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Card art drawn by me//DARK MAGIC WITCH SINGLE CARD


Valkyrus

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took me a while to draw her, I kinda like the result, if anyone wants to use a bigger image for their own cards just PM me or ask me here ^^
Anyone can use it as long as you give credit.

so here she is~
[img]http://img521.imageshack.us/img521/3463/354791.jpg[/img]

I know there must be some errors but I'm in a hurry now so I'll fix them later~
Tell me what you think! ^^

EDIT:

new card effect + slight art design change
[img]http://img696.imageshack.us/img696/3463/354791.jpg[/img]
Lore:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending one "Dark Magician Girl" on your side of the field and 1 spell card from your hand to the Graveyard. Pay 1000 Life Points to choose one non-continuous Spell Card from your Graveyard and activate it. This non-continuous Spell Card becomes continuous. This spell card cannot be destroyed by the effects of other cards. Take 1000 damage at the end of each turn you use this effect.

Card Image you could use (Only with permission) :
[IMG]http://i207.photobucket.com/albums/bb278/mario1092/bvfdsfghjkl.jpg[/IMG]

art and design © me

New custom template Dark Magic Witch (fixed Effect)
[IMG]http://i207.photobucket.com/albums/bb278/mario1092/DMW.jpg[/IMG]

EDIT:
aaaaand another, normal version of the monster :]
[IMG]http://i207.photobucket.com/albums/bb278/mario1092/nhfdghjkl.jpg[/IMG]
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Post the lore to make it easier to read.

A quick fix I saw you made a few times was capitalization though. Special Summon, Normal Summon, Normal Monster, Graveyard, Spell Card, Trap Card, Tribute Summoned, and monster names (such as, "Blue-Eyes White Dragon") all need to be capitalized as shown. The effect about making a Spell card continuous is way OP because of so many good Spell cards, such as Monster Reborn, Lightning Vortex, Fissure, etc.

Also in the cards effect it does not specify where the spell card being tributed for this cards summoning condition needs to be, is it discarded from your hand? or tributed face-up from the field?

edit: also if you could comment on my "Normal Monster Support" post that would be great.
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[quote name='Manpole' timestamp='1297154290' post='4996817']
Post the lore to make it easier to read.

A quick fix I saw you made a few times was capitalization though. Special Summon, Normal Summon, Normal Monster, Graveyard, Spell Card, Trap Card, Tribute Summoned, and monster names (such as, "Blue-Eyes White Dragon") all need to be capitalized as shown. The effect about making a Spell card continuous is way OP because of so many good Spell cards, such as Monster Reborn, Lightning Vortex, Fissure, etc.

Also in the cards effect it does not specify where the spell card being tributed for this cards summoning condition needs to be, is it discarded from your hand? or tributed face-up from the field?

edit: also if you could comment on my "Normal Monster Support" post that would be great.
[/quote]

Thank you for the fixes! I knew I had to capitalize those stuff but I guess I got lazy > ^ >;
sorry~
oh, and I forgot to add the spell card has to be in your hand.
Hmm..well if the effect seems overpowered, then what about if I payed 1000 LP to summon the monster and then 1000 LP at the end of each of my turns to keep the spell card on the field?
In the case of the powerful spells you mentioned, there's still no guarantee you'll have the right spell in your hand or graveyard it and costs a lot of LP to keep on the field, so I think that makes the card more balanced?
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Considering that the Spell Card that you make Continuous doesn't have an activation liimt, I can only give this a 4/10. It doesn't matter that you lose Life Points because there's a way to negate payments, even so, this isn't a payment. This is a "take damage" effect which can be easily reversed. Pull out a Prime-Material Dragon/Rainbow Life, this, Cannon Soldier and Monster Reborn and you've got an OTK on your hands.

I'd recommend activating the cost each time you use the effect of the Spell Card and making it so it can not be negated. Something like:

"This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending [b]1[/b] "Dark Magician Girl" on your side of the field and 1 [b]Spell Card[/b] from your hand to the Graveyard. Once per turn while there are no Magic Counters on this card, you can pay 1000 Life Points and place 1 Magic Counter on this card (Max. 1) to [b]select[/b] [b]1[/b] [b]Normal[/b] Spell Card from your Graveyard and [b]place it face-up in your Spell & Trap Card Zone[/b].[i] The selected card becomes a Continuous Spell Card. The selected card's effect can be activated up to 3 times per turn. When the selected card's effect is activated, pay 1000 Life Points (This cost cannot be negated). When this card is removed from the field, remove the selected card from play.[/i]"

Bold stuff is OCG fixes and the italicised stuff is my own opinion on what the cost should be. Hopefully my OCG should be correct. Anyway, it's totally your opinon on what should be done.

PS: That picture is epic.
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[quote name='The True Ace Attorney' timestamp='1297171347' post='4997012']
Considering that the Spell Card that you make Continuous doesn't have an activation liimt, I can only give this a 4/10. It doesn't matter that you lose Life Points because there's a way to negate payments, even so, this isn't a payment. This is a "take damage" effect which can be easily reversed. Pull out a Prime-Material Dragon/Rainbow Life, this, Cannon Soldier and Monster Reborn and you've got an OTK on your hands.

I'd recommend activating the cost each time you use the effect of the Spell Card and making it so it can not be negated. Something like:

"This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending [b]1[/b] "Dark Magician Girl" on your side of the field and 1 [b]Spell Card[/b] from your hand to the Graveyard. Once per turn while there are no Magic Counters on this card, you can pay 1000 Life Points and place 1 Magic Counter on this card (Max. 1) to [b]select[/b] [b]1[/b] [b]Normal[/b] Spell Card from your Graveyard and [b]place it face-up in your Spell & Trap Card Zone[/b].[i] The selected card becomes a Continuous Spell Card. The selected card's effect can be activated up to 3 times per turn. When the selected card's effect is activated, pay 1000 Life Points (This cost cannot be negated). When this card is removed from the field, remove the selected card from play.[/i]"

Bold stuff is OCG fixes and the italicised stuff is my own opinion on what the cost should be. Hopefully my OCG should be correct. Anyway, it's totally your opinon on what should be done.

PS: That picture is epic.
[/quote]

oh, thank you! ^^
Yup, that effect makes it more balanced~
thanks for the fixes, will update card info again soon~
So if I made those fixes how much out of 10 would you rate it?

And thank you about the picture! :"D

At first I wanted to make this a card similar to "Dark Sage" and made the effect and ATK/DEF kinda similar.
So this can be taken as his counterpart~

yet this one ended up being a little stronger~
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When it gets balanced, it gets an 8. It's an amazing card and can be used somewhat easily. However, it isn't exactly splashable nor is it a centrepiece card. It's brilliant and would work wonders if you pulled it out during a duel but as there are many, many other ways to win using Spellcasters this gets an 8.

If Spell Counters hadn't been invented, this would get a 9.
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[quote name='The True Ace Attorney' timestamp='1297178994' post='4997161']
When it gets balanced, it gets an 8. It's an amazing card and can be used somewhat easily. However, it isn't exactly splashable nor is it a centrepiece card. It's brilliant and would work wonders if you pulled it out during a duel but as there are many, many other ways to win using Spellcasters this gets an 8.

If Spell Counters hadn't been invented, this would get a 9.
[/quote]

oh, that's such a high score, thanks~ ^^
well, I'm relatively new to the game itself ~
although it's been years since I saw the first series~
(watching 5D's at the moment ) > ^ >;
but that's off topic~

just wanted to say thank you for the time and effort of helping me ^^
(I also added a bigger version of my drawing, you can use it in your cards as well if you want )
you just need to credit me in the OP if you do~
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Seeing the updated card, its much better than how it started out! The effect isn't OP anymore, and is quite good!
The only thing that would make me like it more is if it was an original card (not the weird rock template), I like normals cards ^^, but that doesn't effect how much better the effect is! I just think it would look nicer if done normally. Great job on the card, the art, and the changes.
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[quote name='Manpole' timestamp='1297191343' post='4997494']
Seeing the updated card, its much better than how it started out! The effect isn't OP anymore, and is quite good!
The only thing that would make me like it more is if it was an original card (not the weird rock template), I like normals cards ^^, but that doesn't effect how much better the effect is! I just think it would look nicer if done normally. Great job on the card, the art, and the changes.
[/quote]

Oh! I'm glad others think it's good now too! ^^
It's thanks to you and TTAA that I could fix it all up~
And I might add a real card background to it too~ ^^
I was just messing around with the template in photoshop and wanted to make it seem more unique.
so how would you rate its uselfulness?~

[quote name='Manpole' timestamp='1297191343' post='4997494']
Seeing the updated card, its much better than how it started out! The effect isn't OP anymore, and is quite good!
The only thing that would make me like it more is if it was an original card (not the weird rock template), I like normals cards ^^, but that doesn't effect how much better the effect is! I just think it would look nicer if done normally. Great job on the card, the art, and the changes.
[/quote]
Added a version with a mostly Original template too ^^
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Well I don't really rate I usually just tell people if I like it or not, if its OP or UP, and if the effect is cool or whatever...
but if I had to rate it, probably a 8.5? The life drain can really add up, possibly you could even lower the Life Points cost to put the counter on itself to 500, and/or make it be able to put the counter on itself when a Spell Card is activated. (but keep the max 1) Anyways, nice card (again)
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[quote name='Archelaus' timestamp='1297245240' post='4998948']
Sadly though its broken. ALways remember that anything that activates Spells in the Grave that doesn't have that much of a drawback is broken.
[/quote]
did you read the last two edits?
It's got quite of a drawback now and it's not that easy to summon either~
Quite a bit more different than the first version.
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[quote name='Archelaus' timestamp='1297245240' post='4998948']
Sadly though its broken. ALways remember that anything that activates Spells in the Grave that doesn't have that much of a drawback is broken.
[/quote]
did you read the last two edits?
It's got quite of a drawback now and it's not that easy to summon either~
Quite a bit more different than the first version.
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[quote name='Archelaus' timestamp='1297245240' post='4998948']
Sadly though its broken. ALways remember that anything that activates Spells in the Grave that doesn't have that much of a drawback is broken.
[/quote]
did you read the last two edits?
It's got quite of a drawback now and it's not that easy to summon either~
Quite a bit more different than the first version.
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