No.17 リバイス・ドラゴン Posted February 8, 2011 Report Share Posted February 8, 2011 inb4 long list. [spoiler= EXVC] Extreme Victory (704) - Cardlist Rarity List: Ultra/Ultimate Rare (5) EXVC-JP037 Junk Berserker EXVC-JP038 Life Stream Dragon EXVC-JP042 Tech Genus Blade Gunner EXVC-JP043 Tech Genus Halberd Cannon EXVC-JP044 Mental Over Daemon Super Rare (9) EXVC-JP005 Mystic Piper EXVC-JP008 Black Feather - Hiren of the Sudden Gust EXVC-JP015 Mechanized God Dragon Asterisk EXVC-JP016 Tech Genus Cyber Magician EXVC-JP025 Psycho Wizard of Silence EXVC-JP039 Tech Genus Recipro Dragonfly EXVC-JP040 Tech Genus Wonder Magician EXVC-JP041 Tech Genus Power Gladiator EXVC-JP076 Sutsuba Meki Rare (18) EXVC-JP001 Junk Servant EXVC-JP003 Salvage Warrior EXVC-JP004 Necro Defender EXVC-JP009 Black Feather - Kogarashi of the Wandering EXVC-JP014 Mechanized Soldier Grannel Ein EXVC-JP017 Tech Genus Striker EXVC-JP021 Tech Genus Rush Rhino EXVC-JP022 Buster Shotman EXVC-JP027 Taciturn Psycho Priest EXVC-JP033 Zatsu Toad EXVC-JP047 Call Resonator EXVC-JP056 Psycho Field Zone EXVC-JP059 Ritual Water Mirror’s Message EXVC-JP060 Absolute Sound Proof Wall EXVC-JP065 Chaos Infinity EXVC-JP068 TGX3-DX2 EXVC-JP072 Brain Hazard EXVC-JP078 Safe Zone Normal Rare (4) EXVC-JP035 Jar Turtle EXVC-JP036 Aurora Angiras EXVC-JP062 Instant God Legend EXVC-JP079 Regional Large Hurricane ________________________________________ EXVC-JP001 Junk Servant EARTH/Warrior - Effect/4/1500/1000 If you control a face-up "Junk" monster, you can Special Summon this card from your hand. Rare EXVC-JP002 Unknown Synchron DARK/Machine - Tuner/1/0/0 If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. The effect of "Unknown Synchron" can only be used once per Duel. EXVC-JP003 Salvage Warrior WATER/Warrior - Effect/5/1900/1600 When this card is Advance Summoned, you can Special Summon 1 Tuner from your hand or Graveyard. Rare EXVC-JP004 Necro Defender DARK/Demon - Effect/2/0/800 During your Main Phase, activate by removing from play this card in the Graveyard, and selecting 1 monster you control. Until your opponent's next End Phase, the selected monster cannot be destroyed by battle, and any Battle Damage you would take as a result of it battling becomes 0. Rare EXVC-JP005 Mystic Piper LIGHT/Spellcaster - Effect/1/0/0 Activate by Releasing this card. Draw 1 card. Reveal it, and if it is a Level 1 monster, draw 1 more card. The effect of "Mystic Piper" can only be used once per turn. Super Rare EXVC-JP006 Force Resonator WATER/Demon - Tuner/2/500/500 Activate by sending this face-up card you control to the Graveyard, and selecting 1 face-up monster you control. If the selected monster attacks during this turn, your opponent cannot activate the effects of any Magic, Trap, or Effect Monster Cards that target a monster(s) until the end of the Damage Step. EXVC-JP007 Clock Resonator EARTH/Demon - Tuner/3/1200/600 While this card is on the field in face-up Defense Position, this card cannot be destroyed by battle or by a card effect once per turn. EXVC-JP008 BF - Hiren the Sudden Gust Dark/Winged Beast/Tuner/5/0/2300 When you take 2000 or more direct damage while this card is in the graveyard. Activate by selecting 1 Level 3 or lower [Black Feather] monster in the Graveyard. Special summon that monster and this card from the grave. The monsters special summoned by this effect are negated. Each player can only use the effect of [BF-Hiren the Sudden Gust] once per duel. Super Rare EXVC-JP009 BF - Kogarashi of the Wandering DARK/Bird - Tuner/6/2300/1600 When face up [BF] monsters is destroyed from your field and sent to grave, you may special summon this card from hand. When this card is used as a synchro material and successfully synchro summons, your opponent may not activate magic, trap or monster effects. Rare EXVC-JP010 Deformer Lighton LIGHT/Machine - Tuner/1/200/200 This card gains the appropriate effect based on its battle position. ● Attack Position: While this card is face-up on the field, any effect damage you would take as a result of opposing card effects is taken by your opponent instead. ● Defense Position: When this card is destroyed by battle and sent to the Graveyard, any Battle Damage you would take during this turn becomes 0. EXVC-JP011 Deformer Staplan EARTH/Machine - Effect/4/1400/1000 This card gains the appropriate effect based on its battle position. ● Attack Position: While this card is face-up on the field, your opponent cannot select any other monsters as attack targets, and if this card is destroyed by battle, the monster that destroyed it loses 500 ATK. ● Defense Position: This card cannot be destroyed by battle. If this card is attacked, select 1 face-up Attack Position monster your opponent controls after damage calculation and change it to Defense Position, then this card is changed to Attack Position. EXVC-JP012 Mechanized Soldier Wisel Ein DARK/Machine - Effect/4/1800/0 This card gains ATK equal to the number of other face-up "Mechanized" monsters on the field x 100. Once per turn, activate when another "Mechanized" monster you control attacks a Defense Position monster your opponent controls. If that monster's ATK is higher than the Defense Position monster's DEF, inflict the difference as Battle Damage to your opponent. EXVC-JP013 Mechanized Soldier Skiel Ein WIND/Machine - Effect/4/1200/1000 This card gains ATK equal to the number of other face-up "Mechanized" monsters on the field x 200. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mechanized Soldier" monster from your Deck. EXVC-JP014 Mechanized Soldier Grannel Ein EARTH/Machine - Effect/4/1600/1200 This card gains ATK equal to the number of other face-up "Mechanized" monsters on the field x 100. When this card is Normal Summoned, you can select 1 face-up monster your opponent controls, and halve its ATK until the End Phase. Rare EXVC-JP015 Mechanized God Dragon Asterisk DARK/Machine - Effect/10/0/0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 3 or more face-up "Mechanized" monsters. When this card is Special Summoned, you can select any number of other face-up "Mechanized" monsters you control and send them to the Graveyard. This card's ATK becomes equal to the total original ATK of the monsters sent to the Graveyard by this effect. Also, when either player Special Summons a Synchro Monster while this card is face-up on the field, inflict 1000 damage to that player. Super Rare EXVC-JP016 Tech Genus Cyber Magician LIGHT/Spellcaster - Tuner/1/0/0 If this face-up card you control is used as a Synchro Material Monster for a "Tech Genus" Synchro Monster, you can use "Tech Genus" monsters in your hand as the other non-Tuner Synchro Material Monsters. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Cyber Magician" from your Deck to your hand. Super Rare EXVC-JP017 Tech Genus Striker EARTH/Warrior - Tuner/2/800/0 If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Striker" from your Deck to your hand. Rare EXVC-JP018 Tech Genus Jet Falcon WIND/Bird - Tuner/3/1400/1200 If this card is used as a Synchro Material Monster for a Synchro Summon and sent to the Graveyard, inflict 500 damage to your opponent. EXVC-JP019 Tech Genus Catapult Dragon EARTH/Dragon - Effect/2/900/1300 Once per turn, you can Special Summon 1 Level 3 or lower "Tech Genus" Tuner from your hand. EXVC-JP020 Tech Genus Werewolf DARK/Beast-Warrior - Effect/3/1200/0 When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Werewolf" from your Deck to your hand. EXVC-JP021 Tech Genus Rush Rhino EARTH/Beast - Effect/4/1600/800 If this card attacks, it gains 400 ATK for the duration of the Damage Step. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Rush Rhino" from your Deck to your hand. Rare EXVC-JP022 Buster Shotman EARTH/Machine - Union/1/0/0 Once per turn, during your Main Phase, you can either treat this card as an Equip Card and equip it to a monster you control, or unequip this card and Special Summon it in face-up Attack Position. Only if this card is being treated as an Equip Card by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opposing monster by battle, destroy all face-up monsters on the field of the same Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Rare EXVC-JP023 Psi Girl Earth/Psychic – Tuner/2/500/300 When this card is successfully special summoned from removed from game pile, remove from game face down the top card of your deck. When this card is sent from field to grave, add the card removed by this card’s effect to hand. EXVC-JP024 Mental Seeker EARTH/Psychic - Tuner/3/800/600 When this removed from play card is Special Summoned, pick up the top 3 cards of your opponent's Deck. Select one of them and remove it from play, then return the rest to the Deck. EXVC-JP025 Psycho Wizard of Silence EARTH/Psychic - Effect/4/1900/0 When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard and remove it from play. When this card is sent from the field to the Graveyard, Special Summon the monster removed from play by this card's effect. Super Rare EXVC-JP026 Psycho Witch of Stillness EARTH/Psychic - Effect/3/1400/1200 When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect. EXVC-JP027 Taciturn Psycho Priest EARTH/Psychic - Effect/3/0/2100 When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, by sending 1 card from your hand to the Graveyard, select 1 Psychic-Type monster in your Graveyard and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this card's effect and Special Summon it. Rare EXVC-JP028 Six Samurai Hermit Earth/Warrior – Effect/3/400/0 While there are monsters on your opponent’s field and no monsters on your field, you may special summon this card from hand. EXVC-JP029 Shien's Strategist EARTH/Warrior - Effect/4/1200/400 If you control a face-up "Six Samurai" monster when this card is Normal Summoned, activate by declaring 1 Type. While this card is face-up on the field, monsters of the declared Type cannot declare an attack, and cannot be Special Summoned by either player. EXVC-JP030 Karakuri Small Town 224 Earth/Machine – Tuner/3/0/1900 This card must attack when able to. When this face up card on the field is selected as an attack target, change the position of this card. When this card is face up on the field, you may normal summon an extra [Karakuri] monster once per turn during the main phase. EXVC-JP031 Karakuri Ninja 7749 Earth/Machine – Effect/5/2200/1800 This card must attack when able to. When this face up card on the field is selected as an attack target, change the position of this card. When this card is successfully normal summoned, for each face up defense position [Karakuri] monster on your field, you may draw that number of cards. EXVC-JP032 Scrap Kong Earth/Beast – Effect/4/2000/1000 When this card is successfully summoned, destroy this card. When this card is destroyed and sent to grave by a [Scrap] Effect, You may select 1 [Scrap] monster besides [Scrap Kong] from your grave and add it to your hand. EXVC-JP033 Zatsu Toad Water/Water – Effect/1/100/2000 Release 1 water type monster on your field and select 1 [Frog] monster in your grave to activate. Special summon the selected monster from the grave. This effect can only be used once per turn. Rare EXVC-JP034 Gladiator Beast – Tiger Earth/Beast – Effect/4/1800/800 You may not use this card as a fusion material monster. When this card is successfully special summoned by the effect of a [Gladiator Beast] monster, discard 1 [Gladiator Beast] card from your hand and add 1 [Gladiator Beast] monster from your deck to hand. EXVC-JP035 Jar Turtle Water/Reptile – Effect/4/200/2100 While this card is on the field, when [Jar of Greed] is activated, draw a card from your deck. Normal Rare EXVC-JP036 Aurora Angiras Light/Angel – Effect/4/1500/1000 While this card is face up on the field, both players may not special summon. When either player summons a monster, this card is destroyed. Normal Rare EXVC-JP037 Junk Berserker WIND/Warrior - Synchro - Effect/7/2700/1800 "Junk Synchron" + 1 or more non-Tuner monsters Activate by removing from play 1 "Junk" monster in your Graveyard, and selecting 1 face-up monster your opponent controls. The selected opposing monster loses ATK equal to the removed monster's ATK. Also, if this card attacks a Defense Position monster, destroy that monster without applying damage calculation. Ultra/Ultimate/Holographic Rare EXVC-JP038 Life Stream Dragon EARTH/Dragon - Synchro - Tuner/8/2900/2400 1 Tuner + "Power Tool Dragon" When this card is Synchro Summoned, you can have your Life Points become 4000. While this card is face-up on the field, any effect damage you would take becomes 0. Also, if this face-up card on the field would be destroyed, you can remove from play 1 Equip Magic Card in your Graveyard instead. Ultra/Ultimate Rare EXVC-JP039 Tech Genus Recipro Dragonfly WIND/Insect - Synchro - Effect/2/300/400 1 Tuner + 1 non-Tuner monster Once per turn, activate by selecting 1 other face-up "Tech Genus" Synchro Monster you control. Send it to the Graveyard. Also, if all of the Synchro Monsters used in the Synchro Summon of that monster are in your Graveyard, you can Special Summon them. Super Rare EXVC-JP040 Tech Genus Wonder Magician LIGHT/Spellcaster - Synchro - Tuner/5/1900/0 1 Tuner + 1 or more non-Tuner "Tech Genus" monsters When this card is Synchro Summoned, select 1 Magic or Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. Also, during your opponent's Main Phase, you can conduct a Synchro Summon using this face-up card you control as a Synchro Material Monster. Super Rare EXVC-JP041 Tech Genus Power Gladiator EARTH/Warrior - Synchro - Effect/5/2300/1000 1 Tuner + 1 or more non-Tuner "Tech Genus" monsters When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card. Super Rare EXVC-JP042 Tech Genus Blade Gunner EARTH/Machine - Synchro - Effect/10/3300/2200 1 Synchro Tuner + 1 or more non-Tuner Synchro Monsters When an opposing Magic or Trap Card that targets this card is activated, by sending 1 card from your hand to the Graveyard, negate its effect. Also, once during each of your opponent's turns, by removing from play 1 "Tech Genus" monster in your Graveyard, remove from play this face-up card on the field. During the next Standby Phase, Special Summon this card removed from play by this effect. Ultra/Ultimate Rare EXVC-JP043 Tech Genus Halberd Cannon EARTH/Machine - Synchro - Effect/12/4000/4000 1 Synchro Tuner + 2 or more non-Tuner Synchro Monsters This card cannot be Special Summoned except by Synchro Summon. If this card is face-up on the field, once per turn, you can negate the Normal, Flip, or Special Summon of a monster(s) and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "Tech Genus" monster in your Graveyard and Special Summon it. Ultra/Ultimate Rare EXVC-JP044 Mental Over Daemon DARK/Psychic - Synchro - Effect/9/3300/3000 1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many of the monsters removed from play by this card's effect as possible. Ultra/Ultimate Rare EXVC-JP045 Crimson Hell Skewer Normal Magic Card You may activate this card when you have [Red Demon Dragon] face up on the field. Destroy all magic and trap cards on your opponent’s field. EXVC-JP046 Pot of the Crimson Demon Dragon Normal Magic Card You may activate this card when you only have [Red Demon Dragon] face up on the field. Draw 2 cards from your deck. When this card is activated, you may not normal or special summon up till the next opponent’s end phase. EXVC-JP047 Call Resonator Normal Magic Card Add 1 "Resonator" monster from your Deck to your hand. Rare EXVC-JP048 Common Resonance Break Continuous Magic Card While this card is on the field, when a [Resonator] monster is used as a synchro monster and sent to grave, select 1 card on the opponent’s field and destroy it. Destroy this card on the end phase of the second turn this card is destroyed. EXVC-JP049 Mobile Fort Fortessimo Field Magic Card Once per turn, you can Special Summon 1 "Mechanized Soldier" monster from your hand. EXVC-JP050 Gift of the Mechanized Emperors Normal Magic Card Activate if the only face-up monsters on the field are 2 "Mechanized" monsters. Draw 2 cards. During the turn in which this card is activated, you cannot conduct your Battle Phase. EXVC-JP051 Impregnable Mechanized Soldiers Continuous Magic Card While this card is on the field, face-up Attack Position "Mechanized Soldier" monsters you control have their effects negated, and they cannot be destroyed by battle. EXVC-JP052 Further Movement Normal Magic Card Activate by returning 1 "Mechanized" monster from your hand to the Deck. Select 1 "Mechanized" card in your Graveyard and add it to your hand. EXVC-JP053 TGX1-HL Quick-Play Magic Card Activate by selecting 1 face-up "Tech Genus" monster you control. Halve its ATK and DEF, and destroy 1 Magic or Trap Card on the field. EXVC-JP054 TGX300 Continuous Magic Card All face-up monsters you control gain 300 ATK for each face-up "Tech Genus" monster you control. EXVC-JP055 Psychic Emplication Quick-Play Magic Card When this card is activated, all face up Psychic monsters on your field has their attacks increased by the number of your out of game Psychic monsters * 300. All monsters affected by this effect are removed from game during the end phase. Rare EXVC-JP056 Psycho Field Zone Normal Magic Card Return 1 psychic tuner and 1 psychic non tuner from your removed from game pile to grave, and special summon 1 psychic synchro monster which has the same total levels of the 2 monsters from your extra deck in face up defense mode. EXVC-JP057 Shien’s Dojo Continuous Magic Card When a [Six Samurai] monster is normal or special summoned, add 1 bushido counter on this card. By sending this card to grave, special summon 1 [Six Samurai] or [Shien] effect monster from your deck with the level equal to or below the number of bushido counters on the field. EXVC-JP058 Karakuri’s Big Reckless Quick-Play Magic Card Activate by selecting 1 face up [Karakuri] monster on the field. Up to the end phase, the selected monster has its attack increased by 1000, and its effect negated. EXVC-JP059 Ritual Water Mirror’s Message Normal Magic Card When you have a face up water monster on the field, you may activate 1 of the following effects. If you have a water ritual monster face up on the field, you may activate both effects. - Check all set cards in the opponent’s magic and trap zone and return to face down - View either yours or the opponent’s top 2 cards of the deck, and place back in the order you wish to Rare EXVC-JP060 Silent Wall Normal Magic Card When you have no face up synchro monsters on your field, you may activate this card at the start of main phase 1. Until the end of your next opponent’s end phase, both players may not special summon synchro monsters. Rare EXVC-JP061 Emergency Drop Continuous Magic Card When your opponent activates a magic, trap or monster effect that targets cards in grave, destroy this card. When this card is destroyed and sent to grave by this card’s effect, your opponent returns all cards from his grave to deck and shuffles it. EXVC-JP062 Instant God Legend Quick-Play Magic Card Select and send 1 monster on your field to grave. Normal Rare EXVC-JP063 Scar Red Carpet Normal Trap Card When there is a face up dragon synchro monster on the field, activate by selecting 2 [Resonator] monsters from the grave. Special summon the selected monsters from the grave. EXVC-JP064 Power Up Connector Normal Trap Card After activation, this card is treated as an equipment card and equip it to a face up [Deformer] monster on your field. The equipped monster may not attack. When equipping this card, select 1 face up monster on the field other then the equipped card. The selected monster increases its attack by the attack of the equipped monster. EXVC-JP065 Chaos Infinity Normal Trap Card Change all Defense Position monsters on the field to face-up Attack Position. Also, Special Summon 1 "Mechanized" monster from your Deck or Graveyard. Its effect(s) is negated, and it is destroyed during the End Phase. Rare EXVC-JP066 Machine Megabomb Normal Trap Card Activate by selecting 1 face-up "Mechanized" monster you control, and 1 monster your opponent controls. Destroy them. EXVC-JP067 Mechanized Workshop Normal Trap Card Activate when a face-up "Mechanized" monster on the field is selected as an attack target. Select 1 "Mechanized Soldier" monster in your Graveyard and add it to your hand. Then, destroy the attack target monster. EXVC-JP068 TGX3-DX2 Normal Trap Card Activate by selecting 3 "Tech Genus" monsters in your Graveyard. Add them to the Deck and shuffle. Then, draw 2 cards. Rare EXVC-JP069 TG-SX1 Normal Trap Card Activate when a "Tech Genus" monster you control destroys an opposing monster by battle and sends it to the Graveyard. Select 1 "Tech Genus" Synchro Monster in your Graveyard and Special Summon it. EXVC-JP070 TG1-EM1 Normal Trap Card Activate by selecting 1 monster your opponent controls, and 1 face-up "Tech Genus" monster you control. Switch control of them. EXVC-JP071 Psycho Reactor Normal Trap Card You may activate this card when you have face up psychic monsters on your field. When psychic monsters on your field battles an opponent monster this turn, remove the battling psychic monster and the opponent monster. EXVC-JP072 Brain Hazard Continuous Trap Card Select 1 of your removed from grave Psychic monster and special summon it to your field. When this card leaves the field, that monster is destroyed. When that monster is destroyed, this card is destroyed. Rare EXVC-JP073 Six Samurai Style Double-Sword Technique Normal Trap Card You may activate this card when you have 1 face up attack position [Six Samurai] monster on the field only. Select and return 2 cards from the opponent field to the owner’s hand. EXVC-JP074 Loaned Karakuri Storage Counter Trap Card You may activate this card when you have a face up defense [Karakuri] on the field. Negate and destroy the activation of an opponent’s magic or trap card. EXVC-JP075 Tyrant’s Violence Continuous Trap Card Activate by releasing 2 monsters from your field. While this card is on the field, your opponent must send 1 magic card from deck to grave to activate a magic card. EXVC-JP076 Sutsuba Meki Counter Trap Card Negate the effect and remove from game a monster that activates from the hand or grave. Super Rare EXVC-JP077 Earth Technique Sealing Move Continuous Trap Card Once per turn, you may release 1 face up earth monster from your field to remove 2 cards from your opponent’s grave. EXVC-JP078 Safe Zone Continuous Trap Card Activate by selecting 1 face up attack position monster on the field. When the selected monster is selected by an opponent’s card effect, it canoot be destroyed by battle or card effects of opponents. The selected monster cannot opponent directly. When this card is not on the field, that monster is destroyed. When that monster leaves field, this card is destroyed. Rare EXVC-JP079 Regional Large Hurricane Normal Trap Card Return all cards from your hand and grave to the deck and shuffle your deck. Normal Rare EXVC-JP080 W Star Cloud Meteor Normal Trap Card Change all face down monsters on the field to face up defense mode. At the end phase of this turn, change all Light Reptile monsters that are face up to face down defense and draw for each card affected by this effect. After that, you may special summon 1 level 7 and above Light Reptile monster from the deck. [/spoiler] Umad, Honest? Link to comment Share on other sites More sharing options...
Legend Zero Posted February 8, 2011 Report Share Posted February 8, 2011 Any of the other Ultras should have been the cover. =\ Thanks for the list. <3 Link to comment Share on other sites More sharing options...
THE GOD OF OBELISK Posted February 8, 2011 Report Share Posted February 8, 2011 Nice. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.