DrGamer365 Posted February 8, 2011 Report Share Posted February 8, 2011 I was thinking one day, about a concept that had not been done before in Yu-Gi-Ohz. So I made these: the A'isali. A'isali A'isali monsters have effects that can be activated from the hand or graveyard at anytime in the duel. While they are face-up on the field and in the deck, they are treated as Normal Monsters, reading as such: "While this monster is in the deck or face-up on the field, it is treated as a Normal Monster." (I know there are probably some OCG errors.) A'isali Soldier Level 4 1900 ATK / 1400 DEF EARTH Warrior While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. At any time during the duel, you can remove this card in your Graveyard from play to select one monster on the field. Increase the selected monster's ATK by 500. A'isali Militia Level 3 1000 ATK / 1000 DEF EARTH Warrior While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. At any time during the duel, you can remove this card in your hand from play to destroy one face-up monster on the field. The effect of "A'isali Militia" can only be activated once per turn. A'isali King Ritual - A'isali Tribute Level 8 EARTH Warrior 3000 ATK / 2600 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. When this monster is sent from the field to the graveyard, Special Summon one "A'isali" monster from your graveyard, except "A'isali King." At any time during the duel, you can discard this card to add one "A'isali" Monster Card from your graveyard to your hand. A'isali Queen Ritual - A'isali Tribute Level 7 EARTH Spellcaster 2500 ATK / 2100 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. When this card is sent from the field to the graveyard, you can Special Summon one "A'isali" monster from your graveyard, except "A'isali Queen." At any time during the duel, you can discard this card to add one "A'isali" Trap Card from your graveyard to your hand. A'isali Royal Adviser Level 6 2300 ATK / 1900 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. If this monster is in the Graveyard when an "A'isali King" is sent to the Graveyard, Special Summon it. When this monster is Special Summoned from the Graveyard, it gains the following effect: If this monster is Tributed for the effect of "A'isali Tyrant," Special Summon it during the End Phase. Its ATK and DEF are reduced to 0. A'isali Prince Level 5 EARTH Warrior 2000 ATK / 1600 DEF This monster can only be Special Summoned by selecting one "A'isali Princess" on your side of the field. It cannot declare an attack or be sent to the Graveyard. If this monster was Special Summoned, it gains the following effect: When this monster battles an opponent's monster, if there is another "A'isali" monster on the field, select it. Reduce the selected monster's ATK to 0 and increase this monster's ATK by the original ATK of the selected monster until the End Phase. A'isali Tyrant Level 9 DARK Warrior 3500 ATK / 3100 DEF This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing one "A'isali Prince" when an "A'isali King" with 0 ATK is sent from the field to the graveyard. Once per turn, Tribute one Normal Monster on your side of the field and increase the ATK of this monster by the original ATK of the Tributed monster until the End Phase. If you cannot, this monster's ATK is reduced to 0. A'isali Wiseman Level 9 LIGHT Spellcaster 3500 ATK / 3100 DEF This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by Tributing one "A'isali Prince" when an "A'isali King" with 3000 ATK on your side of the field is destroyed. When this monster is Special Summoned, add up to 5 "A'isali" monsters from your Graveyard to your deck, shuffle it, and draw two cards. Once per turn, you can Normal Summon 1 "A'isali" monster, in addition to your Normal Summon or Set. A'isali Princess Level 4 1500 ATK / 1100 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. If you control an "A'isali King" and an "A'isali Queen," you can Special Summon this monster from your hand. When this monster is sent from the field to the Graveyard, you can Special Summon one Level 3 or lower "A'isali" monster from your graveyard. You can discard this card to add one "A'isali" Spell Card from your Graveyard to your hand. A'isali Mechanic Level 5 EARTH Spellcaster 2600 ATK / 1400 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. At any time during the duel, you can remove this monster in your hand from play to destroy all Effect Monsters on the field. You cannot declare an attack during the turn you activate this effect. A'isali Shaman Level 3 1600 ATK / 1400 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. At any time during the duel, you can remove this monster in your graveyard from play to Special Summon one "A'isali" monster in your Graveyard. The effect of "A'isali Shaman" can only be activated once per turn. A'isali Archers Level 4 1800 ATK / 1000 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. At any time during the duel, you can discard this monster to destroy one Special Summoned monster your opponent controls. The effect of "A'isali Archers" can only be activated once per turn. A'isali Prophet Level 2 EARTH Psychic 1700 ATK / 200 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. At any time during the duel, you can discard this card to look at one card in your opponent's hand. A'isali Watchman Level 2 EARTH Psychic 200 ATK / 1700 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. At any time during the duel, you can discard this card to look at one Set card on your opponent's side of the field. A'isali Clock Normal Trap Card This card's effects can be activated at any time during the duel. Discard this card to draw one card. During your Draw Phase, you can remove this card in your Graveyard from play to place one card from your hand on the bottom of your deck. Then draw one card. A'isali Calendar of Rites Continuous Spell Card When a Normal Monster is Summoned, place one Day Counter on this card. At any time during the duel, you can remove three Day Counters from this card to: • Negate the effect of an Effect Monster. (On the field for as long as it is face-up on the field or in the graveyard.) • Negate the activation of a Spell or Trap card that would affect a Normal Monster on the field and destroy it. A'isali Feast Quick-Play Spell Card Activate only when your Life Points would become exactly 0 by battle damage. Negate the attack, and gain 8000 Life Points. Aisalaris Field Spell Card All face-up Normal Monsters gain 400 ATK and DEF. Once per turn, when an "A'isali" monster is discarded to the Graveyard, add one "A'isali" monster in your graveyard, except the card discarded, to your deck and shuffle your deck. A'isali Tribal Enchantment Counter Trap Card Activate when an Effect Monster is Special Summoned while you control an "A'isali" monster. Negate that monster's effect while it is face up on the field. If that monster was Special Summoned by its own effect, you can remove this card from play to send it to the Graveyard. A'isali Assault Trap Card Select one "A'isali" monster on your side of the field. That monster's effects are negated while it is in the graveyard. Select and activate one of the following effects, then destroy the selected monster. • Select and destroy up to two cards on your opponent's side of the field. • Draw two cards. A'isali Rebirth Trap Card When an "A'isali" monster is sent from either player's hand to the graveyard, Special Summon it to your side of the field. A'isali Harp Trap Card When this card is activated, Special Summon it to your side of the field as a Normal Monster. (EARTH/Machine/Tuner/Level 3/1300 ATK/1000 DEF) If this card is in the graveyard, you can remove it from play to select one Normal Monster on your side of the field. Special Summon one Synchro Monster from your Extra Deck whose level is equal to the selected monster's level +3. Its effects are negated. You cannot activate this effect during the same turn this card is sent to the graveyard. A'isali Tribute Ritual Spell Card This card can only be activated by revealing one "A'isali King" or "A'isali Queen" in your hand. Send Normal Monsters from your side of the field or your deck whose levels are equal to or greater than 8, and Special Summon the revealed monster from your hand. Link to comment
DrGamer365 Posted February 8, 2011 Author Report Share Posted February 8, 2011 Falcon... B-B-B-Bump! Link to comment
GaeBulg Posted February 8, 2011 Report Share Posted February 8, 2011 A'isali Feast - Negate the attack. (Or End the Battle Phase). A'isali Harp is sorta OP'd. Maybe have it only for Normal Monsters in your deck? Link to comment
DrGamer365 Posted February 8, 2011 Author Report Share Posted February 8, 2011 I wanted to have one slightly OP'd card, and it does negate the effects of the Special Summoned monster, so technically it's not that overpowered. But I see your point. Link to comment
Bahamut - Envoy of the End Posted February 8, 2011 Report Share Posted February 8, 2011 [quote name='DrGamer365' timestamp='1297136449' post='4996578'] I was thinking one day, about a concept that had not been done before in Yu-Gi-Ohz. So I made these: the A'isali. A'isali A'isali monsters have effects that can be activated from the hand or graveyard at anytime in the duel. While they are face-up on the field and in the deck, they are treated as Normal Monsters, reading as such: "While this monster is in the deck or face-up on the field, it is treated as a Normal Monster." (I know there are probably some OCG errors.) [/quote] Well, they are sort of Gemini really. Picked a few out for a look. A'isali Militia - Given how easily searchable it is (Sangan, Reinforcement) I'd say this is overpowered. A'isali Prophet & Watchman - 1700 stats is a lot for a Lv2. A'isali Harp - Can summon any Synchro, not just an A'isali one (not that there is one). Goyo Guardian probably biggest beneficary of this. Link to comment
DrGamer365 Posted February 9, 2011 Author Report Share Posted February 9, 2011 [quote name='Bahamut ZERO' timestamp='1297182927' post='4997308'] Well, they are sort of Gemini really. However, they can run skill draon, as they don't activate their effects on the field, save for prince and his evolutions. Picked a few out for a look. A'isali Militia - Given how easily searchable it is (Sangan, Reinforcement) I'd say this is overpowered. Exiled Force-type monster. Is supposed to be broken/auto-limited. A'isali Prophet & Watchman - 1700 stats is a lot for a Lv2. Yep, it is. I wanted to give them spectacular stats, but medium-good effects. Maybe 1600? A'isali Harp - Can summon any Synchro, not just an A'isali one (not that there is one). Goyo Guardian probably biggest beneficary of this. Yeah, but it negates effects. Sooooo... [/quote] Link to comment
Doc. Posted February 9, 2011 Report Share Posted February 9, 2011 [quote name='DrGamer365' timestamp='1297136449' post='4996578'] I was thinking one day, about a concept that had not been done before in Yu-Gi-Ohz. So I made these: the A'isali. A'isali A'isali monsters have effects that can be activated from the hand or graveyard at anytime in the duel. While they are face-up on the field and in the deck, they are treated as Normal Monsters, reading as such: "While this monster is in the deck or face-up on the field, it is treated as a Normal Monster." (I know there are probably some OCG errors.) A'isali Soldier Level 4 1900 ATK / 1400 DEF EARTH Warrior While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. At any time during the duel, you can remove this card in your Graveyard from play to select one monster on the field. Increase the selected monster's ATK by 500. A'isali Militia Level 3 1000 ATK / 1000 DEF EARTH Warrior While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. At any time during the duel, you can remove this card in your hand from play to destroy one face-up monster on the field. The effect of "A'isali Militia" can only be activated once per turn. A'isali King Ritual - A'isali Tribute Level 8 EARTH Warrior 3000 ATK / 2600 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. When this monster is sent from the field to the graveyard, Special Summon one "A'isali" monster from your graveyard, except "A'isali King." At any time during the duel, you can discard this card to add one "A'isali" Monster Card from your graveyard to your hand. A'isali Queen Ritual - A'isali Tribute Level 7 EARTH Spellcaster 2500 ATK / 2100 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. When this card is sent from the field to the graveyard, you can Special Summon one "A'isali" monster from your graveyard, except "A'isali Queen." At any time during the duel, you can discard this card to add one "A'isali" Trap Card from your graveyard to your hand. A'isali Royal Adviser Level 6 2300 ATK / 1900 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. If this monster is in the Graveyard when an "A'isali King" is sent to the Graveyard, Special Summon it. When this monster is Special Summoned from the Graveyard, it gains the following effect: If this monster is Tributed for the effect of "A'isali Tyrant," Special Summon it during the End Phase. Its ATK and DEF are reduced to 0. A'isali Prince Level 5 EARTH Warrior 2000 ATK / 1600 DEF This monster can only be Special Summoned by selecting one "A'isali Princess" on your side of the field. It cannot declare an attack or be sent to the Graveyard. If this monster was Special Summoned, it gains the following effect: When this monster battles an opponent's monster, if there is another "A'isali" monster on the field, select it. Reduce the selected monster's ATK to 0 and increase this monster's ATK by the original ATK of the selected monster until the End Phase. A'isali Tyrant Level 9 DARK Warrior 3500 ATK / 3100 DEF This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing one "A'isali Prince" when an "A'isali King" with 0 ATK is sent from the field to the graveyard. Once per turn, Tribute one Normal Monster on your side of the field and increase the ATK of this monster by the original ATK of the Tributed monster until the End Phase. If you cannot, this monster's ATK is reduced to 0. A'isali Wiseman Level 9 LIGHT Spellcaster 3500 ATK / 3100 DEF This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by Tributing one "A'isali Prince" when an "A'isali King" with 3000 ATK on your side of the field is destroyed. When this monster is Special Summoned, add up to 5 "A'isali" monsters from your Graveyard to your deck, shuffle it, and draw two cards. Once per turn, you can Normal Summon 1 "A'isali" monster, in addition to your Normal Summon or Set. A'isali Princess Level 4 1500 ATK / 1100 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. If you control an "A'isali King" and an "A'isali Queen," you can Special Summon this monster from your hand. When this monster is sent from the field to the Graveyard, you can Special Summon one Level 3 or lower "A'isali" monster from your graveyard. You can discard this card to add one "A'isali" Spell Card from your Graveyard to your hand. A'isali Mechanic Level 5 EARTH Spellcaster 2600 ATK / 1400 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. At any time during the duel, you can remove this monster in your hand from play to destroy all Effect Monsters on the field. You cannot declare an attack during the turn you activate this effect. A'isali Shaman Level 3 1600 ATK / 1400 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. At any time during the duel, you can remove this monster in your graveyard from play to Special Summon one "A'isali" monster in your Graveyard. The effect of "A'isali Shaman" can only be activated once per turn. A'isali Archers Level 4 1800 ATK / 1000 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. At any time during the duel, you can discard this monster to destroy one Special Summoned monster your opponent controls. The effect of "A'isali Archers" can only be activated once per turn. A'isali Prophet Level 2 EARTH Psychic 1700 ATK / 200 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. At any time during the duel, you can discard this card to look at one card in your opponent's hand. A'isali Watchman Level 2 EARTH Psychic 200 ATK / 1700 DEF While this monster is in the deck or face-up on the field, it is treated as a Normal Monster. At any time during the duel, you can discard this card to look at one Set card on your opponent's side of the field. A'isali Clock Normal Trap Card This card's effects can be activated at any time during the duel. Discard this card to draw one card. During your Draw Phase, you can remove this card in your Graveyard from play to place one card from your hand on the bottom of your deck. Then draw one card. A'isali Calendar of Rites Continuous Spell Card When a Normal Monster is Summoned, place one Day Counter on this card. At any time during the duel, you can remove three Day Counters from this card to: • Negate the effect of an Effect Monster. (On the field for as long as it is face-up on the field or in the graveyard.) • Negate the activation of a Spell or Trap card that would affect a Normal Monster on the field and destroy it. A'isali Feast Quick-Play Spell Card Activate only when your Life Points would become exactly 0 by battle damage. Negate the attack, and gain 8000 Life Points. Aisalaris Field Spell Card All face-up Normal Monsters gain 400 ATK and DEF. Once per turn, when an "A'isali" monster is discarded to the Graveyard, add one "A'isali" monster in your graveyard, except the card discarded, to your deck and shuffle your deck. A'isali Tribal Enchantment Counter Trap Card Activate when an Effect Monster is Special Summoned while you control an "A'isali" monster. Negate that monster's effect while it is face up on the field. If that monster was Special Summoned by its own effect, you can remove this card from play to send it to the Graveyard. A'isali Assault Trap Card Select one "A'isali" monster on your side of the field. That monster's effects are negated while it is in the graveyard. Select and activate one of the following effects, then destroy the selected monster. • Select and destroy up to two cards on your opponent's side of the field. • Draw two cards. A'isali Rebirth Trap Card When an "A'isali" monster is sent from either player's hand to the graveyard, Special Summon it to your side of the field. A'isali Harp Trap Card When this card is activated, Special Summon it to your side of the field as a Normal Monster. (EARTH/Machine/Tuner/Level 3/1300 ATK/1000 DEF) If this card is in the graveyard, you can remove it from play to select one Normal Monster on your side of the field. Special Summon one Synchro Monster from your Extra Deck whose level is equal to the selected monster's level +3. Its effects are negated. You cannot activate this effect during the same turn this card is sent to the graveyard. A'isali Tribute Ritual Spell Card This card can only be activated by revealing one "A'isali King" or "A'isali Queen" in your hand. Send Normal Monsters from your side of the field or your deck whose levels are equal to or greater than 8, and Special Summon the revealed monster from your hand. [/quote] BARNEY(thats a first!) thats 9/10! Link to comment
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