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Woodland Destroyers! What do you think?


Lucas476

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[size="4"][b]Please tell me what you think and rate!
Still working on more. Give me ideas I'm fresh out![/b][/size]

[img]http://img257.imageshack.us/img257/5960/99849.jpg[/img]


Forgot one! *oops*

[size="5"]Please Reply![/size]
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Baby Woodland Dragon: The effect is too powerful. I think it should be reversed: draw a card then, discard two cards or have the same effect as Hand Destruction. This way it leaves the player with more of an ultimatum.

Woodland Druid: Make it just a Spellcaster and not a tuner, otherwise pretty good.

Woodland Guard: Not only do you get to special summon a monster with no liability, but in the best case scenario you get, on your next turn, two creatures you can sacrifice. Making this card, in my opinion, a little too powerful. I would change the condition to "a 'face-up' woodland monster you control" and would not change the attack of the opponents monster.

Woodland Regeneration: I would make a condition that there had to be a "face-up Woodland creature" on your side of the field in order to activate, and drop the gain 600 LP.

Relic of Woodland: The last sentence needs to be rephrased.

As for the other cards...There pretty good, and keep up the good work.
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[img]http://img823.imageshack.us/img823/5960/99849.jpg[/img] [img]http://img338.imageshack.us/img338/9751/99849a.jpg[/img]
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[size="5"]Got updated cards for ya!
If you guys have any ideas please share them I don't have much more![/size]
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