Kazuma Posted February 5, 2011 Report Share Posted February 5, 2011 [spoiler='Normal Monsters'][img]http://img521.imageshack.us/img521/8025/266555p.jpg[/img] Cerberus is often described as once an ordinary pup, when he was mutated and captured by Hades to guard the gates of Tartarus across the river Styx. He has an appetite for live meat/flesh and attacks anyone but spirits. He is Hades's watch-dog. [img]http://img703.imageshack.us/img703/5043/266555e.jpg[/img] The Chimera was a monstrous creature of Lycia in Asia Minor, composed of the parts of multiple animals. The Chimera was one of the offspring of Typhon and Echidna and a sibling of such monsters as Cerberus and the Lernaean Hydra. [img]http://img267.imageshack.us/img267/9420/266555s.jpg[/img] In the Theogony, the Cyclopes – Arges, Brontes, and Steropes – were the primordial sons of Uranus (Sky) and Gaia (Earth) and brothers of the Hecatonchires. They were giants with a single eye in the middle of their forehead and a foul disposition. According to Hesiod, they were strong, stubborn, and "abrupt of emotion". Collectively they eventually became synonyms for brute strength and power, and their name was invoked in connection with massive masonry. [img]http://img109.imageshack.us/img109/5380/266555a.jpg[/img] Normally considered to be very shy creatures, except around the goddess Artemis who was known to be a friend to most nymphs. Dryads, like all nymphs, were supernaturally long-lived and tied to their homes, but some were a step beyond most nymphs. These were the hamadryads who were an integral part of their trees, such that if the tree died, the hamadryad associated with it died as well [img]http://img821.imageshack.us/img821/1148/266555o.jpg[/img] The elves were originally imagined as a race of minor nature and fertility gods, who are often pictured as youthful-seeming men and women of great beauty living in forests and underground places and caves, or in wells and springs. [img]http://img600.imageshack.us/img600/5380/266555a.jpg[/img] Fairies don't like iron and will not go near it, or charms of rowan and herbs, or avoiding offense by shunning locations known to be theirs. [img]http://img403.imageshack.us/img403/8025/266555p.jpg[/img] "Huli jing" in Chinese mythology are fox spirits that are akin to European faeries. Huli jing can be either good spirits or bad spirits. [img]http://img821.imageshack.us/img821/2320/266555i.jpg[/img] Kraken are legendary sea monsters of gargantuan size, said to have dwelled off the coasts of Norway and Iceland. The sheer size and fearsome appearance attributed to the beasts have made them common ocean-dwelling monsters. [img]http://img413.imageshack.us/img413/7971/266555x.jpg[/img] Lamia was once the beautiful Queen of Lybia and was seduced by the great king of the Greek gods himself - Zeus. His jealous wife, Hera, reacted by killing Lamia's children and turning her into a hateful monster - a woman above the waist and a serpent below. [img]http://img502.imageshack.us/img502/3125/266555uz.jpg[/img] Much like sirens, mermaids would sometimes sing to sailors and enchant them, distracting them from their work and causing them to walk off the deck or cause shipwrecks. [img]http://img442.imageshack.us/img442/7971/266555x.jpg[/img] In Greek mythology, a nymph is any member of a large class of female nature entities, either bound to a particular location or landform or joining the retinue of a god or goddess, particularly Artemis, goddess of the hunt. Nymphs were the frequent target of lusty satyrs.[/spoiler] [spoiler='Effect Monsters'][img]http://img822.imageshack.us/img822/5380/266555a.jpg[/img] You cannot Summon this card unless you have a Face-up "Earth's Gate" on your side of the field. Once per turn, you can pay 1000 life points to Select 1 monster in both players Graveyard's and Special Summon them in Face-up Defense Position. (They cannot change there battle position's as long as this card remaines Face-up on the field.) [img]http://img267.imageshack.us/img267/4663/266555h.jpg[/img] Once per turn, you can inflict damage to your opponent equal to half the ATK of this card. If you do, you cannot cunduct your Battle Phase this turn. [img]http://img267.imageshack.us/img267/2320/266555i.jpg[/img] You cannot Summon this card unless you have a Face-up "Earth's Gate" on your side of the field. Once per turn, you can pay 500 life points to send all card's in each players Hand's to the Graveyard. Then each player draws five cards. [img]http://img577.imageshack.us/img577/7860/266555f.jpg[/img] You cannot Summon this card unless you have a Face-up "Earth's Gate" on your side of the field. Once per turn, you can pay 800 life points to select 1 card on the field and activate 1 of the fallowing effects. *Return the selected card to it's owner's Hand. *Destroy the selected card. This card cannot attack. *Negate the card's effect. You can activate this effect during your opponents turn. [img]http://img412.imageshack.us/img412/3356/266555y.jpg[/img] When this card is destroyed, Special Summon it during the End Phase. [img]http://img440.imageshack.us/img440/5223/266555c.jpg[/img] When this card inflicts battle damage to your opponent, inflict 400 points of damage to your opponent's life points. [img]http://img407.imageshack.us/img407/7027/266555t.jpg[/img] You can half the ATK of this card (Permanatly) to have this card attack directly this turn. Once per turn, if this card would be destroyed, it is not destroyed. [img]http://img408.imageshack.us/img408/4663/266555h.jpg[/img] This card can attack up to three times per turn, and cannot attack your opponent directly. [img]http://img407.imageshack.us/img407/5594/266555m.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned Excapt by Sending your entire Hand to the Graveyard, and removing from play all "Fantasy Creature's" in your Graveyard. Up to three time's per turn if this card would be destroyed, it's not destroyed. This card can attack all monsters your opponent controls, once each. [img]http://img832.imageshack.us/img832/5594/266555m.jpg[/img] When this card is selected as an attack target, you can Tribute this card to negate the attack. if you do, Special Summon this card during your second Standby Phase after this cards activation. [img]http://img442.imageshack.us/img442/3648/266555d.jpg[/img] When this card is sent to the graveyard you can discard 2 card's to Special Summon this card from your Graveyard in face-up Attack Position. [img]http://img263.imageshack.us/img263/5615/266555g.jpg[/img] This card can attack your opponent directly. When this card inflicts damage to your opponent, destroy 1 Spell or Trap card on the field. [img]http://img442.imageshack.us/img442/122/266555n.jpg[/img] Once per turn, this card cannot be destroyed by Battle. This card can attack directly. [img]http://img442.imageshack.us/img442/9420/266555s.jpg[/img] Once per turn, you can destroy 1 Spell or Trap card on the field. [img]http://img442.imageshack.us/img442/9985/266555q.jpg[/img] When this card attacks a monster with a DEF lower then the ATK of this card, inflict the difference as damage to your opponent's life points.[/spoiler] [spoiler='Ritual and Synchro Monsters'][img]http://img266.imageshack.us/img266/138/266555b.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the Ritual Trap Card "Resurrection of Legion". Once per turn, you can remove from play 1 Dark monster in your Graveyard to destroy 1 card on the field. When this card is removed from the Field, destroy all cards on the field and Special Summon 1 other monster in your Graveyard. (Ignoring the summoning conditions) This card is treated as a "Fantasy" monster [img]http://img266.imageshack.us/img266/3648/266555d.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 monster in your opponents graveyard to have this card be treated as the removed monster and gain it's effects. [img]http://img248.imageshack.us/img248/2238/266555u.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters You cannot Synchro Summon this card unless you have a Face-up "Earth's Gate" on your side of the field. One time only, you can pay 1000 life points to half your opponents Life Points. [img]http://img822.imageshack.us/img822/3643/266555gj.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters You cannot Synchro Summon this card unless you have a Face-up "Earth's Gate" on your side of the field. Once per turn, you can destroy 1 monster on the field. [img]http://img511.imageshack.us/img511/7923/266555z.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters This card cannot be destroyed by card effects that does not target. [img]http://img513.imageshack.us/img513/8025/266555p.jpg[/img] 1 Tuner + 1 or more non Tuner monsters You cannot Synchro Summon this card unless you have a face-up "Earth's Gate" on the Field. Once per turn you can select 1 "Fantasy" monster you control, The selected monster cannot be destroyed by battle. [img]http://img256.imageshack.us/img256/8680/266555ul.jpg[/img] 1 Tuner + 1 or more non Tuner monsters You cannot Synchro Summon this card unless you have a face-up "Earth's Gate" on the Field. Once per turn, you can select 1 monster your opponent controls and return it to your opponent's hand. [img]http://img262.imageshack.us/img262/2631/266555.jpg[/img] 1 Tuner + 1 or more non Tuner monsters You cannot Synchro Summon this card unless you have a face-up "Earth's Gate" on the Field. When this card is removed from the field, destroy all monster's on the field and inflict damage to your opponent equal to the combined (original) ATK of the destroyed monster's. [img]http://img256.imageshack.us/img256/8025/266555p.jpg[/img] 1 Tuner + 1 or more non Tuner monsters You cannot Synchro Summon this card unless you have a face-up "Earth's Gate" on the Field. Discard 1 card, destroy all monster's on your opponent's side of the field with less ATK then this card. [img]http://img513.imageshack.us/img513/138/266555b.jpg[/img] 1 Tuner + 1 or more non Tuner monsters You cannot Synchro Summon this card unless you have a face-up "Earth's Gate" on the Field. Discard 1 card, destroy all Spell and Trap Card's on your opponent's side of the field. [img]http://img440.imageshack.us/img440/122/266555n.jpg[/img] 1 Tuner + 1 or more non Tuner monsters You cannot Synchro Summon this card unless you have a face-up "Earth's Gate" on the Field. This card cannot be destroyed by card effects. [img]http://img405.imageshack.us/img405/138/266555b.jpg[/img] 1 Tuner + 1 or more non Tuner monsters You cannot Synchro Summon this card unless you have a face-up "Earth's Gate" on the Field. This card cannot be destroyed by battle. [img]http://img692.imageshack.us/img692/753/266555xy.jpg[/img] 1 Tuner + 1 or more non Tuner monsters You cannot Synchro Summon this card unless you have a face-up "Earth's Gate" on the Field. Once per turn, select 1 Equip Spell Card in your deck, add it to your hand. [img]http://img692.imageshack.us/img692/2421/266555bo.jpg[/img] 1 Tuner + 1 or more non Tuner monsters You cannot Synchro Summon this card unless you have a face-up "Earth's Gate" on the Field. As long as this card remaines face-up on your side of the field, negate all of your opponent's monster effects. [img]http://img405.imageshack.us/img405/6518/266555ht.jpg[/img] 1 Tuner + 1 or more non Tuner monsters You cannot Synchro Summon this card unless you have a face-up "Earth's Gate" on the Field. As long as this card remaines face-up on your side of the field, your opponents monster's must attack this card. [img]http://img600.imageshack.us/img600/3586/266555v.jpg[/img] 1 Tuner + 2 or more non Tuner monsters You cannot Synchro Summon this card unless you have a face-up "Earth's Gate" on the Field. As long as this card remaines face-up on your side of the field, your opponents cannot set Cards. [img]http://img406.imageshack.us/img406/1660/266555hq.jpg[/img] 1 Tuner + 2 or more non Tuner monsters You cannot Synchro Summon this card unless you have a face-up "Earth's Gate" on the Field. As long as this card remaines face-up on your side of the field, your opponent's monsters that are removed from the field are removed from play. [img]http://img263.imageshack.us/img263/3444/266555nn.jpg[/img] 1 Tuner + 2 or more non Tuner monsters You cannot Synchro Summon this card unless you have a face-up "Earth's Gate" on the Field. As long as this card remaines face-up on your side of the field, your opponent cannot Normal Summon monsters.[/spoiler] [spoiler='Spells'][img]http://img249.imageshack.us/img249/2631/266555.jpg[/img] Once per turn, you can pay 500 life points to Special Summon 1 "Fantasy (Creature)" monster from your Hand, or Deck. When this card is removed from the field, remove it from play. [img]http://img440.imageshack.us/img440/4200/266555vp.jpg[/img] Tribute 1 "Fantasy" monster you control, inflict damage to your opponent equal to the tributed monsters DEF. [img]http://img403.imageshack.us/img403/2714/266555j.jpg[/img] Tribute 1 "Fantasy" monster. Gain Life Points equal to it's ATK or DEF. [img]http://img441.imageshack.us/img441/3585/266555tx.jpg[/img] Pay 1000 life points. Special Summon 1 "Fantasy" monster from your Graveyard for each card removed from play. [img]http://img338.imageshack.us/img338/3648/266555d.jpg[/img] All "Fantasy" monsters gain 200 ATK. Once per turn, you can select and increase the ATK of 1 "Fantasy" monster by 700 points. When a "Fantasy" monster you control is destroyed, (except by a card effect) you can add 1 "Fantasy" monster from your Deck to your Hand. If this card is destroyed, Remove it from play. [img]http://img502.imageshack.us/img502/7860/266555f.jpg[/img] As long as this card remaines Face-Up on your side of the field your face-up "Fantasy" monsters cannot be targeted by card effects.[/spoiler] [spoiler='Traps'][img]http://img819.imageshack.us/img819/6086/266555av.jpg[/img] When this card is activated. Discard 3 Cards from your Hand, to remove from play all monsters in your opponent's Graveyard. [img]http://img249.imageshack.us/img249/5223/266555c.jpg[/img] Select 1 "Fantasy" monster you control. This turn the selected monster cannot be destroyed by Battle. (Damage calculation is applied normally). [img]http://img703.imageshack.us/img703/2714/266555j.jpg[/img] Activate only if you control a face-up "Twelve Olympians" monster or eather 1 "King of the gods "Zeus'","God of the underworld "Hades" or "God of the sea "Poseidon. Send all card's on your opponent's side of the field to the Graveyard, then Remove the top 10 card's of your opponent's deck from play. [img]http://img402.imageshack.us/img402/7027/266555t.jpg[/img] Tribute 1 "Fantasy" monster you control, Special Summon 1 "Fantasy" monster from your Deck in face-up Attack Position. (It cannot Attack this Turn). [img]http://img821.imageshack.us/img821/7971/266555x.jpg[/img] While you control at least 3 face-up "Fantasy" monster's, you can negate the effects of your opponent's Spell, and Trap Cards. [img]http://img703.imageshack.us/img703/5594/266555m.jpg[/img] Activate when your opponent destroys a face-up "Fantasy" monster you control, inflict 1000 points of damage to your opponent's Life Points. [img]http://img600.imageshack.us/img600/122/266555n.jpg[/img] This card is used to Ritual Summon "Legendary Demon Legion". You mus also Remove from play monster's in your Graveyard whose Level equals 10 or more. When you sucsessfully Ritual Summon "Legendary Demon Legion" you can remove this card from play to send 1 "Dark" monster from your Deck to the Graveyard.[/spoiler] Link to comment Share on other sites More sharing options...
Archelaus Posted February 5, 2011 Report Share Posted February 5, 2011 Can you please post all of them inside spoilers. It's too cluttered and hard to read as of now. But from those Normal Monsters I've read, you could have made longer lores for them. Link to comment Share on other sites More sharing options...
Kazuma Posted February 5, 2011 Author Report Share Posted February 5, 2011 Yhea Sure thing Give Me Some time Link to comment Share on other sites More sharing options...
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