly same concept exept you gotta use 3 different parts to make it happen (make it a little tougher but at the same time not that tough) (plus it make the players a choice i can sychro summon or i can spawn summon) (plus snice spawn monsters are not tuners (i might make a spawner /tuner monster someday) this concept goes great with heavly sychro used deck) basicly same concept exept you gotta use 3 different parts to make it happen and the card you wanna summon is in your hand / deck instead of extra deck if you read the will be more surrport cards to go with this idea and there will be card that send only your sychro monsters in the graveyard back to your extra deck (a way to "refuel" or "recycle") plus there more or less be a deck that mainly use spawner monsters, spawn monsters and, spawn summon (like how some deck are built to mainly use tuner monsters sychro monsters and sychro summon) instead of just sychro and turners you can mix it up with the spawns and spawners any more comments ocg fix or suggestion are happly welcome Link to comment Share on other sites More sharing options...
Ginko Posted February 6, 2011 Report Share Posted February 6, 2011 that's a pretty cool concept as for the cards, a solid 7/10b Link to comment Share on other sites More sharing options...
judedudemude Posted February 6, 2011 Author Report Share Posted February 6, 2011 thanks booger any more comment rate ocg fix and other are welcomed Link to comment Share on other sites More sharing options...
judedudemude Posted February 8, 2011 Author Report Share Posted February 8, 2011 bump for cooments Link to comment Share on other sites More sharing options...
senatheEND Posted February 8, 2011 Report Share Posted February 8, 2011 [quote name='Metagross386' timestamp='1296962479' post='4991598'] I don't really like the Spawn Summon idea, it requires you to send synchro monsters to the grave, thus preventing them from being brought out until you use something like Pot of Avarice and just take up space, and they can lead to quite a few dead draws, since if you draw a Spawn monster and don't have the Spawners, it's about as useful as and Assault mode monster being in your hand. And if you tried to fix that by putting them in the Extra Deck, it would just take up space there and limit your options. Without a LOT of support, this doesn't look like it will work out like you're planning on. Feel free to try to prove me wrong though [/quote] I have to agree with that ^ . I dont see the set working like u want it to (I can see it now draw into 3 Assualt mode activates and 2 assualt monsters xD) Link to comment Share on other sites More sharing options...
judedudemude Posted February 8, 2011 Author Report Share Posted February 8, 2011 @senatheEND @Metagross386 if you read the will be more surrport cards to go with this idea you like sychro summoning right ??? basicly same concept exept you gotta use 3 different parts to make it happen (make it a little tougher but at the same time not that tough) (plus it make the players a choice i can sychro summon or i can spawn summon) (plus snice spawn monsters are not tuners (i might make a spawner /tuner monster someday) this concept goes great with heavly sychro used deck) basicly same concept exept you gotta use 3 different parts to make it happen and the card you wanna summon is in your hand / deck instead of extra deck and there will be card that send only your sychro monsters in the graveyard back to your extra deck (a way to "refuel" or "recycle")plus there more or less be a deck that mainly use spawner monsters, spawn monsters and, spawn summon (like how some deck are built to mainly use tuner monsters sychro monsters and sychro summon) instead of just sychro and turners you can mix it up with the spawns and spawners like i said eairler there will be cards that allow you send sychros that are in you graveyard back to your extra deck plus spawners and not tuners so they can be used for not only spawn summon but sychro as well so for all sychro fans out there this idea is more or less gold I GUESS I JUST GO AHEAD AND MAKE THE *DARN* CARDS THAT ALLOW BOTH PLAYERS TO RETURN SYCHRO MONSTER IN THEIR GRAVEYARD BACK TO THEIR EXTRA DECK BUT AT A COST (BUT WHAT KIND OF COST ??? HHHHHHHHHHMMMMMMMMMM) any more comments ocg fix or suggestion are happly welcome I ADDED THE CARD THAT HELP RECYCLE YOUR SYCHRO MONSTERS IN YOU GRAVEYARD BACK INTO YOUR EXTRA DECK OK ??? Link to comment Share on other sites More sharing options...
judedudemude Posted February 8, 2011 Author Report Share Posted February 8, 2011 bump for comments Link to comment Share on other sites More sharing options...
Tuxo Posted February 9, 2011 Report Share Posted February 9, 2011 The Subtype is good but the images not entirely try to compac the spawn idea. Link to comment Share on other sites More sharing options...
judedudemude Posted February 9, 2011 Author Report Share Posted February 9, 2011 how would you sugest i do that ??? where it proper ocg ??? Link to comment Share on other sites More sharing options...
judedudemude Posted February 10, 2011 Author Report Share Posted February 10, 2011 bump for comments Link to comment Share on other sites More sharing options...
judedudemude Posted February 11, 2011 Author Report Share Posted February 11, 2011 bump for comments PLEASE !!! PLEASE RATE THIS !!! Link to comment Share on other sites More sharing options...
judedudemude Posted February 11, 2011 Author Report Share Posted February 11, 2011 bump for comments Link to comment Share on other sites More sharing options...
judedudemude Posted February 23, 2011 Author Report Share Posted February 23, 2011 bump for the comments please Link to comment Share on other sites More sharing options...
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