chuerta6 Posted February 5, 2011 Report Share Posted February 5, 2011 [IMG]http://i228.photobucket.com/albums/ee33/chuerta6_photos/ArchburstDragon.jpg[/IMG] [spoiler=Lore][b]When this card is Special Summoned from the Graveyard you can discard 1 random card in your opponents hand if that card is a monster your opponent Special Summons 1 "Wicked Token"(Dragon-Type/DARK /Level 1/ATK 0/DEF 0) in Attack Position. As long as your opponent controls a Wicked token he/she cannot set or flip face-up cards.[/b][/spoiler] [IMG]http://i228.photobucket.com/albums/ee33/chuerta6_photos/BreedingDragonGrounds.jpg[/IMG] [spoiler=Lore][b]As long as you control 1 Dragon-Type monster, once per turn, you can Special Summon 1 Dragon-Type monster that was removed from play and it gains 600 ATK. If this card is destroyed by a Spell card, Draw 1 card.[/b][/spoiler] [IMG]http://i228.photobucket.com/albums/ee33/chuerta6_photos/IcicleDragon.jpg[/IMG] [spoiler=Lore][b]1 Dragon-Type Tuner + 1 or more non-Tuner monsters Return up to 2 Dragon-type monsters that were removed from play, then draw 1 card for each card that was returned. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.[/b][/spoiler] [IMG]http://i228.photobucket.com/albums/ee33/chuerta6_photos/Green-WingedDragon.jpg[/IMG] [spoiler=Lore][b]When you summon this card you can Normal Summon 1 additional time this turn. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.This card cannot be Tributed for a Tribute Summon except for a Dragon-Type monster.[/b][/spoiler] Link to comment Share on other sites More sharing options...
Archelaus Posted February 5, 2011 Report Share Posted February 5, 2011 You can add a little more limitation for the discard effect. Reviving a 2500 ATK beater + getting your opponent to discard is pretty one-sided don't you think? 8/10 Link to comment Share on other sites More sharing options...
chuerta6 Posted February 5, 2011 Author Report Share Posted February 5, 2011 [quote name='Archelaus' timestamp='1296897785' post='4989252'] You can add a little more limitation for the discard effect. Reviving a 2500 ATK beater + getting your opponent to discard is pretty one-sided don't you think? 8/10 [/quote] it doesnt revive itself, it discards when it is special summoned from the graveyard. new cards added Link to comment Share on other sites More sharing options...
Skythief Posted February 5, 2011 Report Share Posted February 5, 2011 [quote name='chuerta6' timestamp='1296928831' post='4990065'] it doesnt revive itself, it discards when it is special summoned from the graveyard. new cards added [/quote] Of course. Let's say it's hard to revive a Dragon. In that case, this is balanced. But the truth is that there are a thousand of ways to do so. Which makes this basically OP. Watch the Rise of the Dragon Lords deck. You get to play a dragon with 1200 ATK dragon with Flame Wingman-style burn and its ATK gets doubled for being summoned from the Graveyard. So it optimally does 2400 damage, IF the opponent has a monster in attack mode. This card has standard 2500 ATK, it doesn't have to be raised first, and is an immediate +1 on summon from graveyard. Also, it forces your opponent to fulfill the conditions for a max strike (2500) if the discarded card was a monster. 7/10, this is OP but not badly Breeding ground Is severely OP as well. Not only can you summon ANY dragon that was rfp, its ATK is also increased by 600 for that turn. And even if it's destroyed, you benefit. To make this balanced, first remove the draw power, second restrict the level (to 4 should do the trick) The idea is good but again OP and more than the last one, 4/10 Icicle Dragon "Return up to 2 Dragon-type monsters that were removed from play" Return them? Where? To the graveyard? Okay, why not. To the hand? OP'ed. To the field? Severely OP'ed! To the deck? Seems okay but rather to the graveyard than to the deck. "Draw 1 card for each card that was returned" Definitely OP, no matter where they were returned to. Unconditional +2 is just a no-go, note that Pot of Greed was forbidden for free +1. Formula Synchron (which probably comes closest to this) draws 1 card. This card is actually good, but the 2 cards drawn are just massively OP'ed. 6/10 Equals 17/30. Could be a lot better, please balance this out. Link to comment Share on other sites More sharing options...
chuerta6 Posted February 6, 2011 Author Report Share Posted February 6, 2011 [quote name='Skythief' timestamp='1296932809' post='4990302'] Of course. Let's say it's hard to revive a Dragon. In that case, this is balanced. But the truth is that there are a thousand of ways to do so. Which makes this basically OP. Watch the Rise of the Dragon Lords deck. You get to play a dragon with 1200 ATK dragon with Flame Wingman-style burn and its ATK gets doubled for being summoned from the Graveyard. So it optimally does 2400 damage, IF the opponent has a monster in attack mode. This card has standard 2500 ATK, it doesn't have to be raised first, and is an immediate +1 on summon from graveyard. Also, it forces your opponent to fulfill the conditions for a max strike (2500) if the discarded card was a monster. 7/10, this is OP but not badly Breeding ground Is severely OP as well. Not only can you summon ANY dragon that was rfp, its ATK is also increased by 600 for that turn. And even if it's destroyed, you benefit. To make this balanced, first remove the draw power, second restrict the level (to 4 should do the trick) The idea is good but again OP and more than the last one, 4/10 Icicle Dragon "Return up to 2 Dragon-type monsters that were removed from play" Return them? Where? To the graveyard? Okay, why not. To the hand? OP'ed. To the field? Severely OP'ed! To the deck? Seems okay but rather to the graveyard than to the deck. "Draw 1 card for each card that was returned" Definitely OP, no matter where they were returned to. Unconditional +2 is just a no-go, note that Pot of Greed was forbidden for free +1. Formula Synchron (which probably comes closest to this) draws 1 card. This card is actually good, but the 2 cards drawn are just massively OP'ed. 6/10 Equals 17/30. Could be a lot better, please balance this out. [/quote] 1st comment on first card is very situational the fact that it has to be in the graveyard, requires set-up. second comment rfp cards are only good if you play cards that rfp, hence limited in that aspect, the drawing effect is only when the card is destroyed by a spell card and spell card only. 3rd comment icicle dragon is a very powerful card that requires set-up again, ive though of all the cards and situations for the cards i made here, syncro requirements limit the card say for example to get a level 4 syncro you need lvl2+2, lvl3+1, one of which must be dragon example deck These cards were obviously built around an already working engine of REDMD+future fusion. breeding grounds is supposed to fetch those wyverns that were removed from play thus causing REDMD indestructible, play gold sarc to fetch a future fusion, summon a redmd, next turn ss from rfp wyvern (Via Dragon breeding grounds) to ensure another redmd ss in the future, or sarc a redmd play ss with DBG start a swarm. when playing future fusion you can opt to drop a Archburst dragon and use it to gain card advantage when special summoning it with REDMD. none of these plays are sure and the engine can be broken, meaning that a more broader engine can be played for REDMD and it causes a better and more stable tempo. Icicle dragon is there for when you need a card advantage, many times you will not be able to drop icicle and often early in the game will be the only chance you get. a good countermeasure to that is playing totem dragon, when it is ss it is rfp when it is removed from the field meaning that totem+dread dragon will be a staple card combo many times only +1 as you will synchro dread +totem then rfp totem via its own condition, return totem to grave and draw 1 card. Link to comment Share on other sites More sharing options...
chuerta6 Posted February 7, 2011 Author Report Share Posted February 7, 2011 bump Link to comment Share on other sites More sharing options...
chuerta6 Posted February 9, 2011 Author Report Share Posted February 9, 2011 new card added Link to comment Share on other sites More sharing options...
Skythief Posted February 9, 2011 Report Share Posted February 9, 2011 [quote name='chuerta6' timestamp='1296955656' post='4991261'] 1st comment on first card is very situational the fact that it has to be in the graveyard, requires set-up. second comment rfp cards are only good if you play cards that rfp, hence limited in that aspect, the drawing effect is only when the card is destroyed by a spell card and spell card only. 3rd comment icicle dragon is a very powerful card that requires set-up again, ive though of all the cards and situations for the cards i made here, syncro requirements limit the card say for example to get a level 4 syncro you need lvl2+2, lvl3+1, one of which must be dragon example deck These cards were obviously built around an already working engine of REDMD+future fusion. breeding grounds is supposed to fetch those wyverns that were removed from play thus causing REDMD indestructible, play gold sarc to fetch a future fusion, summon a redmd, next turn ss from rfp wyvern (Via Dragon breeding grounds) to ensure another redmd ss in the future, or sarc a redmd play ss with DBG start a swarm. when playing future fusion you can opt to drop a Archburst dragon and use it to gain card advantage when special summoning it with REDMD. none of these plays are sure and the engine can be broken, meaning that a more broader engine can be played for REDMD and it causes a better and more stable tempo. Icicle dragon is there for when you need a card advantage, many times you will not be able to drop icicle and often early in the game will be the only chance you get. a good countermeasure to that is playing totem dragon, when it is ss it is rfp when it is removed from the field meaning that totem+dread dragon will be a staple card combo many times only +1 as you will synchro dread +totem then rfp totem via its own condition, return totem to grave and draw 1 card. [/quote] 1st card: I'm just comparing this to existing cards, seeing it does the same just over. 2nd card: Okay, I give you one at that, this really needs some setup. Still, I'd add some cost here. After all, it's +1 every turn. 3rd card: Still very good even though it requires setup. You play -1 to bring it out and its effect is +4, so +3. No... please... And it goes on. Let's say you have dimension fissure on the field. It can bring the monsters used to sychro summon it back, synchro again and do the same thing again. Now you have drawn 4 cards for a 3 card setup (dimension fissure + tuner + non-tuner) So now you have a full field (3 times itself + the 2 monsters you revived) and a 4-card hand advantage. Not only that, but 4 of your 5 monsters are tuners, so you can easily bring a card like Black Rose Dragon, Goyo Guardian etc. Then with Black Rose Dragon you can manipulate your opponents field and make an OTK. Note that you only needed 3 cards to reach this - a dragon tuner, a non-tuner and dimension fissure or a different card that does the job (like Macro Cosmos). 4th card: I'm gonna run this. Not only in dragon decks. In ANY deck I'm gonna run this. Additional normal summon! Regard the use of this for monarchs or synchro based decks. Link to comment Share on other sites More sharing options...
chuerta6 Posted February 9, 2011 Author Report Share Posted February 9, 2011 [quote name='Skythief' timestamp='1297256480' post='4999098'] 1st card: I'm just comparing this to existing cards, seeing it does the same just over. 2nd card: Okay, I give you one at that, this really needs some setup. Still, I'd add some cost here. After all, it's +1 every turn. 3rd card: Still very good even though it requires setup. You play -1 to bring it out and its effect is +4, so +3. No... please... And it goes on. Let's say you have dimension fissure on the field. It can bring the monsters used to sychro summon it back, synchro again and do the same thing again. Now you have drawn 4 cards for a 3 card setup (dimension fissure + tuner + non-tuner) So now you have a full field (3 times itself + the 2 monsters you revived) and a 4-card hand advantage. Not only that, but 4 of your 5 monsters are tuners, so you can easily bring a card like Black Rose Dragon, Goyo Guardian etc. Then with Black Rose Dragon you can manipulate your opponents field and make an OTK. Note that you only needed 3 cards to reach this - a dragon tuner, a non-tuner and dimension fissure or a different card that does the job (like Macro Cosmos). 4th card: I'm gonna run this. Not only in dragon decks. In ANY deck I'm gonna run this. Additional normal summon! Regard the use of this for monarchs or synchro based decks. [/quote] for the 4th comment notice the last sentence is for dragon-type tribute summons, monarchs would not benefit from the additional summon since no monarch is dragon-type as for synchro decks perhaps i should limit that as well Link to comment Share on other sites More sharing options...
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