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My "Ballad" Set so far.


SunshineSoldier

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[spoiler='Demon Ballads'] [spoiler='Demon Ballad #1'][img]http://img255.imageshack.us/img255/7584/342593h.jpg[/img]

Lore:
If there is another "Demon Ballad" monster on the field, This card cannot be destroyed by Battle. As long as this card remains on the field, both players must pay 500 lifepoints every End Phase. If this card is destroyed by battle and sent to the graveyard, Take control of one of your opponent's monsters until your next End Phase.[/spoiler]

[spoiler='Demon Ballad #2'][img]http://img502.imageshack.us/img502/8253/342593.jpg[/img]

Lore:
If there is another "Demon Ballad" monster on the field, This card cannot be destroyed by Battle. As long as this card remains face-up on the field, All monster effects involving your lifepoints are reversed. As long as this card remains face-up on the field, Deal 200 points of Damage to your opponent's Lifepoints every End Phase.[/spoiler]

[spoiler='Demon Ballad #3'][img]http://img833.imageshack.us/img833/9854/342593j.jpg[/img]

Lore:
If there is another "Demon Ballad" monster on the field, This card cannot be destroyed by Battle. This card gains 300 ATK for every Trap card on the field. Each turn, this card gains 100 DEF. If this card destroys a monster by battle, Increase this monster's DEF by 500 points. Each turn, Deal damage to your opponent's lifepoints equal to this monster's DEF.[/spoiler][/spoiler]


[spoiler='Angel Ballads'][spoiler='Angel Ballad #1'][img]http://img521.imageshack.us/img521/8253/342593.jpg[/img]

Lore:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your Deck when 1 "Demon Ballad #1 - Onoe" is Removed from Play. When you Draw this card, Gain 800 Life Points and Shuffle this card into your Deck. As long as this card is on your side of the field, all "Angel Ballad" monsters you control gain 500 DEF. All card effects regarding "Demon Ballad" monsters are applied to this card.[/spoiler]

[spoiler='Angel Ballad #2'][img]http://img831.imageshack.us/img831/9288/342593m.jpg[/img]

Lore:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your Deck By Removing from play one "Demon Ballad #2 - Drumortify". When you Draw this card, Gain 500 Life Points and Shuffle this card into your Deck. As long as this card is on your side of the field, all "Angel Ballad" monsters you control gain 500 DEF. Once per turn, You can pay 500 Life Points and Remove from Play 1 "Demon Ballad" monster on your side of the field to Special Summon 1 Removed from Play "Demon Ballad" Monster.[/spoiler]

[spoiler='Angel Ballad #3'][img]http://img517.imageshack.us/img517/8253/342593.jpg[/img]

Lore:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your Deck By Removing from play two "Demon Ballad" monsters. When you Draw this card, Gain 1000 Life Points and Shuffle this card into your Deck. As long as this card is on your side of the field, all "Angel Ballad" monsters you control gain 1000 DEF. As long as this card is on your Hand, Deck, Field or Graveyard, All "Angel Ballad" monsters are Immune to the Effects of "Demon Ballad #2 - Drumortify". When this card is Summoned, This card Gains DEF equal to the number of your cards that have been Removed from play. (x400)[/spoiler][/spoiler]


[spoiler='Demon Ballad Security'][spoiler='Demon Ballad Security - Archenemy'][img]http://img600.imageshack.us/img600/7883/342593n.jpg[/img]

Lore:
If there is another "Demon Ballad" monster on the field, This card cannot be destroyed by Battle. If another "Demon Ballad" monster you control is selected as an attack target, you may switch the attack to this monster and increase this cards attack by 500 during the Damage Step only. Once per turn, you may select one monster on your side of the field and destroy it. If you choose to do this, pay 500 lifepoints and double this cards Attack. If this card's Attack reaches 3000, Destroy this card during your next Draw Phase.[/spoiler]

[spoiler='Demon Ballad Security - Gashalta'][img]http://img521.imageshack.us/img521/6340/342593s.jpg[/img]

Lore:
If there is another "Demon Ballad" monster on the field, This card cannot be destroyed by Battle. If another "Demon Ballad" monster you control is selected as an attack target, you may switch the attack to this monster and increase this cards attack by 500 during the Damage Step only. As long as this card remains face-up on your side of the field, you may pay 500 Life Points to select one monster on your opponent's side of the field and switch it to Defence Position. When this card is summoned, search your deck for a "Demon Ballad" monster and add it to your hand.[/spoiler][/spoiler]


[spoiler='Angel Ballad Security'] [spoiler='Angel Ballad Security - Crystalline']

[img]http://img822.imageshack.us/img822/7238/342593i.jpg[/img]

Lore:
This card cannot Attack. Each turn this card Remains in Attack Position, Gain 600 lifepoints. If this card is Destroyed, You can Special Summon this card from Your Graveyard with 700 less DEF.[/spoiler]

[spoiler='Angel Ballad Security - Valiant'] [img]http://img267.imageshack.us/img267/8253/342593.jpg[/img]

Lore:
When this card is Tribute Summoned, This card gains the following Effect:
- This card can Attack Twice per turn.
If this card is Special Summoned, this card loses 1500 ATK and DEF and Gains the Following Effect:
- This Card Cannot be Selected as an Attack Target.
Once per turn, You may search your Deck for a "Angel Ballad Security - Valiant" And Special Summon it. If this is the only card on your field, This card gains 1000 ATK. There can only be 2 or less "Angel Ballad Security - Valiant"s on the Field at one time.[/spoiler][/spoiler]

[spoiler='Rival Angel Balladier'][spoiler='Rival Angel Balladier LV. 3'][img]http://img267.imageshack.us/img267/3204/342593c.jpg[/img]

Lore:
This card can only by Special Summoned from your deck by paying 500 Life Points And Removing from Play 1 "Rival Demon Balladier LV. 3" in your Graveyard. Once per turn, You can Select 1 monster with 1000 or less ATK on your Side of the field and Increase It's ATK by 1000. This card Gains 100 DEF for Every Monster in your Removed from play Zone. This card cannot be Destroyed by Battle.[/spoiler]

[spoiler='Rival Angel Balladier LV. 5'][img]http://img403.imageshack.us/img403/8253/342593.jpg[/img]

Lore:
This card can only by Special Summoned from your deck by paying 700 Life Points And Removing from Play 1 "Rival Demon Balladier LV. 5" in your Graveyard and Removing from play 1 "Rival Angel Balladier" from the Field. Once per turn, You can Select 1 monster with 1000 or less ATK on your Side of the field and Increase It's ATK by 1000. This card Gains 200 DEF for Every Monster in your Removed from play Zone. If this card is Destroyed by Battle, Gain 1000 lifepoints.[/spoiler]

[spoiler='Rival Angel Balladier LV. 7'][img]http://img262.imageshack.us/img262/9153/342593t.jpg[/img]

Lore:
This card can only by Special Summoned from your deck by paying 900 Life Points And Removing from Play 1 "Rival Demon Balladier LV. 7" on your Field or Graveyard and Removing from play 1 "Rival Angel Balladier LV. 5" from the Field. Once per turn, You can Select 1 monster with 1500 or less ATK on your Side of the field and Increase It's ATK by 1000. This card Gains 100 ATK and DEF for Every Monster in your Removed from play Zone. If this card is Destroyed by Battle, Gain 1500 lifepoints.[/spoiler][/spoiler]

[spoiler='Rival Demon Balladier'][spoiler='LV. 3'][img]http://img517.imageshack.us/img517/4977/342593b.jpg[/img]

Lore:
If there is another "Demon Ballad" monster on the field, This card cannot be destroyed by Battle. If this card is destroyed, inflict 700 points of damage to your opponent's lifepoints. Once per turn, you may select one "Demon Ballad" monster in your graveyard and remove it from play to inflict 800 points of damage to your opponent's lifepoints. As long as this card remains face-up on the field all "Demon Ballad" monsters you control gain 300 Defence points.During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Rival Demon Balladier LV. 5" from your hand or Deck.[/spoiler]

[spoiler='LV. 5'][img]http://img407.imageshack.us/img407/8253/342593.jpg[/img]

Lore:
If there is another "Demon Ballad" monster on the field, This card cannot be destroyed by Battle. If this card is destroyed, inflict 1000 points of damage to your opponent's lifepoints. Once per turn, you may search your deck for a "Demon Ballad" monster and send it to your graveyard for this card to gain 600 ATK points until the end phase. If this card destroys a monster by battle, Inflict 300 points of damage to your opponent's Life Points. As long as this card remains face-up on the field all "Demon Ballad" monsters you control gain 500 Defence points. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Rival Demon Balladier LV. 7" from your hand or Deck. [/spoiler]

[spoiler='LV. 7'][img]http://img521.imageshack.us/img521/2955/342593y.jpg[/img]

Lore:
If there is another "Demon Ballad" monster on the field, This card cannot be destroyed by Battle. If this card is destroyed, inflict 1500 points of damage to your opponent's lifepoints. Once per turn, you may search your deck for a "Demon Ballad" monster and remove it from play for this card to gain 800 ATK points until the end phase. If this card destroys a monster by battle, Inflict damage to your opponent's Life Points equal to the destroyed monster's level. x200 As long as this card remains face-up on the field all "Demon Ballad" monsters you control gain 800 Defence points. [/spoiler][/spoiler]


All Image Credit goes to Jazin Kay.
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